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    Book Information
    How to Draw is for artists, architects and designers. It is useful to the novice, the student and the professional. You will learn how to draw any object or environment from your imagination, starting with the most basic perspective drawing skills.

    Early chapters explain how to draw accurate perspective grids and ellipses that in later chapters provide the foundation for more complex forms. The research and design processes used to generate visual concepts are demonstrated, making it much easier
    for you to draw things never-before-seen!

    Best of all, more than 25 pages can be scanned via a smartphone or tablet using the new Design Studio Press app, which link to video tutorials for that section of the book!

    With a combined 26 years of teaching experience, Scott Robertson and Thomas Bertling bring you the lessons and techniques they have used to help thousands of their students become professional artists and designers.

    This book is indispensable for anyone who wants to learn, or teaches others, how to draw.


    Book ID Asin: 1933492732
    Book Title: How to Draw: drawing and sketching objects and environments from your imagination
    Book Author: Scott Robertson,Thomas Bertling
    Book Format and Price:
    Book Format Name: Hardcover
    Book Format Price: $42.28
    Book Format Name: Paperback
    Book Format Price: $32.49
    Book Price: $32.49
    Book Category: Books, Arts & Photography, Decorative Arts & Design and unknown Book Rating: 2,260 ratings
    Book Product Detail
    Publisher ‏ : ‎ Design Studio Press; 1st edition (December 15, 2013) Language ‏ : ‎ English
    Paperback ‏ : ‎ 208 pages
    ISBN-10 ‏ : ‎ 1933492732
    ISBN-13 ‏ : ‎ 978-1933492735
    Item Weight ‏ : ‎ 2.5 pounds
    Dimensions ‏ : ‎ 9.1 x 0.8 x 11.03 inches
    Best Sellers Rank: #19,059 in Books (See Top 100 in Books)
    #12 in Industrial & Product Design
    #349 in Drawing (Books)
    #2,506 in Reference (Books)
    Customer Reviews:
    4.8 out of 5 stars 2,260 ratings
    About the Author
    Scott Robertson has almost two decades of experience teaching how to design, draw, and render at the highest college level. He has authored or co-authored 11 books on design and concept art. In addition to books, he has co-produced over 40 educational
    DVDs with The Gnomon Workshop, of which nine feature his own lectures. For several years, Scott chaired the Entertainment Design department at Art Center College of Design. He frequently lectures around the world for various corporations, colleges, and
    through his own workshop brand, SRW. In addition to teaching, Scott has worked on a wide variety of projects ranging from vehicle and alien designs for the Hot Wheels animated series Battle Force Five, to theme park attractions such as the Men in Black
    ride in Orlando, Florida for Universal Studios. Some of his clients include the BMW subsidiary Design-works/USA, Bell Sports, Giro, Mattel Toys, Spin Master Toys, Patagonia, the feature film Minority Report, Nike, Rockstar Games, Sony Online
    Entertainment, Sony Computer Entertainment of America, Buena Vista Games, THQ, and Fiat to name just a few.

    Thomas Bertling has an extensive background as a successful industrial designer and engineer, with a varied array of clients such as Disney, Samsung, and Whole Foods, and a diverse portfolio of completed products on the market, from state-of-the-art
    medical innovations to combat-ready military vehicles. This hands-on expertise gives him a distinct approach and remarkable edge in addition to being an acclaimed design educator. With substantial experience teaching all levels of perspective sketching
    and construction to both university students and corporate clients, he has created comprehensive and proven curricula rooted in practicality and real-world application. He currently serves as Director of Entertainment Design at Art Center College of
    Design as well as teaching several courses and training faculty members.
    Book Review
    Name: Chris
    Rating: 2.0 out of 5 stars
    Title: Mediocre Perspective Manual
    Date: Reviewed in the United States on October 8, 2018
    Review: As lots of others have said, the title of this book is extremely misleading. Not only does the book teach basically no drawing basics, it contains virtually no information on drawing anything other than imaginary buildings or machines. If you
    want to draw people, animals, environments that actually exist, or anything like that, this book won't help you at all. There's also nothing in this "How to Draw" book about value or shading, at all. The book seems to be written by working concept
    artists for other working concept artists. Why someone already gainfully employed in their chosen profession would need a manual on the rudiments of their craft is a mystery for you to solve, dear reader.

    Having said that, I purchased this book well aware of what kind of book it was based on recommendations from other people who had used it. Even so, I found the book disappointing. While the techniques the authors lay out definitely work, they're also
    extremely tedious and result in ugly drawings rife with unnecessary construction lines. All of that wouldn't be so bad if the authors did a better job of organizing their information and explaining things. At numerous points in the book, the exercises
    expect you to be able to apply skills that earlier exercises barely taught at all, explained in a completely different context, or sometimes didn't even teach. This makes working through the book an arduous process.

    An infuriating aspect of the book is ridiculous amount of physical and electronic drafting tools you're expected to have on hand if you want to emulate the instructors' techniques. For example, to accurately reproduce what the authors do in the book you'
    ll need a full set of ellipse templates (~$400), an eleven-point scale divider ($150-$300, if you can even find one for sale), and a golden ratio caliper or divider (~$70). That just the physical stuff. The authors state that free 3D modeling software
    like SketchUp can be used to emulate some of the stuff they do in the book. Then they go on to (with a single exception) only use MODO and use it to do things SketchUp can't. A perpetual MODO license with maintenance added costs (try to keep a straight
    face, folks) $2,000. You can find cheaper workarounds to some of the drafting tools and software the authors use, but you won't find how to do so in the book.

    Finally, and somewhat ironically considering the book was written by designers, the physical book isn't well-designed. While the pages are nice and heavy, the binding is dime store novel tier. The book won't lie flat, so you have to crack the spine
    wherever you want the book to stay open without using binder clips or dropping something heavy onto it to hold it open. This frustrating in any kind of book, but in a manual/textbook where you're supposed to do exercises out of the book while referring
    to it, it's an unacceptable oversight.

    I don't understand why this book has so many five-star reviews. It isn't useless, but it's not one of the better instructional art books I've read. If you're interested in a somewhat similar style of drawing presented in a much better way that also
    teaches you to draw things other than stuff that looks like it should appear exclusively on prog rock album covers, I'd recommend Peter Han's Dynamic Sketching course and/or his Dynamic Sketching and Dynamic Bible books which, unfortunately, are often
    sold out and quite expensive when they are in stock.

    Name: Keith v
    Rating: 5.0 out of 5 stars
    Title: Freaking awesome
    Date: Reviewed in the United States on August 24, 2017
    Review: This book is just fantastic and is utterly a case of you get out of it what you put in.
    I have spent time daily in it over the past 4 months, working through it with every bit of dedication I gave my previous mechanical engineering studies and I have benefited massively. If you approach it with your sleeves rolled up and constantly try out
    what you read on paper, you'll grow a lot artistically. It is also utterly essential that you go through the videos, from which you will learn as much, if not more, than from the book (a link and pswrd is provided in the book); here is where you actually
    see the author drawing, and can really analyze his movements and methods, and he drops a lot of hints and tricks. I took copious notes as I went through these, and worked along in parallel as I watched. The attached show some of the drawings I produced
    based on Scott's instructions (I clearly still have a long ways to go, but would never have believed could have created these several months ago!). There are certain themes that come up over and over again which you can't help but absorb, much like
    taking a class.
    If this is your only reference and you are determined to rigorously understand perspective, I think you'll find the explanations to be less than complete, and the organize of chapters 2 thru 4 to be less than perfect. Broad principles are not so much
    stated as they are demonstrated; I didn't mind this challenge, though, and it made me go deep with the subject and extract what I saw as the unifying principles (this is in regard to understanding line convergence in general 3D space). I got to the
    bottom of this by working through my own derivations.
    The author demonstrates really fantastic craftsmanship, artistry, and creativity, and is a very strong communicator. I wish he got a little more pumped up/energetic in the videos, but I suppose the quality and volume of his work speak to his profound
    underlying passion for it. He manages to break down complex constructions to be utterly doable. Amazing. Right now I am starting in on the sequel "How to Render". Overall, I think this is a simply fantastic track to get on if you are a beginning and want
    to massively improve your drawing skills; going this direction you are basically aligning with a top instructor from one of the best design institutes in the world (Art Center College of Design). We owe a huge debt of gratitude to Mr. Robertson for this
    work.

    Name: Timothy Skipper
    Rating: 5.0 out of 5 stars
    Title: Great for Shelf When You Need It
    Date: Reviewed in the United States on February 7, 2021
    Review: I like to draw and paint natural elements such as trees, mountains, rocks, rivers, etc. This book for me is a great reference for that day I have to draw the plane, car, factory, or train. While I may not pour over this book daily or even monthly,
    having it means I know I have a reference for drawing the more technical objects or scenery. This book is full of tips for perspective, creating volume, and out of this world designs and making them seem believable. If you are the kind of artist that
    loves drawing that, you will wear this book out going through it, if like me you only draw those things on occasion it is a great resource for how to draw sci-fi and modern tech.

    Name: liz tate
    Rating: 5.0 out of 5 stars
    Title: LOVE THIS BOOK!
    Date: Reviewed in the United States on November 29, 2017
    Review: I. Love. This. Book. I was taught perspective drawing all throughout public school, sure, but this takes perspective to the next level! It's exactly what I needed! Always wondered how designers can put objects so perfectly in perspective, and
    this gave me the tools to do so. It's tedious so now I just need to discipline myself to sit down and practice, practice, practice, but dang if this book isn't exactly everything I hoped for! It's all explained very clearly with examples. FREAKING THANK
    YOU FOR MAKING THIS BOOK! I legitimately feel like it saved me from having to spend offensive amounts of money in design classes to learn these techniques.

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