ere had been a huge cult with Flappy Bird games, most of which were built
for the touch screen systems. Now the Commodore 64 has had its turn in the
FB phenomena. HAPPY FLAPPY
Flappy Bird fans will probably enjoy this game. This is a cute game, in
which you must help a little hapless bird fly through the gaps in between
the pipes. Unfortunately the bird is pretty dumb at flying, so you must
help it flap carefully by pressing the spacebar. If you crash into
anything. Your bird will plummet to the ground with an unhappy ending.
Try to get as many points where possible. :)
- - - - - - - - - - - - - - - - - - -
COLUMNS C64
(C) 1990 The Wanted Mideast Division / Public Domain
Programming: Wanted Mideast Division
Graphics: Wanted Mideast Division
Music: JCH/Vibrants
Controls: Joystick in Port 2
I was originally going to give you Vioris, but we had enough Tetris games
on the past issues. So how about an unofficial clone of Columns instead?
Ok, here we are. Game rules are pretty much simple.
A row of 3 colours will come plummeting to the ground. You must stack them carefully and try to match 3 or more colours in a row horizontally,
vertically or diagonally. You can use the fire button to rotate the
colours. If 3 or more of the same colour is matched, the blocks you
matched together will be eliminated. After each level increases, so does
the falling speed of the blocks.
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NUCLEAR REACTION 2100
(C)2014 Maik Merten
Programming: Maik Merten
Graphics: Maik Merten
Music: Richard Bayliss
Controls: Joystick in Port 2
To end this month's tape we have Nuclear Reaction 2100. A simple board
game where you can play against the C64 or your friends. Looks very
simple, but it can be pretty addictive.
Take it in turns to place an atom inside a grid. You must try and cause a nuclear reaction by wiping out your opponents pieces. If you have 4 atoms,
you can spread those to another grid. Full instructions are in the game itself.
- - - - - - - - - - - - - - - - - - -
NEXT ISSUE
Next issue there will be some more games, including some content from the
2014 SEUCK Compo. Maybe some demos and tools might be included as well.
Do you have anything you would like to submit for the 13th E-Tape? If so please email it to
richardbayliss.c64@gmail.com or to
commodorefree@commodorefree.com and maybe next issue you could make it on
to the next tape :)
We might be changing to another loader system next issue, but you'll have
to wait and see what will happen.
See you next month
*************************************
GENERAL NEWS
*************************************
*************************************
SOURCE CODE FOR SSG
*************************************
Let me start by saying I love the commodore free mag! Usually I don't have anything to add, but I think I finally found something for interesting you
and the readers.
I recently found the long (presumed lost) source code for ssg by Eric
Graham; the predecessor of Sculpt 4D and the ray tracer used to generate
the famous Juggler demo! Eric himself was also pleased to hear I had found
the code, when I contacted him. I posted this information on the English
Amiga Board last month; and a guy called Alain Thellier was able to work
out how the data in robot.dat file worked; and managed to compile the
source; and get it to start rendering! I've both posted the ADF online and contributed it to the TOSEC collection so it won't be lost again :-)
I started looking for the code as I noticed Jimmy Maher (from the book 'the future was here') was asking about it on the forum, and I couldn't possibly imagine it would have been lost. A good few months of digital archaeology
I was able to get my hands on it
Here is the link to my blog:
www.dottyflowers.com/index.php?file=home&module=blog&page=viewpost&post=ra ytracer-1_0-(plus-source)
And here is the EAB forum posting
eab.abime.net/showthread.php?t=51911
Your readers may also be interested in this item. Currently version 1.0 is online (Its 19 years of magazines about the KIM-1 and other 6502 single
board computers). However they are all in Dutch for now. Step 2 of the process is OCR-ing them all, step 3 translating (then again, once it's
OCR-ed, most of the code is in English anyway.)
You can find it here (just click the button at the bottom to be
redirected):
www.dottyflowers.com/index.php?file=home&module=blog&page=viewpost&post=ki m-kenner-archief
All the best,
Patrick
COMMODORE FREE: Well I already posted something in a recent issue about
the Juggler demo, However thanks for the comments and the updated
information about the magazines. Very interesting stuff!
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RECOIL
Retro Computer Image Library
*************************************
RECOIL is a viewer of pictures in native formats of Amiga, Atari 8-bit,
Atari Portfolio, Atari ST, Atari Falcon, Commodore 64 and ZX Spectrum computers.
Currently the project includes:
* recoil2png - portable command-line converter to PNG files
* RECOILWin - viewer for Windows
* thumbnail providers for Windows Explorer and GNOME (Linux)
* plugin for XnView
* (de)coder for ImageMagick
* plugin for Imagine
* plugin for Paint.NET
* application for Android
* HTML 5 based viewer
recoil.sourceforge.net/
*************************************
ACME CROSS-ASSEMBLER
*************************************
Acme Cross-Assembler is a multi-platform cross assembler for
6502/6510/65816 CPU
ACME is a free cross assembler released under the GNU GPL.
It can produce code for the following processors: 6502, 6510 (including illegal opcodes), 65c02 and 65816. ACME supports the standard assembler
stuff like global/local/anonymous labels, offset assembly, conditional
assembly and looping assembly. It can include other source files as well
as binaries while assembling. Calculations can be done in integer or float mode
sourceforge.net/projects/acme-crossass/
*************************************
C64 & 128 NEWS
*************************************
*************************************
C64 TAKE-AWAY PODCAST 52
*************************************
A new episode of the C64 Take-away podcast is available featuring the
following music: Spherical, Roland's Rat Race, Formula 1 Simulator,
Gauntlet III, Nothing Wrong, Alibi, Gravrace, Dark Rises, Uridium,
Stormlord, Atmosphere, Tristesse, Way of the Exploding Fist, Last ninja 3
and Golden Axe. There is also news about: HVSC V59, Rob Hubbard -
Commando, German Remix Group - Jeroen Tel, Awesome-A, Immortal C64 and
Linus Åkesson.
c64takeaway.com/
*************************************
C64FC FLASH CARTRIDGE
*************************************
jmp.no/blog/
Stian Søreng has been developing a Flash cartridge for the Commodore C64.
The AVR microprocessor can now write the cartridge image to the RAM and the Commodore C64 can read the RAM. The next step is to write the firmware.
*************************************
DIGITAL TALK ISSUE 98 RELEASED
*************************************
csdb.dk/getinternalfile.php/128290/dt098.zip
This is a German language disk magazine containing the following articles: Editorial, Computer Scene: VCFE#14, DRP, FAO, Nintendo, Retro#27,
Return#14, C= Welt, Helfried Peyrl, 20 years DT, Champ, Dejuhra, Falk,
Scorpe, Unlock, Talkies, Games corners, Out of 64 and the Musikbox.
*************************************
WEB SID EXPERIMENT RELEASED
*************************************
www.igorski.nl/experiment/websid
COMMODORE FREE: the website says
You will need Google chrome for this website,
This is a Chrome experiment using the WebAudio API for actual sound
generation and synthesis inside your web browser. In other words: no
samples were used, it's all math. If only the high school teachers
mentioned math was good for bass lines! Other technologies used are
Java
--- MBSE BBS v1.0.01 (GNU/Linux-i386)
* Origin: Dragon's Lair ---:- bbs.vk3heg.net -:--- (39:901/280)