Commodore Free, Issue 67 - Part4
From
Stephen Walsh@39:901/281 to
all on Thu Feb 14 22:31:03 2013
l you hit one, then will be visible.
With a shield you can eliminate it. Stepping into one will take 1 health point.
* Face - These appear and disappear in place. Cross when they are invisible. Stepping into a visible face takes 1 health.
OTHER SECRETS
* Invisible Walls
* Fake walls you can walk through.
* Hidden Diamonds
SCORING
* Diamond - 9
* Heart - 1
* Shield - 1 / 5 for deactivating trap
* Secret Diamond - ??
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PDXCUG.ORG MEETING
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I know its late this is just for reference
-----Original Message-----
Subject: Reminder: PDXCUG.org meeting
Thursday, Dec. 13, 2012 6:00pm PDT
From: <pdxcug(at)pdxcug.org>
Date: Tue, December 11, 2012 9:52 pm
Merry Christmas, PDXCUG.org Fans!
Here are some Christmas programs for you to enjoy:
pdxcug.org/blog.asp
Unable to attend the meeting in person? We have a fun alternative:
Come chat with us using your RR-NET, Comet64, Flyer, Windows or VICE
* We'll be chatting with you live from the meeting.
* Interact with others Commodore enthusiasts around the world.
* Play online games with others
pdxcug.org/Portland-Commodore-Users-Group-Meetings-Live-Online.asp
Find us in the c64 chat room
PDXCUG.ORG MEETING:
Thursday, December 13, 2012 @6:00 pm
More info & location: pdxcug.org/meetings.asp
AGENDA:
* Classroom: Programming in Assembly, Part II
* Demo: All about REL Files
* Show & Tell: Kevin Savetz will show and read a segment from his new book Terrible Nerd
* Demo: A look at some new software
As usual, we'll have plenty of time for these activities:
* Gaming Time
* Show & Tell: Bring anything you'd
like to show off
* Tinker Time:
* Soldering
* Hacking
* Coding
* Repair
* Cleaning of equipment
WHAT YOU CAN BRING:
* Your favourite Commodore to play on
* Show & Tell item - have something neat to show everyone?
* Equipment that you want diagnose, fix, or just show off
* Cool Commodore gear or software to share
* Your significant other - plenty for all to do and enjoy
See you there,
- Goog
PDXCUG.org is Portland's Official Commodore Users Group Serving the greater metropolitan area - Portland, OR USA Meetings every 2nd Thursday of the month
Twitter: @pdxcug
pdxcug.org
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VFLI - VIC-20
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Mike (Herr VC) made another improvement to the routines for the VFLI graphics mode for the Commodore VIC-20. The colour RAM is now updated just as the VIC has reads out a certain location. All lines are now exactly 71 cycles long.
All display data, colour RAM and a complete VFLI image file will now fit into the RAM below 32768. If you want to use this VFLI graphics mode you will need
a PAL VIC-20 with an 32 Kbyte RAM expansion.
www.sleepingelephant.com/v-web/bulletin/bb/viewtopic.php?t=4828&start=45
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ASK ME UP
New Game For AmigaOS 4.X
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News from Games via amigaworld.net
Ask Me Up is a video game about general knowledge. The principle is quite simple: 1 question, 4 possible answers ... Choose the right one! You face the computer on a series of 10 questions. Answer quickly and efficiently to earn points and win medals that allow you to unlock new questions. A "dual" mode is available in L and XL editions: two players compete in turn on the same set of questions.
Ask Me Up is now available for AmigaOS 4.1 computers.
More details on www.askmeup.com.
A version for MorphOS should be released in a few days. The game is also available on Android, Linux and Windows devices.
Ask Me Up, now you know!
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AMIGAOS 4.1 UPDATE 6 RELEASED
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AmigaOS 4.1 Update 6 has now been released.
More details and a place for registered users to download the update can be found at Hyperion's main web site.
The following AmigaOS platforms are supported:
* AmigaOne X1000
* AmigaOne 500 (460ex)
* Sam440ep and Sam440ep-flex (all variants)
* AmigaOne XE
* MicroA1-C
* Pegasos II
* CyberStorm PPC
* Blizzard PPC
Update 6 is a rather unique update in that it includes no bug fixes. What Update 6 does include is a new and more efficient way of delivering bug fixes. A new "Update software…" menu item on Workbench now launches AmiUpdate which will now handle all future AmigaOS software updates.
Since AmiUpdate does not do much without a back end database, a new AmigaOS update database has been created. This database tracks dependencies between components so that users can be assured they are applying the correct updates to their specific systems. The rollback facility may be used to undo updates
in the event of problems.
Users are strongly encouraged to install Update 6 as it will be the only way
to receive future AmigaOS updates between major releases. Special thanks to Simon Archer for his amazing AmiUpdate product and the AmigaOS testing team
for their invaluable effort on this release.
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"WORLD WITHOUT A SKY"
New Single From Mind.In.A.Box &
Ray Koefoed
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The gaming guru Ray Koefoed and mind.in.a.box mastermind Stefan Poiss were working together on a music video based on the famous video game Portal 2, which will be part of the Machinima Interactive Film Festival that started on 1st December 2012.
The song itself is a futuristic mix of rap, futurepop and the typical mind.in.a.box vocoder vocals. Only available on all major mp3 music stores!
You can watch the video here: www.youtube.com/watch?v=PanLJrCN_PM
www.mindinabox.com
www.raykoefoed.com
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WINUAE V2.5.0 RELEASED
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Toni Wilden has just released another update of the p Amiga emulator with a number of improvements, and bugs fixes.
NEW FEATURES AND UPDATES:
* GUI is finally fully resizable! GUI font is configurable.
* GUI position, size and fonts saved separately for windowed, full window and full screen modes.
* GUI CD audio volume control added.
* Synchronize clock option does full time sync when emulation is unpaused or exited from GUI.
* Memory configuration can be fully modified (on the fly, loading state file
or using Restart button) without need to rerun the emulator.
* RTG screenshot and video recording directly from emulated VRAM if capture before filtering ticked.
* RTG monitor (if multiple monitors) selection added to GUI.
* RTG hardware sprite and hardware vblank emulation are now optional.
* Chipset "Wait for Blitter" too fast CPU workaround added, enabled by
default, fixes most graphics glitches if program does not wait for the
blitter, more compatible than immediate blitter.
* Optional fake 1G directory hard drive size limit for old programs that think drive is full or has negative space if drive is bigger than 2G. Can be changed on the fly.
* Added disable notification icon option.
* Added blank unused displays(s) (opens full screen topmost black window(s)) option.
* CD32 CD controller emulation improved (Missing Guardian and Universe CD32 CD audio)
* AutoVSync 100Hz/120Hz capable monitor support added.
* Low latency vsync and legacy vsync stability improved.
* Full PC hardware interlaced mode support.
* 68060 missing integer instructions are not anymore emulated if more compatible CPU checkbox is checked.
* Chipset emulation improvements. (EyeQlazer/Scoopex, Blerkenwiegel/Scoopex,
No Way Demo/Academy, Brian the Lion AGA, SuperPlus monitor mode)
* Sometimes appearing Windows "no disk in drive" dialogs that point to missing hard drive path are gone.
* Audio emulation quality improved.
* Parallel port sampler emulation audio quality improved.
* GamePorts panel remap option allows separate axis configuration and multiple events.
--- CrashWrite 2.0
* Origin: --:)-- Dragon's Lair BBS --(:- (39:901/281)