• Commodore Free Magazine, Issue 80 - Part 1

    From Stephen Walsh@39:901/280 to All on Sat May 17 18:23:58 2014

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    Commodore Free Magazine
    http://www.commodorefree.com/
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    Issue 80

    Free to download magazine
    dedicated to Commodore computers
    Available as PDF, ePUB, MOBI, HTML,
    TXT, SEQ and D64 disk image


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    CONTENTS
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    * Editorial
    * Commodore Free E-Cover Tape #13
    * General News
    - Commodore Fan Gazette Issue 3
    - Retrogaming Times Monthly #116
    - Borderline BBS
    - Retro Asylum Podcasts
    - MKD64 Released
    * C64 and 128 News
    - Melon 64
    - Emu64 V5.0.9 Released
    - Games That Weren't 64 Updated
    - CSAM Super
    - Crowd Funded MIDI Interface
    - C64 Endings Updated
    - Durex Forth Version 1.3 Released
    - PETSCII Editor V4.5 Released
    - Hexmapper - C128
    - C-One Chameleon Core
    - BMP2MC Update Released
    - The ACE Team Needs Help
    - C64 Reloaded: New C64 Mainboards
    - The Impossible Game Released
    - C64 Power Adaptor
    - CCS64 v3.9.1 Released
    - SD-BOX Cartridge v1.09
    - Creatures Cartridge - C64
    - David Fox Interview
    - HVSC Updated
    - Reproduction of the SX64 Parts
    - ACID 64 Player Pro v3.5
    - Commodore 64: A Visual Compendium
    * VIC 20 News
    - Get The Cat
    - New VIC-20 Multicart
    - Flinale
    - Tweeting on a VIC 20
    * C16 and Plus/4 News
    - Hires Color 8 Plus/4 Images
    * Amiga News
    - Armiga Prototype
    - Boings World Podcast #50 Released
    - DigiBooster Plugin For Hollywood
    - The Toaster And Tim's Vermeer
    - Antiryad Gx 3.3
    - AROS Vision 2.4 Uploaded
    - SysMon Updated
    - Dave Haynie: Developing The Amiga
    - Interview with Armin Sander
    - AROS Vision 2.5
    - TAWS V0.23
    - Redit - Word Processor
    - Vampire 600 Accelerator
    * Interview With Pixel
    * Optimizing cc65 Code
    * Interview With Dane Bills
    * Interview With Creator of the C64p
    * Spaghetti Code
    * Never On A Commodore
    * The Assembly Line - Part $03

    =====================================

    EDITOR
    Nigel Parker

    SPELL CHECKING
    Peter Badrick
    Bert Novilla

    TXT, HTML & E-BOOKS
    Paul Davis

    D64 DISK IMAGE
    Al Jackson

    PDF DESIGN
    Nigel Parker

    CONTRIBUTORS
    Richard Bayliss
    Joseph Rose (a.k.a. Harry Potter)
    John Fielden
    Lenard R. Roach
    Bert Novilla (satpro)

    WEBSITE
    www.commodorefree.com

    EMAIL ADDRESS
    commodorefree@commodorefree.com

    SUBMISSIONS

    Articles are always wanted for the magazine. Contact us for details. We
    can't pay you for your efforts but you are safe in the knowledge that you
    have passed on details that will interest other Commodore enthusiasts.

    NOTICES

    All materials in this magazine are the property of Commodore Free unless otherwise stated. All copyrights, trademarks, trade names, internet domain names or other similar rights are acknowledged. No part of this magazine
    may be reproduced without permission. The appearance of an advert in the magazine does not necessarily mean that the goods/services advertised are associated with or endorsed by Commodore Free Magazine.

    COPYRIGHT

    Copyright (c) 2014
    Commodore Free Magazine
    All Rights Reserved.


    *************************************
    EDITORIAL
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    This issue sees an interview with "pixel" and don't let the cool name put
    you off. You may remember I reviewed his game "Pulse for the Unexpanded VIC-20" in Issue 79 of Commodore Free. I know (thanks to the people who contacted me) I made some negative comments about small graphical glitches. However, I feel if these were cleared up, or if indeed it was possible for
    them to be cleared up, then the game could be another outstanding release
    for the VIC (actually it is outstanding as it sits now). I would
    especially like to see this released as a tape version. I can just see the loading screen and VIC music pumping out as the game loads into memory.
    The screen clears, then the game is de-crunched, and then... the rest of
    the game loads and - BOOM! You're right in the Pulse of the action (can
    you see what I did there with the name?). Pretty cool, ehh? Anyway, I
    have £10 waiting to buy the tape version (should it ever be released). I
    have emailed a couple suppliers of Commodore releases, and I suggest you do
    the same. Demand will drive the creation of the product!

    We also have an interview with Nic, who has created, amongst other things,
    the C64p. This is a portable laptop based on a customised DTV. The price
    and compatibility issues may be a sour point for some, however, but the beautifully crafted design looks like it rolled out of the factory - not
    some hobbyist's workshop or bedroom.

    Lenard R. Roach shares some of his thoughts about the Commodore 64 and
    128, along with some of his programming problems, and the software that
    almost made him a millionaire (well, a better line than a few quid).

    Joseph Rose tells a little about optimising cc65 code, or as he says, "Some tricks and tips on creating some lovely looking C code on the Commodore
    64." Then we learn a little about Spaghetti code. (Written By John
    Fielden)

    We then jump back to the VIC again (jumping around here for no reason other than to keep you on your toes). This issue sees an interview with Dane
    Bills, who, as you may know, created panicman. Can you guess what it's a remake of? Not only does it look and sound good (you may remember Issue 79
    had a review of the game), the game play is very close to the real arcade machine. Dane talks about how the game came into being - and the tools and experiences he gained from coding his first 6502 project on the VIC.

    Sadly, this month sees the last of the E-tapes, mainly because it's become
    far too difficult for Richard to find anything to put on the E-tapes.
    However, if you have a program or application and would like it distributed
    via Commodore Free on our E-tape download, feel free to email me (along
    with some instructions, of course!). The game or application must be your
    own creation and must be released as public domain (or as
    freely-distributable with Commodore Free).

    Finally, we have Issue $03 of our 6502 assembler course. You guys should
    be really racking up some good coding knowledge by now, so make sure you
    have enough caffeine and are ready to learn some more new skills (heck, I thought a Stack was like a six-pack - turns out I am totally wrong). I
    have had quite a few emails about this series saying how they are enjoying following the articles.

    Wow, I didn't know there was so much cool stuff in this magazine, so.....

    Just in case it hasn't sunk in, can someone please start a campaign for
    "Pulse" to be released on tape for the unexpanded VIC-20?

    Thanks for reading, and as usual, please send any comments and suggestions
    to me.

    Thanks to everyone who has helped out with this issue, and as a final
    reminder - if you want to help with Commodore Free or have an article or
    idea for the magazine (or even a news item), please get in touch with me!

    I am off to read the issue as it sounds great this month.

    Regards,
    Nigel (Editor of Commodore Free)
    Website www.commodorefree.com
    email commodorefree@commodorefree.com



    *************************************
    COMMODORE FREE E-COVER TAPE #13
    By Richard Bayliss
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    Yet again the E-Cover Tape is here, but sadly, this issue is the last one.
    This issue's E-Cover tape features all of the entries from the 2014 SEUCK Compo, which were released between the start of the competition through
    18th April 2014. Also, there's the second installment of the Loader Game
    Tape Master Kit.

    You may have also noticed something completely different about this issue's E-Cover tape. The tape loader system has been changed to increase the
    speed of

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