• Introducing Vezza - A New Infocom Interpreter for CP/M

    From Shawn Sijnstra@21:1/5 to All on Sun Sep 18 05:34:55 2022
    Hi all,

    Cross-posting here from intfiction.org

    I’ve made a new z-80 based interpreter with CP/M 3 as the first target system. I’m hoping for some help with testing as well as ideas for what else can be implemented within the constraints of the system(s). There’s a list of things I’d like to
    do, and I’m open to feedback to see where the interest is, which may help prioritise.

    Major features:

    Supports z1-z8 (z6 is approximated and limited to non-graphics)
    Faster than the original Infocom interpreter
    Named file save/load
    Reverse text
    Timed input (1 second resolution)
    It takes the optimisations and extensions I’ve developed through the M1/M3/M4ZVM interpreters, making a highly portable and efficient engine. System constraints has lead to some compromises and challenges on the way, which are listed on the link below.

    Big thanks go out to Stefan @8bit_era for testing and encouragement to get this happening!

    The best use case is any game that has a 1-row status line which is redrawn just before the turn prompt is displayed. PunyInform is ideal for this, including z5 games. Features of the VT52 terminal make it difficult to achieve more visually, so there are
    a lot of cosmetic errors. Other terminals are also on my later targets list.

    I’ve made binaries available for 4 configurations:

    * vezza-nb.com - 80x24 screen, vt52 terminal (e.g. Amstrad CPC)
    * vezza-b.com - 80x24 screen, vt52 terminal banked CP/M 3
    * vezza-51.com - 51x24 screen, vt52 terminal (e.g. Spectrum +3)
    * vezza-h.com - 80x25 screen, HGT on banked CP/M (e.g. CPU280)
    Binaries, a full list of features, current ideas and known issues is available from:
    https://gitlab.com/sijnstra1/vezza

    --- SoupGate-Win32 v1.05
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  • From Todd Na@21:1/5 to sh...@sijnstra.com on Wed Sep 21 04:25:08 2022
    On Sunday, September 18, 2022 at 8:34:57 AM UTC-4, sh...@sijnstra.com wrote:
    Hi all,

    Cross-posting here from intfiction.org

    I’ve made a new z-80 based interpreter with CP/M 3 as the first target system. I’m hoping for some help with testing as well as ideas for what else can be implemented within the constraints of the system(s). There’s a list of things I’d like to
    do, and I’m open to feedback to see where the interest is, which may help prioritise.


    Hi, I'd like to help, but I've never played any of the INFOCOM games. I have several MBCs that support CP/M... I no longer have a native CP/M system like a KayPro or anything. Where can I get the InfoCom games? They are a little bit before my time. I
    started on an 8088 with DOS and my first games were like Starflight and Pool of Radiance, and some of the Big Blue Disk games. But I'm happy to test if you can tell me where I might be able to get the original games (I'll happily pay if they are still
    for sale).

    Thanks.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Alan Laughton@21:1/5 to Shawn Sijnstra on Wed Sep 21 22:43:01 2022
    On 18/09/2022 10:34 pm, Shawn Sijnstra wrote:
    Hi all,

    Cross-posting here from intfiction.org

    I’ve made a new z-80 based interpreter with CP/M 3 as the first target system. I’m hoping for some help with testing as well as ideas for what else can be implemented within the constraints of the system(s). There’s a list of things I’d like to
    do, and I’m open to feedback to see where the interest is, which may help prioritise.

    Major features:

    Supports z1-z8 (z6 is approximated and limited to non-graphics)
    Faster than the original Infocom interpreter
    Named file save/load
    Reverse text
    Timed input (1 second resolution)
    It takes the optimisations and extensions I’ve developed through the M1/M3/M4ZVM interpreters, making a highly portable and efficient engine. System constraints has lead to some compromises and challenges on the way, which are listed on the link
    below.

    Big thanks go out to Stefan @8bit_era for testing and encouragement to get this happening!

    The best use case is any game that has a 1-row status line which is redrawn just before the turn prompt is displayed. PunyInform is ideal for this, including z5 games. Features of the VT52 terminal make it difficult to achieve more visually, so there
    are a lot of cosmetic errors. Other terminals are also on my later targets list.

    I’ve made binaries available for 4 configurations:

    * vezza-nb.com - 80x24 screen, vt52 terminal (e.g. Amstrad CPC)
    * vezza-b.com - 80x24 screen, vt52 terminal banked CP/M 3
    * vezza-51.com - 51x24 screen, vt52 terminal (e.g. Spectrum +3)
    * vezza-h.com - 80x25 screen, HGT on banked CP/M (e.g. CPU280)
    Binaries, a full list of features, current ideas and known issues is available from:
    https://gitlab.com/sijnstra1/vezza

    I'd love to see a CP/M 2.2 version for the ADM-3a terminal as used by a
    heap of computers like the Kaypro, Commodore 128, Microbee, etc. That
    would be fantastic. Thanks.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Shawn Sijnstra@21:1/5 to 73vw...@gmail.com on Wed Sep 21 18:29:21 2022
    On Wednesday, September 21, 2022 at 9:25:09 PM UTC+10, 73vw...@gmail.com wrote:
    On Sunday, September 18, 2022 at 8:34:57 AM UTC-4, sh...@sijnstra.com wrote:
    Hi all,

    Cross-posting here from intfiction.org

    I’ve made a new z-80 based interpreter with CP/M 3 as the first target system. I’m hoping for some help with testing as well as ideas for what else can be implemented within the constraints of the system(s). There’s a list of things I’d like
    to do, and I’m open to feedback to see where the interest is, which may help prioritise.
    Hi, I'd like to help, but I've never played any of the INFOCOM games. I have several MBCs that support CP/M... I no longer have a native CP/M system like a KayPro or anything. Where can I get the InfoCom games? They are a little bit before my time. I
    started on an 8088 with DOS and my first games were like Starflight and Pool of Radiance, and some of the Big Blue Disk games. But I'm happy to test if you can tell me where I might be able to get the original games (I'll happily pay if they are still
    for sale).

    Thanks.
    Hi

    The games themselves can be obtained from a few locations. The manuals you can search for (required in some cases), but the games for genuine infocom games are here (and elsewhere):
    https://eblong.com/infocom/
    There are also many newer text adventures that have been produced using the same format game file, although some have been designed to run on much more powerful machines.
    Over the last couple of years a new, small and efficient code library for these games has emerged - it's called PunyInform and is designed for people to produce adventure games which run well on 8-bit machines. This next link produces a search for
    PunyInform games in the IFDB, which includes links to games that are both free and commercial. As it's a search, it will keep being updated as new ones come out including some already from this year:
    https://ifdb.org/search?searchfor=tag:punyinform

    Regards,
    Shawn

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Shawn Sijnstra@21:1/5 to Alan Laughton on Wed Sep 21 18:39:45 2022
    On Wednesday, September 21, 2022 at 10:43:04 PM UTC+10, Alan Laughton wrote:
    On 18/09/2022 10:34 pm, Shawn Sijnstra wrote:
    Hi all,

    Cross-posting here from intfiction.org

    I’ve made a new z-80 based interpreter with CP/M 3 as the first target system. I’m hoping for some help with testing as well as ideas for what else can be implemented within the constraints of the system(s). There’s a list of things I’d like
    to do, and I’m open to feedback to see where the interest is, which may help prioritise.

    Major features:

    Supports z1-z8 (z6 is approximated and limited to non-graphics)
    Faster than the original Infocom interpreter
    Named file save/load
    Reverse text
    Timed input (1 second resolution)
    It takes the optimisations and extensions I’ve developed through the M1/M3/M4ZVM interpreters, making a highly portable and efficient engine. System constraints has lead to some compromises and challenges on the way, which are listed on the link
    below.

    Big thanks go out to Stefan @8bit_era for testing and encouragement to get this happening!

    The best use case is any game that has a 1-row status line which is redrawn just before the turn prompt is displayed. PunyInform is ideal for this, including z5 games. Features of the VT52 terminal make it difficult to achieve more visually, so there
    are a lot of cosmetic errors. Other terminals are also on my later targets list.

    I’ve made binaries available for 4 configurations:

    * vezza-nb.com - 80x24 screen, vt52 terminal (e.g. Amstrad CPC)
    * vezza-b.com - 80x24 screen, vt52 terminal banked CP/M 3
    * vezza-51.com - 51x24 screen, vt52 terminal (e.g. Spectrum +3)
    * vezza-h.com - 80x25 screen, HGT on banked CP/M (e.g. CPU280)
    Binaries, a full list of features, current ideas and known issues is available from:
    https://gitlab.com/sijnstra1/vezza
    I'd love to see a CP/M 2.2 version for the ADM-3a terminal as used by a
    heap of computers like the Kaypro, Commodore 128, Microbee, etc. That
    would be fantastic. Thanks.

    Hi Alan,

    CP/M 2.2 is on my to-do list, however, it will require the removal of the timed input feature,
    and rewrite of disk I/O as well as filename parsing which makes it less apealing.
    There also seems to be a CP/M 3 for Microbee which I would like to add if possible to the
    support list, but I need a lot more info on getting started with a Microbee emulator.

    The ADM-3a also seems to have very limited features - by strict standard it would also
    remove the inverse text feature?
    In the meantime I've now pushed out a Soroc IQ 120 version which is very similar in
    control codes to the ADM 3a although I've chosen to include inverse based on the
    Apple II Softcard CP/M 3.

    The Commodore 128 has a much better option which is purpose built to support the
    hardware. It's called Ozmoo and can be found here along with pre-packaged games
    https://www.microheaven.com/ozmooonline/

    Regards,
    Shawn

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Alan Laughton@21:1/5 to Shawn Sijnstra on Thu Sep 22 17:06:58 2022
    On 22/09/2022 4:55 pm, Shawn Sijnstra wrote:
    On Thursday, September 22, 2022 at 4:36:46 PM UTC+10, Alan Laughton wrote:
    On 22/09/2022 4:33 pm, Alan Laughton wrote:
    On 22/09/2022 11:39 am, Shawn Sijnstra wrote:
    On Wednesday, September 21, 2022 at 10:43:04 PM UTC+10, Alan Laughton
    wrote:
    On 18/09/2022 10:34 pm, Shawn Sijnstra wrote:
    Hi all,

    Cross-posting here from intfiction.org

    I’ve made a new z-80 based interpreter with CP/M 3 as the first
    target system. I’m hoping for some help with testing as well as
    ideas for what else can be implemented within the constraints of the >>>>>> system(s). There’s a list of things I’d like to do, and I’m open to
    feedback to see where the interest is, which may help prioritise.

    Major features:

    Supports z1-z8 (z6 is approximated and limited to non-graphics)
    Faster than the original Infocom interpreter
    Named file save/load
    Reverse text
    Timed input (1 second resolution)
    It takes the optimisations and extensions I’ve developed through the >>>>>> M1/M3/M4ZVM interpreters, making a highly portable and efficient
    engine. System constraints has lead to some compromises and
    challenges on the way, which are listed on the link below.

    Big thanks go out to Stefan @8bit_era for testing and encouragement >>>>>> to get this happening!

    The best use case is any game that has a 1-row status line which is >>>>>> redrawn just before the turn prompt is displayed. PunyInform is
    ideal for this, including z5 games. Features of the VT52 terminal
    make it difficult to achieve more visually, so there are a lot of
    cosmetic errors. Other terminals are also on my later targets list. >>>>>>
    I’ve made binaries available for 4 configurations:

    * vezza-nb.com - 80x24 screen, vt52 terminal (e.g. Amstrad CPC)
    * vezza-b.com - 80x24 screen, vt52 terminal banked CP/M 3
    * vezza-51.com - 51x24 screen, vt52 terminal (e.g. Spectrum +3)
    * vezza-h.com - 80x25 screen, HGT on banked CP/M (e.g. CPU280)
    Binaries, a full list of features, current ideas and known issues is >>>>>> available from:
    https://gitlab.com/sijnstra1/vezza
    I'd love to see a CP/M 2.2 version for the ADM-3a terminal as used by a >>>>> heap of computers like the Kaypro, Commodore 128, Microbee, etc. That >>>>> would be fantastic. Thanks.

    Hi Alan,

    CP/M 2.2 is on my to-do list, however, it will require the removal of
    the timed input feature,
    and rewrite of disk I/O as well as filename parsing which makes it
    less apealing.
    There also seems to be a CP/M 3 for Microbee which I would like to add >>>> if possible to the
    support list, but I need a lot more info on getting started with a
    Microbee emulator.

    The ADM-3a also seems to have very limited features - by strict
    standard it would also
    remove the inverse text feature?
    In the meantime I've now pushed out a Soroc IQ 120 version which is
    very similar in
    control codes to the ADM 3a although I've chosen to include inverse
    based on the
    Apple II Softcard CP/M 3.

    The Commodore 128 has a much better option which is purpose built to
    support the
    hardware. It's called Ozmoo and can be found here along with
    pre-packaged games
    https://www.microheaven.com/ozmooonline/

    Regards,
    Shawn

    Yes a Microbee CP/M 3 version would be better but would be restricted to >>> that unit only. The Microbee terminal also includes the Televideo 912C
    except for some special codes such as half intensity, blinking, etc.
    Inverse video definitely supported, 1Bh 29h turn Inverse ON and 1Bh 28h
    turns it off. So maybe the Soroc IQ 120 version may be suitable.

    The Commodore 128 running in CP/M mode uses the adm-3a terminal codes.

    Arr I just realized I approved your membership to the microbee
    technology forum :) Welcome.
    Fantastic! So... for completeness on this forum, I'm looking for diskdefs
    to get the files on to do some alpha testing. If the ANSI terminal is up to
    speed I'm keen to get that going too so I can support coloured text.

    Cheers,
    Shawn

    Okay, join the repository, and download the CPMTools - Patched in the
    Public repository, normal CPMTools cant handle all the Microbee disk
    formats.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Alan Laughton@21:1/5 to Shawn Sijnstra on Thu Sep 22 16:33:23 2022
    On 22/09/2022 11:39 am, Shawn Sijnstra wrote:
    On Wednesday, September 21, 2022 at 10:43:04 PM UTC+10, Alan Laughton wrote:
    On 18/09/2022 10:34 pm, Shawn Sijnstra wrote:
    Hi all,

    Cross-posting here from intfiction.org

    I’ve made a new z-80 based interpreter with CP/M 3 as the first target system. I’m hoping for some help with testing as well as ideas for what else can be implemented within the constraints of the system(s). There’s a list of things I’d like
    to do, and I’m open to feedback to see where the interest is, which may help prioritise.

    Major features:

    Supports z1-z8 (z6 is approximated and limited to non-graphics)
    Faster than the original Infocom interpreter
    Named file save/load
    Reverse text
    Timed input (1 second resolution)
    It takes the optimisations and extensions I’ve developed through the M1/M3/M4ZVM interpreters, making a highly portable and efficient engine. System constraints has lead to some compromises and challenges on the way, which are listed on the link
    below.

    Big thanks go out to Stefan @8bit_era for testing and encouragement to get this happening!

    The best use case is any game that has a 1-row status line which is redrawn just before the turn prompt is displayed. PunyInform is ideal for this, including z5 games. Features of the VT52 terminal make it difficult to achieve more visually, so there
    are a lot of cosmetic errors. Other terminals are also on my later targets list.

    I’ve made binaries available for 4 configurations:

    * vezza-nb.com - 80x24 screen, vt52 terminal (e.g. Amstrad CPC)
    * vezza-b.com - 80x24 screen, vt52 terminal banked CP/M 3
    * vezza-51.com - 51x24 screen, vt52 terminal (e.g. Spectrum +3)
    * vezza-h.com - 80x25 screen, HGT on banked CP/M (e.g. CPU280)
    Binaries, a full list of features, current ideas and known issues is available from:
    https://gitlab.com/sijnstra1/vezza
    I'd love to see a CP/M 2.2 version for the ADM-3a terminal as used by a
    heap of computers like the Kaypro, Commodore 128, Microbee, etc. That
    would be fantastic. Thanks.

    Hi Alan,

    CP/M 2.2 is on my to-do list, however, it will require the removal of the timed input feature,
    and rewrite of disk I/O as well as filename parsing which makes it less apealing.
    There also seems to be a CP/M 3 for Microbee which I would like to add if possible to the
    support list, but I need a lot more info on getting started with a Microbee emulator.

    The ADM-3a also seems to have very limited features - by strict standard it would also
    remove the inverse text feature?
    In the meantime I've now pushed out a Soroc IQ 120 version which is very similar in
    control codes to the ADM 3a although I've chosen to include inverse based on the
    Apple II Softcard CP/M 3.

    The Commodore 128 has a much better option which is purpose built to support the
    hardware. It's called Ozmoo and can be found here along with pre-packaged games
    https://www.microheaven.com/ozmooonline/

    Regards,
    Shawn

    Yes a Microbee CP/M 3 version would be better but would be restricted to
    that unit only. The Microbee terminal also includes the Televideo 912C
    except for some special codes such as half intensity, blinking, etc.
    Inverse video definitely supported, 1Bh 29h turn Inverse ON and 1Bh 28h
    turns it off. So maybe the Soroc IQ 120 version may be suitable.

    The Commodore 128 running in CP/M mode uses the adm-3a terminal codes.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Alan Laughton@21:1/5 to Alan Laughton on Thu Sep 22 16:36:43 2022
    On 22/09/2022 4:33 pm, Alan Laughton wrote:
    On 22/09/2022 11:39 am, Shawn Sijnstra wrote:
    On Wednesday, September 21, 2022 at 10:43:04 PM UTC+10, Alan Laughton
    wrote:
    On 18/09/2022 10:34 pm, Shawn Sijnstra wrote:
    Hi all,

    Cross-posting here from intfiction.org

    I’ve made a new z-80 based interpreter with CP/M 3 as the first
    target system. I’m hoping for some help with testing as well as
    ideas for what else can be implemented within the constraints of the
    system(s). There’s a list of things I’d like to do, and I’m open to >>>> feedback to see where the interest is, which may help prioritise.

    Major features:

    Supports z1-z8 (z6 is approximated and limited to non-graphics)
    Faster than the original Infocom interpreter
    Named file save/load
    Reverse text
    Timed input (1 second resolution)
    It takes the optimisations and extensions I’ve developed through the >>>> M1/M3/M4ZVM interpreters, making a highly portable and efficient
    engine. System constraints has lead to some compromises and
    challenges on the way, which are listed on the link below.

    Big thanks go out to Stefan @8bit_era for testing and encouragement
    to get this happening!

    The best use case is any game that has a 1-row status line which is
    redrawn just before the turn prompt is displayed. PunyInform is
    ideal for this, including z5 games. Features of the VT52 terminal
    make it difficult to achieve more visually, so there are a lot of
    cosmetic errors. Other terminals are also on my later targets list.

    I’ve made binaries available for 4 configurations:

    * vezza-nb.com - 80x24 screen, vt52 terminal (e.g. Amstrad CPC)
    * vezza-b.com - 80x24 screen, vt52 terminal banked CP/M 3
    * vezza-51.com - 51x24 screen, vt52 terminal (e.g. Spectrum +3)
    * vezza-h.com - 80x25 screen, HGT on banked CP/M (e.g. CPU280)
    Binaries, a full list of features, current ideas and known issues is
    available from:
    https://gitlab.com/sijnstra1/vezza
    I'd love to see a CP/M 2.2 version for the ADM-3a terminal as used by a
    heap of computers like the Kaypro, Commodore 128, Microbee, etc. That
    would be fantastic. Thanks.

    Hi Alan,

    CP/M 2.2 is on my to-do list, however, it will require the removal of
    the timed input feature,
    and rewrite of disk I/O as well as filename parsing which makes it
    less apealing.
    There also seems to be a CP/M 3 for Microbee which I would like to add
    if possible to the
    support list, but I need a lot more info on getting started with a
    Microbee emulator.

    The ADM-3a also seems to have very limited features - by strict
    standard it would also
    remove the inverse text feature?
    In the meantime I've now pushed out a Soroc IQ 120 version which is
    very similar in
    control codes to the ADM 3a although I've chosen to include inverse
    based on the
    Apple II Softcard CP/M 3.

    The Commodore 128 has a much better option which is purpose built to
    support the
    hardware. It's called Ozmoo and can be found here along with
    pre-packaged games
      https://www.microheaven.com/ozmooonline/

    Regards,
    Shawn

    Yes a Microbee CP/M 3 version would be better but would be restricted to
    that unit only.  The Microbee terminal also includes the Televideo 912C except for some special codes such as half intensity, blinking, etc.
    Inverse video definitely supported, 1Bh 29h turn Inverse ON and 1Bh 28h
    turns it off.  So maybe the Soroc IQ 120 version may be suitable.

    The Commodore 128 running in CP/M mode uses the adm-3a terminal codes.

    Arr I just realized I approved your membership to the microbee
    technology forum :) Welcome.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Shawn Sijnstra@21:1/5 to Alan Laughton on Wed Sep 21 23:55:53 2022
    On Thursday, September 22, 2022 at 4:36:46 PM UTC+10, Alan Laughton wrote:
    On 22/09/2022 4:33 pm, Alan Laughton wrote:
    On 22/09/2022 11:39 am, Shawn Sijnstra wrote:
    On Wednesday, September 21, 2022 at 10:43:04 PM UTC+10, Alan Laughton
    wrote:
    On 18/09/2022 10:34 pm, Shawn Sijnstra wrote:
    Hi all,

    Cross-posting here from intfiction.org

    I’ve made a new z-80 based interpreter with CP/M 3 as the first
    target system. I’m hoping for some help with testing as well as
    ideas for what else can be implemented within the constraints of the >>>> system(s). There’s a list of things I’d like to do, and I’m open to
    feedback to see where the interest is, which may help prioritise.

    Major features:

    Supports z1-z8 (z6 is approximated and limited to non-graphics)
    Faster than the original Infocom interpreter
    Named file save/load
    Reverse text
    Timed input (1 second resolution)
    It takes the optimisations and extensions I’ve developed through the >>>> M1/M3/M4ZVM interpreters, making a highly portable and efficient
    engine. System constraints has lead to some compromises and
    challenges on the way, which are listed on the link below.

    Big thanks go out to Stefan @8bit_era for testing and encouragement >>>> to get this happening!

    The best use case is any game that has a 1-row status line which is >>>> redrawn just before the turn prompt is displayed. PunyInform is
    ideal for this, including z5 games. Features of the VT52 terminal
    make it difficult to achieve more visually, so there are a lot of
    cosmetic errors. Other terminals are also on my later targets list. >>>>
    I’ve made binaries available for 4 configurations:

    * vezza-nb.com - 80x24 screen, vt52 terminal (e.g. Amstrad CPC)
    * vezza-b.com - 80x24 screen, vt52 terminal banked CP/M 3
    * vezza-51.com - 51x24 screen, vt52 terminal (e.g. Spectrum +3)
    * vezza-h.com - 80x25 screen, HGT on banked CP/M (e.g. CPU280)
    Binaries, a full list of features, current ideas and known issues is >>>> available from:
    https://gitlab.com/sijnstra1/vezza
    I'd love to see a CP/M 2.2 version for the ADM-3a terminal as used by a >>> heap of computers like the Kaypro, Commodore 128, Microbee, etc. That >>> would be fantastic. Thanks.

    Hi Alan,

    CP/M 2.2 is on my to-do list, however, it will require the removal of
    the timed input feature,
    and rewrite of disk I/O as well as filename parsing which makes it
    less apealing.
    There also seems to be a CP/M 3 for Microbee which I would like to add
    if possible to the
    support list, but I need a lot more info on getting started with a
    Microbee emulator.

    The ADM-3a also seems to have very limited features - by strict
    standard it would also
    remove the inverse text feature?
    In the meantime I've now pushed out a Soroc IQ 120 version which is
    very similar in
    control codes to the ADM 3a although I've chosen to include inverse
    based on the
    Apple II Softcard CP/M 3.

    The Commodore 128 has a much better option which is purpose built to
    support the
    hardware. It's called Ozmoo and can be found here along with
    pre-packaged games
    https://www.microheaven.com/ozmooonline/

    Regards,
    Shawn

    Yes a Microbee CP/M 3 version would be better but would be restricted to that unit only. The Microbee terminal also includes the Televideo 912C except for some special codes such as half intensity, blinking, etc. Inverse video definitely supported, 1Bh 29h turn Inverse ON and 1Bh 28h turns it off. So maybe the Soroc IQ 120 version may be suitable.

    The Commodore 128 running in CP/M mode uses the adm-3a terminal codes.

    Arr I just realized I approved your membership to the microbee
    technology forum :) Welcome.
    Fantastic! So... for completeness on this forum, I'm looking for diskdefs
    to get the files on to do some alpha testing. If the ANSI terminal is up to
    speed I'm keen to get that going too so I can support coloured text.

    Cheers,
    Shawn

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Todd Na@21:1/5 to sh...@sijnstra.com on Thu Sep 22 05:30:24 2022
    On Wednesday, September 21, 2022 at 9:29:23 PM UTC-4, sh...@sijnstra.com wrote:
    On Wednesday, September 21, 2022 at 9:25:09 PM UTC+10, 73vw...@gmail.com wrote:
    On Sunday, September 18, 2022 at 8:34:57 AM UTC-4, sh...@sijnstra.com wrote:
    Hi all,

    Cross-posting here from intfiction.org

    I’ve made a new z-80 based interpreter with CP/M 3 as the first target system. I’m hoping for some help with testing as well as ideas for what else can be implemented within the constraints of the system(s). There’s a list of things I’d
    like to do, and I’m open to feedback to see where the interest is, which may help prioritise.
    Hi, I'd like to help, but I've never played any of the INFOCOM games. I have several MBCs that support CP/M... I no longer have a native CP/M system like a KayPro or anything. Where can I get the InfoCom games? They are a little bit before my time. I
    started on an 8088 with DOS and my first games were like Starflight and Pool of Radiance, and some of the Big Blue Disk games. But I'm happy to test if you can tell me where I might be able to get the original games (I'll happily pay if they are still
    for sale).

    Thanks.
    Hi

    The games themselves can be obtained from a few locations. The manuals you can search for (required in some cases), but the games for genuine infocom games are here (and elsewhere):
    https://eblong.com/infocom/
    There are also many newer text adventures that have been produced using the same format game file, although some have been designed to run on much more powerful machines.
    Over the last couple of years a new, small and efficient code library for these games has emerged - it's called PunyInform and is designed for people to produce adventure games which run well on 8-bit machines. This next link produces a search for
    PunyInform games in the IFDB, which includes links to games that are both free and commercial. As it's a search, it will keep being updated as new ones come out including some already from this year:
    https://ifdb.org/search?searchfor=tag:punyinform

    Regards,
    Shawn

    Wow, thank you so much! I really appreciate it.

    I'll be running this on an MBC-V20, and an MBC that uses a Zilog-180... so I don't know how that effects which version I'll use... but I'm sure I'll find out soon enough. Thank you!!!

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Shawn Sijnstra@21:1/5 to 73vw...@gmail.com on Fri Sep 23 20:00:54 2022
    On Thursday, September 22, 2022 at 10:30:25 PM UTC+10, 73vw...@gmail.com wrote:
    On Wednesday, September 21, 2022 at 9:29:23 PM UTC-4, sh...@sijnstra.com wrote:
    On Wednesday, September 21, 2022 at 9:25:09 PM UTC+10, 73vw...@gmail.com wrote:
    On Sunday, September 18, 2022 at 8:34:57 AM UTC-4, sh...@sijnstra.com wrote:
    Hi all,

    Cross-posting here from intfiction.org

    I’ve made a new z-80 based interpreter with CP/M 3 as the first target system. I’m hoping for some help with testing as well as ideas for what else can be implemented within the constraints of the system(s). There’s a list of things I’d
    like to do, and I’m open to feedback to see where the interest is, which may help prioritise.
    Hi, I'd like to help, but I've never played any of the INFOCOM games. I have several MBCs that support CP/M... I no longer have a native CP/M system like a KayPro or anything. Where can I get the InfoCom games? They are a little bit before my time.
    I started on an 8088 with DOS and my first games were like Starflight and Pool of Radiance, and some of the Big Blue Disk games. But I'm happy to test if you can tell me where I might be able to get the original games (I'll happily pay if they are still
    for sale).

    Thanks.
    Hi

    The games themselves can be obtained from a few locations. The manuals you can search for (required in some cases), but the games for genuine infocom games are here (and elsewhere):
    https://eblong.com/infocom/
    There are also many newer text adventures that have been produced using the same format game file, although some have been designed to run on much more powerful machines.
    Over the last couple of years a new, small and efficient code library for these games has emerged - it's called PunyInform and is designed for people to produce adventure games which run well on 8-bit machines. This next link produces a search for
    PunyInform games in the IFDB, which includes links to games that are both free and commercial. As it's a search, it will keep being updated as new ones come out including some already from this year:
    https://ifdb.org/search?searchfor=tag:punyinform

    Regards,
    Shawn
    Wow, thank you so much! I really appreciate it.

    I'll be running this on an MBC-V20, and an MBC that uses a Zilog-180... so I don't know how that effects which version I'll use... but I'm sure I'll find out soon enough. Thank you!!!
    Looking forward to hearing about it! I don't think the -v20 will work as it seems to be 8080/8086 rather than z80?
    Let me know how you go and what you're using for a terminal!

    Regards,
    Shawn

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Steve Nickolas@21:1/5 to Shawn Sijnstra on Sat Sep 24 04:22:01 2022
    This message is in MIME format. The first part should be readable text,
    while the remaining parts are likely unreadable without MIME-aware tools.

    On Fri, 23 Sep 2022, Shawn Sijnstra wrote:

    On Thursday, September 22, 2022 at 10:30:25 PM UTC+10, 73vw...@gmail.com wrote:
    On Wednesday, September 21, 2022 at 9:29:23 PM UTC-4, sh...@sijnstra.com wrote:
    On Wednesday, September 21, 2022 at 9:25:09 PM UTC+10, 73vw...@gmail.com wrote:
    On Sunday, September 18, 2022 at 8:34:57 AM UTC-4, sh...@sijnstra.com wrote:
    Hi all,

    Cross-posting here from intfiction.org

    I’ve made a new z-80 based interpreter with CP/M 3 as the first target system. I’m hoping for some help with testing as well as ideas for what else can be implemented within the constraints of the system(s). There’s a list of things I’d
    like to do, and I’m open to feedback to see where the interest is, which may help prioritise.
    Hi, I'd like to help, but I've never played any of the INFOCOM games. I have several MBCs that support CP/M... I no longer have a native CP/M system like a KayPro or anything. Where can I get the InfoCom games? They are a little bit before my time.
    I started on an 8088 with DOS and my first games were like Starflight and Pool of Radiance, and some of the Big Blue Disk games. But I'm happy to test if you can tell me where I might be able to get the original games (I'll happily pay if they are still
    for sale).

    Thanks.
    Hi

    The games themselves can be obtained from a few locations. The manuals you can search for (required in some cases), but the games for genuine infocom games are here (and elsewhere):
    https://eblong.com/infocom/
    There are also many newer text adventures that have been produced using the same format game file, although some have been designed to run on much more powerful machines.
    Over the last couple of years a new, small and efficient code library for these games has emerged - it's called PunyInform and is designed for people to produce adventure games which run well on 8-bit machines. This next link produces a search for
    PunyInform games in the IFDB, which includes links to games that are both free and commercial. As it's a search, it will keep being updated as new ones come out including some already from this year:
    https://ifdb.org/search?searchfor=tag:punyinform

    Regards,
    Shawn
    Wow, thank you so much! I really appreciate it.

    I'll be running this on an MBC-V20, and an MBC that uses a Zilog-180... so I don't know how that effects which version I'll use... but I'm sure I'll find out soon enough. Thank you!!!
    Looking forward to hearing about it! I don't think the -v20 will work as it seems to be 8080/8086 rather than z80?
    Let me know how you go and what you're using for a terminal!

    Regards,
    Shawn


    V20 can run 8080 code, though not full-on Z80.

    -uso.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Todd Na@21:1/5 to Steve Nickolas on Tue Sep 27 10:39:15 2022
    Hi! I'm sorry to bother everyone. I assembled an SC131 kit a few days ago, and got it working Sunday night. I wanted to know if anyone could help me figure out how I can run the INFOCOM games on it. Here's what I know about the kit that I put together:

    1 - It uses the RomWBW Firmware / BIOS
    2 - It has a Zilog 180 chip (Z8S180-N @ 18.432Mhz)
    3 - It has 128kb of RAM
    4 - It has 384K of RAMDISK on Partition 1
    5 - It has 384k of ROMDISK On Partition 2 which has the OS and everything installed on it.
    6 - It has a Micro-SD card slot that can I can load games onto, and is defined as Partition 3
    7 - It appears to support ZDOS v1.1, and CP/M v2.2, Nascom BASIC, and TASTY BASIC. (I can select which one to boot with from the BIOS option)


    With all of what I've said... any idea how to run the INFOCOM games? I downloaded a couple of them, but I was expecting a COM file or something... realizing that it doesn't work that way.

    Thank you!!!





    On Saturday, September 24, 2022 at 4:20:43 AM UTC-4, Steve Nickolas wrote:
    On Fri, 23 Sep 2022, Shawn Sijnstra wrote:

    On Thursday, September 22, 2022 at 10:30:25 PM UTC+10, 73vw...@gmail.com wrote:
    On Wednesday, September 21, 2022 at 9:29:23 PM UTC-4, sh...@sijnstra.com wrote:
    On Wednesday, September 21, 2022 at 9:25:09 PM UTC+10, 73vw...@gmail.com wrote:
    On Sunday, September 18, 2022 at 8:34:57 AM UTC-4, sh...@sijnstra.com wrote:
    Hi all,

    Cross-posting here from intfiction.org

    I’ve made a new z-80 based interpreter with CP/M 3 as the first target system. I’m hoping for some help with testing as well as ideas for what else can be implemented within the constraints of the system(s). There’s a list of things I’d
    like to do, and I’m open to feedback to see where the interest is, which may help prioritise.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Steve Nickolas@21:1/5 to Todd Na on Wed Sep 28 23:45:27 2022
    On Tue, 27 Sep 2022, Todd Na wrote:

    Hi! I'm sorry to bother everyone. I assembled an SC131 kit a few days ago, and got it working Sunday night. I wanted to know if anyone could help me figure out how I can run the INFOCOM games on it. Here's what I know about the kit that I put together:

    1 - It uses the RomWBW Firmware / BIOS
    2 - It has a Zilog 180 chip (Z8S180-N @ 18.432Mhz)
    3 - It has 128kb of RAM
    4 - It has 384K of RAMDISK on Partition 1
    5 - It has 384k of ROMDISK On Partition 2 which has the OS and everything installed on it.
    6 - It has a Micro-SD card slot that can I can load games onto, and is defined as Partition 3
    7 - It appears to support ZDOS v1.1, and CP/M v2.2, Nascom BASIC, and TASTY BASIC. (I can select which one to boot with from the BIOS option)


    With all of what I've said... any idea how to run the INFOCOM games? I downloaded a couple of them, but I was expecting a COM file or something... realizing that it doesn't work that way.

    Thank you!!!

    I know there's a generic copy of the Zork Trilogy out there for CP/M 2.2.
    Just patch the filenames and it'll run any of the Z3 games.

    -uso.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Randy McLaughlin@21:1/5 to Steve Nickolas on Wed Sep 28 21:37:10 2022
    On Wednesday, September 28, 2022 at 10:44:07 PM UTC-5, Steve Nickolas wrote:
    On Tue, 27 Sep 2022, Todd Na wrote:

    Hi! I'm sorry to bother everyone. I assembled an SC131 kit a few days ago, and got it working Sunday night. I wanted to know if anyone could help me figure out how I can run the INFOCOM games on it. Here's what I know about the kit that I put
    together:

    1 - It uses the RomWBW Firmware / BIOS
    2 - It has a Zilog 180 chip (Z8S180-N @ 18.432Mhz)
    3 - It has 128kb of RAM
    4 - It has 384K of RAMDISK on Partition 1
    5 - It has 384k of ROMDISK On Partition 2 which has the OS and everything installed on it.
    6 - It has a Micro-SD card slot that can I can load games onto, and is defined as Partition 3
    7 - It appears to support ZDOS v1.1, and CP/M v2.2, Nascom BASIC, and TASTY BASIC. (I can select which one to boot with from the BIOS option)


    With all of what I've said... any idea how to run the INFOCOM games? I downloaded a couple of them, but I was expecting a COM file or something... realizing that it doesn't work that way.

    Thank you!!!
    I know there's a generic copy of the Zork Trilogy out there for CP/M 2.2. Just patch the filenames and it'll run any of the Z3 games.

    -uso.
    It's just crazy it doesn't have cpm 3.


    Randy

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From dxforth@21:1/5 to Steve Nickolas on Thu Sep 29 17:26:56 2022
    On 29/09/2022 1:45 pm, Steve Nickolas wrote:

    I know there's a generic copy of the Zork Trilogy out there for CP/M 2.2. Just patch the filenames and it'll run any of the Z3 games.

    There were several versions of the CP/M interpreter. The latest version
    of which I'm aware is mentioned here:

    https://groups.google.com/g/comp.os.cpm/c/MBDFtQNnGMc/m/EF-wC2T5gXMJ

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Shawn Sijnstra@21:1/5 to 73vw...@gmail.com on Sat Oct 1 07:31:02 2022
    On Wednesday, September 28, 2022 at 3:39:18 AM UTC+10, 73vw...@gmail.com wrote:
    Hi! I'm sorry to bother everyone. I assembled an SC131 kit a few days ago, and got it working Sunday night. I wanted to know if anyone could help me figure out how I can run the INFOCOM games on it. Here's what I know about the kit that I put together:

    1 - It uses the RomWBW Firmware / BIOS
    2 - It has a Zilog 180 chip (Z8S180-N @ 18.432Mhz)
    3 - It has 128kb of RAM
    4 - It has 384K of RAMDISK on Partition 1
    5 - It has 384k of ROMDISK On Partition 2 which has the OS and everything installed on it.
    6 - It has a Micro-SD card slot that can I can load games onto, and is defined as Partition 3
    7 - It appears to support ZDOS v1.1, and CP/M v2.2, Nascom BASIC, and TASTY BASIC. (I can select which one to boot with from the BIOS option)


    With all of what I've said... any idea how to run the INFOCOM games? I downloaded a couple of them, but I was expecting a COM file or something... realizing that it doesn't work that way.

    Thank you!!!
    On Saturday, September 24, 2022 at 4:20:43 AM UTC-4, Steve Nickolas wrote:
    On Fri, 23 Sep 2022, Shawn Sijnstra wrote:

    On Thursday, September 22, 2022 at 10:30:25 PM UTC+10, 73vw...@gmail.com wrote:
    On Wednesday, September 21, 2022 at 9:29:23 PM UTC-4, sh...@sijnstra.com wrote:
    On Wednesday, September 21, 2022 at 9:25:09 PM UTC+10, 73vw...@gmail.com wrote:
    On Sunday, September 18, 2022 at 8:34:57 AM UTC-4, sh...@sijnstra.com wrote:
    Hi all,

    Cross-posting here from intfiction.org

    I’ve made a new z-80 based interpreter with CP/M 3 as the first target system. I’m hoping for some help with testing as well as ideas for what else can be implemented within the constraints of the system(s). There’s a list of things I’d
    like to do, and I’m open to feedback to see where the interest is, which may help prioritise.
    Do you know which version of ROM WBW it is running? Apparently the latest has everything you'll need:
    RomWBW v3.0
    Features:

    CP/M 3, ZPM3, and NZCOM included
    Floppy and hard disk boot images
    New ROM applications (Forth, BASIC, etc.)
    Linux/MacOS custom ROM build process
    Warnings:

    New initial drive letter assignment algorithm when booting from disk
    RC2014 bus systems now default to 115200 baud
    A sincere thank you to the many individuals who contributed substantial work to this release.

    See the ReadMe files for more information.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Todd Na@21:1/5 to Shawn Sijnstra on Sat Oct 1 19:02:37 2022
    On Saturday, October 1, 2022 at 10:31:03 AM UTC-4, Shawn Sijnstra wrote:
    Do you know which version of ROM WBW it is running? Apparently the latest has everything you'll need:
    RomWBW v3.0
    Features:

    CP/M 3, ZPM3, and NZCOM included
    Floppy and hard disk boot images
    New ROM applications (Forth, BASIC, etc.)
    Linux/MacOS custom ROM build process
    Warnings:

    New initial drive letter assignment algorithm when booting from disk
    RC2014 bus systems now default to 115200 baud
    A sincere thank you to the many individuals who contributed substantial work to this release.

    See the ReadMe files for more information.


    Hi, sorry, for some reason this didn't post to the group.

    __________________

    Hi, thank you so much for responding. I apologize for not responding to the other e-mails, just got power back last night after the Hurricane (I'm in Tampa, FL)


    Ok, just loaded it up. It says:

    RomWBW HBIOS v3.0, 2020-03-27

    SC131 Z8S180-N @ 18.432MHz IO=0xC0
    0 MEM W/S, 2 I/O W/S, INT MODE 2
    512KB ROM, 512KB RAM


    The option menu that I have is this:

    ROM: (M)onitor (C)P/M (Z)-System (F)orth (B)ASIC (T)-BASIC (P)LAY (U)SER ROM
    Disk: (0)MD1 (1)MD0 (2)SD0


    I usually just select "C" for CP/M, and it loads CP/M 2.2.


    Is there a newer version? I have a BIOS / ROM flasher with software that I purchased a couple of months ago.


    Thanks!!!

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Shawn Sijnstra@21:1/5 to 73vw...@gmail.com on Sat Oct 1 19:14:16 2022
    On Sunday, October 2, 2022 at 1:02:39 PM UTC+11, 73vw...@gmail.com wrote:
    On Saturday, October 1, 2022 at 10:31:03 AM UTC-4, Shawn Sijnstra wrote:
    Do you know which version of ROM WBW it is running? Apparently the latest has everything you'll need:
    RomWBW v3.0
    Features:

    CP/M 3, ZPM3, and NZCOM included
    Floppy and hard disk boot images
    New ROM applications (Forth, BASIC, etc.)
    Linux/MacOS custom ROM build process
    Warnings:

    New initial drive letter assignment algorithm when booting from disk
    RC2014 bus systems now default to 115200 baud
    A sincere thank you to the many individuals who contributed substantial work to this release.

    See the ReadMe files for more information.
    Hi, sorry, for some reason this didn't post to the group.

    __________________

    Hi, thank you so much for responding. I apologize for not responding to the other e-mails, just got power back last night after the Hurricane (I'm in Tampa, FL)


    Ok, just loaded it up. It says:

    RomWBW HBIOS v3.0, 2020-03-27

    SC131 Z8S180-N @ 18.432MHz IO=0xC0
    0 MEM W/S, 2 I/O W/S, INT MODE 2
    512KB ROM, 512KB RAM


    The option menu that I have is this:

    ROM: (M)onitor (C)P/M (Z)-System (F)orth (B)ASIC (T)-BASIC (P)LAY (U)SER ROM Disk: (0)MD1 (1)MD0 (2)SD0


    I usually just select "C" for CP/M, and it loads CP/M 2.2.


    Is there a newer version? I have a BIOS / ROM flasher with software that I purchased a couple of months ago.


    Thanks!!!

    Interesting - I don't have one so I am not quite sure which selection could get you the right CP/M
    the version I can see is 3.0.1 at:
    https://github.com/wwarthen/RomWBW/releases
    which says your version should do CP/M 3 unless there's another component required that I'm not aware of?
    Maybe there are clues in there on how to get to CP/M 3. Maybe the small version bump helps?

    Regards,
    Shawn

    --- SoupGate-Win32 v1.05
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  • From Wayne Warthen@21:1/5 to Shawn Sijnstra on Sun Oct 2 18:45:40 2022
    On Saturday, October 1, 2022 at 7:14:17 PM UTC-7, Shawn Sijnstra wrote:
    Interesting - I don't have one so I am not quite sure which selection could get you the right CP/M
    the version I can see is 3.0.1 at: https://github.com/wwarthen/RomWBW/releases
    which says your version should do CP/M 3 unless there's another component required that I'm not aware of?
    Maybe there are clues in there on how to get to CP/M 3. Maybe the small version bump helps?

    The bootloader menu is just showing you the OSes and tools and that can be booted from ROM. CP/M 3 is not ROM bootable. You will need to copy a hard disk image onto your SD Card and boot from that to get to CP/M 3. This is reasonably well documented
    at the GitHub site at https://github.com/wwarthen/RomWBW

    Thanks,

    Wayne

    --- SoupGate-Win32 v1.05
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  • From Todd Na@21:1/5 to wwar...@gmail.com on Tue Oct 4 17:21:11 2022
    On Sunday, October 2, 2022 at 9:45:41 PM UTC-4, wwar...@gmail.com wrote:
    On Saturday, October 1, 2022 at 7:14:17 PM UTC-7, Shawn Sijnstra wrote:
    Interesting - I don't have one so I am not quite sure which selection could get you the right CP/M
    the version I can see is 3.0.1 at: https://github.com/wwarthen/RomWBW/releases
    which says your version should do CP/M 3 unless there's another component required that I'm not aware of?
    Maybe there are clues in there on how to get to CP/M 3. Maybe the small version bump helps?
    The bootloader menu is just showing you the OSes and tools and that can be booted from ROM. CP/M 3 is not ROM bootable. You will need to copy a hard disk image onto your SD Card and boot from that to get to CP/M 3. This is reasonably well documented at
    the GitHub site at https://github.com/wwarthen/RomWBW

    Thanks,

    Wayne


    Thank you so much Wayne! I just put two and two together and realized you wrote the BIOS. I really appreciate it... very well put together. Thank you so much for doing this for the "community" so to speak. I don't presume you get paid anything for this
    BIOS that you've written that I'm enjoying right now, so I very much appreciate the time and effort you put into it. This is super cool.

    I never grew up with CP/M, DOS was the newest system I used, but it certainly lives on today with these really cool SBC / Single Board Computers.


    I am still fuzzy on what exactly I'm loading when people say interpreter to run an INFOCOM game. I assume it's maybe like running a GW Basic game and loading BASIC and having it load the .BAS game. I have a lot to learn with CP/M, because if it's not a .
    COM, I have no clue. But I'm getting there.

    I'll check out your page and flash a card with "slices" haha... thank you!

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Shawn Sijnstra@21:1/5 to 73vw...@gmail.com on Tue Oct 4 18:29:17 2022
    On Wednesday, October 5, 2022 at 11:21:12 AM UTC+11, 73vw...@gmail.com wrote:
    On Sunday, October 2, 2022 at 9:45:41 PM UTC-4, wwar...@gmail.com wrote:
    On Saturday, October 1, 2022 at 7:14:17 PM UTC-7, Shawn Sijnstra wrote:
    Interesting - I don't have one so I am not quite sure which selection could get you the right CP/M
    the version I can see is 3.0.1 at: https://github.com/wwarthen/RomWBW/releases
    which says your version should do CP/M 3 unless there's another component required that I'm not aware of?
    Maybe there are clues in there on how to get to CP/M 3. Maybe the small version bump helps?
    The bootloader menu is just showing you the OSes and tools and that can be booted from ROM. CP/M 3 is not ROM bootable. You will need to copy a hard disk image onto your SD Card and boot from that to get to CP/M 3. This is reasonably well documented
    at the GitHub site at https://github.com/wwarthen/RomWBW

    Thanks,

    Wayne
    Thank you so much Wayne! I just put two and two together and realized you wrote the BIOS. I really appreciate it... very well put together. Thank you so much for doing this for the "community" so to speak. I don't presume you get paid anything for this
    BIOS that you've written that I'm enjoying right now, so I very much appreciate the time and effort you put into it. This is super cool.

    I never grew up with CP/M, DOS was the newest system I used, but it certainly lives on today with these really cool SBC / Single Board Computers.


    I am still fuzzy on what exactly I'm loading when people say interpreter to run an INFOCOM game. I assume it's maybe like running a GW Basic game and loading BASIC and having it load the .BAS game. I have a lot to learn with CP/M, because if it's not a
    .COM, I have no clue. But I'm getting there.

    I'll check out your page and flash a card with "slices" haha... thank you!

    Both the original CP/M interpreter and mine are .COM files.
    The original one needed to be patched for which game file it would load, or you could rename the game accordingly. The name of the game file was built into the .COM itself. It only supports games in the Z3 format.
    Mine takes the name of the game file on the command line and loads Z1-Z8 games (Z6 games are a bit experimental as the terminal lacks graphics).
    e.g. A> VEZZA SHERLOCK.Z5
    The next thing you'll need to do is make sure you have the right terminal emulation version for whichever interpreter you choose to use.

    Cheers,
    Shawn

    --- SoupGate-Win32 v1.05
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