• Commodore Free Magazine, Issue 83 - Part 4

    From Stephen Walsh@39:901/280 to All on Tue Oct 7 14:19:15 2014
    Alexey Pajitnov,
    Vintage Computer Festival 9.1 report by Bil Herd. Lots of Commodorians
    (Chuck Peddle, Bil Herd and Petro Tyschtschenko!) sharing their inside of working in Commodore. Inventor Adam Dunkels talks about the Internet of
    Things and the 8bit internet OS: Contiki. Flashback 2014 results, SEUCK Competition 2014 review and Stary Piernik 9 Party Report and much more
    content to read. Disk cover by Christian Leuenberg.

    www.sceneworld.org



    *************************************
    PLUS/4 NEWS
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    INDOOR SOCCER BRASIL
    *************************************

    The group Absence FIFA World Cup Brasil 2014 edition of Indoor Soccer for
    the Commodore Plus / 4. The original game was released in 1986 by
    Magnificent Seven for the Commodore Plus / 4. The game can be played on a
    PAL machine with 64 kilobytes.

    plus4world.powweb.com/software/Indoor_Soccer_Brasil_Edition


    *************************************
    NOTEPAD+4
    *************************************

    Vladimir has released a text editor for the Commodore Plus/4. The editor
    can use the same keyboard combinations as the default BASIC editor. The
    editor can load and save SEQ files and has a search function. The program
    can be used together with SVS Calc to form an Office suite.

    plus4world.powweb.com/software/NotepadPlus4


    *************************************
    EVO LUTION
    *************************************

    Released at Arok party: BSZ and Stinky of NST presented a Commodore Plus/4 with a hardware expansion card that makes it possible to play 50 fps
    animations and 12 bits 44 kHz music from an SD card. The system is called
    Evo Lution and you can watch an demonstration on YouTube, but be prepared
    to have your mind blown away -- the demo is amazing!

    www.youtube.com/watch?v=9cSbjXAFvDg



    *************************************
    AMIGA NEWS
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    *************************************
    USB ADAPTER GIRLFRIEND
    *************************************

    No, it's not what you're thinking!

    Spidi is working on a new USB adapter so you can use USB keyboards, mice,
    and joysticks on the Amiga. The adapter converts the USB signals to the
    Amiga signals. So you don't need to alter the driver. You can follow the progress on the PPA forum (In Polish language).

    www.ppa.pl/forum/amiga/29363/projekt-interfejsu-dla-myszek-usb


    *************************************
    EVENMORE V0.81+
    *************************************

    Even More for AmigaOS allows your system to view text files.

    FEATURES INCLUDE:

    Support for proportional fonts, multiple colours for text, file conversion plug-ins, and more. Recent changes: Support for Amiga Writer file. Improvements for WordPerfect, StarWriter5, WordWrap, Wordsworth, Final
    Writer, ProWrite, RTF, Dir2Text, HTML, and Pagestream plugins. And some
    new Escape codes.

    www.evenmore.co.uk/


    *************************************
    PICASSO II FOR THE A500
    *************************************

    Matthias has created a Picasso II clone for the Amiga 500. The Picasso II
    was a popular graphics card for the Amiga computers, created by Village
    Tronic. Georg Braun developed a clone of this for his GBA 1000 Amiga
    computer. Matthias has adapted this design for the Amiga 500. You can
    follow the progress on the a1k forum (in German).

    www.a1k.org/forum/showthread.php?t=40955


    *************************************
    DONKEY DOWNFALL
    *************************************

    Michael Gibs has created Donkey Downfall for the Amiga. The game is based
    on the Atari 2600 game called Man Goes Down.

    Donkey Downfall for Amiga is a game based upon a home-brew title for the
    Atari Jaguar, which itself was inspired by an Atari 2600 game called Man
    Goes Down. As you will have gathered, it's a very simple platform affair
    but one based on falling, rather than jumping. As the platforms scroll up, your task is to stay on the screen without getting squished at the top (or falling to your doom at the bottom).

    www.youtube.com/watch?v=cy53spgRfWc

    The game runs in 1VBL on Amiga 500

    FEATURES:

    * 4/3 320x200 5 biplanes (32 colours without the Copper effect)
    * Smooth Scrolling (1VBL)
    * 10 Levels

    REQUIREMENTS

    * 7Mhz Processor populated with 1MB Chip RAM.

    Tested on Amiga 500, Amiga 500+, Amiga 600, Amiga 1200, Amiga 3000, Amiga
    4000 and 060.

    aminet.net/package/game/jump/DonkeyDownfall


    *************************************
    XUMP AMIGA RELEASED
    *************************************

    Xump is a multi-platform puzzle game created by Retro Guru. The original
    game was released by Psilocybin Development in 2005. The new version has a more up-to-date look, new levels, music, and new options. There are 9
    audio tracks, 48 levels,

    retroguru.com/xump/


    *************************************
    WORM WARS V8.86 RELEASED
    *************************************

    This is an advanced Tron/Snake-style arcade game for up to 4 simultaneous players.

    Amongst the features are:

    * 36 object types
    * 36 creature types
    * 9 bonus levels
    * integrated level editor
    * level shuffling option
    * saved high score tables
    * human and/or Amiga worm control -
    * music sound effects 4
    * joystick players simultaneously

    Worm Wars has been cover-mounted on a number of Amiga magazines and has won multiple awards, such as the Amiga Survivor Game of the Month, the File
    Mine 5 Star Award, the Hot-ShareWare.com 5 Star Award, and has made the AmigActive Top Freely Distributable Games List and the Aminet Charts, was awarded 8 stars by webgamelist.com, and is included as part of AmigaSYS.
    There are, however, a number of clone versions that are not as good!

    amigan.1emu.net/releases/
    amigan.1emu.net/releases/wwi-big.gif


    *************************************
    AMIGAKIT.COM REACHES ITS 10 YEAR
    ANNIVERSARY!
    *************************************

    Back in June 2004 www.amigakit.com/ saw its first customers. Now they have reached their 10th anniversary! Although the small remaining Amiga market
    is not an easy place to trade, AMIGAKIT say they hope to achieve even more
    for the Amiga and their customers in the next 10 years.

    A BRIEF HISTORY OF AMIGAKIT

    In 2004, the Amiga reseller scene was going through a lot of change, with several retailers across the world either closed down or faded away. Store website inventories were no longer being updated and domains were not being renewed. Slowly, one by one, the choice for consumers dwindled away.

    AmigaKit was established as a full time business to (in some way) help buck
    the trend and provided a professional, reliable service to Amiga users worldwide, who can obtain Amiga products and services without paying over-inflated prices as in well-known auction websites. AmigaKit
    established full-time technical support service to provide after-sales
    support and help customers with installation queries.

    AmigaKit started developing their own software in-house; titles such as OS-Install, EasyNet, and EasyADF and continue to produce software to this
    day, including the new AMIStore for A-EON Technology.

    In 2006, AmigaKit purchased the remaining inventory from Eyetech and the
    Amiga product range grew in size, so they moved into new offices in
    Cardiff. For the very first time, they visited the famous Amiwest show in California and met the many customers there that were up to that point,
    just names in their system - and not faces and personalities. Exhibiting
    at shows became a long standing tradition from this point. Attending conventions and shows always is costly but at the same time it is rewarding
    to personally speak to customers and build friendships on many occasions.

    In 2008, the remaining inventory of High Street Micro was also acquired.
    One problem was that there were no new product being manufactured so
    AmigaKit had to re-invest revenues into sponsoring hardware and software projects, and encouraging hardware development. Several products were a
    result of this scheme, including popular products such

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