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Commodore Free Magazine
http://www.commodorefree.com/
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Issue 85
Free to download magazine
dedicated to Commodore computers
Available as PDF, ePUB, MOBI, HTML,
TXT, SEQ and D64 disk image
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CONTENTS
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* Editorial
* Commodore Free E-Cover Tape #16
* General News
- Retro Game Calendar 2015
- TherapSid
- BEEP Documentary
- TOSEC
- Particles! BBS
- Cassiopei Update
- CBM prg Studio v3.1.0
- C64Studio v3.8
* C64 News
- Reformation C64 Remixes
- International Karaoke+
- Dust layer Coding Tutorials
- Digital Excess Tools
- Pic2spr V1.2E
- HVSID Player Plugin v4b
- Attitude Issue 15
- MP3 Plugin v6 [IDE64]
- Air Sea Battle Released
- Revolution V Released
- Ultimate Opus V0.2
- SID Duzz' It V2.1.7
- Audiotap and WAV-PRG
* VIC 20 News
- The Real Vic-20 Prototype
* C16 and Plus/4 News
- YAPE Plus/4 Emulator Updates
- Club Info 135
- TedPlay V1.2.3 Released
* Amiga News
- Petro Tyschtschenko, Saku 2014
- Amiga.org Mugs & Mouse Mat
- Amiga: A Visual Compendium
- New Wazp3D Driver - Beta56
- AROS Vision 2.8.1 Uploaded
- ARES II Available Now
- Voxelnoid (AmigaOS4 / MorphOS)
- REV'n'GE
- ShowFiles (sf) 0.960 Released
- Melbourne #Commodore Club Meeting
- AHX Plug-in for Hollywood
* C64 Book Announcement
* Creating a GEOS File Icon
* Interview With Alex Smith
* Transfer SEQ Files to Evernote
* Bulletin Board System
* Interview With Brian Green
* Review: Alter Ego
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EDITOR
Nigel Parker
SPELL CHECKING
Peter Badrick
Bert Novilla
TXT, HTML & E-BOOKS
Paul Davis
D64 DISK IMAGE
Al Jackson
PDF DESIGN
Nigel Parker
CONTRIBUTORS
Richard Bayliss
Terry Raymond
WEBSITE
www.commodorefree.com
EMAIL ADDRESS
commodorefree@commodorefree.com
SUBMISSIONS
Articles are always wanted for the magazine. Contact us for details. We
can't pay you for your efforts but you are safe in the knowledge that you
have passed on details that will interest other Commodore enthusiasts.
NOTICES
All materials in this magazine are the property of Commodore Free unless otherwise stated. All copyrights, trademarks, trade names, internet domain names or other similar rights are acknowledged. No part of this magazine
may be reproduced without permission.
The appearance of an advert in the magazine does not necessarily mean that
the goods/services advertised are associated with or endorsed by Commodore
Free Magazine.
COPYRIGHT
Copyright (c) 2014
Commodore Free Magazine
All Rights Reserved.
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EDITORIAL
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Wow! It's like another year over already - where did time go?
I would like some more writers to join Commodore Free's team of staff. Currently the only staff writer is myself, and this is proving difficult,
not to mention time-consuming. If you feel you have the skills and would
like to be a permanent writer on the exclusive team of Commodore Free, feel free to get in touch with me. You don't have to commit to writing "every" month; just submit as and when. Thank you in advance.
So this issue sees an interview with an amazing hardware creation called THERAPSID. It's a SID chip in a box, but this has knobs to tweak the
sounds. It not only looks amazing with the SID chip squelching underneath,
it also sounds amazing.
We have a great interview with Particles BBS Sysop and an intro to the
history of a BBS, as I know some younger readers will be wondering what a
BBS is, and why they were so important to computing and communities way
back in the 80s. Back then the Internet wasn't as it is now and we used
BBS systems to download files, email, and chat. Heck, I miss all that
modem squealing - I sometimes have to phone up my fax machine to get the
squeal fix.
Terry Raymond shares with us how to create an icon for your GEOS or Wings application, with a walk-through tutorial for you programming types to
follow. Let me know your thoughts please.
Richard Bayliss proves there is life in the cover-tape with some more
programs and applications to load up. I never received anything from Pet,
Vic, C16 or Amiga users; please feel free to submit works you own the
copyright to for inclusion on this feature.
One reader asked me if I would print an article he wrote about transferring files from the C64 into Ever-note. It even has an old-style BASIC listing
to type in, although you will need a soldering iron to make the cable, so I hope you enjoy his efforts!
More news from around the Internet, and from users emailing in and that's
the issue finished. If all goes to plan you are reading it before the new year! Either way, I wish you a happy and prosperous New Year, and hope you
all remain fit and well.
Some readers were a little concerned about the slow issue releases; yes I
had some health issues, but it was mainly due to workload. Sadly I don't
have enough time in the day to do my work job and write the issue. Anyway,
I hope you do enjoy it after waiting for so long for the issue to arrive
and thanks for all your emails!
Best regards,
Nigel (Editor) Commodore Free
www.commodorefree.com
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COMMODORE FREE E-COVER TAPE #16
By Richard Bayliss
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The Commodore Free cover tape is back! This month it is probably the
BIGGEST and the BEST cover tape so far. There's loads of great programs in store for you. There's the prize version of the SEUCK game 'Double or Nothing', which consists of a loading picture, new front end, extra music,
and also some great power ups. There's also a few puzzle games to blow
your brain away. If you are bored with playing games, then feast your eyes
on this month's PD Demo Extravaganza, which features some stunning demos
past and present from the demo scene :)
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DOUBLE OR NOTHING - REDUX
(C)2014 Alf Yngve
Programming: Martin Piper,Richard/TND
Graphics: Alf Yngve, Shine/Delysid
Music: Richard/TND
Yeah, yeah. I know, this game was released on Issue #80's E-Cover tape,
but now you get the ULTIMATE edition of the game, featuring plenty of enhancements. This is the game that 'Won' the SEUCK Compo 2014, and
features a brand new front end, a loading screen, in-game music, and power
ups. This enhances game play even more - and the game will get even
tougher.
The world is at war against invaders. Your mind begins to drift. You find yourself in two realities. You are going mad. Which reality is the real
one? Are you trying to save planet Earth by fighting against an army of robots, or fighting a swarm of aliens?
Using a joystick in port 2, help control your protagonist through both
worlds, fighting against the enemies. The further you progress, the two realities will come together. During play you will come across some power
up objects. Pick these up to change the weapon type. Some power ups will
be strong, others are weak. Can you fight bravely, put an end to the war,
and return back to the real reality?
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5 X 5
(C)1997 Super High Inventive
Technologies
Programming: Didi/Laxity
Graphics: Didi/Laxity
Music: Red Devil/Fairlight
This is a fun English word game, with nice presentation and some great
music, all created from the Demo Scene. The game consists of different
options (which enhances the gameplay) such as a timed game, or highlighting correct letters in wrong places, etc.
--- MBSE BBS v1.0.01 (GNU/Linux-i386)
* Origin: Dragon's Lair ---:- bbs.vk3heg.net -:--- (39:901/280)