https://jimbo.itch.io/petscii-bros
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Amiga raydar
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Decoding a moon message Moonbouncing with the Amiga: - a method for sending signals from one point on Earth to another, but can we harness it to receive
a message from the Moon then decode it on a Commodore A3000 with #Linux
https://www.youtube.com/watch?v=caZtHdNe0Ag
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Amiga hero-inspired game
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A game inspired by Activision's game H.E.R.O. from Atari 2600/XL, C64, and Collecovision. Original Games history
https://en.wikipedia.org/wiki/H.E.R.O._(video_game)
Pawe? 'tukinem' Tukatsch's latest game is an Amiga conversion of the game Helicopter Emergency Rescue Operation (H.E.R.O.) from the US games company Activision that was released in 1984, and originally programmed for the Atari 2600. The aim of the game is to fly into the depths of an underground cave
with the character, who has a helicopter backpack, in order to rescue lost miners and avoid various dangers. The music and sounds were created by Marcin 'Eightbm' Bia?obrzewski,Minimum requirements:
Amiga 500 with 0,5MB chip RAM + 0,5MB slow RAM
Controls: joystick or keyboard
Download here:
https://tukinem.itch.io/ami-hero
Read more about the release here:
https://www.indieretronews.com/2024/01/ami-hero-amiga-game-inspired-by.html
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The best retro games of all time as selected by staff at Sheffield national video game museum
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Not sure I would agree? What do you think? Are these the best 11 retro games
of all time? (I thought Doom would be in the top 10)
1. Space Invaders
2. Pokemon Snap
3. Time Crisis
4. Sonic the Hedgehog
5. Micro Machines (1997, PlayStation)
6. Super Smash Bros. Brawl (2008, Nintendo Wii)
7. Ms. Pac-Man (1982, arcade)
8. Horace Goes Skiing (1983 ZX, Spectrum)
9. 1942 (1984, arcade)
10. Paperboy
11. TOEM: A Picture Adventure (2021, PC)
National Video Game Museum, at Castle House, on Angel Street, in Sheffield
City CentrePick the greatest games of all time.
The National Video Game Museum has users playing nearly all of their
selections at the popular visitor attraction, which is the UK's only museum dedicated solely to video games, celebrating and interrogating their history and culture over the last 50 years, and featuring over 100 playable exhibits, from retro arcade machines to modern games consoles, alongside unique exhibitions which are carefully curated by its team of experts.
The museum preserves 5,000 objects of video game heritage for future generations through its collection. The primary focus of the British Games Institute (BGI), our governing charity, is to educate the public on the art, science, and technology of video games.
Open Thursdays and Fridays, from 1pm-4pm; Saturdays and Sundays, from 10am-1pm and then 2pm-5pm; and every day during the school holidays, from 10am.
visit:
https://thenvm.org/about/
https://www.thestar.co.uk/news/the-11-best-retro-video-games-of-all-time-as- selected-by-staff-at-sheffields-national-video game-museum-4445854?page=1
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A Rough and Ready Guide to Commando on the Commodore range of machines **********************************************************************
Here is some basic history and information about the arcade game and a look at some of the Commodore conversions. Commando was released by Capcom for the arcades in 1985. It was designed by Tokuro Fujiwara, who also created Ghosts
'n Goblins and Mega Man. At the time these one-man-army-style films were becoming very popular in the cinemas, starring the likes of Chuck Norris, Arnold Schwarzenegger, and of course, Sylvester Stallone, with each tying to out-do one another for the top ratings spot.
The game was originally titled Senj? no ?kami (Japanese: ????, or converted
to English as "Wolf of the Battlefield"), and was, at the time, distributed
in North America by Data East, and in Europe by several companies, including Capcom, Deith, Leisure, and Sega, S.A. SONIC.
The game is a vertically-scrolling, run-and-gun video game where the player controls a one-man army soldier who goes by the name of Super Joe, and has to fight his way through a jungle full of enemy soldiers. Super Joe is armed with an assault rifle only and a has a limited supply of hand grenades; however, he can steal supplies as the game progresses. At the time the game was both a critical and commercial success, becoming one of the highest-grossing arcade video games of 1985, and also one of the best-selling home video games of
1986.
It was also highly influential, spawning numerous clones and sequels and popularizing the run-and-gun shooter genre. Its legacy can be seen in many later shooter games, especially those released during the late 1980s to early 1990s. The game was at the time ported to various home computers and video
game consoles, such as the Nintendo Entertainment System, Atari 2600, Intellivision, Atari 7800, BBC Micro, Acorn Electron, Amiga, Atari ST, ZX Spectrum, MSX, Amstrad CPC, Commodore 64, Virtual Console, PlayStation 3, and Xbox 360 1. Some of these ports include hidden underground shelters, items,
and extra levels not seen in the arcade version. Some are unrecognisable to
the original, bearing only the name.
The game also spawned a sequel, Mercs, which was released in 1989. Mercs introduced not only a three-player mode, but added more weapons and a health bar.
C= Free Arcade version review:
I only played the arcade version after playing the c64 version. My friend and
I went to an arcade and I saw the machine, we ran over, inserted our money,
and stood beholding the superior graphics, sound and hardware the arcade version supplied. While the game felt frustrating we were still eager to
enter our money and try to get on the high-score screen to show off our
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* Origin: Dragon's Lair BBS: dragon.vk3heg.net Prt 6800 (39:901/280.0)