The object of the game is to simply guess a five-letter word which the
computer has stored into memory. Type in some letters to see if it will
form the correct word. If it doesn't then you'll get another chance at
writing the missing word. Fail on that another three times and the game is over. If, however, you do get the correct word, you'll move on to the next level; a new word will then be randomly selected. Keep on guessing as many different words as possible, and reach the high score table. Can you
manage this, or will you fail?
- - - - - - - - - - - - - - - - - - -
COINS
(C)2011 IceOut Games/Avatar
Programming: Charles Grey
Graphics: Charles Grey,
Flower/Avatar
Music: Fredrik/Avatar
Time for a fun puzzle game which involves money. The idea is quite simple:
you need to flip your coins round and eliminate each set. You have a set
time limit to get eliminate as many coins as possible. To get rid of the
coins simply move your cursor over four coins, hold Fire, and the direction
in which you wish to rotate the four coins on-screen. Should four coins
all match together in a square, they will be removed from the board. Keep
on playing until you have run out of time, then see what high score you can achieve.
- - - - - - - - - - - - - - - - - - -
SNAKE BITE
(C)2013 Public Domain Software
Programming: Alan Bond
Graphics: Alan Bond
Music/SFX: Alan Bond
Hands up - who remembers the worm/nibbly games? Well, Snake Bite is
something quite different. One way or another (as a treat for worm fans), here's something a little different: 'Snake Bite'. Using a joystick
plugged into port 2, you must guide your snake around the maze, eating
fruit to make your snake group. Then flee to the exit, which will appear
after the fruit has been eaten.
Try to avoid getting stuck in situations where you can't move as you won't
be able to get anywhere - and you'll have to re-load the game (unless you
are carrying a gun and shoot yourself with it). As each level progresses
you must work through and solve puzzles to try and escape from the maze.
Can your snake escape from all of the mazes, or will it become trapped in
an unmovable situation? Good luck - and don't get stuck!
- - - - - - - - - - - - - - - - - - -
C64 PD DEMO EXTRAVAGANZA
DELIRIOUS 9
(C)1990 Genesis Project
Programming: Raistlin/G*P
Graphics: Artline Designs,
Marius Skogheim
Music: Deek/Crest,
Fun Fun/Triangle,
Lars Hoff/Prosonix,
Ole Marious Pettersen/Prosonix
To end this issue's cover tape, we have a stunning old single file demo
called 'Delirious 9' by G*P. This demo features four parts in total, with
some breathtaking music, colourful graphics, and some classic old-style
demo effects, and plenty of scroll text to read as well.
- - - - - - - - - - - - - - - - - - -
SKULL TOUR
(C)1989 Danish Design
Programming: Brian Hansen,Thomas Beha
Graphics: Brian Hansen,Thomas Beha
Music: Drax/Vibrants
Skull Tour is a simple classic scroll text demo featuring really nice
colour graphics and animations. There's nothing really special
effect-wise, but the demo looks pretty stunning anyhow.
- - - - - - - - - - - - - - - - - - -
REAL ACID
(C)1989 Paramount
Programming: Scratcher/Paramount
Graphics: Scratcher/Paramount
Music: Markus Schneider
To end this issue's classic demo round-up comes Real Acid, a very old
contact demo by Scratcher/Paramount. It consists of some nice graphics,
scroll text, and excellent music.
- - - - - - - - - - - - - - - - - - -
SCORELATIVE
(C)2014 Score
Programming: Mate/Score
Graphics: Mate/Score, Shine/Code7
Music: Nyarla, Odysseus/Reflex,
Ozone
This is the latest one-file demo from a new demo group which names itself 'Score'. The demo is split into three different parts, and consists of
some nice presentation and effects. To move on to the next part, press the space bar and the next part will de-crunch for you.
- - - - - - - - - - - - - - - - - - -
NEXT TIME
We'll be bringing another balanced E-Tape, where we'll be adding more great stuff on to it. We'd like to try and have a cover tape that doesn't
consist of any SEUCK games or any TND stuff the next time 'round. Are you
able to help out? If the answer is yes, then please submit your cover tape submission to the usual email address, which is on the scroll-text of the
tape loader.
Thank you.
See you on the next cover tape.
*************************************
GENERAL NEWS
*************************************
*************************************
RETRO GAME CALENDAR 2015
*************************************
The Sunteam have created some great calendars for retro computer fans. The website has calendars you can print out and use in an old CD case as the calendar's desk holder.
Each calendar has a graphic showing how to cut out and use the CD case to display the calendar in its retro glory.
The following retro calendars are available:
ZX-81, ZX-Spectrum, Commodore 64, Sega Master System, PC Engine, Sega Mega Drive and Commodore Amiga.
www.sunteam.co.uk/calendars.html
*************************************
THERAPSID
*************************************
The TherapSid uses a Commodore 64 SID chip to produce music.
FEATURES
Compatible with all SIDs, 3 Oscillator, 4 waveforms per oscillator
Multimode Filter, turn 35 knobs, press 31 buttons, 100 institutions, 16
Steps Modulator, and the system has an app for the iPad.
twisted-electrons.com/therapsid/
See interview later in this issue.
*************************************
BEEP DOCUMENTARY
*************************************
Beep is a documentary film and book of video game music and sound. This project is a Kickstarter project, and the end result will be available in
March 2016.
A few examples of people being interviewed for the project are: Allister Brimble, Chris Huelsbeck, Anders Carlsson, Mike Clarke, Tim Wright, Martin Galway and many more.
www.kickstarter.com/projects/veemix/beep-a-documentary-history-of-video-ga me-sound
*************************************
TOSEC
*************************************
TOSEC has recently been updated.
TOSEC, or The Old School Emulation Center, is a group of people who work on
the preservation of games or other software for the home computer and games consoles.
In this update: 19 new, 369 updated
www.tosecdev.org/
*************************************
PARTICLES! BBS
*************************************
www.particles.org
telnet://particlesbbs.dyndns.org:6400
telnet://particlesbbs.hopto.org:6400
Been around since 1992... which is like, an eternity in computer-time.
WHAT IS IT?
It's a BBS running Centipede on a Commodore 128D with message bases
dedicated to old computer goodness.
ALSO
* 1000s of files for the Commodore 64, Vic-20, 128, Plus/4, CP/M and GEOS
* Over 90 file areas so far, still adding more
* 60+ online games (Empire, Nuke'Em, tons more)
* Lots of message bases
Runs PETSCII, ANSI, ASCII, 40 columns, 80 columns so connect with whatever
you want.
Speaking of connecting, connect from the website at www.particles.org if
you don't have a terminal.
USELESS HARDWARE INFO
* Running on a Commodore 128D w/640K of RAM (which is enough for anyone)
* Ports open at 38,400 so it flies. Ever seen an 8-bit transfer at
38.4K? Holy crap.
* This is done with the magic of a Swiftlink RS232 adapter.
* Punter, Multipunter, Ymodem, Xmodem xfers. Find one you like.
* 4GB CMD SCSI drive running off a Compact Flash card using a SCSI to
CF adapter. Fast. For 8-bit.
See interview in this issue.
*************************************
CASSIOPEI UPDATE
*************************************
A firmware update for the Cassiopei is now available; also, the C128 is now fully supported. You can now quickly get started without even typing
anything thanks to the new boot disk functionality.
--- MBSE BBS v1.0.01 (GNU/Linux-i386)
* Origin: Dragon's Lair ---:- bbs.vk3heg.net -:--- (39:901/280)