ImageFX 4.5 Studio has retained it's low price of $69.95 and now you can order
the manual for only $49.95. A whole nickel below it's original price! Yay!
A nickel!
Manual:
http://www.lulu.com/product/paperback/imagefx-45-studio/6241438
Also now available, thanks to the team at BlitterWolf, is a highly useful
installer for ImageFX for OS4. This installer makes the formerly delicate
process of installing ImageFX on OS4 quite simple. It's free and can be found
at:
http://www.blitterwolf.com/downloads.html
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Prince of Persia
for Commodore 64/128 released
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A C64 conversion of Prince of Persia has been released, this released version
is based on the original Apple II code by Jordan Mechner. The release requires
a Commodore 64 or 128 and an EasyFlash cartridge. You can download the
cartridge image from
http://noname.c64.org/csdb/release/?id=102248
Credits :
Code.... Conrad of Onslaught, Samar Productions, Viruz
Mr. SID of HVSC Crew, Megadesigns Incorporated
Music.... Mr. SID of HVSC Crew, Megadesigns Incorporated
Graphics.... Mr. SID of HVSC Crew, Megadesigns Incorporated
STE'86 of The Mean Team Twoflower of TRIAD
Help.... Conrad of Onslaught, Samar Productions, Viruz
Don't get excited when you see the D64 image you still need to write it to a
Cartridge, as shown by the text below when running the D64
--------------------------------------------------------------------
Prince of Persia for c64/128 requires an EasyFlash or a 100% EasyFlash
compatible cartridge system.
use 'easyprog' to write the pop.crt.01 file to your EasyFlash cartridge.
http://skoe.de/easyflash/ for more information.
if you're using vice, make sure you have version 2.2 or later then download
the pop.crt file from csdb and use the 'attach cartridge image' option in
vice.
ready.
[ ]
---------------------------------------------------
So as long as you have vice version 2.2 or greater you can attach the CRT and
play the game, Anyway here it is ACTUALLY running in Winvice on a pc, I know a
lot of readers will still do not think this exists or is possible.
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Special Keys
----------------------------------------
Run/Stop.......Freeze frame.
Press again for single frame advance. Press any other key to resume play.
Control-R......Ends the game and returns you to the title sequence.
Control-A......Restarts play from the beginning of the current level.
Control-S......Turns off all sound. Press again to turn the sound back on.
Control-M......Turns off the music. Press again to turn the music back on.
Control-G......Saves the current game
Control-L......Resumes the last saved game. (Press during the title sequence.)
Space Bar......Press to see how much time is left.
NOTES FROM THE GAMES DCOUMENTATION
About the C64 conversion
I can only speculate why this game never received a Commodore 64 version back
in its days. I'm sure the declining C64 market in the US and the high
technical complexity of the title had something to do with it. However I
always felt that it was a missed opportunity and somehow I thought that it
just should be done. And sometimes if you want something to happen, you just
have to do it yourself.
I want to thank all the people who have helped in the creation of PoP C64 with
their support, suggestions and ideas: STE'86, Conrad, Twoflower, Sander, JCB,
Enthusi, DeeKay, Jeff, JackAsser, Krill, Skoe, MikeBetz, Celtic, MagerValp,
and all the ladies on #c-64!
Making this was a whole lot of fun! - Mr.SID in 2011
Some Commodore history about P.O.P from GTW
'PRINCE OF PERSIA'
1996 Unknown
Games That Weren't
http://www.gtw64.co.uk/Pages/p/Review_Pop.php
Around the same time that MOOD made a big impression with C64 sceners in
1996/97, Attilla Pohari put together a preview which would get many fanatical
game's players excited, including the C64 crowd. Even though the classic
Prince Of Persia was converted to almost every format in existence, the C64
version for some unknown reason was missed out. Sad, because every version
that came out was a huge hit. It's unknown actually if the C64 did have an
official version in the planning stages, though the non existence of a C64
conversion was about to be rectified.
A series of stills were released as a slide-show preview, showing various
screens of the game on the C64. It was just impressive to see the game making
some kind of form on our beloved breadbin, but behind the hype it seems that
Prince Of Persia looked a little off colour and plain with its shades of cyan
and blue. And even though a lot of screens were in the preview, there was no
main character to look at, or any action whatsoever... just some stills and a
good conversion of the game's Arabian tune.
Once the excitement died down, so did any sign of more news of the game.
The guy behind the graphics contacted GTW and mentioned that the game hasn't
been scrapped, but no more has been heard and it seems as P.O.P has finally
been stopped.
It is not known how far the game ever reached, and even if the main character
was present and running around, just like the original game. Hopefully contact
with Viktor will help us find out some more, and even see some glimpses of
what had been done.
But as another hunt.. does anyone know if Domark planned a C64 conversion too?
I mean, a conversion on the Sam Coupe as-well, and no C64 version??.. crazy :)
The princess has probably gotten bored waiting for a prince in this C64
conversion...
Frank.
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SID Symphony II Cartridges now available
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--- CrashWrite 2.0
* Origin: --:)-- Dragon's Lair BBS --(:-- (39:901/281)