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Commodore Free Magazine
http://www.commodorefree.com/
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Issue 80
Free to download magazine
dedicated to Commodore computers
Available as PDF, ePUB, MOBI, HTML,
TXT, SEQ and D64 disk image
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CONTENTS
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* Editorial
* Commodore Free E-Cover Tape #13
* General News
- Commodore Fan Gazette Issue 3
- Retrogaming Times Monthly #116
- Borderline BBS
- Retro Asylum Podcasts
- MKD64 Released
* C64 and 128 News
- Melon 64
- Emu64 V5.0.9 Released
- Games That Weren't 64 Updated
- CSAM Super
- Crowd Funded MIDI Interface
- C64 Endings Updated
- Durex Forth Version 1.3 Released
- PETSCII Editor V4.5 Released
- Hexmapper - C128
- C-One Chameleon Core
- BMP2MC Update Released
- The ACE Team Needs Help
- C64 Reloaded: New C64 Mainboards
- The Impossible Game Released
- C64 Power Adaptor
- CCS64 v3.9.1 Released
- SD-BOX Cartridge v1.09
- Creatures Cartridge - C64
- David Fox Interview
- HVSC Updated
- Reproduction of the SX64 Parts
- ACID 64 Player Pro v3.5
- Commodore 64: A Visual Compendium
* VIC 20 News
- Get The Cat
- New VIC-20 Multicart
- Flinale
- Tweeting on a VIC 20
* C16 and Plus/4 News
- Hires Color 8 Plus/4 Images
* Amiga News
- Armiga Prototype
- Boings World Podcast #50 Released
- DigiBooster Plugin For Hollywood
- The Toaster And Tim's Vermeer
- Antiryad Gx 3.3
- AROS Vision 2.4 Uploaded
- SysMon Updated
- Dave Haynie: Developing The Amiga
- Interview with Armin Sander
- AROS Vision 2.5
- TAWS V0.23
- Redit - Word Processor
- Vampire 600 Accelerator
* Interview With Pixel
* Optimizing cc65 Code
* Interview With Dane Bills
* Interview With Creator of the C64p
* Spaghetti Code
* Never On A Commodore
* The Assembly Line - Part $03
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EDITOR
Nigel Parker
SPELL CHECKING
Peter Badrick
Bert Novilla
TXT, HTML & E-BOOKS
Paul Davis
D64 DISK IMAGE
Al Jackson
PDF DESIGN
Nigel Parker
CONTRIBUTORS
Richard Bayliss
Joseph Rose (a.k.a. Harry Potter)
John Fielden
Lenard R. Roach
Bert Novilla (satpro)
WEBSITE
www.commodorefree.com
EMAIL ADDRESS
commodorefree@commodorefree.com
SUBMISSIONS
Articles are always wanted for the magazine. Contact us for details. We
can't pay you for your efforts but you are safe in the knowledge that you
have passed on details that will interest other Commodore enthusiasts.
NOTICES
All materials in this magazine are the property of Commodore Free unless otherwise stated. All copyrights, trademarks, trade names, internet domain names or other similar rights are acknowledged. No part of this magazine
may be reproduced without permission. The appearance of an advert in the magazine does not necessarily mean that the goods/services advertised are associated with or endorsed by Commodore Free Magazine.
COPYRIGHT
Copyright (c) 2014
Commodore Free Magazine
All Rights Reserved.
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EDITORIAL
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This issue sees an interview with "pixel" and don't let the cool name put
you off. You may remember I reviewed his game "Pulse for the Unexpanded VIC-20" in Issue 79 of Commodore Free. I know (thanks to the people who contacted me) I made some negative comments about small graphical glitches. However, I feel if these were cleared up, or if indeed it was possible for
them to be cleared up, then the game could be another outstanding release
for the VIC (actually it is outstanding as it sits now). I would
especially like to see this released as a tape version. I can just see the loading screen and VIC music pumping out as the game loads into memory.
The screen clears, then the game is de-crunched, and then... the rest of
the game loads and - BOOM! You're right in the Pulse of the action (can
you see what I did there with the name?). Pretty cool, ehh? Anyway, I
have £10 waiting to buy the tape version (should it ever be released). I
have emailed a couple suppliers of Commodore releases, and I suggest you do
the same. Demand will drive the creation of the product!
We also have an interview with Nic, who has created, amongst other things,
the C64p. This is a portable laptop based on a customised DTV. The price
and compatibility issues may be a sour point for some, however, but the beautifully crafted design looks like it rolled out of the factory - not
some hobbyist's workshop or bedroom.
Lenard R. Roach shares some of his thoughts about the Commodore 64 and
128, along with some of his programming problems, and the software that
almost made him a millionaire (well, a better line than a few quid).
Joseph Rose tells a little about optimising cc65 code, or as he says, "Some tricks and tips on creating some lovely looking C code on the Commodore
64." Then we learn a little about Spaghetti code. (Written By John
Fielden)
We then jump back to the VIC again (jumping around here for no reason other than to keep you on your toes). This issue sees an interview with Dane
Bills, who, as you may know, created panicman. Can you guess what it's a remake of? Not only does it look and sound good (you may remember Issue 79
had a review of the game), the game play is very close to the real arcade machine. Dane talks about how the game came into being - and the tools and experiences he gained from coding his first 6502 project on the VIC.
Sadly, this month sees the last of the E-tapes, mainly because it's become
far too difficult for Richard to find anything to put on the E-tapes.
However, if you have a program or application and would like it distributed
via Commodore Free on our E-tape download, feel free to email me (along
with some instructions, of course!). The game or application must be your
own creation and must be released as public domain (or as
freely-distributable with Commodore Free).
Finally, we have Issue $03 of our 6502 assembler course. You guys should
be really racking up some good coding knowledge by now, so make sure you
have enough caffeine and are ready to learn some more new skills (heck, I thought a Stack was like a six-pack - turns out I am totally wrong). I
have had quite a few emails about this series saying how they are enjoying following the articles.
Wow, I didn't know there was so much cool stuff in this magazine, so.....
Just in case it hasn't sunk in, can someone please start a campaign for
"Pulse" to be released on tape for the unexpanded VIC-20?
Thanks for reading, and as usual, please send any comments and suggestions
to me.
Thanks to everyone who has helped out with this issue, and as a final
reminder - if you want to help with Commodore Free or have an article or
idea for the magazine (or even a news item), please get in touch with me!
I am off to read the issue as it sounds great this month.
Regards,
Nigel (Editor of Commodore Free)
Website www.commodorefree.com
email
commodorefree@commodorefree.com
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COMMODORE FREE E-COVER TAPE #13
By Richard Bayliss
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Yet again the E-Cover Tape is here, but sadly, this issue is the last one.
This issue's E-Cover tape features all of the entries from the 2014 SEUCK Compo, which were released between the start of the competition through
18th April 2014. Also, there's the second installment of the Loader Game
Tape Master Kit.
You may have also noticed something completely different about this issue's E-Cover tape. The tape loader system has been changed to increase the
speed of
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