• Commodore Free Magazine, Issue 79 - Part 3

    From Stephen Walsh@39:901/280 to All on Tue Apr 15 19:48:54 2014
    ere had been a huge cult with Flappy Bird games, most of which were built
    for the touch screen systems. Now the Commodore 64 has had its turn in the
    FB phenomena. HAPPY FLAPPY

    Flappy Bird fans will probably enjoy this game. This is a cute game, in
    which you must help a little hapless bird fly through the gaps in between
    the pipes. Unfortunately the bird is pretty dumb at flying, so you must
    help it flap carefully by pressing the spacebar. If you crash into
    anything. Your bird will plummet to the ground with an unhappy ending.
    Try to get as many points where possible. :)

    - - - - - - - - - - - - - - - - - - -

    COLUMNS C64

    (C) 1990 The Wanted Mideast Division / Public Domain

    Programming: Wanted Mideast Division
    Graphics: Wanted Mideast Division
    Music: JCH/Vibrants

    Controls: Joystick in Port 2

    I was originally going to give you Vioris, but we had enough Tetris games
    on the past issues. So how about an unofficial clone of Columns instead?
    Ok, here we are. Game rules are pretty much simple.

    A row of 3 colours will come plummeting to the ground. You must stack them carefully and try to match 3 or more colours in a row horizontally,
    vertically or diagonally. You can use the fire button to rotate the
    colours. If 3 or more of the same colour is matched, the blocks you
    matched together will be eliminated. After each level increases, so does
    the falling speed of the blocks.

    - - - - - - - - - - - - - - - - - - -

    NUCLEAR REACTION 2100

    (C)2014 Maik Merten

    Programming: Maik Merten
    Graphics: Maik Merten
    Music: Richard Bayliss

    Controls: Joystick in Port 2

    To end this month's tape we have Nuclear Reaction 2100. A simple board
    game where you can play against the C64 or your friends. Looks very
    simple, but it can be pretty addictive.

    Take it in turns to place an atom inside a grid. You must try and cause a nuclear reaction by wiping out your opponents pieces. If you have 4 atoms,
    you can spread those to another grid. Full instructions are in the game itself.

    - - - - - - - - - - - - - - - - - - -

    NEXT ISSUE

    Next issue there will be some more games, including some content from the
    2014 SEUCK Compo. Maybe some demos and tools might be included as well.

    Do you have anything you would like to submit for the 13th E-Tape? If so please email it to richardbayliss.c64@gmail.com or to commodorefree@commodorefree.com and maybe next issue you could make it on
    to the next tape :)

    We might be changing to another loader system next issue, but you'll have
    to wait and see what will happen.

    See you next month



    *************************************
    GENERAL NEWS
    *************************************

    *************************************
    SOURCE CODE FOR SSG
    *************************************

    Let me start by saying I love the commodore free mag! Usually I don't have anything to add, but I think I finally found something for interesting you
    and the readers.

    I recently found the long (presumed lost) source code for ssg by Eric
    Graham; the predecessor of Sculpt 4D and the ray tracer used to generate
    the famous Juggler demo! Eric himself was also pleased to hear I had found
    the code, when I contacted him. I posted this information on the English
    Amiga Board last month; and a guy called Alain Thellier was able to work
    out how the data in robot.dat file worked; and managed to compile the
    source; and get it to start rendering! I've both posted the ADF online and contributed it to the TOSEC collection so it won't be lost again :-)

    I started looking for the code as I noticed Jimmy Maher (from the book 'the future was here') was asking about it on the forum, and I couldn't possibly imagine it would have been lost. A good few months of digital archaeology
    I was able to get my hands on it

    Here is the link to my blog:

    www.dottyflowers.com/index.php?file=home&module=blog&page=viewpost&post=ra ytracer-1_0-(plus-source)

    And here is the EAB forum posting

    eab.abime.net/showthread.php?t=51911

    Your readers may also be interested in this item. Currently version 1.0 is online (Its 19 years of magazines about the KIM-1 and other 6502 single
    board computers). However they are all in Dutch for now. Step 2 of the process is OCR-ing them all, step 3 translating (then again, once it's
    OCR-ed, most of the code is in English anyway.)

    You can find it here (just click the button at the bottom to be
    redirected):

    www.dottyflowers.com/index.php?file=home&module=blog&page=viewpost&post=ki m-kenner-archief

    All the best,
    Patrick

    COMMODORE FREE: Well I already posted something in a recent issue about
    the Juggler demo, However thanks for the comments and the updated
    information about the magazines. Very interesting stuff!



    *************************************
    RECOIL
    Retro Computer Image Library
    *************************************

    RECOIL is a viewer of pictures in native formats of Amiga, Atari 8-bit,
    Atari Portfolio, Atari ST, Atari Falcon, Commodore 64 and ZX Spectrum computers.

    Currently the project includes:

    * recoil2png - portable command-line converter to PNG files
    * RECOILWin - viewer for Windows
    * thumbnail providers for Windows Explorer and GNOME (Linux)
    * plugin for XnView
    * (de)coder for ImageMagick
    * plugin for Imagine
    * plugin for Paint.NET
    * application for Android
    * HTML 5 based viewer

    recoil.sourceforge.net/



    *************************************
    ACME CROSS-ASSEMBLER
    *************************************

    Acme Cross-Assembler is a multi-platform cross assembler for
    6502/6510/65816 CPU

    ACME is a free cross assembler released under the GNU GPL.

    It can produce code for the following processors: 6502, 6510 (including illegal opcodes), 65c02 and 65816. ACME supports the standard assembler
    stuff like global/local/anonymous labels, offset assembly, conditional
    assembly and looping assembly. It can include other source files as well
    as binaries while assembling. Calculations can be done in integer or float mode

    sourceforge.net/projects/acme-crossass/



    *************************************
    C64 & 128 NEWS
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    *************************************
    C64 TAKE-AWAY PODCAST 52
    *************************************

    A new episode of the C64 Take-away podcast is available featuring the
    following music: Spherical, Roland's Rat Race, Formula 1 Simulator,
    Gauntlet III, Nothing Wrong, Alibi, Gravrace, Dark Rises, Uridium,
    Stormlord, Atmosphere, Tristesse, Way of the Exploding Fist, Last ninja 3
    and Golden Axe. There is also news about: HVSC V59, Rob Hubbard -
    Commando, German Remix Group - Jeroen Tel, Awesome-A, Immortal C64 and
    Linus Åkesson.

    c64takeaway.com/



    *************************************
    C64FC FLASH CARTRIDGE
    *************************************

    jmp.no/blog/

    Stian Søreng has been developing a Flash cartridge for the Commodore C64.
    The AVR microprocessor can now write the cartridge image to the RAM and the Commodore C64 can read the RAM. The next step is to write the firmware.



    *************************************
    DIGITAL TALK ISSUE 98 RELEASED
    *************************************

    csdb.dk/getinternalfile.php/128290/dt098.zip

    This is a German language disk magazine containing the following articles: Editorial, Computer Scene: VCFE#14, DRP, FAO, Nintendo, Retro#27,
    Return#14, C= Welt, Helfried Peyrl, 20 years DT, Champ, Dejuhra, Falk,
    Scorpe, Unlock, Talkies, Games corners, Out of 64 and the Musikbox.



    *************************************
    WEB SID EXPERIMENT RELEASED
    *************************************

    www.igorski.nl/experiment/websid

    COMMODORE FREE: the website says

    You will need Google chrome for this website,

    This is a Chrome experiment using the WebAudio API for actual sound
    generation and synthesis inside your web browser. In other words: no
    samples were used, it's all math. If only the high school teachers
    mentioned math was good for bass lines! Other technologies used are
    Java

    --- MBSE BBS v1.0.01 (GNU/Linux-i386)
    * Origin: Dragon's Lair ---:- bbs.vk3heg.net -:--- (39:901/280)