Commodore Free - Issue 55 - Part 8
From
Stephen Walsh@39:901/281 to
all on Mon Nov 7 14:39:11 2011
capable of displaying, and I have heard 6 channel and more sounds on the SID,
mixed down to 3 obviously, so what's next?
The good thing about the Commodore 128 and even the VIC-20 is that those
machines still have some secrets to be discovered and it's a lot easier to
still find them than with the C64 because the machine has a lot more people
trying (sometimes successfully) to pry the last secrets from it.
Q. Do you feel there is a challenge to constantly obtain more from the machine?
I think that is what retro-coding is all about: Show that your old machine
still has some tricks up its sleeve. Having this "WOW - I can't believe this
is running on a [insert your favourite old computer here]"-effect is
priceless.
Q. Do you have any other comments you would like to add?
Don't underestimate the Commodores besides the all-mighty C64. And if you're
just a user and don't know why something won't work, don't be shy to ask about
it in the forums or contact the author directly. Most of us love the feedback,
I know I do!
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COMMODORE FREE REVIEW
BIT-FOX
********************
You are a painter locked in a scientific world of squares, your job should you
wish to accept it is assigned and ready for you to take. Paint all the
squares you decide to accept the job and don't even flinch when you are given
a time limit to paint all the squares in each level. After all you think a job
is a job, and how can you turn down work, especially in a recession.
LOAD EM UP
Loading the game gives a very basic title screen where we can adjust the
volume, start the game or check the highscores. Checking the scores gives a
feel for the game; as they slowly flick up the screen, this game is written in
BASIC isn't it!
Well yes it is.
Moving the cursor or joystick left or right turns the sound up or down.
ON YOUR MARKS GET SET
Starting the game by pressing the joystick up or the up cursor key takes us to
what will be a familiar level style territory.
We have a number of squares that need colouring, as you start to colour these,
by moving over them , as you move over a square its automatically coloured in.
Then and at a random time frame; more squares will appear, these are random in
number and random in location but form some sort of pattern as they only
appear in straight lines of X amount of squares. The idea of the game is
simple; to paint all the squares before the timer runs out. If the timer runs
out you will be given an amount of points but of course not as much as if they
were all coloured in.
GOOD IDEA
To be fair the idea is great!
Although I seem to remember something similar; but can recall its name. I know
there are various painter style games where you draw out an area of the screen
and then its coloured in KWIX is one that springs to mind although this is a
totally different game.
The games main problem; is the facts the whole thing is written in BASIC,
although its seems quick at the start (apart from the highscore display) the
game soon slows as you are moving and its drawing blocks, also sometimes the
joystick and keyboard don't seem to be recognised and you are lurching and
hitting keys wanting them to have an effect. Again down to Basic being so
slow.
Its best to,
start to move and you continue to travel in that direction, then press up or
down before you need to; something like 2 squares in advance, of course if you
need to go up at the next square you could have a problem.
Sound is some blips on the title screen, acting as a music composition and in
game sounds are again blips, to be fair the game doesn't need much. This could
be a good game but it needs a rewrite possibly in Machine code. Graphics are
fine for what the game is. Although I would have loved to have seen something
like a creature appearing and randomly turning 1 square beck so it would need
painting again.; Or a square randomly turning back from its painted state.
GRAPHICS 1/10
SOUND 1/10
GAMEPLAY 5/10
LASTABILITY 3/10
OVERALL 4/10
Excellent idea,
Although a speed boost is needed, with the joystick and cursor keys sometimes
not being recognised but that's mainly is the fault of BASIC being so slow.
--- CrashWrite 2.0
* Origin: --:)-- Dragon's Lair BBS --(:-- (39:901/281)