• Commodore Free Magazine, Issue 88 - Part 2

    From Stephen Walsh@39:901/280 to All on Wed Jul 1 16:56:27 2015
    BUG FIXES

    * Meditating at shrines now gives different hints for 1, 2, and 3 cycles.

    * Hythloth dungeon rooms on level 6 are now accessible.

    * Character creation no longer suffers from random hangs.

    * Loading a saved game restores balloon flying mode.

    * Allow backspace when giving gold or using stones.

    * Don't enter locations when flying in balloon.

    TECHNICAL ENHANCEMENTS

    * Fastloader with support for 1541, 1571, 1581, CMD FD, and CMD HD.

    * Runs from a single disk, no disk swapping when playing.

    * EasyFlash cartridge version.

    * Music is not interrupted when data is loaded from disk.

    * SuperCPU support.

    magervalp.github.io/2015/03/30/u4-remastered.html



    *************************************
    CC65 GAME FILES
    *************************************

    In an email from Harry Potter he wrote

    Hi! Joseph Rose, a.k.a. Harry Potter, again. I have some CBM-related
    games and toys on-line. They're not much but should be fun. Try them out! sourceforge.net/projects/cc65extra/fi les/game/. If you like them, I ask
    that you tell me and advertise them for me. Thanks.

    Joseph Rose, a.k.a. Harry Potter


    *************************************
    RESET #06 PDF RELEASED
    *************************************

    Reset #06 features a world first review of Robot Riot's new puzzler
    Gravitrix. And an in-depth look at the new C64 conversion of Donkey Kong Junior a chat with programmer Andreas Varga about his experience with
    making the game. Robert Caporetto takes a look at the 2014 RGCD 16kb
    Cartridge Game Competition, Stingray reports from the 2014 Brisbane C64
    night, and Craig Derbyshire gives us a tutorial on how to connect to BBS's using our C64s or VICE.

    All the usual columns return, including Games That Weren't, Format Wars,
    and Blast from the Past. To top it all off, our Mix-i-disk contains a
    brand spanking new intro, the preview of Wanax's latest creation 'Break
    64', as well as a whole heap of goodies courtesy of Protovision, including
    a special two-player version of their classic game Bomb Mania.

    reset.cbm8bit.com/?dir=issue6


    *************************************
    BRUCE LEE II RELEASED
    *************************************

    In Mid April 2014 development started to port Bruno's Bruce Lee II to the Commodore 64. Almost a year later the game was finished. The game
    contains a lot of features and also pushes the limits of the graphics
    hardware even if it looks simplistic. The conversion isn't perfect due to hardware and effort limitations

    The game exists in two formats, a diskette version and an EasyFlash
    cartridge image. The game is compatibility with both PAL or NTSC machines
    with no speed differences and works with add-ons, and some CPU
    accelerators, like the SuperCPU. The game features background loading on
    1541, 1571, 1581, CMD FD drives and CMD HD. If the game can't detect the
    drive type it will fall back to kernal loading between screens.

    kollektivet.nu/brucelee2/


    *************************************
    DUREXFORTH V1.32 RELEASED
    *************************************

    Released by: Mathman, Hack n' Trade

    Along with the D64 image is the Forth Operators manual

    As the manual Says

    Why Forth?

    Forth is a different language. It is old, a little weird and makes you
    think Different. What is cool about it? It is a very low-level and
    minimal language that has a few rough edges. At the same time, it is easy
    to make it a very high-level and domain-specific language, much like Lisp. Compared to C64 Basic, Forth is more attractive in almost every way. It is
    a lot more fast, memory effective and powerful.

    Compared to C, specifically cc65, the story is a little different. It's
    hard to make a fair comparison. Theoretically Forth code can be very
    memory efficient, and it's possible to make Forth code that is leaner than
    C code. But it is also true that cc65 code is generally faster than Forth code.

    The main advantage of Forth is that the environment runs on the actual
    machine. It would not be a lot of fun to use a C compiler that runs on a standard C64. But with Forth, it's possible to create an entire
    development suite with editor, compiler and assembler that runs entirely on
    the C64.

    Another advantage is that Forth has an interpreter. Compared to cross- compiling, it is really nice to make small edits and tweaks without going through the entire edit-compile-link-transfer-boot-run cycle.

    csdb.dk/getinternalfile.php/137224/du rexForthv1_32.pdf csdb.dk/getinternalfile.php/137223/du rexforthv1_32.d64

    It also means I can say a rubbish joke like "May the Forth be with you" and
    so on ...


    *************************************
    TRANCE SECTOR ULTIMATE RELEASED
    *************************************

    Released by: New dimensions and RGCD

    A special version of TRANCE SECTOR is a collaborative project between The
    New Dimension, RGCD, Psytronik and Kiken Corporation. The game includes
    both the 32 standard levels from the Psytronik commercial release together
    with the 32 levels from the special 'Challenge/Competition Edition'.
    TRANCE SECTOR ULTIMATE also features a completely new set of graphics and a remixed soundtrack. This version of the game was created for release at
    the 2015 Gubbdata Demo Party organised by Genesis Project, and is available
    for free download and for purchase as a limited edition collector's
    cartridge.

    csdb.dk/getinternalfile.php/137294/TSUFINAL.zip

    rgcddev.itch.io/trance-sector-ultimate


    *************************************
    PTAP V0.37
    *************************************

    Released by: Minstrel

    Copyright (C) 1998-2015 Markus Brenner <markus@brenner.de>

    Homepage: arnold.c64.org/~minstrel/ ptap plays back .TAP files to a real Commodore 64 tape recorder model C2N, or a C16 type (black) tape recorder (model 1531).

    REQUIREMENTS:

    * Commodore Datassette recorder or 100% compatible

    * C64S tape interface adaptor or compatible (see links for information on
    where to order this) with +5 V power supply for adaptor (may be obtained
    from joystick port, ideally use a C64's tape interface to obtain the
    correct voltage)

    or X1531 adaptor for connecting a C16-style black 1531 tape unit

    or C64 computer and X1541/XA1541/XE1541 cable.

    * Microsoft DOS and cwsdpmi.exe software

    csdb.dk/getinternalfile.php/137256/ptap37.zip


    *************************************
    JIFFYDOS MOD FOR DOLPHIN DOS KERNAL
    *************************************

    Released by: LogicDeLuxe

    Have you ever wanted the convenience of Dolphin DOS and the support for all
    the many JiffyDOS drives at the same time? This Mod brings you exactly
    that. Provided with no warranties whatsoever, so use it at your own risk.
    You will however need to legitimately own the JiffyDOS kernal for the C64
    in order to use this patch

    * You'll get all features of the Dolphin DOS kernal, except for the
    parallel speed routines.

    * You'll get all JiffyDOS IEC bus speed routines in place of the Dolphin
    DOS turbo.

    In addition to that, a few small changes were made:

    * F8 executes @e instead of @x. This is because @x is occupied for a
    different task in JiffyDOS, and if you have the S-Jiffy-Mod installed, @e
    is what @x was for Dolphin DOS, thus this change.

    * The TV system detection is fixed to be turbo reliable.

    * In direct mode, the loading addresses are displayed, unless you're
    loading with ",8,2". Dolphin DOS only did this when the parallel loader
    was in use. This mod does it with any drive.

    * F3 and SHIFT-RUN/STOP don't clear the screen, but append a colon instead,
    so you can read the loading messages just in case.

    * And since the JiffyDOS speed routines are smaller than the Dolphin DOS equivalents, there was room for some nice power up message, inspired by the C65.

    * Directory listing is much faster than in the original JiffyDOS kernal.

    csdb.dk/getinternalfile.php/137113/jiffy_dolphin_patch.zip


    *************************************
    COMMANDO ARCADE UPDATES
    *************************************

    A new version of Commando Arcade with completely new Graphics on All
    levels.

    * Completely new graphics everywhere

    * 5 new levels added. Game now has total of 8 levels like arcade

    * New Barracks, Hangar, Chopper, Level transition, etc. graphics

    * New Level features

    * New glitch-free Sprite multiplexer

    * New Scroller

    * Chopper that drops you onto the battle field and picks you up

    * Level Transition screen animations

    * Score, Lives and Bomb counter fixes

    * Code bug fixes - no more crashes

    * High Scores in attract mode

    * Game Over sequence added

    * Two new Sound modes with new SFX and new tunes by 6R6

    * Loading screen (by STE'86) and Loading tune (by 6R6) added

    * Pause added with Quit option

    * EasyFlash version with High Score saver to flash and backup to disk

    * Universal File version that should work on any device

    * IFFL version with REU support

    * PAL and NTSC supported

    csdb.dk/release/?id=137173


    *************************************
    D64 EDITOR 0.034
    *************************************

    www.d64editor.com/

    Windows disk editor, some of the programs features are:

    * Read D64 files, display the directory, move files around the directory
    and rename files.

    * Export files from the D64 into PRG files

    * Import files into the D64 with auto detection for P00 files.

    * View/Edit the BAM

    * View the block chain of files on the D64

    * Create new blank D64 files, clean existing D64's

    * View and modify blocks on the disk in hex.

    * Automatic check for cross-linked files on the D64.

    * View the directory using the native c64 font

    * SEQ File Viewer using the c64 font with PETASCII->ASCII conversion
    option

    * Drag and Drop functionality. Drag D64's onto the main screen to load
    them, drag other files to import them.

    * Preliminary support for importing T64's

    * A filename builder to enable easy use of the C64 Character set in
    filenames


    *************************************
    DISKCIPHER
    *************************************

    Disk Cipher by John Selck
    (Graham/Oxyron)

    This tool is able to encrypt or decrypt a 1541 disk. The encryption
    algorithm used is the Advanced Encryption Standard using a 256 bit key (AES-256). The key is generated from an ASCII password using the SHA-256
    hash algorithm. Assuming you use a password using random upper case
    letters, lower case letters and numbers, the password has to be at least 4 characters longer to achieve similar security.

    Encrypting/decrypting is done by the disk drive autonomously. It takes
    about 12 minutes to finish (about 1 second per block).

    csdb.dk/getinternalfile.php/136786/diskcipher_10.zip


    *************************************
    JSIDDEVICE 3.5
    *************************************

    sourceforge.net/projects/jsidplay2/files/jsiddevice

    This is a Commodore 64 emulator specialized for sound reproduction. It is
    also a SID player for music collections like HVSC and CGSC. It is a full
    C64 emulator and can play games of the GameBase64 project as well.


    *************************************
    CHEESECUTTER V2.7.1
    *************************************

    theyamo.kapsi.fi/ccutter

    CheeseCutter is a tracker program for composing music for the SID chip. It uses the reSID engine for SID emulation. The packed files can be played
    back on a real C64.

    The new "2-series", has nearly all parts of the program overhauled. JCH compatibility is gone. Feature wise it's now pretty close to top of the
    line SID music editors such as GoatTracker 2 and Sid Duzz' It.

    NEW IN THIS VERSION

    * New packing system. In short: the player is assembled from source up is used instead of byte banging. Allows optimizing unused effect code away,
    hence smaller (and a tiny bit faster) tunes.

    * ct2util can export a single subtune with -s switch.

    * "keyjam" bug fixed. It's still not perfect. Basically the started note plays until you enter a note off ('1' on the keyboard). Also the header
    colour changes when keyjam enabled to indicate the mode you're in.

    * On Mac, keypad '=' equals pc's keypad '+'

    * Lots of other Mac OS related fixes from contributors.

    * Also released a separate StereoSID version for StereoSID goodness. See
    d/l page.


    *************************************
    COLOUR CONFUSION
    *************************************

    Released by: Prof. Pi^2

    A small game to confuse and amuse you, you have to press the joystick in
    the direction that points to the colour on the ?! button. However the
    button will show lets sat the words RED but be coloured YELLOW so you need
    to press YELLOW not RED. It's one of these frustratingly simple games that will confuse your brain


    *************************************
    SNATCH MCBLAGGER RELEASED
    *************************************

    Released by: Alf Yngve

    Out of the brain of Alf comes another amazing game

    THE STORY:

    Scotland, 1962...During an unscheduled tea break, the guards at Fharthmoor Prison allow semi-notorious cat burglar Snatch McBlagger to escape. And so McBlagger begins an epic crime spree that would have made a smashing
    film...

    INSTRUCTIONS:

    Guide McBlagger out of jail and into various locations to steal valuable
    loot.

    Joystick/keyboard controls:

    * LEFT/RIGHT = Walk.

    * FIRE = Toss a sausage laced with sleeping drug. Helpful against
    vicious dogs (but not much else).

    * UP/DOWN = Climb.

    * DOWN+LEFT/RIGHT = Crawl. Also a great way to dodge unfriendly fire
    (the only kind of fire in this
    game).

    csdb.dk/getinternalfile.php/136627/Snatch_McBlagger.zip


    *************************************
    S-F-S [SEUCK]
    *************************************

    Released by: wile coyote

    S-F-S aka: Special Forces Soldier

    Your mission: to rescue a commando captured by the enemy. Play the part
    of john a troubled Special Forces Soldier. Take on the enemy armed only
    with a machine gun.

    csdb.dk/getinternalfile.php/136625/S_F_S.zip


    *************************************
    WHERE TO GET LOADSTAR
    *************************************

    Now sadly no longer produced, but if you missed out on Loadstar, don't know what it was or are just missing an issue you need to head over to The
    Compleat Loadstar, where you can purchase the entire set

    Here's some of what you'll get on the CD:

    * All 199 issues of LOADSTAR in .d64 and .d81 format

    * All 42 issues of LOADSTAR 128 in .d64 format

    * .TXT files of all of the text on the issues for fast searching on
    your PC

    * All 21 issues of UpTime (a rival disk magazine that LOADSTAR soundly
    defeated and bought)

    * JPGs of all of the colour covers of the issues when LOADSTAR was sold
    in stores

    * PDFs of all 73 issues of The LOADSTAR Letter, Jeff Jones'
    excellent newsletter companion to LOADSTAR

    * MP3s of selected Knees Calhoon songs

    * .d64 files of every LOADSTAR product published separately from
    the monthly issues: the Compleat Bible, the Compleat Programmer, all
    five LOADSTAR Extras, Barbara Schulak's puzzles, etc.

    * All of Dave Marquis' SID and MIDI music

    * All of Walt Harned's artwork -- Walt is the most prolific artist
    ever for the Commodore computer

    * And whatever else I could find from the historic LOADSTAR archives.

    www.ramblehouse.com/loadstarcompleat.htm


    *************************************
    GAME CORNER Q4/2014 [PAL/NTSC]
    *************************************

    ftp.scs-trc.net/pub/c64/Magazines/Game_Corner/Game_Corner_Q4-2014_LAXITY.zip

    Game corner is an English language disk magazine Released by: Laxity

    The menu lists the contents of the disk as

    * RECEPTION DESK
    * CRACKY THOUGHTS
    * GAME WATCHTOWER
    * CRACKED STUFF P-H
    * CRACKED STUFF I-Z
    * WORLD OF FIRST RELEASES
    * FIRST RELEASE RULES


    *************************************
    VCHAR64 RELEASED
    *************************************

    Ricardo Quesada has released a character editor for the Commodore 64.

    The features include: Import: raw, PRG and CharPad file formats. Export:
    raw and PRG. Basic editing functionality: Rotate, invert, clear, shift to left, right, up and down.

    The software runs on: Windows, Linux an

    --- MBSE BBS v1.0.4 (GNU/Linux-i386)
    * Origin: Dragon's Lair ---:- bbs.vk3heg.net -:--- (39:901/280)