The combination of Hair Curves and Geometry Nodes features introduced
in Blender 3.5 makes for some amazing new possibilities in terms of
hair styles and hair control.
But what about animating/posing hair, using armature bones?
Unfortunately, even in the current Blender 4.1, this is not entirely straightforward to do.
However, I came up with a technique which, while it takes a few steps,
produces quite good results.
Details here <
https://www.deviantart.com/default-cube/art/Animating-Hair-Curves-966937542>.
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