Aladdin 4D 6.0 Beta Testers Wanted
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We are searching for a few great 3D Amiga artists. We need help beta testing Aladdin 4D 6.0 first on Mac OS X, then other operating systems including Amiga OS 4.x, MorphOS and AROS. Experience in other 3D animation packages is a plus. Experience creating 3D objects is a double plus. Please be ready to show examples of your work. You don't get paid for beta testing but you do get beta and final versions of Aladdin 4D 6.x for free. Please contact us via the link below.
http://www.discreetfx.com/contact.html
More information about Aladdin 4D is available via the link below.
http://aladdin4d.com/
Best regards
DiscreetFX
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The SEUCK Vault - Updated
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Another C64 update (after a recent large batch of Amiga games was also added
to the site):
- The Shadows of Innsmouth by Anthony Burns
- Nyaaaah! 15th Anniversary by Richard Bayliss
- games from Carl Mason and Tim Ager, including Strike School, VIOS and Bottom - two special ZIP files with over 200 SEUCK games trained by Martin Pugh
http://www.seuckvault.co.uk
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Ultimate Mag Archive update
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The Ultimate C64 Scene Mags Archive is the most comprehensive collection of magazines from the illusive yet dominate C64 scene underground. The new update includes 1GB of new disk and paper magazines, including some bug-fixed releases!
http://mags.c64.org
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Timberwolf Progress Update
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http://www.amigabounty.net/?function...4&historyid=53
Thomas Frieden posted a status update for the porting of Firefox to Amiga OS 4.1.
Text:
I'm aware that we have been quiet lately, but don't worry, there's been work going on, and Timberwolf is making progress. The 4.0 code base of Firefox now fully builds and a prototype implementation of the new rendering code was implemented, based on the old rendering code.
Instead of "fixing" the old code, though, we opted for a complete rewrite, for a couple of reasons. First of all, The old code became really bad with time (the usual thing that happens with experimental code). Secondly, Re-implementing it all would get rid of any artefacts in the code that were still necessary in the 3.5 source tree. Basically, it's a clean start.
With the information gathered in the previous effort, it only took me a few hours to rewrite the skeleton for the widgets module. This does not include
the rendering code yet. This will be up next, right after fixing a few outstanding bugs that cause crashes on exit.
In the process of porting the 4.0 base, we also ported a new version of
sqlite. We'll release that in the near future (when I find the time, if you need it up front, drop me a mail). I'm usually quite bad at predicting how
long things will take (Actually, precisely "when it's done", of course), but I hope to have the rendering code in the course of the next two to three weeks (depending on how much time I have for working on the project). We will
release a new pre-release version as soon as we have something that can be remotely used.
We also wish to take the opportunity to thank all of those that supported us, and apologize for the long stretches of silence. We're still at work, and although progress is slow, we'll eventually get there.
Created by: tfrieden
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[A-EON updates] The "Golden" Child - Nemo revision 2.1 ************************************************
The "Golden" Child - Nemo revision 2.1
A-EON Technology is pleased to announce that the Nemo revision 2.1 "gold" motherboard has passed inspection and full production of boards destined for the AmigaOne X1000 beta-test team is now underway. AmigaKit, the official distributor of the A1-X1000, will take delivery of the first batch of boards from Varisys next week and will begin shipments to team members shortly after.
Link: Video of Nemo revision 2.1 motherboard in production -
http://www.youtube.com/watch?v=ceePT8mOguM
In other good news Steven Solie, the AmigaOS Development Team Leader, has confirmed that AmigaOS4.2, the latest version of the Amiga Operating System will be released with the AmigaOne X1000.
Link:
http://blog.hyperion-entertainment.biz/
Let's "Keep this party going!"
The AmigaOne X1000 is not like other computers. It is the natural evolution of the Amiga's PowerPC lineage and is a culmination of efforts by real Amiga enthusiasts, developers and beta-testers to create powerful, modern desktop hardware for the Amiga Operating System.
Please visit the A-EON Technology website at
http://www.a-eon.com for more details.
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ACE128 OPERATING SYSTEM UPDATE
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Requirements
- Commodore 128(D)(CR)
- 64kB VDC RAM
- RAM Expansion at least 512kB
- floppy disk drive
- mass storage device at least 16MB
- RGBI display
- composite display*
- printer*
- Nic*
- keyboard
- mouse (or other input device)(*optional)
Hardware support
MAIN COMPUTER:
Commodore 128 VDC 64kB
Commodore 128D VDC 64kB
Commodore 128DCR VDC 64kB
OUTPUT DEVICES:
composite monitor
RGBI monitor
printer (also Centronics interface)
INPUT DEVICES:
keyboard
joystick
mouse
--- CrashWrite 2.0
* Origin: --:)----- Dragon's Lair BBS -----(:-- (39:901/281)