• Commodore Free Magazine, Issue 78 - Part 4

    From Stephen Walsh@39:901/280 to All on Sun Mar 23 17:59:16 2014
    ,
    and the programming details as well as common ticks involving the Video Interface Controller (VIC-II). The disk interface will be discussed just
    as well as the design of the 1541 drive. The listener will get a good understanding of 8 bit programming and creative programming on extremely limited hardware, as well as common tricks that can be generalized to other systems.

    More information about the 25th Chaos Communication Congress can be found
    via the Chaos Communication Congress website: bit.ly/25c3_program

    www.youtube.com/watch?v=ZsRRCnque2E

    www.youtube.com/watch?v=So-m4NUzKLw

    Great Introduction into Demo-Coding on the 64, which was held 3 years later
    at the same event



    *************************************
    8 BIT CHORD TABLES TUTORIAL
    *************************************

    csdb.dk/getinternalfile.php/127562/8+bit+Chord+tables.txt

    Released by: Johan Brodd

    This could be all you need to know about creating Chord effects on the Commodore 64



    *************************************
    PETSCII EDITOR V4
    *************************************

    fieserWolf has released a PETSCII editor for the Commodore 64 you can
    download the program from here

    csdb.dk/release/?id=128305

    With the program you can edit characters and colours separately

    FieserWolf says

    doing so will permit you to first make a black & white picture and then colourize it afterwards.



    *************************************
    RESET ISSUE 2 RELEASED
    *************************************

    From: Kevin Tilley

    Reset #02 has just been released and features 70 packed pages of content!

    Included is the first review of Shoot 'em up Destruction Set 3 from
    Psytronik, RGCD 2013 16kb Cartridge Game Development Competition rundown, Developer Profile featuring Kelvin King, Games That Weren't, C64 Endings,
    Ocean the History Book review and much, much more. I hope you enjoy the
    issue! :)

    reset.cbm8bit.com/

    Sincerely, Kevin Tilley (Unkle K/Reset Magazine Staff)



    *************************************
    C&A GAMES ISSUE 08 RELEASED
    [Polish Language]
    *************************************

    Recently released is another PDF based magazine, it's the C&A Games Polish edition, you can download a copy from here

    csdb.dk/release/?id=128768&rss



    *************************************
    SID-WIZARD PDF FILES RELEASED
    *************************************

    Charts And Tables For SID-Wizard 1.6 and Creating Chiptunes With SID-Wizard
    - Second Edition

    WitchMaster has released two PDF files to help with the creation of
    Commodore 64 SID tunes, these documents are to be used with the SID wizard Music editor software program released by hermit

    www.witchmastercreations.com/dlt.php?file=files/charts_and_tables_for_sid- wizard_1.6.pdf

    www.witchmastercreations.com/dlt.php?file=files/creating_chiptunes_with_si d-wizard_second_edition.pdf



    *************************************
    SID-WIZARD 1.6 RELEASED WITH
    HERMIDI-1.0B
    *************************************

    Some information is here

    csdb.dk/release/?id=129031

    To download the file you can grab a copy of Sourceforge here

    sourceforge.net/projects/sid-wizard/files/release/SID-Wizard-1.6.zip/downl
    oad

    HerMIDI is a MIDI interface for the Commodore 64 The device itself has only
    a few components so you can easily built it yourself. The schematics,
    firmware and PCB are all available from the links. The device is designed
    to work with the SID-Wizard program.

    THE WORKING TESTED DEVICES SO FAR:

    Keyboards/synths:

    * AKAI MPK25 MIDI-controller
    * Elka MK88 master keyboard
    * KORG 707 synthesizer's DIN MIDI-output
    * Korg MS2000R
    * Miditech "midistart music" USB MIDI-keyboard
    * Roland XP-30
    * Swissonic CK490 USB midi-keyboard's DIN MIDI-output
    * Yamaha PSS-790 Keyboard
    * Yamaha AN1X Keyboard
    * Yamaha RM1X
    * Yamaha DX7IID

    Miscellaneous
    (computer/controller/etc. outputs):

    * Arduino serial port (used for MIDI)
    * Sonar X2 with M-Audio Delta 1010

    Models that didn't seem to work:

    * Roland D-50

    Has released SID Wizard update, this program is for creating Sid ,music
    tracks on the Commodore 64

    Features Include

    * Calculated vibrato, 8x frame speed, keyboard-tracking, colour-themes

    * XM, MID (back & forth) and Goat Tracker 'sng' conversion tools included

    * MIDI-input hardware support and HerMIDI dedicated MIDI-interface.

    * Stereo (2SID) version included, Verdi tuning system and Just-intonation

    * Janko piano-keyboard layout support, Sound-effect (SFX) support

    * One-step 'Undo' function for patterns/orderlists/instruments

    * 324 example instruments and around 30 example tunes

    DOWNLOAD

    csdb.dk/release/download.php?id=160067

    DISCUSS

    csdb.dk/forums/?csdbentrytype=release&csdbentry=129030&entrytopic=1



    *************************************
    GPS VIEW
    *************************************

    Timo Voutilainen has connected a GPS tracking device to the Commodore C64.
    Tim also provides information and a download of the software, in case you
    want to build your own C64 navigation system.

    LIST OF THINGS YOU NEED:

    * CRIUS NEO-6 GPS v3.0 + I2C-GPS NAV -combo (EBay)

    * 3.3V USB FTDI cable (for configuring GPS and programming I2C-GPS NAV -board)

    * Windows PC with FTDI drivers (www.ftdichip.com/FTDrivers.htm) installed

    * u-centre software (Windows only) for configuring NEO-6 GPS -module
    www.u-blox.com/en/evaluation-tools-a-software/u-center/u-center.html

    * Arduino IDE 1.05 (Windows or Linux) for programming I2C-GPS NAV -board

    * C64 Userport connector

    * some wire

    sites.google.com/site/dividedbit/home/c64-projects/gps-view



    *************************************
    CRAZY DOG RACING
    *************************************

    Created by Kriss and Rihardo; this is a racing game but viewed from above.
    The main characters are dogs, the race is over twelve different circuits of
    the desert to the north pole. The game has a two player option with the
    fire button can be used to activate the turbo

    blog.krissz.hu/2013/12/22/crazy-dog-racing/



    *************************************
    VIC 20 NEWS
    *************************************

    *************************************
    REALMS OF QUEST IV (OFFICIAL RELEASE)
    *************************************

    Requirements: 16K/24K VIC-20 (for
    Realms IV), Unexpanded VIC-20 (for
    Realms I+II) and Commodore 64 (for
    Ultimate Quest: Catacomb). A disk
    drive is also required.

    The adventure continues in Realms of Quest IV where you assemble a group of heroes to do battle against the mysterious Time Lords inside the Dungeon.
    Thus befalls you, brave adventurer, to accept the challenge and venture
    forth into the labyrinth below to ensure that evil and chaos do not rise.
    If you can survive the perils that await beneath, there lay riches, glory
    and the immortality of your name.

    REALMS OF QUEST IV FEATURES:

    * 10 Dungeon Levels which have been designed by hand with numerous rooms,
    secret passages, riddles and traps to traverse and overcome.

    * 10 races and 12 classes to choose from to create 8 players for your party.

    * You will meet other heroes to help and guide you during your quest.

    * Over 100 unique graphical portraits that depict the various monsters
    that you'll encounter as you travel throughout the Dungeon.

    * Over 135 types of equipment to represent weapons, armour, gems,
    jewellery, potions, scrolls and miscellaneous magical items.

    * 60 magic spells that you can cast.

    * 3 game fonts to choose from.

    * A 16 page printed instruction manual is also included.

    All of this for your Commodore VIC-20, a disk drive and 16K of expansion memory. 24K is recommended as it features reduced disk loading times, an improved 3D graphical perspective and game music.

    Side two features the Special Anniversary Editions of Realms of Quest I &
    II for the Unexpanded VIC-20. Also featured is the long-awaited Ultimate Quest: Catacomb for the Commodore 64 - originally created in 1989, now
    finally completed.

    To buy a physical copy of the game on disk and a 16 page printed
    instruction manual in it

    --- MBSE BBS v1.0.01 (GNU/Linux-i386)
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