Commodore Free, Issue 68 - Part14
From
Stephen Walsh@39:901/281 to
all on Tue Mar 26 20:07:15 2013
ilation by Alf Yngve in 2008!
Player 1 controls The Last Amazon.
Player 2 controls the native tribe member (armed with a blow-pipe).
On the title screen move joystick UP/DOWN to select in-game music or SFX.
Move joystick LEFT/RIGHT to select 1 or 2 player game.
Hints & Tips
* The player 2 character (native) is unreliable and may go into hiding at any
time. Save him for when he is needed.
* The player can climb trees and fallen logs.
* The Last Amazon refuses to shoot wild animals so avoid them when they appear.
* You can play by stealth or rush into battle - you choose!
* Scoring 10,000 points will award you an extra life.
At the title screen we are treated to an oriental style music composition,
more in keeping with an Amazon style, well more in keeping than the techno beats of the main loading screen. We are back in the jungle again but it feels more fluid somehow than the first; and our fire-power has been greatly enhanced, lots of things happening on screen and of course that can compromise speed; but again its pulled off well and doesn't spoil the game, the cars are great although it does seem odd navigating around an enemy and then walking up to him and shooting him in the back. That's the problem with SEUCK you have no artificial intelligence to add into the game, your enemies follow a set of guidelines or movement and these are preset.
So again learning the movements can win the game, it's a very good effort; and being sideways it breaks up the monotony of a top down scrolling landscape.
Scores
Sounds: 7/10
Gameplay: 7/10
Overall: 7/10
Not everyone will like SEUCK , if you don't you wouldn't buy the series would you! If you are a fan or haven't seen what the software can do (al be it with enhancements) this is a good place to look for shooting action and of course Artistic impressions of ladies from the Amazon!
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THE LAST AMAZON TRILOGY CREDITS
* Concept, stories, artwork, graphics, sfx and game designs by Alf Yngve.
* In-game enhancements + additional design by Shaun Coleman.
* Front-end + additional coding by Richard Bayliss.
* Music by Tonka, Warren Pilkington & Richard Bayliss.
* Disk menu coding & music by Richard Bayliss.
* Loading screens & packaging by Jason 'Kenz' Mackenzie.
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--- CrashWrite 2.0
* Origin: --:)-- Dragon's Lair BBS --(:- (39:901/281)