Commodore Free, Issue 68 - Part3
From
Stephen Walsh@39:901/281 to
all on Tue Mar 26 19:55:11 2013
the space craft. Looking through the cameras, we have discovered warp
tunnels inside the ship. The sheep was then sent through the warp hole to each deck on the ship - The neon vortex.
Using a joystick In port 2. Guide your sheepoid and blast aliens with the
bleat phasers. The problem is that you have a strange vision, and it is possible to shoot your own sheep as well. There are sheep in which you must rescue as well, simply by touching them. Transporting the sheep out of the
neon vortex will result of a smart bomb. You can only carry ONE at a time. Try to avoid zapping the sheep, otherwise 1000 points will be deducted from your score. No matter how well you play, it is POSSIBLE to end up scoring no points at all :)
Sheepoid DX is going to be a game, given away in a double pack with Woolly Jumper V3 on disk, tape or cartridge. Please read the scroll text on the front end to find out more about this game. We hope you will enjoy playing it.
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WORMHOLE RIDE
(C)2013 ColorClash Software
Programming: Christian Siege
Graphics: Christian Siege
Music: Richard Bayliss
This is an enhanced BASIC programmed game, in which has been written exclusively for this issue's cover tape. The music in the game is a rendition of the 1969 soundtrack, Popcorn by Gershon Kingsley. C64 conversion by yours truly :) This game feels like one of those BASIC type in games, which you get from a programming book. Thus next week, we will be doing our own type in special.
The aim Wormhole Ride is to guide your shuttle through 5 levels of the wormhole. The only trouble is that the Wormhole is not a straight forward
path. The path has been badly built, which means that you are in for an uncomfortable ride. Therefore you have to dodge the rocky walls and avoid crashing into those. One slight hit, and your ship becomes space garbage.
To move your player you need to keep tapping the A / D keys to move left/right.
Next issue: We'll be giving you a BASIC type-in game and bring you an enhanced version of it for the cover tape.
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YUCATAN
(C)2009 Achim Volkers
Programming: Achim Volkers
Graphics: Achim Volkers
Music: Achim Volkers
Here is yet another great fun game for this issue's cover tape. We were actually going to save this game for the next issue's cover tape, but we
didn't want you to wait any longer. As Achim Volkers has done a great game,
and it'd be a shame to not release this one on the cover tape. You are an intrepid explorer, who is searching in the heart of the Yucatan forest, for artefacts to send back to the National Museum of Historical events. Unfortunately, the natives and the jungle critters don't like you very much. The natives want you out, and the critters, they just want you for lunch.
Your task is to explore the jungle and villages, and pick up the idol artefacts. You will have a fixed quota to pick those idols up. Some will be in awkward places, which will unfortunately be impossible to get. Luckily, help
is at hand. Strewn across the jungle are bombs. You can pick those up, and
low up anything in sight. Hint: only bomb awkward places, where you cannot get your hands on those idols. Do not waste those bombs. Also try to avoid placing bombs next to idols. Once they explode, the idols could be destroyed.
As soon as you have picked up enough artefacts, you must make your way to the end of the level, to move on to the next level. You will be rewarded bonus points for a level completed, then move on to the next stage. Where you have
to match the quota once again. Can you complete all stages of Yucatan, or will the natives and critters prevent you from achieving your goal?
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6510+ ASSEMBLER
(C)Public Domain Software 1989
Programming: Dave Weaver
Music: Perdita
I have been digging back through the old PD disks (Mixed Utilities 11), and I discovered this classic program. It is called the 6510+ Assembler by David Weaver. We have included both the installer and also the actual assembler, itself on to the cover tape. The installer will allow you to save a copy of
the 6510+ assembler from disk. Let's give you a brief description of what the 6510+ assembler is all about. The 6510+ Assembler is a BASIC line programming tool, which allows you to write in your own machine code programs. From a demo to a game. Of course you will need some programming knowledge. Which is why we have included some handy routines and a help file etc. :)
To load either of those, use LOAD "",1 to load from tape. After loading a listing/help file, type LIST to view it, or type ASSEMBLE followed by SYS49152 to try it out. Each listing uses the Spectacular turbo loader system, so that we can get the file name loaded much quicker. The examples we have on this issue's cover tape are:
* Hello World
* Border Widescreen Effect
* Smooth scroll routine
Next issue, we will be starting a fun and quick to learn tutorial on programming the classic 6510+ assembler and getting more out of it. We shall also be making use of the Machine Code monitor as well.
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NEXT ISSUE:
So then what is happening on the next issue of Commodore Free's cover tape? Well, we'll have some games maybe another playable demo, and maybe a handy utility. We also have something EXCLUSIVELY SPECIAL for the next cover tape. What ever it is, you're wondering, it is TOP SECRET. Nobody will know until issue 69 hits the scene.
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NEWS
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COMMODORE 64 ASTERIODS EMULATOR
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Recently Richard Bayliss pointed me towards this page
web.utanet.at/nkehrer/
its an emulator for the Commodore 64 that runs the Atari classic game asteroids, here is some information about the program from the website and on the site is the PRG file to load and run on real Commodore hardware.
Asteroids Emulator on the Commodore 64
Since the nineties, arcade emulators like MAME can emulate the classics like Asteroids on the PC or the Mac. This program is an Asteroids emulator for the Commodore 64. The "emulation" of the arcade machine's CPU is done natively by the 6510 processor of the C64. The video and sound hardware is simulated by
the Asteroids emulator program. In this way, the original arcade game program is executed and interpreted, and the original game play is (more or less) exactly reproduced.
Commodore Free: Its not silky smooth but its working, even the sound works!
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TRACKMOLINKER V1.2 RELEASED
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Notes from the Help file
A bit changes in this version
* bugfix when length saved file mod 254 = 0 wrote bad last link - now repaired
* Added parameter from cmdline for interleave value "-interleave $0a" or
"-interleave 10" that is this same - $0A now is a default value when You
don't gave other parameter
* Files longer than 255 blocks can be added - this is non-compatibile with
determ. loader
* Rechanged JSR $f82b in loader code for Jiffy Dos compatible
* Added ; before some lines in include file - check this
* Added button for binding "*.C64LINK" files - must be running program as
admin for this - remember
* Added button to sample create cmd line
* Change interface loader
* Additional functions for loader:
* two types changedisk engine
* get silent dir data
* Relocator for prg file installer and loader
WHEN YOU WANNA BINDING FILES RUN AS ADMIN CAUSE A TRACKMOLINKER NEED REG. ACCESS
This trackmolinker is created for compatibility with a normal file system of 1541 and would be extended by Deterministic Loader. You can use this one for building own d64 for Your demo...
FILES WILL BE PUTTED FROM TRACK 1,2,3... TO 35 (WITHOUT T
--- CrashWrite 2.0
* Origin: --:)-- Dragon's Lair BBS --(:- (39:901/281)