Commodore Free Magazine, Issue 74 - Part 10
From
Stephen Walsh@39:901/280 to
All on Sat Dec 14 22:25:50 2013
the interpreter itself and as its
quite simple as you can only really enter 2 words with limited vocabulary. Still the game is very playable, if you're not a fan you may get frustrated quite quickly, if you aren't a fan of these games then you wouldn't play it would you!
Score
Graphics: 2/10
mainly for the different coloured
text
Sounds: 0/10
didn't notice anything
Gameplay: 5/10
if you like these games you will
love this
Overall: 5/10
passes the time well nice
implementation
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STREET BATTLE
The bad dudes have kidnapped your girlfriend ! Using your hand to hand combat skills, you must pursue them thru the streets and rescue her. Make sure to perform the right move against the right enemy or you'll die. when your girlfriend approaches, do not attack her so to complete the level.
The game basically involves pressing the right key as the enemies come close
to you, pressing the wrong key or performing the wrong move means death! Also performing the move to early or pressing the key to early will also mean
death! It's difficult but I am sure you will find some form of system to work out what move should be done and where or when, I found the game quite frustrating really!
The idea is sound, but as this is a mix of programming styles with BASIC
thrown in to the equation it tends to be quite slow. The animation is good although it's quite limited as the characters seem to glide and not walk due
to the lack of animation in the walking department! However the punches and kicks are well animated and I like the outlined men, sadly again the sound is rather minimal
Scores
Graphics: 4/10
some nice animations
Sound: 1/10
some blips and white noise
Gameplay: 4/10
just remember the keys
Overall: 4/10
nice idea but needs more work
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VICROLEGUE I
World heavyweight wresting on the unexpanded Vic that's got to be pants hasn't it? Well as the tile screen loads and some music plays (that sounds like it's been written in step time using the MAGITOOL applications which I guess all
the games on this compilation have.
Well its more random notes than an actual tune, with just a single channel playing . It does have some good points but I can't think of them at this moment.. I press space bar to advance and then am presented with the options for f1 to play or f7 instructions. The instructions are a must I think so I press f7 to read.
Instructions
Ladies & gentlemen!!
In the main event of the evening, you are in control of vic= flair to fight hulk logan for the world title. there's a 5 minute time limit.
Use these keys to move your wrestler around the ring.
Try to make contact with your opponent when he is weak for your best chance to gain advantage. a pin is attempted when executing a finishing manoeuvre.
g o o d l u c k!!!
So basically you are a yellow dot and have to move around the ring chasing a red dot, However it does get better so keep reading! Like you I was somewhat underwhelmed with the initial instructions but persevere there is a game in here!
Ok yep doesn't look that much 2 dots on screen in a blue square, but as you move into position and take advantage of your weak time in the opponent and then finally meet up for a fight move. You get these cute animation screens,
ok it's no mortal combat but the idea is actually sound.
Talking about sound you just get some white noise for the fighting moves.
Despite all I have said the game is intriguingly playable, an interesting
idea around the machines limitations.
Scores
Graphics: 6/10
some nice animations
Sounds: 4/10
music (as such) and in game white
noise
Gameplay: 5/10
not bad
Overall: 5/10
nice idea but I think it still
needs more work and polish
Summary
You would think after reading the instructions that this game was rubbish, but the idea to work around the machine limitations makes for quite a playable game, with a couple of friends round for a death match it could add to gaming night more than make one!
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VICROLEGUE II
Ok so this must be a sequel, maybe the polish has been added and the game tidied up! Well the music is just a random If it's not the same as part I, I couldn't really decide, and the title screen looks the same apart from the colours so let's hit f7 and read the instructions.
So basically it's the same as Vicrolegue 1 same idea similar instructions and controls, So without more of a build down, pressing F1 will let us play the game.
Fight!
Not sure if they say this in wrestling but ..
Well the main fighting screen is the same to align your dot when the enemy's energy is low. The graphics have changed to digitised mono pictures, to be quite honest the original looked far better, because the images are small
they are difficult to see and the line art animations seemed to fit the small screen better, I know its technically more advanced but it seems to be a backwards step to me. Of course if they were full screen digitised pictures then they would be more clear but of course they wouldn't fit on an unexpanded Vic 20 which I guess is the point! Sounds are the same and so is the rest of the game play.
Scores
Graphics: 5/10
I preferred the animations
Sounds: 4/10
music (as such) and in game white
noise
Gameplay: 5/10
not bad
Overall: 4.5/10
nice idea but I think it needs work
Summary
Well the upgrade added digitised animations but I personally don't think they add to the game I preferred the original version!
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WORM-OUT
Starting the game gives 3 options
1. Worm out 1
2. Worm out 2
3. Para-trooper
Ever the anarchist I select option 1 for worm out 1.
The instructions say
by system iiii c1988
Press any key to fire missiles at the space worm before it consumes the
earth's shield that protects it from the meteor swarm. You get a bonus if
you can hit the worm's head. You also get bonuses for cities still standing after the meteor swarm at the end of the round. It's not a new game by any means and reminds me of the type in listings you used to see in magazines. So basically the "worm" (that is a line of coloured blocks)moves across the
screen and drops a line as it reaches the screen edge wrapping around. Your
job is the shoot the worm doing so reduces its size by one block, the other blocks around the missing block you have shot will squeeze up to shrink the worm and remove the gap in its missing part. Quite interesting with other options that I don't want to spoil, not a stretch of the machines capabilities by any means but very playable.
Scores
Graphics: 5/10
basic but functional
Sounds: 5/10
more bleeps
Gameplay: 6/10
nice quick blast
Overall: 6/10
better than average but it does
looks like an old type in listing
Summary
It's a variation on a theme but plays nicely enough, very retro.
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WORM-OUT II
Instructions
by system iiii c1990
Can you worm your way out of the hole? use I J K L to gobble food that sprouts in the garden. good luck! press space to start. You know what this is, you
will have played this many times before especially if you owned a well know brand of mobile phone, when they were still none touch screen and weren't designed by fruit trees or green robots. In this game you control a worm and eat dots or in this case squares, as you eat them your worm goes longer and so the game continues until you either crash into yourself or the edge of the screen, Again its nothing new and the graphics are functional rather than spectacular but it all works well and feels smooth and fluid.
Scores
Graphics: 2/10
minimal
Sounds: 3/10
just blips
Gameplay: 4/10
it's tried and tested game play
Overall: 4/10
Summary
Tried and tested game play, its cut back to the very basics and of course much better versions already exist.
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PARA-TROOPER
Instructions
by system iiii c1990
You are the earth's last hope to save it from a meteor swarm. you have 10 chances. you lose 1 for every ti
--- MBSE BBS v1.0.01 (GNU/Linux-i386)
* Origin: Dragon's Lair (39:901/280)