• Commodore Free Magazine, Issue 85 - Part 5

    From Stephen Walsh@39:901/280 to All on Sat Jan 3 11:42:25 2015
    play the unique duel-mode and challenge your friends. VoxelNoid takes
    the classic break-out theme to a new level by integrating an amazing 3D
    voxel appearance into the game-play.

    Use your bat to deflect the ball and destroy all the voxel-bricks.
    Destroyed bricks break into lots of voxel debris which charge your
    laser-beam when collected by your ball. Use the laser to blast away even
    those harder bricks that would withstand a hit by your ball. And punish
    your opponent in duel-mode by sending penalty-bricks to his playfield
    whenever you blast away 2 of your own bricks...

    FEATURES

    * fast paced gameplay

    * 30 different maps to discover

    * unique 3D voxel graphics

    * old-school chip-tunes and -sounds

    * local and online high scores

    * lots of achievements to unlock

    * easy / normal / hard difficulty levels

    * lots of extras (enlarge bat, slow down ball, multi-ball, etc.)

    * laser-beam to blast away those bricks and boost your score

    * unique 2-player simultan split-screen duel-mode

    * send penalty bricks to your opponent in duel-mode

    * support for all joypads / joysticks

    * two joypads / joysticks supported

    * Facebook integration (Android / iOS only)

    AMIGA SYSTEM REQUIREMENTS

    * MorphOS 3.x
    * NG Amiga with AmigaOS 4.x, Warp3D

    The game is free, however donations are welcome.

    cherry-darling.net/voxelnoid


    *************************************
    REV'N'GE:
    RETRO EMULATOR VISION AND GAME
    *************************************

    REV'n'GE! is a small PDF Retro Magazine (Italian-language only) about any
    kind of games and platforms from the Acorn to the arcade machines.

    The creator says his preferred platforms are Amiga, PC, and Atari ST.

    He also says:

    From my Facebook page

    www.facebook.com/pages/REVnGE-Retro-Emulator-Vision-and-Game/3378995563811
    62

    You can download the first 16 issue in a zip archive and download the new
    Issue 17.


    *************************************
    SHOWFILES (SF) 0.960 RELEASED
    *************************************

    28 September 2014, 22:25:35 | amoskodare

    New version of ShowFiles (sf) now released for AmigaOS 4.

    ShowFiles (sf) is a DIR command (written in C). It displays a sorted and text-formatted list of files, drawers (dirs) and soft/hard-links on disk or other storage medium. It displays additional information such as size,
    date, possible comment, executable header type (68k or PPC program), protection-bits, etc., etc.

    It supports a number of different options/switches, after installation in
    the Shell, please type "sf HELP" (or "sf --help") for listing all options/switches. Or look in the .doc-file in the archive.

    Download: os4depot.net/index.php?func
    tion=showfile&file=utility/shell/show files.lha

    FEATURES

    * Abbreviated as SF or just sf, fast and easy to type in the shell.

    * Dirs/drawers are displayed in blue colour (pen 3).

    * Hard/Softlinks are displayed underscored (underlined).

    * Shows where any Hard/Softlinks points to.

    * Possible comments are displayed in italic.

    * Displays the "primitive" file type of files.

    * Fetches and identifies executable headers. 68k, PPC (ELF), EXE, among
    others.

    * Displays the Amiga file protection bits of files.

    * Shows free disk space and sizes in KiB (1024), kB (1000) and bytes.

    * Options SIZE and TIME, for sorting by size and time/date.

    * Option REVERSE, for reversing the output list.

    * Options (FILES, DIRS & LINKS) for displaying only files, dirs or links.
    Or intermix them.

    * Option 68K, for only listing m680x0 (68k) executables (AmigaOS 3.x).

    * Option PPC, for only listing PowerPC (PPC) executables (ELF headers).

    * Option ALL, for showing all files and dirs in directories and subdirs.

    * Option to "trail" files with an initial character ('/', '*' or
    (at)-char).

    * Possibility to specify a path to display.

    * Option BARE, for listing without heading/summary information.

    * Shows OwnerUID, OwnerGID, UseCount and ObjectID (as reported by DOS).

    * Supports the? switch, for showing the Template.

    * Supports multiple formats of options/switches (f.ex: TIME --time -t /T).

    * Supports automatic updates through AmiUpdate.

    * Written (in C) and developed on Amiga, for Amiga and Amigans.


    *************************************
    MELBOURNE #COMMODORE CLUB MEETING
    *************************************

    COMMODORE FREE: Yep... its outdated, but I left the text here for
    reference. It is, however, advertising yet another club, so if you are in
    the area, why not check them out!

    Subject: Melbourne #Commodore Club
    meeting tomorrow
    From: Kevin T.
    Date: Sat, September 20, 2014 4:00 am

    CommodoreClub - Melbourne meeting tomorrow (Sun 21st Sep)

    The Group meets at the Wadham House Craft and Hobby Centre, 52 Wadham
    Parade, Mount Waverley. (It's the double-story, pale grey, weatherboard building.)

    The meeting starts at about 2pm and lasts until about 6pm.

    There is ample parking at the rear.

    Fee: $2.00. (This is to cover some of the rental costs.)

    Hope to see you there.... BYO gear, anything Commodore goes :-) AUG -
    Where We Meet

    www.aug.org.au/where.htm

    The Amiga User Group meetings are held on the 3rd Sunday of every month of
    the year.


    *************************************
    AHX PLUG-IN FOR HOLLYWOOD RELEASED
    *************************************

    Airsoft Softwair is proud to present an AHX plugin for Hollywood. Once
    this plugin is installed, Hollywood will "automagically" be able to play
    these stylish AHX (Abyss' Highest eXperience) and HivelyTracker modules.
    The plugin is based on HVL2WAV by Xeron/IRIS, source code is also included.

    Additionally, there is a demo applet which demonstrates the playback of an
    AHX module. This applet can also be run using the freely available
    Hollywood Player so people who don't own the full version of Hollywood can check it out as well.

    You can download the plugin from the official Hollywood portal. www.hollywood-mal.com/ Thanks to Hollywood 5's cross-platform plug-in
    system versions for AmigaOS3 (Classic), AmigaOS3 (FPU), AmigaOS4, MorphOS, WarpOS, AROS (Intel), Linux (PowerPC), Linux (Intel), Mac OS (PowerPC), Mac
    OS (Intel), Windows and Google's Android platform are provided.

    For more information on HivelyTracker and AHX visit
    amigascne.org/abyss/ahx/ and
    www.hivelytracker.co.uk/


    =====================================

    *************************************
    C64 BOOK ANNOUNCEMENT
    *************************************

    From: Roberto Dillon
    To: Commodore Free
    Subject: C64 book

    Hello Nigel,

    Hope this email finds you well.

    I have some updates about the book I'd like to share with you.

    According to the latest news from Springer, "Ready. A Commodore 64 Retrospective" should be available by January 2015. While the price has
    not been fixed yet (the one currently listed on Springer's website is a placeholder, I'm doing everything I can to have this priced like similar
    books in the market and not as a high profile academic book like the placeholder price suggests), the cover has been finalized and is attached
    here as a preview.

    This will be the introductory text printed on the back cover:

    How did the Commodore 64 conquer the hearts of millions and become a
    platform people still actively develop for even today? What made it so special?

    This book will appeal to both those who like tinkering with old technology
    as a hobby and nostalgic readers who simply want to enjoy a trip down
    memory lane. It discusses in a concise but rigorous format the different
    areas of home gaming and personal computing where the C64 managed to
    innovate and push forward existing boundaries.

    Starting from Jack Tramiel's vision of designing computers "for the masses,
    not the classes," the book introduces the 6510, VIC-II and SID chips that
    made the C64 unique. It briefly discusses its BASIC programming language
    and then proceeds to illustrate not only many of the games that are still
    so fondly remembered but also the first generation of game engines that
    made game development more approachable - among other topics that

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