ou can choose from the following loader games:
Square Pit
First used on the Psytronik tape version of Assembloids.
Guide your square around the screen picking up small squares, but avoid
getting crushed by the other squares. You have a limited number of lives. After successful loading, pressing CONTROL will allow you to de-crunch and
run your game. Keep playing Square Pit until you have had enough of
playing the game.
Blitz-A-Load
This is a simple game which features a plane sprite by Wayne Womersley. It
was originally for the now-defunct game project called Up in the Air, but I
got permission to use it anyhow. Press <spacebar> to start the game. The
idea is simple: Your plane, running low on fuel, is gradually starting to
get lower and lower and needs to land safely. Unfortunately, buildings are
in your way. In an attempt to land safely, you must drop bombs onto the buildings using the fire button on joystick Port 2. Each tower has a
different height. After one wave is complete, the plane will be able to
land safely. Then you will move on to the next wave, where the plane will start at a lower position before-hand. After loading, press CONTROL to run
the game you mastered. Otherwise, just keep playing as long as you like.
Back to the master class
So, do you want to master your programs to tape? Is there a restricted
file size? Yes, unfortunately there is a restricted file size. The transfer/re-locator routine after the loader game will transfer your
programs from one location (to end-point) to $0801 (BASIC line). Squarepit
is $3e00-$cfff, which means 148 blocks max size. Blitz-A-Load is
$3a00-$cfff, which means 152 blocks max size, both of which have even
BETTER results as compared to the previous tape master kit.
- - - - - - - - - - - - - - - - - - -
THE END IS HERE
Sadly, that is it - the end of the Commodore Free E-Tape. The next issue
of Commodore Free will have no E-Tape; however, if you would like to submit your stuff for future issues of Commodore Free, don't hesitate to send them over to Nigel.
I would like to take this opportunity to say a huge "Thank you" to
Commodore Free for supporting my idea. Also of course, a huge "Thank you"
to everybody who has been supporting this feature in the past. Cheerio!
*************************************
GENERAL NEWS
*************************************
*************************************
COMMODORE FAN GAZETTE ISSUE 3
*************************************
www.commodorefangazette.com/download.php
Commodore Fan Gazette is a pdf
Commodore magazine (Italian
language). In this edition:
* Editorial
* Ready...Return!
* MorphOS
* Aegis Sonix - Amiga OCS
* Assembloids
* Stunt Car Racer
* Super Bread Box
* M.A.C.E.
* Bomberland 64
* Amigaro (3)
* C= 64x
* Cartridge games for the C64
* Top 100
* and the mail
*************************************
RETROGAMING TIMES MONTHLY ISSUE 116
*************************************
Retrogaming Times is all about the retro gaming computers, and features the following articles: Apple II Incider, CoCoLicious, Rejects Gaming Hall Of Fame, More 64! - Avoid The Noid, The Simpsons, Mega Man, Shining Force II,
The Pixelated Mage + More!
www.retrogamingtimes.com/
*************************************
BORDERLINE BBS
*************************************
Borderline BBS is now the first "hybrid" C64 BBS, accepting calls both
through dial-up *and* via Telnet! So now you can call at (951)652-1690 or
at
telnet://borderli nebbs.dyndns.org:6400
*************************************
RETRO ASYLUM PODCASTS
*************************************
Retro Asylum is a English podcast about retro computing. In this, the
career of Ben Daglish in Issue 76.
Actually, at the time of writing the podcasts have reached number 79, and
this issue contains an interview with graphic artist Stoo Cambridge. For
more information head over to retroasylum.com/
*************************************
MKD64 RELEASED
*************************************
Zirias has released mkd65, a modular tool for creating .D64 images. The
main program is for writing tracks and sectors, while loadable modules do everything else, for example writing a directory.
github.com/Zirias/c64_tool_mkd64
*************************************
C64 AND 128 NEWS
*************************************
*************************************
MELON 64
*************************************
www.melon64.com/forum/index.php
As Lemon64 seems to be "offline" at this moment, another forum has struck
up, quite creatively called Melon64. It appears to be like the Lemon forum
but doesn't give a bitter aftertaste in your mouth, just the sweet juice of fructose. It's early days but seems to be attracting a number of
subscribers, who are friendly and helpful. See what you think.
Here is the response from Melon64's admin:
- - - - - - - - - - - - - - - - - - -
Hi,
Melon64 was set up initially to provide a temporary home for Lemon users
who where left without much information when Lemon's latest downtime
spanned 3 weeks. This was the second time in the space of six months that Lemon had disappeared.
I made the decision to continue Melon64 as there is always space for
another Commodore 64 forum.
Over the coming months we'll be adding more content and functionality to Melon64. A collection database? File repositories? User galleries? Constructive feedback is always welcome.
It takes time to grow any community, and it'll take time to grow Melon64.
*************************************
EMU64 V5.0.9 RELEASED
*************************************
Thorsten Kattanek has released a new (beta) version of his Commodore C64 emulator called Emu64. Some of the recent changes are:
* Android version.
* Improvements for the SID, VIC, CIA and the CPU emulation.
* REU and GEORAM emulation is added.
bitbucket.org/tkattanek/emu64/wiki/Home
*************************************
GAMES THAT WEREN'T 64 UPDATED
*************************************
The GTW64 web page has been updated. Toki V1 and Yie Ar Kung Fu V1.
Updates: Ballfever, Bugs Bunny, Darksyde, Here and there with the Mr Men, Lethal Xcess, Spellcast, Star Tech Games and Your Computer Software
Exchange.
www.gamesthatwerent.com/gtw64/
*************************************
CSAM SUPER
*************************************
CSAM is a Windows application for converting images and video it into a Commodore 64 format. The program analyses the original picture and will
make a codebook (2 KByte) and screen-data (1 KByte). With this data you
can display your image on the C64. This version uses a new algorithm for a better end result.
csdb.dk/release/?id=127248
*************************************
CROWD FUNDED MIDI INTERFACE
*************************************
I was recently contacted by Frank Buss who wanted to plug his new hardware project. It's a crowd-funded project to create a new MIDI interface
Cartridge, but this one will also have an integrated flash memory chip to transfer files to and from a PC or Mac computer. To read more head over to this website, although it appears to be In German language.
www.startnext.de/kerberos
*************************************
C64 ENDINGS UPDATED
*************************************
The web page c64endings.co.uk has added new endings of Commodore C64 games.
The most recent additions are: Harbour Attack (CBM Inc.), Ikari III - The Rescue (SNK), Jackal (Konami), Kinetik (Firebird), Legend of The Amazon
Women (Silvertime), Ninja Warriors (Virgin Mastertronic), Oops! (The Big Apple), PSI-DROID (Zeppelin Games), Race Against Time (Codemasters), Shark (Players Premier), Santa Claus' Helper (Santa Claus' Helper), Scarper! (MC Lothlorien), Sabotage (Zeppelin Games), Taskforce (Players Premier), T-Bird (Virgin Mastertronic) and Trans-Atlantic Balloon Challenge (Virgin Games).
www.c64endings.co.u
--- MBSE BBS v1.0.01 (GNU/Linux-i386)
* Origin: Dragon's Lair ---:- bbs.vk3heg.net -:--- (39:901/280)