• Commodore Free Magazine, Issue 86 - Part 8

    From Stephen Walsh@39:901/280 to All on Sun Apr 12 11:47:57 2015
    audio/mpg123_lib.lha

    * libFLAC.so (FLAC audio tracks) -
    os4depot.net/share/development/libr
    ary/audio/libflac.lha

    * libwavpack.so (WavPack audio
    tracks) - os4depot.net/share/develo
    pment/library/audio/libwavpack.lha

    * Vorbis and ogg shared objects (Ogg
    Vorbis audio tracks) - os4depot.net
    /share/development/library/audio/li
    bvorbis.lha - os4depot.net/share/de
    velopment/library/audio/libogg.lha

    * CBM1541FileSystem (D64/G64 files) -
    os4depot.net/share/driver/filesyste
    m/cbm1541_fs.lha

    * SAMDOSFileSystem (SAD/DSK files) -
    os4depot.net/share/driver/filesyste
    m/samdos_fs.lha

    * XISOFileSystem (XISO files) - os4de
    pot.net/share/driver/filesystem/xis
    o_fs.lha

    RECOMMENDED:

    * AISS (DiskImageGUI) -
    masonicons.info/

    SUPPORTED DISK IMAGE FORMATS:

    * adf (Amiga Disk File)
    * adz (gzipped adf file)
    * bin
    * ccd (CloneCD)
    * cso (Compressed ISO)
    * cpr (same format as dsk)
    * cue
    * d64 (C=64)
    * daa
    * dax
    * dmg (Apple disk image format)
    * dms (DiskMaSher)
    * dsk (CPCEmu, non-EXTENDED images
    only)
    * flac (with embedded cue file)
    * g64 (C=64)
    * gi (untested)
    * hdf
    * img
    * ipf (needs capsimage.device)
    * iso (CD/DVD)
    * isz
    * mdf (Daemon Tools/Alcohol)
    * mds (Daemon Tools/Alcohol)
    * nrg (Nero)
    * raw
    * sad (Sam Coupe)
    * toast (Roxio Toast)
    * uif (MagicISO)
    * vdi (VirtualBox)
    * vmdk (VMWare)
    * wv (with embedded cue file)
    * xiso (X-Box ISO)

    COMPRESSED DISK IMAGES ARE SUPPORTED
    THROUGH (IF AVAILABLE):

    * xadmaster.library

    =====================================

    *************************************
    REVIEW: WACKY WASTE
    *************************************

    Programming: Alf Yngve Martin Piper,
    Case/TAT (Info-Linker V1.0)
    Graphics: Alf Yngve
    Music: Richard Bayliss
    (Title+Game)
    Drax/Vibrants
    (Game instructions)

    Alf Yngve seems to never sleep
    releasing game after game of a high
    standard, with another game release
    this time entitled "Wacky Waste." In
    the game you must guide who else but
    "Ratty" the rat across four different
    parts of Garbageville in an attempt
    to become a racing champion.

    The game is split into 2 distinct
    sections:

    WALKING

    During the walking stage, you must
    reach the exit leading to the next
    racetrack. You can move the JOYSTICK
    and fire in 8 directions. Beware
    though! The ROTTEN TOMATOES jump out
    of hiding to get you! And the Nasty
    COCKROACHES lurk in buildings, pipes,
    and other places jumping out to
    attack you.

    RACING

    During the racing stage you STEER
    Ratty's car. He can spit gunk forward
    or backwards. The racing tracks are
    full of obstacles and pitfalls. You
    must either avoid these or SHOOT the
    competing drivers, who will drop
    SLIPPERY GOO and spit at you, avoid
    to the crazy BANANA PEELS that pop up
    from time to time!

    You earn a bonus life for every
    10.000 points scored,

    The standard of animation in the game
    is very high, especially on Ratty,
    and Richard has this time "nailed"
    the music with a very interesting
    techno title screen and nice, splatty
    style in-game music theme that
    matches perfectly well with the
    action. Not sure why but I kept
    humming the Roland rat music whilst
    playing the game.

    The two stages make the game more
    interesting, and the whole thing is
    really well put together. Another
    interesting game from Alf.

    tnd64.unikat.sk/friends/Wacky_Waste.z
    ip

    SCORES

    Graphics: 7/10
    animations are to a high standard
    Sounds: 7/10
    nice compositions
    Gameplay: 7/10
    Overall: 7/10

    =====================================

    *************************************
    REVIEW: GALAXIANS OF XIABEX
    *************************************

    Programming: Roberto Ricioppo
    Graphics: Roberto Ricioppo
    Music: Roberto Ricioppo

    Galaxians of Xiabex was created by
    Roberto Ricioppo. The game is a
    scrolling shooter, and in the game
    you control a drone fighting on the
    planet Xiabex. You have to fight
    against the relentless Galaxian
    Empire.

    If the synopsis of the game sounds
    familiar, the game play will be
    instantly recognisable. You control a
    ship and can move left and right and
    to a small amount forwards and back.
    Pressing the Fire button releases
    your, ermmm... "fire power" for want
    of a better phrase!

    The game is an endless scrolling
    landscape, a planet where the enemy
    aliens move on predetermined paths
    across or up and down the screen. The
    game sadly is nothing that hasn't
    been done time and time before. The
    game doesn't really add anything new
    to a tested formula, with average
    sounds and no animated graphics, the
    only bonus is the main screen's title
    music, that builds up a suspense.
    Sadly, that feeling is soon crushed
    as the game begins. It's not a bad
    game - just doesn't add anything new.

    tnd64.unikat.sk/friends/Galaxian_of_X
    iebex.zip

    SCORES

    Graphics: 4/10
    colourful
    Sounds: 4/10
    mainly for the title music
    Gameplay: 5/10
    Overall : 5/10
    one can survive for long, if you
    are not careful enough.
    Overall:

    =====================================

    *************************************
    REVIEW: RABID ROBOTS
    *************************************

    Programming: Alf Yngve
    Richard Bayliss
    Graphics: Alf Yngve
    Music: Richard Bayliss

    STORY LINE

    A hostile party UKRAP (United
    Kingdom's Robots Against People) has
    put the city of London under siege.
    Poor people have been banished to
    their own homes. Your mission is to
    help Vikram and his dog rid the city
    of those evil robots. Vikram can
    shoot water at the Robot's hate
    circuits. However, he must watch out
    for the Robot's hate rays and other
    obstacles. On the other hand, the dog
    is invincible and can scare robots
    away by barking at them. Can Vikram
    save London from the evil robots and
    meet at a final showdown at its
    creator? Or will the robots take over
    the world and banish all humans to
    their own homes? Good luck Vikram.

    This is a Interesting game again from
    Alf, because you are controlling not
    only Vikram but also his faithful
    dog. Both are chunkily but
    well-animated characters that make a
    very unique style for the Commodore
    64. The game is a side-scrolling
    blast 'em-up scroller where you are
    attacked by robots throwing hate at
    you. You can shoot water to
    short-circuit these robots, there are
    various power ups and quite amusing
    animations. This is a nice game - it
    makes me wonder if Alf ever sleeps
    with the amount of output he seems to
    be producing - his imagination must
    be running overtime. I have no Idea
    how he thinks these game up.

    To move you use a joystick. you can
    move left, right, and up and down,
    and you press the fire button to
    blast water at the robots.

    The game music is ok, but it doesn't
    seem to fit the game. I would have
    gone more atmospheric than anything
    else on this one. The music also just
    suddenly stops, and then you hear
    nothing for a while, then starts
    again. I presume it ends and then
    re-loops but the pause is a little
    disconcerting. Anyway ... an
    interesting game that's quite
    enjoyable to play.

    SCORES

    Graphics: 6/10
    Sounds: 6/10
    Gameplay: 6/10
    Overall: 6/10

    =====================================

    *************************************
    REVIEW: DONKEY KONG JUNIOR
    *************************************

    Download from Here

    csdb.dk/getinternalfile.php/133888/Do
    nkey_Kong_Junior.zip

    Lemon Discussion here

    www.lemon64.com/forum/viewtopic.php?t
    =53904

    ARCADE Version can be seen played
    here

    www.youtube.com/watch?v=uUhdycUAdBU

    The C64 long play version can be seen
    played here

    www.youtube.com/watch?v=D8aiQ2elx-I

    Mr Sid has released Donkey Kong
    Junior for the Commodore 64 (PAL and
    NTSC). The author says this version
    for the Commodore 64 is "A 100%
    accurate port of the Atari 7800
    version, which is highly regarded as
    an excellent conversion of the arcade
    original". With The graphics created
    from scratch by STE'86 (Steve Day)
    and music, sound effects by encore
    (Mikkel Hastrup):

    HISTORY

    Donkey Kong Junior was released in
    1982 by Nintendo as a video game. It
    was released for a variety of
    platforms. In the game you try to
    rescue your father Donkey Kong, who
    h

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