• Great Sound & Graphics units for Borland/Turbo Pascal

    From Noon@21:1/5 to All on Mon Feb 3 16:17:12 2025
    Hey everybody who's still here,

    I'd like to contribute a bit to breathe some life into this group.

    I've created SoundLib and GrafX in the 90s until early 2000s.

    Borland Pascal:
    SoundLib 2 and GX2 are both designed to work with Borland Pascal and
    Protected Mode.

    SoundLib 2 offers real time mixing alongside MOD playback (MOD, S3M, XM)
    on Sound Blaster cards and compatibles.

    GX2 offers Hi- and Truecolor imaging with advanced effects, filters, alphachannels and extensive format support (PNG, GIF, BMP, PCX, FLC/FLI
    and more).

    Turbo/Borland Pascal:
    GrafX 1.x has support for 8/15/16 bit VESA modes and relevant file
    formats, and is syntax-similar to Borland's Graph API.

    SoundLib 1.x offers playback and recording support for SoundBlaster
    cards and compatibles.

    All here:
    https://crossfire-designs.de/index.php?lang=en&what=sourcecode

    I might make new releases in the near term, as I've been actively
    working on improvements on it for some time.

    Notable possible changes:
    SoundLib 2 may add STM and 669 support, add Windows Sound System
    support, add ADPCM support.
    GX2 added support for RLE sprites, which are quicker to render, may add
    AVI playback support.

    If you're interested what they can do: https://crossfire-designs.de/index.php?lang=en&what=software

    Tetris II works with SoundLib 2, GX2, Tetris works with GrafX.

    Enjoy, and happy coding!

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  • From Chax Plore@21:1/5 to Noon on Fri Feb 7 07:43:20 2025
    download/sourcecode/gx2jpeg.rar GX2 patch 1.01 - It seems to me that
    this URL is wrong - it is a copy of "JPEG extension" link.

    Also at the bottom of website pages you have error:
    "Warning: Undefined variable $forum_units in /var/www/web909/htdocs/accounts/web909_1/html/language/en/sourcecode/gx2.htm
    on line 128"

    On 2025-02-03 16:17, Noon wrote:
    Hey everybody who's still here,

    I'd like to contribute a bit to breathe some life into this group.

    I've created SoundLib and GrafX in the 90s until early 2000s.

    Borland Pascal:
    SoundLib 2 and GX2 are both designed to work with Borland Pascal and Protected Mode.

    SoundLib 2 offers real time mixing alongside MOD playback (MOD, S3M, XM)
    on Sound Blaster cards and compatibles.

    GX2 offers Hi- and Truecolor imaging with advanced effects, filters, alphachannels and extensive format support (PNG, GIF, BMP, PCX, FLC/FLI
    and more).

    Turbo/Borland Pascal:
    GrafX 1.x has support for 8/15/16 bit VESA modes and relevant file
    formats, and is syntax-similar to Borland's Graph API.

    SoundLib 1.x offers playback and recording support for SoundBlaster
    cards and compatibles.

    All here:
    https://crossfire-designs.de/index.php?lang=en&what=sourcecode

    I might make new releases in the near term, as I've been actively
    working on improvements on it for some time.

    Notable possible changes:
    SoundLib 2 may add STM and 669 support, add Windows Sound System
    support, add ADPCM support.
    GX2 added support for RLE sprites, which are quicker to render, may add
    AVI playback support.

    If you're interested what they can do: https://crossfire-designs.de/index.php?lang=en&what=software

    Tetris II works with SoundLib 2, GX2, Tetris works with GrafX.

    Enjoy, and happy coding!


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    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Noon@21:1/5 to All on Sun Feb 9 19:28:23 2025
    Thanks for the remarks, will fix that at some point.

    I never checked the GX2 patch by myself until recently, and I'd say it
    doesn't contribute much, sometimes changes things to the worse (not
    considering different CPU architectures), so it's better to simply skip it.
    The changes I've made to GX 2.1 (will upload at some point) usually
    achieve more.

    Am 07.02.2025 um 07:43 schrieb Chax Plore:

    download/sourcecode/gx2jpeg.rar    GX2 patch 1.01 - It seems to me that this URL is wrong - it is a copy of "JPEG extension" link.

    Also at the bottom of website pages you have error:
    "Warning: Undefined variable $forum_units in /var/www/web909/htdocs/ accounts/web909_1/html/language/en/sourcecode/gx2.htm on line 128"

    On 2025-02-03 16:17, Noon wrote:
    Hey everybody who's still here,

    I'd like to contribute a bit to breathe some life into this group.

    I've created SoundLib and GrafX in the 90s until early 2000s.

    Borland Pascal:
    SoundLib 2 and GX2 are both designed to work with Borland Pascal and
    Protected Mode.

    SoundLib 2 offers real time mixing alongside MOD playback (MOD, S3M,
    XM) on Sound Blaster cards and compatibles.

    GX2 offers Hi- and Truecolor imaging with advanced effects, filters,
    alphachannels and extensive format support (PNG, GIF, BMP, PCX, FLC/
    FLI and more).

    Turbo/Borland Pascal:
    GrafX 1.x has support for 8/15/16 bit VESA modes and relevant file
    formats, and is syntax-similar to Borland's Graph API.

    SoundLib 1.x offers playback and recording support for SoundBlaster
    cards and compatibles.

    All here:
    https://crossfire-designs.de/index.php?lang=en&what=sourcecode

    I might make new releases in the near term, as I've been actively
    working on improvements on it for some time.

    Notable possible changes:
    SoundLib 2 may add STM and 669 support, add Windows Sound System
    support, add ADPCM support.
    GX2 added support for RLE sprites, which are quicker to render, may
    add AVI playback support.

    If you're interested what they can do:
    https://crossfire-designs.de/index.php?lang=en&what=software

    Tetris II works with SoundLib 2, GX2, Tetris works with GrafX.

    Enjoy, and happy coding!



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    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Robert Riebisch@21:1/5 to Noon on Sat Apr 12 22:09:21 2025
    Noon wrote:

    Hey everybody who's still here,

    Not many. :-/

    I've created SoundLib and GrafX in the 90s until early 2000s.

    I remember.

    I might make new releases in the near term, as I've been actively
    working on improvements on it for some time.

    Notable possible changes:
    SoundLib 2 may add STM and 669 support, add Windows Sound System
    support, add ADPCM support.
    GX2 added support for RLE sprites, which are quicker to render, may add
    AVI playback support.

    Would be nice!

    --
    Robert Riebisch

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