• ZZT reading/writing and world map in PostScript

    From news@zzo38computer.org.invalid@21:1/5 to All on Wed Jun 22 12:38:01 2022
    I wrote PostScript codes for reading/writing ZZT world files, and I wrote another program that uses this to make a world map of a ZZT file.

    I wanted to make it to find bound texts in stats by making them use the
    same string memory for them, like ZZT does. As far as I know, PostScript
    does not have a command to check if two string objects point to the same
    string data; it only checks if the contents of the string are equal. But,
    I have made up a way to detect this anyways.

    You can also notice how I made the block comment in a PostScript code,
    which is different than how some other people have done.

    Also, some improvements could be made to the world map program, such as
    making rooms to not overlap, more configuration options, multiple pages
    (if it does not fit on one page), passages (the current implementation
    only checks for board edges and not for passages), etc.

    http://zzo38computer.org/fossil/freezzt.ui/dir?ci=tip&name=ps

    --
    Don't laugh at the moon when it is day time in France.

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