• Re: theorethical thought on tree structure, fields, tags and so called

    From fir@21:1/5 to fir on Sun Aug 25 16:41:07 2024
    fir wrote:
    [i added teh tag oryginal - as in fact most of what i write aroound c language theory are oryginal thoughts, not something that i just read or
    seen somewhere - to be clear)

    i thought a bot on things like that

    some {

    void a() {}
    void b() {}
    }

    some2 {

    void a() {}
    void b() {}
    }

    and soem obserwation is its probably more convenient to
    write

    void some.a() {}
    void some.b() {}
    void some2.a() {}
    void some2.b() {}

    wchich my be seen as critique of this module {} convention
    (where opening s far to closing

    then you can call foo(some) or foo(some2) for some advantage

    but if so this convention will probably build a tree
    structure over the fields and i once noticed tree
    structure is not best for some things (liek in need
    for soem things people calls polymorphism)

    it seems something i call 'tags' is better - it is
    situation ehen given thing has more than one parent
    but im not sure how to 'bite' this

    say soem example

    car.wheels
    car.doors
    car.engine
    car.move()

    boat.engine
    boat.turbine
    boat.move()

    car is vehicle, and say when car in programming
    world is full structure the vehicle is probably more
    the interface that car should give as its vehicle

    so "vehicle" is something other than auperfield
    (or how to call it) it must be something other,
    maybe i should call it tags

    im not in mood to write on it more today (not much good
    form and focus) but from this whai i write imo
    teh conclusion is probably - treelike structures and fields
    are not enough to do what is called polymorphism
    (and soem interface related things) so there is a need
    of define soem "tag system" probably aside of that

    there is also a matter of type

    becouse say you got such things

    s.x()
    s.y()

    t.x()
    t.y()

    u.x()
    u.y()

    w.x()
    w.y()

    there is no need to define 'type' at all?
    or meybe its a need and say soem may define
    one type say "chase" where s, and t belong and
    second type where say "cake" u and w belong

    i must say im closer to thought maybe not to define such
    types but im not strictly sure they could not be handy
    and needed in some cases

    if no that would mean it all belongs to the same type
    but names x,y are very meaningfull.. and whay is named x
    means the same as to 'type' in various structures

    there is also a question what to do in such cases

    s.a
    s.x()
    s.y()

    t.x()
    t.y()
    t.z()

    u.b
    u.x()
    u.y()

    w.a
    w.x()
    w.y()
    w.z()

    does the 'subtypes' (or suptypes, what i write
    by typo here) need to be automatically 'generated'/reckognized
    possibly maybe those 'suptypes' are those interfaces
    - and those interfaces need to defined in usage point
    say function f needs

    void f("x()", "y()", "z()")

    (where this in quites is a stub as im not sure how to write this)

    then possibly this usage generates intefrace - though
    possibly those interfaces could be generated separatelly

    tag animal
    {
    x();
    y();
    z();
    }

    there is here a lot of a bit blind thinking on my side
    (i mean such thinking im not sure, seen things in kinda
    emptinnes) but thise remarks seem to have soem sense to me

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From fir@21:1/5 to fir on Sun Aug 25 16:47:36 2024
    fir wrote:
    fir wrote:
    [i added teh tag oryginal - as in fact most of what i write aroound c
    language theory are oryginal thoughts, not something that i just read or
    seen somewhere - to be clear)

    i thought a bot on things like that

    some {

    void a() {}
    void b() {}
    }

    some2 {

    void a() {}
    void b() {}
    }

    and soem obserwation is its probably more convenient to
    write

    void some.a() {}
    void some.b() {}
    void some2.a() {}
    void some2.b() {}

    wchich my be seen as critique of this module {} convention
    (where opening s far to closing

    then you can call foo(some) or foo(some2) for some advantage

    but if so this convention will probably build a tree
    structure over the fields and i once noticed tree
    structure is not best for some things (liek in need
    for soem things people calls polymorphism)

    it seems something i call 'tags' is better - it is
    situation ehen given thing has more than one parent
    but im not sure how to 'bite' this

    say soem example

    car.wheels
    car.doors
    car.engine
    car.move()

    boat.engine
    boat.turbine
    boat.move()

    car is vehicle, and say when car in programming
    world is full structure the vehicle is probably more
    the interface that car should give as its vehicle

    so "vehicle" is something other than auperfield
    (or how to call it) it must be something other,
    maybe i should call it tags

    im not in mood to write on it more today (not much good
    form and focus) but from this whai i write imo
    teh conclusion is probably - treelike structures and fields
    are not enough to do what is called polymorphism
    (and soem interface related things) so there is a need
    of define soem "tag system" probably aside of that

    there is also a matter of type

    becouse say you got such things

    s.x()
    s.y()

    t.x()
    t.y()

    u.x()
    u.y()

    w.x()
    w.y()

    there is no need to define 'type' at all?
    or meybe its a need and say soem may define
    one type say "chase" where s, and t belong and
    second type where say "cake" u and w belong

    i must say im closer to thought maybe not to define such
    types but im not strictly sure they could not be handy
    and needed in some cases

    if no that would mean it all belongs to the same type
    but names x,y are very meaningfull.. and whay is named x
    means the same as to 'type' in various structures

    there is also a question what to do in such cases

    s.a
    s.x()
    s.y()

    t.x()
    t.y()
    t.z()

    u.b
    u.x()
    u.y()

    w.a
    w.x()
    w.y()
    w.z()

    does the 'subtypes' (or suptypes, what i write
    by typo here) need to be automatically 'generated'/reckognized
    possibly maybe those 'suptypes' are those interfaces
    - and those interfaces need to defined in usage point
    say function f needs

    void f("x()", "y()", "z()")

    (where this in quites is a stub as im not sure how to write this)

    then possibly this usage generates intefrace - though
    possibly those interfaces could be generated separatelly

    tag animal
    {
    x();
    y();
    z();
    }

    there is here a lot of a bit blind thinking on my side
    (i mean such thinking im not sure, seen things in kinda
    emptinnes) but thise remarks seem to have soem sense to me


    maybe some relation among the types would come naturally like
    if

    interface animal
    {
    void a();
    void b();
    void c();
    void d();
    void e();
    void f();
    }

    is animal then things liek that

    interface zzz
    {
    void a();
    void b();
    void c();
    void e();
    void f();
    }
    interface bbb
    {
    void a();
    void b();
    void c();
    void d();
    void e();
    }

    would be maybe subanimals (almost animals)

    and things liek that


    interface dddd
    {
    void a();
    void b();
    void c();
    void d();
    void e();
    void f();
    void g();

    }

    interface dddd
    {
    void a();
    void b();
    void c();
    void d();
    void e();
    void f();
    void z();

    }

    super animals (over animals)

    and it shows given type has many subtuypes and many supertypes so
    tree structure (which i know is not sufficient) is broken

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)