• Commodore Free Magazine, Issue 84 - Part 5

    From Stephen Walsh@39:901/280 to All on Mon Dec 15 18:44:29 2014
    1993, Hardware :
    Picasso II, Review of Directory 4.0, Review of Vista Pro 3.04,
    File: history of Tecsoft, Hardware: Retina, Review of PageSetter 3,
    Hardware: A1230 Turbo+, etc.

    * Interview with Frank Sauer (graphist of Agony).

    * Interview with Igor Modino et Luis Guirado (Armiga project).

    * Interview with Robert J. Mical (Amiga développer, from 1987).

    * Review of MorphOS 3.6 and 3.7.

    * Review of Soccer Kid.

    * Review of webcam viewers for AmigaOS 4.

    * Review of Gribouillis 3.1.500.

    * Hardware: Dexlan USB 2.0/IDE/SATA adapter.

    * File: Commodore monitors (update).

    * Tutorial: utilization of Synergy on MorphOS and AmigaOS 4.

    * Tutorial: installation of MorphOS (update).

    * Special quiz about the anecdotes from Amiga history.

    Articles in Spanish:

    * Análisis de MorphOS 3.6 y 3.7.
    * Entrevista con Szilárd Biró.

    Rendez-vous on obligement.free.fr


    *************************************
    NETSURF 3.2 RELEASED
    *************************************

    NetSurf 3.2 is primarily a bug-fix release. In addition to fixes, a disc
    cache feature has been added, and a little work has been done to improve
    CSS3 support. Several of the front ends have received quite a bit of attention, with new features and improvements; notably the GTK, AmigaOS and Framebuffer front ends.

    Download:
    www.netsurf-browser.org/downloads/

    More information about NetSurf:
    www.netsurf-browser.org


    *************************************
    PACK CHRYSALIS 3.7.1 AVAILABLE
    FOR MORPHOS 3.7
    *************************************

    Association WArMUp offers the pack Chrysalis 3.7.2 for MorphOS 3.7. a
    quick way to obtain a complete, pre-configured environment containing a selection of software, games, and emulators for MorphOS.

    The pack isn't official - and is installed after a clean installation
    MorphOS 3.7 (registered or not). To install the package, simply mount the
    ISO image, open "Chrysalis" volume, and click on the "Install Pack
    Chrysalis" icon.

    The ISO image is freely downloadable from the following link:

    warm-heartedness/download/pack/chrysalis.iso

    LIST OF CHANGES:

    * Added a Documentation directory in the ISO

    * Added a Tutorial directory in the ISO

    * Added a tutorial on Synergy written by Sergius and translated into
    English by Morphun

    * Added a tutorial on how to install E-UAE and WHDLoad written by
    Jambalah

    * Added a Spanish translation of the tutorial Jambalah realized by Diezi7

    * Added SoundBankster 1.2

    * Added Spreedy 1.0

    * Added DefICons Installer 1.1

    * Added FileTypes Installer 1.2

    * Added many Spanish translations Diezi7

    * Added InstallerGen 1.0

    * Added Tips in WBStartup

    * Updated InstantUnpack 1.1

    * Updated ACE 1.7

    * Updated GenesisPlus 1.7

    * Updated rhLaunch 0.8

    * Updated gtranslator 2.01

    * Updated InstantZip 2.1.3

    * Updated MPlayer (24/07/2014)

    * Updated ScummVM 1.7.0

    * Polynet the bar is replaced by an Ambient launch bar

    * Polynet bar is moved in the WBStartup/Disabled directory

    * Deleted obsolete files

    * Fixed config file rhLaunch

    * Changes of E-UAE configs files (for compatibility with AmigaForever
    ROMs)


    *************************************
    MORPHOS 3.7 RELEASED
    *************************************

    Official Morph OS announcement

    The MorphOS development team is proud to announce the public release of
    MorphOS 3.7, which features various bug fixes as well as other minor improvements. For an overview of the included changes, please read our
    release notes.

    We strongly urge new users to carefully read our installation and troubleshooting guides before they attempt to install MorphOS for the first time. Existing users can upgrade via the familiar procedure but are
    encouraged to read the guides as well. MorphOS 3.7 is available for
    download in our files section.

    For more information head over to here:

    www.morphos.de/news


    *************************************
    BITJAM 191 AVAILABLE
    *************************************

    In this podcast you can listen to the following music: Estupendo, Soda
    Club, tu $$ u10.special, Count Floyd !, Whether digital gardens, Ka go goo, upper Hurry, Carbodynamix !, Pom-pom-pom, Space.2k2, White line fever, Susified, Fanfare for the Common, Pandamonium, No sense of time, Out of
    space, Slide aside, Dadoob funky fresh and Rust and stardust.

    www.bitfellas.org/page.php?100


    *************************************

    *************************************
    CRL LOST IN TIME
    *************************************

    CRL's in-house programming team worked on Spectrum, Commodore and Amstrad games.

    * Jay Derret (17), graphics designer and programmer,

    * Andy Stoddart (20), programmer on Spectrum and Commodore

    * Ian Foster (17), Spectrum and Commodore,

    * Jeff Lee (18), Rocky Horror Show, Jeff gave up programming to become
    CRL's in house press photographer

    * Richard Taylor, who was not an in-house programmer.

    * Yvonne Walters, Guy Spooner, administrative back-up,

    * Tim Vernon, stock boss

    * Belinda Carling, Clement's personal assistant

    We have to think about the underdogs of history, and while some companies
    are talked about regularly - and with what many regard as "rose tinted
    glasses" - other companies seem to be missed out of history altogether.
    One such company (in my personal opinion) is the British company "Computer Rentals Limited" - more commonly known by the abbreviation CRL. Although
    many people see the company as a production house churning out game after
    game of questionable quality, they did manage to release a number of very innovative and critically award winning games. The company has also seen
    many computing firsts, including (and most notably) the first game to be awarded a 15 or 18 rating for its graphical content.

    Because the company is often forgotten, I thought I would give a brief
    overview of the company and its legacy, especially to us the "Commodore
    users". Later in this issue of Commodore Free are some brief reviews of
    some of their games I used to play and interviews with some of the
    workforce and creative minds behind these games.

    So as already stated, CRL was an abbreviation for "Computer Rentals
    Limited". This UK company was set up by Clem Chambers at the age of just
    18 with a loan from Dad. Clem started Computer Rentals Limited in 1982,
    and as the company name suggests, he rented out computer equipment.
    However, as the loan money dwindled Clem realised that the real money was
    in computer software, specifically the creation of computer games. Clem
    used the same name CRL to start a games company, albeit with the now
    shortened or abbreviated name. As sales started to pick up with (and
    attract) big orders from UK companies like WHSmiths, Clem took another 30K loan, - this time from the bank - to help cover the distribution and manufacturing costs of such large orders. CRL was based in Kings Yard in London, but actually starting out in just a small office space. Soon
    Clem's media presence would grow, and people started calling him the
    "Computer Wiz Kid". Soon Clem would be no stranger to awards, winning a
    number of computer related accolades.

    Clem, now at the age of just 21, must have been among the youngest people
    to run a Public Limited Company. And while the number of titles started to grow, the success of these titles was (sadly) less impressive. CRL were
    never big chart hitters, although Clem does insist this to be down to
    piracy, which, at the time was rife in the industry. But CRL did manage to have very steady sales. Many magazines slammed the games with dismal
    reviews and write-ups of the company. Clem claims this is because CRL
    didn't advertise much in the glossy press. He hinted that such magazine
    were biased in their reviews, and based them more on the amount of adverts
    each publisher placed in the magazine rather than on the games quality.
    The titles bubbled under the charts but kept the company going, and even
    with the aforementioned software piracy, CRL managed to sell a large number
    of games. CRL also join

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