Hi,this topic?
I've walked through the many helpful demos and examples of the Tcl3D package. But nearly all using Display Lists or immediate mode. But I could not find any information how to use Vertex Buffer Objects from TCL3D. Does anyone know some references about
Thanks
Hans
Am 16.07.2022 um 21:40 schrieb Hans Nikolaus Beck:about this topic?
Hi,
I've walked through the many helpful demos and examples of the Tcl3D package. But nearly all using Display Lists or immediate mode. But I could not find any information how to use Vertex Buffer Objects from TCL3D. Does anyone know some references
Thx ! 😊Thanks
HansHi Hans,
look into the Nopper tutorials (http://www.tcl3d.org/cgi-bin/demolist2.tcl?dir=TutorialsAndBooks/Nopper)
These use new OpenGL features like shaders, buffer objects, ...
Paul
Hi,this topic?
I've walked through the many helpful demos and examples of the Tcl3D package. But nearly all using Display Lists or immediate mode. But I could not find any information how to use Vertex Buffer Objects from TCL3D. Does anyone know some references about
Thanks
Hans
Am 16.07.2022 um 21:40 schrieb Hans Nikolaus Beck:about this topic?
Hi,
I've walked through the many helpful demos and examples of the Tcl3D package. But nearly all using Display Lists or immediate mode. But I could not find any information how to use Vertex Buffer Objects from TCL3D. Does anyone know some references
Thanks
HansHi Hans,
look into the Nopper tutorials (http://www.tcl3d.org/cgi-bin/demolist2.tcl?dir=TutorialsAndBooks/Nopper)
These use new OpenGL features like shaders, buffer objects, ...
Paul
@Paul: just for interest: is there some work on integrating Vulkan to TCL in the same way as this wonderful TCL3D? Not strict need for it, only curious...about this topic?
Cheers
Hans
Paul Obermeier schrieb am Samstag, 16. Juli 2022 um 22:31:54 UTC+2:
Am 16.07.2022 um 21:40 schrieb Hans Nikolaus Beck:
Hi,
I've walked through the many helpful demos and examples of the Tcl3D package. But nearly all using Display Lists or immediate mode. But I could not find any information how to use Vertex Buffer Objects from TCL3D. Does anyone know some references
Hi Hans,
Thanks
Hans
look into the Nopper tutorials (http://www.tcl3d.org/cgi-bin/demolist2.tcl?dir=TutorialsAndBooks/Nopper)
These use new OpenGL features like shaders, buffer objects, ...
Paul
I'm not planning to write a Tcl wrapper for Vulkan, as Vulkan is too low-level and complicated for such a task.about this topic?
What I'm watching is the development of VulkanSceneGraph. A 1.0 release of VSG is planned this year.
Maybe I then try to wrap VSG for Tcl similar to the OpenSceneGraph wrapper.
Regards,
Paul
@Paul: just for interest: is there some work on integrating Vulkan to TCL in the same way as this wonderful TCL3D? Not strict need for it, only curious...
Cheers
Hans
Paul Obermeier schrieb am Samstag, 16. Juli 2022 um 22:31:54 UTC+2:
Am 16.07.2022 um 21:40 schrieb Hans Nikolaus Beck:
Hi,
I've walked through the many helpful demos and examples of the Tcl3D package. But nearly all using Display Lists or immediate mode. But I could not find any information how to use Vertex Buffer Objects from TCL3D. Does anyone know some references
Hi Hans,
Thanks
Hans
look into the Nopper tutorials (http://www.tcl3d.org/cgi-bin/demolist2.tcl?dir=TutorialsAndBooks/Nopper)
These use new OpenGL features like shaders, buffer objects, ...
Paul
Hi Paul,pure OpenGL question.... sorry for that :)
thank you for your answer. I can understand that completely. After playing with Vulkan a little bit I've got also the impression that it is ver adaptable but complicated, indeed. Regarding typical use cases for TCL, OpenGL is absolutely fine.
The VulkanSceneGraph is an interesting information, new to me :)
Just a note to my original question: I've looked at the demos you mentioned, and in principle I've got it. But I'm struggling to differ between Vertex Array, Vertex Array Objects, and Vertex Object Buffers. Are they more ore less the same? Well, its an
Regardsabout this topic?
Hans
Paul Obermeier schrieb am Montag, 18. Juli 2022 um 20:36:49 UTC+2:
I'm not planning to write a Tcl wrapper for Vulkan, as Vulkan is too low-level and complicated for such a task.
What I'm watching is the development of VulkanSceneGraph. A 1.0 release of VSG is planned this year.
Maybe I then try to wrap VSG for Tcl similar to the OpenSceneGraph wrapper. >>
Regards,
Paul
@Paul: just for interest: is there some work on integrating Vulkan to TCL in the same way as this wonderful TCL3D? Not strict need for it, only curious...
Cheers
Hans
Paul Obermeier schrieb am Samstag, 16. Juli 2022 um 22:31:54 UTC+2:
Am 16.07.2022 um 21:40 schrieb Hans Nikolaus Beck:
Hi,
I've walked through the many helpful demos and examples of the Tcl3D package. But nearly all using Display Lists or immediate mode. But I could not find any information how to use Vertex Buffer Objects from TCL3D. Does anyone know some references
Hi Hans,
Thanks
Hans
look into the Nopper tutorials (http://www.tcl3d.org/cgi-bin/demolist2.tcl?dir=TutorialsAndBooks/Nopper)
These use new OpenGL features like shaders, buffer objects, ...
Paul
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