Commodore Free Magazine, Issue 82 - Part 2
From
Stephen Walsh@39:901/280 to
All on Fri Aug 15 17:15:42 2014
d as prisoners in their own home. Michael Garage
(who is also a robot) has built a robot empire to guard the whole country.
His mission - to spread chaos across the country - and put an end to
standard lifestyles.
Plucky schoolboy Vikram had a phone call from his sister Nita. She
discovered U.K.R.A.P HQ as a school project, but she's lost in the park.
Vikram decides to look for her, so he gets a water pistol and his pet bull
dog Maztif to help locate her.
Help control Vikram through the city of London battling against the robots. Robots are spreading 'hate rays' around the city. Luckily for Vikram he
can destroy the deadly robots by blasting water or throwing water balloons
at them. Vikram's dog can also destroy the robots by confusing them with
its barking.
During your travel across England you will come across a series of robots
from other rogue robot parties. There are some other handy items which can
be picked up to help you. Cans of fizzy pop will give you extra energy.
Pick up a flame thrower. The dog can also help you pick flame throwers up.
Try not to scare the cat, otherwise you'll be penalised by a reduction in energy.
Vikram cannot walk in water or across holes as he is pretty much accident prone. Luckily for you his dog can walk through both areas. Can you help Vikram save England from a robot invasion, defeat Michael Garage, and meet
his sister? Good luck.
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ZAPPY BIRD
(C)2014 by Anthony Burns, Music by
Richard Bayliss
The cult game meets its match with a sideways SEUCK parody of the game,
called "Zappy Bird", written by Anthony Burns.
Infuriated at Flappy Bird's popularity various retro game characters summon
the aid of an evil witch and her cohorts invade his game world and
devastate it. Distraught, poor Flappy calls upon his psychopathic cousin "Zappy" to give the intruders a taste of their own medicine …
Using a joystick in either port, help Zappy fly across poor Flappy's world fighting back against the evil retro characters and the evil witches.
Watch out for their deadly bullets. Collect black crosses to gain extra
points with a possibility of an extra life for every 10,000 points scored.
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DREAM CARS
(C)2001 by Lubber/Padua
This is a public domain racing game for 2 players only. It was written
back in 2001 for the Mekka Symposium party. Both players must enter their names. Select a car and choose the total number of laps to win the game.
It is now time to race your cars around the course The first person who
makes it around the course at the quickest time will become the winner.
There are 4 different courses to race on The player with the most wins
through the 4 courses will become the overall winner. Beware, course 4 is
the hardest course to get around. You'll see why when you play the game.
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THE IMPOSSIBLE GAME
(C)2014 by CSixx, Music by Spider
Jerusalem
From one cult game - "Flappy Bird" - to another, the PC flash cult game
called "The Impossible Game." This is a stunning Commodore 64 remake (or
should we have called it a De-make) of the classic flash game. This game
was going to be added on to last month's E-Tape but I was still waiting for permission from the author behind the game. Now with a huge thank you to C-Sixx, it is here.
Using just the fire button on your joystick in port 2, help your square
jump across the moving maze and jump over any infinite obstacles on the
ground as they scroll towards you. You can also jump on to other objects
which are raised as platforms. Keep on going until you lose. :) Try to
get the best score where possible :)
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CENTAURI LOGO EDITOR V1.2+
(C)1989 by Henry/Centauri and
Stad/Stash, Music by Drax
This is a nice utility which allows you to design and create your very own
3 colour logos for your own C64 programs. This editor has a series of different options in which you can select to draw, fill copy and also enjoy some music by Drax/Vibrants in the background. The logo editor also allows
you to convert logos painted from Koala paint into char and matrix form -
and char and matrix to hires/multi.
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SPRITE MACHINE
(C)1993 by Iceball/Vision, Music by
Richard Rinn
Here's a handy utility that will allow you to draw, create and animate your
own sprites for your very own programs. This editor consists of varied
options which can be selected to help copy/paste and do other things to
your sprites. The editor also consists of nice relaxing background music, while you are editing your own sprites.
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CODE SUCKER M/C MONITOR
(C)1991 by Polonus/Padua
This is a Machine Code monitor -- for anyone who wants to write their own machine code programs the difficult and very old school kind of way! The program consists of what you would expect in any machine code monitor.
Load the installation menu from the tape. Select the memory location where
you would like to save the M/C monitor to disk, then start programming.
Instructions are also provided on the installation program.
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ON THE NEXT COVER TAPE
We won't be compiling another cover tape for 2 or 3 months or so, due to
the summer period. Just like last year we are taking a well-earned break
until September 2014. However, on the next cover tape, we hope to have the usual good balance of programs. So if you have anything you would like to submit (even if it has already been released) then please email it to the
usual Commodore Free address or to richardbayliss.c64(a)gmail.com.
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GENERAL NEWS
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WORLD OF COMMODORE 2013 VIDEOS
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Leif Bloomquist announced that videos from the World of Commodore 2013 have been released for viewing on the internet. To see the videos head to the Youtube channel
www.youtube.com/user/TorontoPETUsersGroup
* MIDI for FastFingers (Dan Laskowski)
* Musical Experiments on the Commodore PET (Chiron Bramberger)
* Pixcen C64 Pixel Editor for Windows (John Hammarberg, Censor Design)
* M.U.L.E. Returns for iOS (Matt Brudzynski, Comma8 Studios)
* Motion-Sensing Gaming Glove (Leif Bloomquist)
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PROGRAMMABLE LOGIC I PLA & PAL
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Bil Herd has created an article on hack a day about Programmable Logic.
Bil explains how the PLA for the C64 was developed. The PLA in the C64 was used to create chip select signals from various other signals, The signals control which chip is connected to the data bus and is therefore
responsible for the memory mapping of the C64.
Read more and watch the video here
hackaday.com/2014/06/24/programmable-logic-i-plapal/
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WORLD OF JANI WEBSITE
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On this web page you can find hardware projects, documentation,
preservation, and repairs, amongst many other Commodore related items. All information is provided "as is" says the author. Some interesting project
to take a look at.
blog.worldofjani.com/
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FINNISH RETRO GAME COMPARISON BLOG
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Not only does this website have a supper snappy name, it also writes about retro games. The site (blog) compares games between different computers
like the C64, Amiga, MSX, NES, CPC, DOS,.
frgcb.blogspot.co.uk/
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PAULA POWERED - VIVIENNE WESTWOOD
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The French and British music combo Paula Powered have been making music
with the help of a Amiga 1200. They make Low-Fi style punk using Octamed Soundstudio tracker. Check out the video on youtube.
www.youtube.com/watch?v=j8aTyiEX7jg
www.paulapowered.com
facebook.com/paulapowered
twitter.com/paulapowered
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