• Commodore Free Magazine, Issue 81 - Part 2

    From Stephen Walsh@39:901/280 to All on Sat Jul 5 17:34:48 2014
    show that things one person finds easy can seem overwhelming to others!

    SO IN THIS ISSUE WE HAVE

    A catch-up on the CBM prg Studio and how the program is building up into a must-have programming environment for Commodore 8-bit machines. We also
    have the Contiki configuration and setup guide for those with less hair to
    pull out than myself. We have a Q and A session with the designers of the ARMIGA project, (you may remember this was reported as a news item in
    Commodore Free) another Games that shouldn't have been (I really need an
    award or logo properly designed for this). Even more VIC releases and I am still maintaining that 2014 is the year of the VIC.

    I have also been told that one user is trying to set up a VIC-only release company , releasing VIC titles on tape, disk, or other format. This is definitely needed for the VIC users. Lots of VIC titles tend to be left or ignored and the ones this year and towards the end of 2013 have just been amazing. Oh, and before I close I should just like to say thanks to
    Richard for yet another cover tape. Just when we thought it was all
    over...

    Regards

    Nigel (editor Commodore Free)
    Website www.commodorefree.com
    Mobile (ye like in your dreams)



    *************************************
    COMMODORE FREE E-COVER TAPE #14
    By Richard Bayliss
    *************************************

    Tape loader by Daniel Kahlin

    "Good heavens. I thought Issue 80's E-Tape was going to be the last E-Tape
    for Commodore Free". Suddenly things start to hit me, on my 1541Ultimate 2 there is actually plenty of stuff to put on to future cover tapes. So the
    life of the cover tape will be living a bit longer. I am hoping this is
    also good news for you all.

    Secondly I have had to rush with this issue's cover tape again, due to
    problems with time. Once again all programs have been mastered with the R-Loader system.

    So then what is in store for you in this issue's E-Cover tape? Well, yet
    again it is devoted to mainly SEUCK games. We have two of the remaining
    SEUCK compo 2014 entries for you to enjoy. Also unearthed is Cycotics by
    Carl Mason and an exclusive look at the first level with a playable preview
    of 3000 Kung Fu Maniacs. And basically that's all.

    So what are you waiting for? Press SHIFT+RUN/STOP, press PLAY on tape and
    let those flashing borders roll.

    - - - - - - - - - - - - - - - - - - -

    SEUCK Compo 2014 - Part 2

    1941 - THE SECRET CONFLICT

    Full Game
    (C) 2014 Gibranx

    Programming: Gibranx (IndyJR)
    Graphics: Gibranx
    Music: Richard Bayliss

    Travel back in time to 1941. The Second World War is still in operation.
    A series of bombardment attacks have taken place on your home island. Fortunately during that time you and your family were safe inside the air
    raid shelter. The enemy planes missed your hangar, so you decided, "That's it.... I'm going to get you!" You and a friend exit the air raid shelter
    and set off in your planes to stop the enemy forces.

    As part of the Allied forces, you must thwart the enemy forces of the
    dictator and destroy the biggest threat of this war. A giant machine. To
    be able to complete this mission, you must fly through the skies, shooting, ducking and diving. Avoid the enemies, and shoot them down long or short range. If you destroy the mean machine, you'll find out what really caused
    the destruction of your island.

    - - - - - - - - - - - - - - - - - - -

    THE LAST HOPE

    Full Game
    (C) 2014 SeaSoft

    Programming: Gaetano Chiummo
    Graphics: Gaetano Chiummo
    Music: Gaetano Chiummo

    In the year 3000 a new planet was discovered. It was very similar to our planet Earth, and so it was called "Earth II". Within 100 years, the
    richest part of the population of the Earth emigrated to Earth II. The
    poor were still living on an already wasted planet but, just when they were losing their hope in the future, some young brilliant scientists started searching for a way to clear the water and the air, to improve the
    agriculture and to get new sources of energy. They finally succeeded, and brought the planet to a new life. In the meantime, the people who
    colonised "Earth 2" were almost starving: just as their food supplies were almost over, they found themselves unable to work and to produce food on
    their own. At that point, they decided to go back to their old planet.
    Soon they discovered that a hostile alien race was planning to destroy the population of both Earth and Earth-II!

    You've been enlisted to control the most technologically advanced space-fighter, the only effective weapon in the hands of the Earth-II inhabitants. You must fight against the aliens in three different stages.

    * The asteroid belt
    * The enemies' space station
    * The enemy HQ.

    At the end of the third stage you must fight against the enemies' ultimate weapon; if you destroy it you can fly back to your beloved Home Planet.

    This game is for 1 or 2 players.

    - - - - - - - - - - - - - - - - - - -

    CYCOTICS

    Full Game
    (C) 1996 by Carl Mason

    Game design: Carl Mason
    Music: Richard Bayliss

    It is a tough life cycling from work, especially when there is so much
    traffic on the roads and annoying cyclists blocking your way. Only one
    thing for it. Get the stereo on, play some garage, techno and bassline.
    It's time for PROFESSIONAL CHAV SIMULATOR … Er, no. It's Carl Mason's
    SEUCK classic called Cycotics. It is a stylish vertical scrolling SEUCK
    game that has some pretty nice graphics.

    You and a friend can control a cyclist in either joystick port. The idea
    of the game is to simply cycle through the streets, and race all the way to
    the finish causing as much havoc as you like in order to score bonus
    points. The trouble is that there is a lot of traffic in the way. Also
    you cannot cycle over buildings. There are other cyclists and people who
    get in your way. You can knock them off their bikes for bonus points, but don't crash into them otherwise your bike will get trashed. You will have
    a limited amount of attempts to get through to the finishing point. Can
    you or a friend make it, or will both cyclists decide to give up? Good
    luck!

    - - - - - - - - - - - - - - - - - - -

    3000 KUNG FU MANIACS

    Playable Demo
    (C) 2014 Psytronik Software

    Programming: Sensible Software
    Game design: Alf Yngve
    Graphics: Alf Yngve
    Add. Programming: Richard Bayliss
    Music: Richard Bayliss

    To end this issue's short E-Tape comes an exclusive playable of 3000 Kung
    Fu Maniacs. This is a preview of the very first level, in which you play
    the Master of Awesome. He is given a letter from the Master of Exposition.
    The Master of Exposition puts the Master of Awesome on a quest to deliver a letter to the Ninja Master. Unfortunately for poor old you the streets are
    not safe. They are crammed full of evil ninjas. Those guys just don't
    give up. Using a joystick in Port 2 you must Guide the Master of Awesome through the streets, defeating the evil ninjas. Watch out as those Ninjas
    are really powerful. Bare fists and kicks cannot be enough at times.


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