Commodore Free Magazine, Issue 83 - Part 8
From
Stephen Walsh@39:901/280 to
All on Tue Oct 7 14:19:19 2014
verage than exceptional. It's nothing new; just drive and
shoot. It actually resembles something more from a SEUCK programmer than
what I was expecting. You have to shoot a set number of black cars or
motor bicycles in level 1 to complete the level, and pushing right on the joystick while holding fire seems to be the way to do it with your eyes
closed. Then it's back for a briefing for our next mission, then back to
more driving. Each level has a different mission to carry out .
If you were ever a Spy Hunter fan then you may find this game entertaining;
for everyone else it does tend to get quite boring. Sorry, I know it's
harsh and some of the music is amazingly stunning; however the overall game lacks the important game play.
SCORES
Graphics: 5/10
great splash screen average
elsewhere
Sounds: 7/10
it's the in game sounds that stop
this being a 10
Gameplay: 5/10
just drive and shoot
Overall: 5/10
a disappointing release
SUMMARY
Some of The audio is mind bending, truly superb work, but the in-game music
is average and the game play matches this with similar spec graphics;
overall just an average release. Some will love this but I suspect others
will rate it mediocre. Also worthy of note is the Richard Bayliss loading
tune on the tape version.
*************************************
REVIEW: SHOOT 'EM UP
DESTRUCTION SET 3
By Commodore Free
*************************************
Erm, so it's a load of SEUCK games in a collection.
Well, to be fair, in the right hands SEUCK can produce some very credible
games - if you mix into this the genius SEUCK designer Alf Yngve and
Richard Bayliss to customise the front end and add musical compositions.
You could have something of a bargain with this collection.
The disk version has a nice front end, but with the amount of games it had
to be split onto 2 disks. But hey! That's value, isn't it?
The tape version is just a collection of Tap files which seems sensible as
you would be fast-forwarding and rewinding forever, but isn't that the fun
of tapes, especially when these types of collections appeared back in the
day? The PRG version is just that - a collection of PRG files.
The disk version is annoying as once a game is loaded you cant get back to
the menu without resetting the machine and loading it back up. Some sort
of "Quit to Menu" option would have been most welcome here, but I guess
that would break the SEUCK code.
On the disk version it's another credible music intro from the techno
master Richard Bayliss (very thumping and pounding music).
- - - - - - - - - - - - - - - - - - -
ZAP FIGHT
Story:
Zap'em all, collect stars, and fly to glory in this tribute to the arcade classics from the 1980s!
Gameplay:
Fly across the alien landscape, shoot enemies, and collect stars to boost
your ship. When the screen flashes, press SPACE to trigger a Smart Bomb.
Just a simple top-down scrolling shoot-em-up with power-ups and a great
number of enemies to shoot down, with various enemies' flight patterns to learn. It's a credible game in its own right, and the power ups add to the game and, of course, increases your fire-power. Just don't crash as you
will lose all the power-ups and be back to your basic firepower.
Scores
Graphics: 5/10
average
Sounds: 6/10
richard Bayliss banging out the sounds
Game play: 6/10
nice and lots of various enemies
Overall: 6/10
nice simple shoot-em-up
- - - - - - - - - - - - - - - - - - -
BLUE BERET
Story:
You are an elite commando, trapped behind enemy lines. Fight your way to
the airport, steal a gunship, and fly to freedom.
Gameplay:
You start out armed only with a knife. Better weapons will be parachuted
to you on the way. When the screen flashes, press SPACE to trigger an air strike.
Once you reach the gunship you switch to a flying sequence.
(NOTE: You do not score bonus lives during play, but you start the flying sequence with several new lives.)
Richard Bayliss tries to create the classic Ocean loading screen - with a twist, and it seems to work really well for this loading screen. The game
sees you running right to left fighting off enemy attackers. Nice touches
are the tanks, and you have to climb to kill the enemies, and of course the fighting dogs (although I don't condone killing animals - I suppose it's
fine in a game especially as they are enemies). Various power-ups fly down
in hard-to-reach areas, adding to the game's playability.
Scores
Graphics: 6/10
some nice animations
Sounds: 6/10
thumping very Ocean sound tracks
Gameplay: 6.5/10
nice but not too involving
Overall: 6.5/10
cool clone of a classic game with a twist
- - - - - - - - - - - - - - - - - - -
BARAKON
Story:
America lies in ruins, under the iron fist of Sara Stalin. Can the lone
cyborg warrior BARAKON stop her? Yes he can!
Gameplay:
Barakon starts out armed with his fists. For every 10,000 points scored,
he will gain an extra life and a power boost. Speed and agility will
ensure your victory!
Interesting choice of music; not sure it fits with the game, although the
drum beating (I suppose) adds to the Army feel in this game, but again
another credible tune, superb loading screen, although it looks uncannily
like a real president from America. You fight the enemies in this top down scroller moving over various terrains; watch out for the mental solders in
red dropping land mines (ouch)
Scores
Graphics: 7/10
some nice animations
Sounds: 6/10
nice tune but doesn't fit really
Gameplay: 6/10
Overall: 7/10
nice game this
- - - - - - - - - - - - - - - - - - -
SPY RIDER SPECIAL EDITION
Story:
You are a secret agent in an armed super-car, hunted by enemy spies across
the highways. Drive fast, drive hard!
Gameplay:
Your joystick controls both your car and a gun-sight. The gun-sight can
shoot down enemy helicopters.
NOTE: The enemy has jamming trucks which may paralyse your gun-sight
control - shoot them on sight! Bonus pick-ups (marked "B") will give you a Smart Bomb (triggered by the SPACE bar).
Not too bad really. It's a top-down Spy Hunter-style game, and if anything this does suffer from "too much on screen" syndrome and SEUCK cant handle
too many things at once so it slows down. It's quite noticeable on this
game, but doesn't really destroy it. The loading screen and music are
amazing and the "Get Ready" dancing squares are very cool, simple but effective; not sure how they tie in with the game though. The in-game
music doesn't seem to fit; it's OK but in the wrong game. Bonuses to
collect and clever split-screen game play make this stand out from the
mediocre - but only just.
Scores
Sounds: 7/10
nice front end but in game music
doesn't fit the game
Graphics: 6/10
more OK than amazing
Game play : 6/10
depends on whether you like Spy
Hunter
Overall: 6/10
decent enough and with a twist or
two
- - - - - - - - - - - - - - - - - - -
OPERATION FIRESTORM
Story:
One commando versus an army! Take 'em all on and free the hostages in this tribute to OPERATION WOLF.
Gameplay:
You control a gun-sight and must shoot the enemies before they can hit you.
For every 10,000 points scored, a life is awarded.
Oh, this is interesting, again. The splash screen and intro music are
super cool, the in-game has a gun sight, and the terrain scrolls from left
to right as various enemies appear, with a helicopter and various army
dudes intent on killing you. Some have bullet proof vests, but they do
still die! You move the gun sight and press Fire. Not too taxing, and it would be better if you controlled the scrolling and could go both left and right, but we are stuck in the SEUCK limitations here. In-game sounds are
just the gunfire.
Scores
Graphic: 7/10
nice animations
Sounds: 6/10
nice intro music and then just
gunshots
Gameplay: 6/10
Overall: 6.5/10
nice game
- - - - - - - - - - - - - - - - - - -
SUPER TAU ZETA 2
Story:
Blast off and destroy the Insectoid Empire! The Tau Zeta Squadron is at
your command.
Gameplay:
You control two groups of spaceships. Th
--- MBSE BBS v1.0.01 (GNU/Linux-i386)
* Origin: Dragon's Lair ---:- bbs.vk3heg.net -:--- (39:901/280)