• Re: Don Bluth's Space Ace II: Borf's Revenge for the Apple IIgs is rele

    From Antoine Vignau@21:1/5 to All on Tue Aug 30 02:30:58 2022
    The correct link to the video is https://youtu.be/2MbY2LbXz_U

    Thank you,
    Antoine & Olivier

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  • From magnusfalkirk@21:1/5 to ntn.v...@gmail.com on Tue Aug 30 08:14:50 2022
    On Tuesday, August 30, 2022 at 4:30:59 AM UTC-5, ntn.v...@gmail.com wrote:
    The correct link to the video is https://youtu.be/2MbY2LbXz_U

    Thank you,
    Antoine & Olivier

    Antoine,

    Thank you so much for this. I never knew there was a second Space Ace game. Once again you and Olivier have done a great service for the GS community.

    magnus

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  • From Anthony Ortiz@21:1/5 to All on Tue Aug 30 08:50:01 2022
    Antoine & Olivier
    Antoine,

    Thank you so much for this. I never knew there was a second Space Ace game. Once again you and Olivier have done a great service for the GS community.

    magnus

    You beat me to this, and I want to second the motion, you guys are pillars of the Apple II community and I also want to thank you guys for keeping the Apple II alive. Many thanks, I didn't even know there was a Space Ace II either!

    Anthony

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  • From Todd Holcomb@21:1/5 to ntn.v...@gmail.com on Tue Aug 30 10:02:03 2022
    On Tuesday, August 30, 2022 at 4:25:19 AM UTC-5, ntn.v...@gmail.com wrote:
    Dear All,

    Don Bluth’s Space Ace II: Borf's Revenge for the Apple IIgs is released today. This is our 8th gift for the 30th anniversary of Brutal Deluxe Software.

    Wow - eight gifts in eight months! It's like the twelve days of Christmas. :) Thank you!!

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  • From Mitchell Spector@21:1/5 to Anthony Ortiz on Wed Aug 31 18:41:20 2022
    Anthony Ortiz <anthonypaulo@gmail.com> wrote:


    Thank you so much for this. I never knew there was a second Space Ace game. Once again you and Olivier have done a great service for the GS community.

    You beat me to this, and I want to second the motion, you guys are pillars of the Apple II community and I also want to thank you guys for keeping the Apple II alive. Many thanks, I didn't even know there was a Space Ace II either!

    Not only was there a pseudo sequel, but I just recently discovered
    evidence ReadySoft completed an Apple IIGS port of Space Ace 2:

    https://archive.org/details/stx_Space_Ace_II_Borfs_Revenge_manual/page/n15/mode/2up

    ReadySoft had the following in the works, with these release dates...

    1990 - Dragon's Lair* (a canceled prototype version exists)*
    1991 - Dragon's Lair: Escape from Singe's Castle
    1991 - Space Ace 2: Borf's Revenge
    1992 - Dragon's Lair II: Time Warp

    We DID get Space Ace that shipped on 9 floppy disks in 1990,
    but despite apparently being completed and ready to ship, the
    other titles were unexpectedly cancelled. Likely because of the
    shrinking Apple II market by the early 90's.

    It's also possible they had poor performance on a stock IIGS.
    Space Ace animates beautifully at 2.6 MHz, but the others not
    so much...unless you install a ZipGS or TWGS. Maybe that is
    why their release was cancelled last minute?

    At any rate, it is absolutely fantastic Brutal Deluxe has given
    us all the above titles (and more!) all these years later! I cannot
    thank you guys enough!

    Mitchell Spector

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  • From Tempest@21:1/5 to All on Thu Sep 1 06:25:58 2022
    1990 - Dragon's Lair* (a canceled prototype version exists)*

    Really? First I've heard of that. Any pictures?

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  • From Mitchell Spector@21:1/5 to Tempest on Tue Sep 13 01:33:02 2022
    Tempest <reichert2084@gmail.com> wrote:

    1990 - Dragon's Lair* (a canceled prototype version exists)*

    Really? First I've heard of that. Any pictures?

    To quote from a thread posted here some 16 years ago: https://groups.google.com/g/comp.sys.apple2/c/tThdV4vsAqw/m/ySgryUzndocJ

    Hard Code wrote:
    "DL2 was never ported to the GS, although there was a 16-disk greyscale prototype of DL1. There was also a GS version Kung-Fu Master that was
    passed around internally amongst a few cracking groups."

    If you have a look, you were actually part of that conservation. :)
    It wasn't the only time I heard of this Dragon's Lair port. I just remember
    it never was completed, but the plan was a release sometime between
    1989-90. What Brutal Deluxe gave us is likely identical to what we
    would've seen had ReadySoft completed DL1.

    I have a suspicion those ReadySoft games were all completed but
    shelved was poor performance on a stock IIGS (the shrinking market
    didn't help much either). Space Ace was one of the few that played
    decently, apart from a few scenes towards the end.

    Mitchell Spector

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  • From Tempest@21:1/5 to All on Tue Sep 13 18:07:46 2022
    Hard Code wrote:
    "DL2 was never ported to the GS, although there was a 16-disk greyscale prototype of DL1. There was also a GS version Kung-Fu Master that was
    passed around internally amongst a few cracking groups."

    That sounds suspicious, why would the IIgs version be grayscale? Also, first I've heard of a IIgs version of Kung Fu Master. Has anyone actually seen that?

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  • From Mitchell Spector@21:1/5 to All on Fri Dec 23 01:37:23 2022
    On Tue, 13 Sep 2022 18:07:46 -0700 (PDT), Tempest <reichert2084@gmail.com> wrote:

    Hard Code wrote:
    "DL2 was never ported to the GS, although there was a 16-disk greyscale
    prototype of DL1. There was also a GS version Kung-Fu Master that was
    passed around internally amongst a few cracking groups."

    That sounds suspicious, why would the IIgs version be grayscale?

    The video was a direct 1:1 digitization of the original laser disc arcade game, and 4-bit greyscale captures detail best. Much like Ron Mercer's Mini-Movies or the DreamVision demo. Edward Armstrong talked about
    being part of the team that worked on the GS version (see the thread
    "Dragon's Lair for the Apple IIgs" from March 2022).

    The Readysoft version digitized static backgrounds from the laser
    disc, but were *heavily* touched up and reworked for 16 or 32 colors.
    Ditto for anything that animated atop those backgrounds. This prototype
    version was simply going to playback raw video/audio, like the arcade.

    Also, first I've heard of a IIgs version of Kung Fu Master. Has anyone actually seen that?

    It was probably "Sensei" from Miami Software in France. That was
    more a clone of International Karate, I think he simply mixed up the name.

    Mitchell Spector

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