• Just a game? Study shows no evidence tha

    From ScienceDaily@1:317/3 to All on Fri Nov 5 21:30:44 2021
    Just a game? Study shows no evidence that violent video games lead to real-life violence

    Date:
    November 5, 2021
    Source:
    City University London
    Summary:
    As the latest Call of Duty video game is released in the UK today,
    and with Battlefield 2042 and a remastered Grand Theft Auto trilogy
    to follow later this month, new research finds no evidence that
    violence increases after a new video game is released.



    FULL STORY ==========================================================================
    As the latest Call of Duty video game is released in the UK today,
    and with Battlefield 2042 and a remastered Grand Theft Auto trilogy to
    follow later this month, new research finds no evidence that violence
    increases after a new video game is released.


    ==========================================================================
    Mass media and general public often link violent video games to real-life violence, although there is limited evidence to support the link.

    Debate on the topic generally intensifies after mass public shootings,
    with some commentators linking these violent acts to the perpetrators' interests in violent video games.

    However, others have pointed out that different factors, such as mental
    health issues and/or easy access to guns, are more likely explanations.

    In the light of these conflicting claims, President Obama called in 2013
    for more government funding for research on video games and violence.

    But before governments introduce any policies restricting access to
    violent video games, it is important to establish whether violent video
    games do indeed make players behave violently in the real world.

    Research by Dr Agne Suziedelyte, Senior Lecturer in the Department
    of Economics at City, University of London, provides evidence of the
    effects of violent video game releases on children's violent behaviour
    using data from the US. Dr Suziedelyte examined the effects of violent
    video games on two types of violence: aggression against other people,
    and destruction of things/property.

    The study, published in the Journal of Economic Behavior & Organization, focused on boys aged 8-18 years -- the group most likely to play violent
    video games.

    Dr Suziedelyte used econometric methods that identify plausibly
    causal effects of violent video games on violence, rather than only associations. She found no evidence that violence against other people increases after a new violent video game is released. Parents reported, however, that children were more likely to destroy things after playing
    violent video games.

    Dr Suziedelyte said: "Taken together, these results suggest that violent
    video games may agitate children, but this agitation does not translate
    into violence against other people -- which is the type of violence
    which we care about most.

    "A likely explanation for my results is that video game playing
    usually takes place at home, where opportunities to engage in violence
    are lower. This 'incapacitation' effect is especially important for violence-prone boys who may be especially attracted to violent video
    games.

    "Therefore, policies that place restrictions on video
    game sales to minors are unlikely to reduce violence." ========================================================================== Story Source: Materials provided by City_University_London. Original
    written by Chris Lines.

    Note: Content may be edited for style and length.


    ========================================================================== Journal Reference:
    1. Agne Suziedelyte. Is it only a game? Video games and
    violence. Journal of
    Economic Behavior & Organization, 2021; 188: 105 DOI: 10.1016/
    j.jebo.2021.05.014 ==========================================================================

    Link to news story: https://www.sciencedaily.com/releases/2021/11/211105084110.htm

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