Commodore Free Magazine, Issue 86 - Part 8
From
Stephen Walsh@39:901/280 to
All on Sun Apr 12 11:47:57 2015
audio/mpg123_lib.lha
* libFLAC.so (FLAC audio tracks) -
os4depot.net/share/development/libr
ary/audio/libflac.lha
* libwavpack.so (WavPack audio
tracks) - os4depot.net/share/develo
pment/library/audio/libwavpack.lha
* Vorbis and ogg shared objects (Ogg
Vorbis audio tracks) - os4depot.net
/share/development/library/audio/li
bvorbis.lha - os4depot.net/share/de
velopment/library/audio/libogg.lha
* CBM1541FileSystem (D64/G64 files) -
os4depot.net/share/driver/filesyste
m/cbm1541_fs.lha
* SAMDOSFileSystem (SAD/DSK files) -
os4depot.net/share/driver/filesyste
m/samdos_fs.lha
* XISOFileSystem (XISO files) - os4de
pot.net/share/driver/filesystem/xis
o_fs.lha
RECOMMENDED:
* AISS (DiskImageGUI) -
masonicons.info/
SUPPORTED DISK IMAGE FORMATS:
* adf (Amiga Disk File)
* adz (gzipped adf file)
* bin
* ccd (CloneCD)
* cso (Compressed ISO)
* cpr (same format as dsk)
* cue
* d64 (C=64)
* daa
* dax
* dmg (Apple disk image format)
* dms (DiskMaSher)
* dsk (CPCEmu, non-EXTENDED images
only)
* flac (with embedded cue file)
* g64 (C=64)
* gi (untested)
* hdf
* img
* ipf (needs capsimage.device)
* iso (CD/DVD)
* isz
* mdf (Daemon Tools/Alcohol)
* mds (Daemon Tools/Alcohol)
* nrg (Nero)
* raw
* sad (Sam Coupe)
* toast (Roxio Toast)
* uif (MagicISO)
* vdi (VirtualBox)
* vmdk (VMWare)
* wv (with embedded cue file)
* xiso (X-Box ISO)
COMPRESSED DISK IMAGES ARE SUPPORTED
THROUGH (IF AVAILABLE):
* xadmaster.library
=====================================
*************************************
REVIEW: WACKY WASTE
*************************************
Programming: Alf Yngve Martin Piper,
Case/TAT (Info-Linker V1.0)
Graphics: Alf Yngve
Music: Richard Bayliss
(Title+Game)
Drax/Vibrants
(Game instructions)
Alf Yngve seems to never sleep
releasing game after game of a high
standard, with another game release
this time entitled "Wacky Waste." In
the game you must guide who else but
"Ratty" the rat across four different
parts of Garbageville in an attempt
to become a racing champion.
The game is split into 2 distinct
sections:
WALKING
During the walking stage, you must
reach the exit leading to the next
racetrack. You can move the JOYSTICK
and fire in 8 directions. Beware
though! The ROTTEN TOMATOES jump out
of hiding to get you! And the Nasty
COCKROACHES lurk in buildings, pipes,
and other places jumping out to
attack you.
RACING
During the racing stage you STEER
Ratty's car. He can spit gunk forward
or backwards. The racing tracks are
full of obstacles and pitfalls. You
must either avoid these or SHOOT the
competing drivers, who will drop
SLIPPERY GOO and spit at you, avoid
to the crazy BANANA PEELS that pop up
from time to time!
You earn a bonus life for every
10.000 points scored,
The standard of animation in the game
is very high, especially on Ratty,
and Richard has this time "nailed"
the music with a very interesting
techno title screen and nice, splatty
style in-game music theme that
matches perfectly well with the
action. Not sure why but I kept
humming the Roland rat music whilst
playing the game.
The two stages make the game more
interesting, and the whole thing is
really well put together. Another
interesting game from Alf.
tnd64.unikat.sk/friends/Wacky_Waste.z
ip
SCORES
Graphics: 7/10
animations are to a high standard
Sounds: 7/10
nice compositions
Gameplay: 7/10
Overall: 7/10
=====================================
*************************************
REVIEW: GALAXIANS OF XIABEX
*************************************
Programming: Roberto Ricioppo
Graphics: Roberto Ricioppo
Music: Roberto Ricioppo
Galaxians of Xiabex was created by
Roberto Ricioppo. The game is a
scrolling shooter, and in the game
you control a drone fighting on the
planet Xiabex. You have to fight
against the relentless Galaxian
Empire.
If the synopsis of the game sounds
familiar, the game play will be
instantly recognisable. You control a
ship and can move left and right and
to a small amount forwards and back.
Pressing the Fire button releases
your, ermmm... "fire power" for want
of a better phrase!
The game is an endless scrolling
landscape, a planet where the enemy
aliens move on predetermined paths
across or up and down the screen. The
game sadly is nothing that hasn't
been done time and time before. The
game doesn't really add anything new
to a tested formula, with average
sounds and no animated graphics, the
only bonus is the main screen's title
music, that builds up a suspense.
Sadly, that feeling is soon crushed
as the game begins. It's not a bad
game - just doesn't add anything new.
tnd64.unikat.sk/friends/Galaxian_of_X
iebex.zip
SCORES
Graphics: 4/10
colourful
Sounds: 4/10
mainly for the title music
Gameplay: 5/10
Overall : 5/10
one can survive for long, if you
are not careful enough.
Overall:
=====================================
*************************************
REVIEW: RABID ROBOTS
*************************************
Programming: Alf Yngve
Richard Bayliss
Graphics: Alf Yngve
Music: Richard Bayliss
STORY LINE
A hostile party UKRAP (United
Kingdom's Robots Against People) has
put the city of London under siege.
Poor people have been banished to
their own homes. Your mission is to
help Vikram and his dog rid the city
of those evil robots. Vikram can
shoot water at the Robot's hate
circuits. However, he must watch out
for the Robot's hate rays and other
obstacles. On the other hand, the dog
is invincible and can scare robots
away by barking at them. Can Vikram
save London from the evil robots and
meet at a final showdown at its
creator? Or will the robots take over
the world and banish all humans to
their own homes? Good luck Vikram.
This is a Interesting game again from
Alf, because you are controlling not
only Vikram but also his faithful
dog. Both are chunkily but
well-animated characters that make a
very unique style for the Commodore
64. The game is a side-scrolling
blast 'em-up scroller where you are
attacked by robots throwing hate at
you. You can shoot water to
short-circuit these robots, there are
various power ups and quite amusing
animations. This is a nice game - it
makes me wonder if Alf ever sleeps
with the amount of output he seems to
be producing - his imagination must
be running overtime. I have no Idea
how he thinks these game up.
To move you use a joystick. you can
move left, right, and up and down,
and you press the fire button to
blast water at the robots.
The game music is ok, but it doesn't
seem to fit the game. I would have
gone more atmospheric than anything
else on this one. The music also just
suddenly stops, and then you hear
nothing for a while, then starts
again. I presume it ends and then
re-loops but the pause is a little
disconcerting. Anyway ... an
interesting game that's quite
enjoyable to play.
SCORES
Graphics: 6/10
Sounds: 6/10
Gameplay: 6/10
Overall: 6/10
=====================================
*************************************
REVIEW: DONKEY KONG JUNIOR
*************************************
Download from Here
csdb.dk/getinternalfile.php/133888/Do
nkey_Kong_Junior.zip
Lemon Discussion here
www.lemon64.com/forum/viewtopic.php?t
=53904
ARCADE Version can be seen played
here
www.youtube.com/watch?v=uUhdycUAdBU
The C64 long play version can be seen
played here
www.youtube.com/watch?v=D8aiQ2elx-I
Mr Sid has released Donkey Kong
Junior for the Commodore 64 (PAL and
NTSC). The author says this version
for the Commodore 64 is "A 100%
accurate port of the Atari 7800
version, which is highly regarded as
an excellent conversion of the arcade
original". With The graphics created
from scratch by STE'86 (Steve Day)
and music, sound effects by encore
(Mikkel Hastrup):
HISTORY
Donkey Kong Junior was released in
1982 by Nintendo as a video game. It
was released for a variety of
platforms. In the game you try to
rescue your father Donkey Kong, who
h
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