• Re: When Is A Game Old?

    From Dimensional Traveler@21:1/5 to Spalls Hurgenson on Sun Apr 7 10:55:50 2024
    On 4/7/2024 9:40 AM, Spalls Hurgenson wrote:

    Where would you put this division between 'new' and old? Do you find PS3/XBox360/2010 PC games still eminently playable? Do you draw the
    line at anything older than 10th generation? Do you turn your nose up
    at anything not released this year? Where does 'old' begin for you?

    I think it is an indication that electronic games and the hardware to
    run them have reached a certain maturity. The hardware has reached the
    point where it can run any game that humans can create that can be
    reasonably played by humans and do so with effectively any level of
    graphics you want. As in I'm sure someone could write a "game" that was
    so complex and resource demanding that current hardware could not run it
    but it would also be so complex that a human couldn't actually "play" it.

    Part of that is with the hardware and associated readily available semi-standardized software to build a game with have greatly expanded
    the pool of game makers. You can have individuals make pet project
    games that sell (Stardew Valley is an example, I'm sure there are plenty
    of others). The emergence of on-line game suppliers like Steam and GOG
    are also major factors in that as games don't have to be acquired thru
    limited supply chains that restrict how many games are available.

    The "good" games of the past used to have to push the limits of the
    hardware while also having good gameplay to be "good". Now, it just has
    to have good gameplay and trying to push the hardware limits is actually
    a detriment. Note how many games are "bug ridden" upon release, in part because they try to do too much.

    In short, do I really care if the graphics are hyper-photo-realistic
    beyond reality to a degree that only 1% of the population can see the difference or do I really care about the _game_ being enjoyable?

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Spalls Hurgenson on Sun Apr 7 21:20:03 2024
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 16:40 this Sunday (GMT):

    I recently read an editorial* suggesting that changes in how we
    perceive the age of our games means publishers will need to take this
    into account when selling new titles. It used to be that 'new' games
    only had to compete with other recently released titles, but now a
    game released in 2024 will also be competing against games released
    ten years prior, because they are still considered fresh and
    interesting (see, for example, the continued longevity of GTA5).

    Which is all very interesting, but I was taken more by its question:
    these days, when is a game considered 'old' anymore? Because it used
    to be quite obvious; technological changes made for distinct
    differences between games of the various eras in which they were
    released, whether that was 8-bit, 16-bit, CD-ROM, early 3D, or
    whenever. But it's getting a lot harder to tell these days.

    So where do we draw the line between "oh man, that game is old!",
    meaning it is visually or mechanically distinct from 'modern' games? Obviously this is a very subjective and there will always be
    exceptions to the rule, but how far back before you consider a game
    'old' and notably different from a modern title?

    The article in question suggests that going as far back as Playstation
    2/XBox (original) may be necessary: that games as far back as twenty
    years ago are still 'newish'. And I think that's a fair division.
    There are many games of that era - whether it's "The Last of Us" on
    PS3, "Mass Effect" on XBox 360, or "Left4Dead" on PC that still feel
    fresh and modern. The biggest deficiencies in these games are usually
    visual (usually with regards to the lower-resolution textures) and
    even that's forgivable. The gameplay, no longer restricted by older
    hardware, remains strong in all those titles. In direct comparison,
    games like "Tomb Raider: Legends", "Star Wars: Knights of the Old
    Republic" or "Unreal II" feel much more limited, despite only being a
    few years older. So the division between 6th and 7th generation does
    seem an applicable boundary between 'old' and 'new'.

    Of course, that also brings into question: what has the game industry
    really been doing in the past twenty years, that despite two platform
    updates since, games released in the late 2000s and early 2010s still
    feel competitive to the newest titles? Is it that we're just in a rut?
    That we, as costumers, aren't demanding better and simply accepting of
    any old shit that comes down the line? Is it possible there's just no
    room for innovation, that all the good ideas have already been tried?
    Or are we all just waiting for the next big idea to revolutionize the industry?

    Where would you put this division between 'new' and old? Do you find PS3/XBox360/2010 PC games still eminently playable? Do you draw the
    line at anything older than 10th generation? Do you turn your nose up
    at anything not released this year? Where does 'old' begin for you?


















    * read it here yourself https://www.gamesindustry.biz/were-in-the-era-of-the-perennial-game-plan-accordingly-opinion


    I know that "old" is finnicky but my definition is either the game isn't selling anymore or like around 2014?
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
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  • From JAB@21:1/5 to Spalls Hurgenson on Mon Apr 8 09:49:24 2024
    On 07/04/2024 17:40, Spalls Hurgenson wrote:

    I recently read an editorial* suggesting that changes in how we
    perceive the age of our games means publishers will need to take this
    into account when selling new titles. It used to be that 'new' games
    only had to compete with other recently released titles, but now a
    game released in 2024 will also be competing against games released
    ten years prior, because they are still considered fresh and
    interesting (see, for example, the continued longevity of GTA5).

    Which is all very interesting, but I was taken more by its question:
    these days, when is a game considered 'old' anymore? Because it used
    to be quite obvious; technological changes made for distinct
    differences between games of the various eras in which they were
    released, whether that was 8-bit, 16-bit, CD-ROM, early 3D, or
    whenever. But it's getting a lot harder to tell these days.

    So where do we draw the line between "oh man, that game is old!",
    meaning it is visually or mechanically distinct from 'modern' games? Obviously this is a very subjective and there will always be
    exceptions to the rule, but how far back before you consider a game
    'old' and notably different from a modern title?

    The article in question suggests that going as far back as Playstation
    2/XBox (original) may be necessary: that games as far back as twenty
    years ago are still 'newish'. And I think that's a fair division.
    There are many games of that era - whether it's "The Last of Us" on
    PS3, "Mass Effect" on XBox 360, or "Left4Dead" on PC that still feel
    fresh and modern. The biggest deficiencies in these games are usually
    visual (usually with regards to the lower-resolution textures) and
    even that's forgivable. The gameplay, no longer restricted by older
    hardware, remains strong in all those titles. In direct comparison,
    games like "Tomb Raider: Legends", "Star Wars: Knights of the Old
    Republic" or "Unreal II" feel much more limited, despite only being a
    few years older. So the division between 6th and 7th generation does
    seem an applicable boundary between 'old' and 'new'.

    Of course, that also brings into question: what has the game industry
    really been doing in the past twenty years, that despite two platform
    updates since, games released in the late 2000s and early 2010s still
    feel competitive to the newest titles? Is it that we're just in a rut?
    That we, as costumers, aren't demanding better and simply accepting of
    any old shit that comes down the line? Is it possible there's just no
    room for innovation, that all the good ideas have already been tried?
    Or are we all just waiting for the next big idea to revolutionize the industry?

    Where would you put this division between 'new' and old? Do you find PS3/XBox360/2010 PC games still eminently playable? Do you draw the
    line at anything older than 10th generation? Do you turn your nose up
    at anything not released this year? Where does 'old' begin for you?


    Tricky one but using "meaning it is visually or mechanically distinct" I
    would probably put this somewhere around the early 2000's. So taking as
    an example FarCry:1, yeh the visuals aren't up to the standards of today
    but I think they are perfectible serviceable. The mechanics, again not
    the the same but I don't think they are that different. Fast forward to
    Crysis and the graphics have taken a another big step that is more than acceptable to me.

    Going backwards a few years you have the likes of Planescape:Torment and BG:1/2. Play them in their original form and they do look dated. Grab
    the enhanced editions which are a lick of paint in terms of QoL and
    graphics and for me that all goes away.

    So where was I, oh yes I think more in terms of outdated and not just
    old (personally I think anything over ten years is old) as to me that
    makes more sense. Using that I feel it becomes quite hard to put a date
    on it as it varies by genre.

    As for what have the games industry being doing in the last twenty
    years. I think big publishers becoming more risk adverse has played a
    part but also I think the PC hardware has outstripped the ability of
    publishers to make full use of it within an acceptable budget. So let's
    say Elder Scrolls:6 ever gets released. The expectation is it will have
    more content than Skyrim and also modern graphics. That's a big ask even
    if they go for a £70 price tag which seems to be the current limit
    before people start thinking, erm that's a bit expensive isn't it.
    Currently I just don't see where the next leap in games is coming from
    to make really significant shifts to price and it being justified. I
    still remember in the days of the Speccy 48k when Ultimate released
    Sabre Wulf with a price of £9.99 when the standard was £4.99. There was
    a bit of grumbling but it was pretty much accepted as you were getting a
    lot of game compared to what was generally available.

    When that's enough of my rambling.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Spalls Hurgenson on Mon Apr 8 14:30:06 2024
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 13:36 this Monday (GMT):
    On Sun, 7 Apr 2024 21:20:03 -0000 (UTC), candycanearter07
    <candycanearter07@candycanearter07.nomail.afraid> wrote:
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 16:40 this Sunday (GMT):

    Where would you put this division between 'new' and old? Do you find
    PS3/XBox360/2010 PC games still eminently playable? Do you draw the
    line at anything older than 10th generation? Do you turn your nose up
    at anything not released this year? Where does 'old' begin for you?



    I know that "old" is finnicky but my definition is either the game isn't >>selling anymore or like around 2014?

    The 'not being sold anymore' is a pretty awesome delineation, I think.
    I don't care if the game came out two weeks ago; if the publisher
    chooses not to support it anymore, it's going directly into the 'old'
    pile. ;-)



    YES, I am so upset how fast games get delisted/shut down these days..

    On a related note, 3DS/WiiU servers are being shut down today.
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to wipnoah@gmail.com on Mon Apr 8 14:30:05 2024
    H1M3M <wipnoah@gmail.com> wrote at 14:08 this Monday (GMT):
    I don't like to classify games as "old", but the only games that feel
    old to me are the ones categorised as "This game has not aged well".

    Super mario World, released between 1990 and 1992 feels as fresh as
    ever. Yet, I look at those mid-2000s games with the brown-yellow piss
    look and the bloom effect, and it's like looking at bygone era from
    another generation.


    Mario World is also brought back quite a bit by Nintendo, and it still
    makes money..
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Kyonshi on Mon Apr 8 14:30:04 2024
    Kyonshi <gmkeros@gmail.com> wrote at 07:27 this Monday (GMT):
    On 4/7/2024 11:20 PM, candycanearter07 wrote:
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 16:40 this Sunday (GMT):

    I recently read an editorial* suggesting that changes in how we
    perceive the age of our games means publishers will need to take this
    into account when selling new titles. It used to be that 'new' games
    only had to compete with other recently released titles, but now a
    game released in 2024 will also be competing against games released
    ten years prior, because they are still considered fresh and
    interesting (see, for example, the continued longevity of GTA5).

    Which is all very interesting, but I was taken more by its question:
    these days, when is a game considered 'old' anymore? Because it used
    to be quite obvious; technological changes made for distinct
    differences between games of the various eras in which they were
    released, whether that was 8-bit, 16-bit, CD-ROM, early 3D, or
    whenever. But it's getting a lot harder to tell these days.

    So where do we draw the line between "oh man, that game is old!",
    meaning it is visually or mechanically distinct from 'modern' games?
    Obviously this is a very subjective and there will always be
    exceptions to the rule, but how far back before you consider a game
    'old' and notably different from a modern title?

    The article in question suggests that going as far back as Playstation
    2/XBox (original) may be necessary: that games as far back as twenty
    years ago are still 'newish'. And I think that's a fair division.
    There are many games of that era - whether it's "The Last of Us" on
    PS3, "Mass Effect" on XBox 360, or "Left4Dead" on PC that still feel
    fresh and modern. The biggest deficiencies in these games are usually
    visual (usually with regards to the lower-resolution textures) and
    even that's forgivable. The gameplay, no longer restricted by older
    hardware, remains strong in all those titles. In direct comparison,
    games like "Tomb Raider: Legends", "Star Wars: Knights of the Old
    Republic" or "Unreal II" feel much more limited, despite only being a
    few years older. So the division between 6th and 7th generation does
    seem an applicable boundary between 'old' and 'new'.

    Of course, that also brings into question: what has the game industry
    really been doing in the past twenty years, that despite two platform
    updates since, games released in the late 2000s and early 2010s still
    feel competitive to the newest titles? Is it that we're just in a rut?
    That we, as costumers, aren't demanding better and simply accepting of
    any old shit that comes down the line? Is it possible there's just no
    room for innovation, that all the good ideas have already been tried?
    Or are we all just waiting for the next big idea to revolutionize the
    industry?

    Where would you put this division between 'new' and old? Do you find
    PS3/XBox360/2010 PC games still eminently playable? Do you draw the
    line at anything older than 10th generation? Do you turn your nose up
    at anything not released this year? Where does 'old' begin for you?


















    * read it here yourself
    https://www.gamesindustry.biz/were-in-the-era-of-the-perennial-game-plan-accordingly-opinion


    I know that "old" is finnicky but my definition is either the game isn't
    selling anymore or like around 2014?

    I dunno, I would push that a bit further. Pre-2010 maybe, or 2008 even.
    I think that's about the time where the games get... I don't want to say
    bad, but maybe "noticeably different".
    I wanna go into how you can notice with the use of wide-screen as the
    default and other stuff, but those were the times when I was running exclusively Linux on my machines and did not really follow gaming that
    much.


    Mmmmmaybe. I guess then stuff before I started playing games (DS/Wii
    era)
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Kyonshi on Mon Apr 8 14:40:11 2024
    Kyonshi <gmkeros@gmail.com> wrote at 14:15 this Monday (GMT):
    On 4/8/2024 3:36 PM, Spalls Hurgenson wrote:
    On Sun, 7 Apr 2024 21:20:03 -0000 (UTC), candycanearter07
    <candycanearter07@candycanearter07.nomail.afraid> wrote:
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 16:40 this Sunday (GMT):

    Where would you put this division between 'new' and old? Do you find
    PS3/XBox360/2010 PC games still eminently playable? Do you draw the
    line at anything older than 10th generation? Do you turn your nose up
    at anything not released this year? Where does 'old' begin for you?



    I know that "old" is finnicky but my definition is either the game isn't >>> selling anymore or like around 2014?

    The 'not being sold anymore' is a pretty awesome delineation, I think.
    I don't care if the game came out two weeks ago; if the publisher
    chooses not to support it anymore, it's going directly into the 'old'
    pile. ;-)



    Well, that's more abandoned than old, isn't it?

    Wasn't there a game recently that got delisted a month after coming out?


    Would not be suprised.
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Justisaur@21:1/5 to Spalls Hurgenson on Mon Apr 8 07:31:59 2024
    On 4/7/2024 9:40 AM, Spalls Hurgenson wrote:

    I recently read an editorial* suggesting that changes in how we
    perceive the age of our games means publishers will need to take this
    into account when selling new titles. It used to be that 'new' games
    only had to compete with other recently released titles, but now a
    game released in 2024 will also be competing against games released
    ten years prior, because they are still considered fresh and
    interesting (see, for example, the continued longevity of GTA5).

    Which is all very interesting, but I was taken more by its question:
    these days, when is a game considered 'old' anymore? Because it used
    to be quite obvious; technological changes made for distinct
    differences between games of the various eras in which they were
    released, whether that was 8-bit, 16-bit, CD-ROM, early 3D, or
    whenever. But it's getting a lot harder to tell these days.

    So where do we draw the line between "oh man, that game is old!",
    meaning it is visually or mechanically distinct from 'modern' games? Obviously this is a very subjective and there will always be
    exceptions to the rule, but how far back before you consider a game
    'old' and notably different from a modern title?

    The article in question suggests that going as far back as Playstation
    2/XBox (original) may be necessary: that games as far back as twenty
    years ago are still 'newish'. And I think that's a fair division.
    There are many games of that era - whether it's "The Last of Us" on
    PS3, "Mass Effect" on XBox 360, or "Left4Dead" on PC that still feel
    fresh and modern. The biggest deficiencies in these games are usually
    visual (usually with regards to the lower-resolution textures) and
    even that's forgivable. The gameplay, no longer restricted by older
    hardware, remains strong in all those titles. In direct comparison,
    games like "Tomb Raider: Legends", "Star Wars: Knights of the Old
    Republic" or "Unreal II" feel much more limited, despite only being a
    few years older. So the division between 6th and 7th generation does
    seem an applicable boundary between 'old' and 'new'.

    Of course, that also brings into question: what has the game industry
    really been doing in the past twenty years, that despite two platform
    updates since, games released in the late 2000s and early 2010s still
    feel competitive to the newest titles? Is it that we're just in a rut?
    That we, as costumers, aren't demanding better and simply accepting of
    any old shit that comes down the line? Is it possible there's just no
    room for innovation, that all the good ideas have already been tried?

    Nope nope nope. Plenty of new and good ideas and resurrected old ideas,
    just not with the major studios. They just buy up everyone and turn
    them to the same old shit when the programers inevitably leave. Only
    now they add MTX enshitifying the games.

    Or are we all just waiting for the next big idea to revolutionize the industry?

    Where would you put this division between 'new' and old? Do you find PS3/XBox360/2010 PC games still eminently playable? Do you draw the
    line at anything older than 10th generation? Do you turn your nose up
    at anything not released this year? Where does 'old' begin for you?

    We're the wrong place to ask that.

    ~20 years seems about right to me as well. Especially if you throw in
    the actual remasters that improve visuals and feel, which sadly are the minority.

    --
    -Justisaur

    ø-ø
    (\_/)\
    `-'\ `--.___,
    ¶¬'\( ,_.-'
    \\
    ^'

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Justisaur@21:1/5 to All on Mon Apr 8 07:44:43 2024
    On 4/8/2024 7:08 AM, H1M3M wrote:
    I don't like to classify games as "old", but the only games that feel
    old to me are the ones categorised as "This game has not aged well".

    Yeah, that's a better metric. I'm trying to think of games I enjoyed or re-enjoyed as much as I did when I first played them that are of
    drinking age. I just replayed Rastan and thoroughly enjoyed it up to
    the point I never did get past. That's from 1987, yes it's an arcade
    game, and I played it on Mame, but I still think it's awesome.

    I'd say that' objectively old, but it still holds up comparing to modern
    indy platformers, in fact I'd say it's still better than almost any I've played. It's mercifully short to get to the point of no return, so I
    don't get tired of it in an attempt as well.

    On the other side, The Iso Fallouts just don't do it for me anymore, nor
    does Master of Magic or Pool of Radiance even though they were at one
    time my favorites.

    Super mario World, released between 1990 and 1992 feels as fresh as
    ever. Yet, I look at those mid-2000s games with the brown-yellow piss
    look and the bloom effect, and it's like looking at bygone era from
    another generation.

    Ugh, bloom, I hated it even then.

    --
    -Justisaur

    ø-ø
    (\_/)\
    `-'\ `--.___,
    ¶¬'\( ,_.-'
    \\
    ^'

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Justisaur@21:1/5 to Spalls Hurgenson on Mon Apr 8 14:44:49 2024
    On 4/8/2024 2:09 PM, Spalls Hurgenson wrote:
    On Mon, 8 Apr 2024 09:27:05 +0200, Kyonshi <gmkeros@gmail.com> wrote:

    On a related note: what's the oldest media (tape, floppy, cd-rom,
    cartridge) you still have for a game?

    I still have a 5.25" floppy disk for Infocom's "Hitchhiker's Guide to
    the Galaxy" for the Apple II lying around somewhere. I've no idea if
    it still works, though. According to Mobygames, that dates it to as
    far back as 1984 (although, honestly, I can't remember how 'new' the
    game was when I purchased it).

    On PC, that honor probably goes to "Ultima VI" (1990). I imaged (and
    then discarded) most of my floppy disks years ago in order to make
    space and only kept the disks for a handful of favorites. The Ultima
    games definitely fall into that last category.

    But I think the oldest video game 'media' I still have are the faded
    pages ripped from some magazine that listed the Basic code that made
    up a really primitive 'Star Trek' game. I dutifully typed it out into
    my 8-bit and was immediately disappointed by the results. The disk I
    saved the code to is long gone, but for some reason I hung onto the
    magazine pages. It's yellowed and crinkly and probably missing a page
    or three, but it's still buried in the closet somewhere...

    I still have "Elite Gold Edition for IBM/Tandy PC and Compatibles
    (512k)" on 5 & 1/4" floppy in the box with the manuals, it says it's on cassette too, but that's missing. I bought it used at half price marked
    down from $14.95 god knows how long ago from "Computertime" according to
    the dot matrix price sticker.

    --
    -Justisaur

    ø-ø
    (\_/)\
    `-'\ `--.___,
    ¶¬'\( ,_.-'
    \\
    ^'

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Spalls Hurgenson on Mon Apr 8 22:30:02 2024
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 21:09 this Monday (GMT):
    On Mon, 8 Apr 2024 09:27:05 +0200, Kyonshi <gmkeros@gmail.com> wrote:

    On a related note: what's the oldest media (tape, floppy, cd-rom,
    cartridge) you still have for a game?

    I still have a 5.25" floppy disk for Infocom's "Hitchhiker's Guide to
    the Galaxy" for the Apple II lying around somewhere. I've no idea if
    it still works, though. According to Mobygames, that dates it to as
    far back as 1984 (although, honestly, I can't remember how 'new' the
    game was when I purchased it).

    On PC, that honor probably goes to "Ultima VI" (1990). I imaged (and
    then discarded) most of my floppy disks years ago in order to make
    space and only kept the disks for a handful of favorites. The Ultima
    games definitely fall into that last category.

    But I think the oldest video game 'media' I still have are the faded
    pages ripped from some magazine that listed the Basic code that made
    up a really primitive 'Star Trek' game. I dutifully typed it out into
    my 8-bit and was immediately disappointed by the results. The disk I
    saved the code to is long gone, but for some reason I hung onto the
    magazine pages. It's yellowed and crinkly and probably missing a page
    or three, but it's still buried in the closet somewhere...








    If single-game handhelds count, I think I have some Tiger
    Electronics-esque ones somewhere. Otherwise, probably one of my NDS cartridges..
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Mike S.@21:1/5 to spallshurgenson@gmail.com on Tue Apr 9 09:07:21 2024
    On Mon, 08 Apr 2024 17:09:57 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    On Mon, 8 Apr 2024 09:27:05 +0200, Kyonshi <gmkeros@gmail.com> wrote:

    On a related note: what's the oldest media (tape, floppy, cd-rom,
    cartridge) you still have for a game?

    Quick glance....

    I think the oldest for me on the PC at least is tied between Wizardry
    1 and Might & Magic 1 - Copyright 1987 - 5 1/4 Floppies.

    But the oldest I can quickly tell is Questron on the C-64, 5 1/4
    Floppies, Copyright 1983

    But I have a lot more C-64 games stored away in bins in my garage,
    including many Infocom titles. They are probably even older.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Kyonshi on Tue Apr 9 15:20:58 2024
    On 09/04/2024 08:23, Kyonshi wrote:
    On 4/8/2024 11:09 PM, Spalls Hurgenson wrote:
    On Mon, 8 Apr 2024 09:27:05 +0200, Kyonshi <gmkeros@gmail.com> wrote:

    On a related note: what's the oldest media (tape, floppy, cd-rom,
    cartridge) you still have for a game?

    I still have a 5.25" floppy disk for Infocom's "Hitchhiker's Guide to
    the Galaxy" for the Apple II lying around somewhere. I've no idea if
    it still works, though. According to Mobygames, that dates it to as
    far back as 1984 (although, honestly, I can't remember how 'new' the
    game was when I purchased it).

    On PC, that honor probably goes to "Ultima VI" (1990). I imaged (and
    then discarded) most of my floppy disks years ago in order to make
    space and only kept the disks for a handful of favorites. The Ultima
    games definitely fall into that last category.

    But I think the oldest video game 'media' I still have are the faded
    pages ripped from some magazine that listed the Basic code that made
    up a really primitive 'Star Trek' game. I dutifully typed it out into
    my 8-bit and was immediately disappointed by the results. The disk I
    saved the code to is long gone, but for some reason I hung onto the
    magazine pages. It's yellowed and crinkly and probably missing a page
    or three, but it's still buried in the closet somewhere...


    Similar to that I have some old programming books in storage at my
    parents' house which have listings for some games.

    The oldest other stuff would be some old Sega Master System games, the
    oldest most likely being California Games from 1989.

    The oldest PC game I have physical media off would be Battletech: The Crescent Hawk's Revenge from 1990. I once bought this in a grab box in
    the shop, and I think someone had already played it and returned it
    later, as it gave my computer it's first virus.


    The oldest I still have for programming is a 68000 book from 1988. I
    must have lost my Speccy 48k assembler programming book in my many moves
    before I did the sensible thing and bought a house.

    This site takes me back a bit though.

    https://worldofspectrum.org/archive/magazines/sinclair-programs

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Justisaur@21:1/5 to Mike S. on Tue Apr 9 07:25:49 2024
    On 4/9/2024 6:07 AM, Mike S. wrote:
    On Mon, 08 Apr 2024 17:09:57 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    On Mon, 8 Apr 2024 09:27:05 +0200, Kyonshi <gmkeros@gmail.com> wrote:

    On a related note: what's the oldest media (tape, floppy, cd-rom,
    cartridge) you still have for a game?

    Quick glance....

    I think the oldest for me on the PC at least is tied between Wizardry
    1 and Might & Magic 1 - Copyright 1987 - 5 1/4 Floppies.

    But the oldest I can quickly tell is Questron on the C-64, 5 1/4
    Floppies, Copyright 1983

    You beat me there! Elite was copyright 1984 & 1985 by Acornsoft, though
    the box says it's made by Firebird.

    I don't have any way to use it, I haven't had a 5 1/4" drive for
    probably more than a decade.


    But I have a lot more C-64 games stored away in bins in my garage,
    including many Infocom titles. They are probably even older.

    Unfortunately my Intellivision, C-64, and Kaypro are long gone,traded
    off or sold for something else I don't remember.

    I do have a Dungeons & Dragons Computer Labyrinth Game from 1980 that
    still worked the last time I dusted it off, though I had to press rather
    hard for it to register piece moves.

    --
    -Justisaur

    ø-ø
    (\_/)\
    `-'\ `--.___,
    ¶¬'\( ,_.-'
    \\
    ^'

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Spalls Hurgenson on Tue Apr 9 15:20:12 2024
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 14:24 this Tuesday (GMT):
    On Mon, 8 Apr 2024 22:30:02 -0000 (UTC), candycanearter07
    <candycanearter07@candycanearter07.nomail.afraid> wrote:

    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 21:09 this Monday (GMT):



    If single-game handhelds count, I think I have some Tiger
    Electronics-esque ones somewhere. Otherwise, probably one of my NDS >>cartridges..

    Ooh, I hadn't considered those.

    I'm not sure it's older than my "Hitchhiker's Guide" disk, but it's
    ofthe same era: I have an Nintendo "Game & Watch" with an LCD screen
    where Mickey Mouse tries to catch eggs (a gift from a well-meaning
    relative).

    Well, I say I still have it, but honestly, I don't know. I didn't get
    rid of it, but I've no idea where I have stashed it. I haven't seen it
    in years. It still worked last time I tried, although that probably
    speaks more of the robustness of the coin-cell batteries than the
    device. ;-)

    I had a love-hate affair with that game. It was the most tedious game
    I've ever played, but it was also the only hand-held game I owned for decades. So it inevitably got tossed into the bag - and played -
    whenever I knew I would otherwise be stuck somewhere doing nothing.

    Eventually I replaced the device with a Palm Pilot hand-held, which
    not only had a greater variety (and depth!) of games that could be
    loaded onto it, but apps and books that could entertain me when I
    tired of the games.


    Sounds cool!! I also forgot I used to have a leapfrog.
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Mike S.@21:1/5 to All on Tue Apr 9 11:40:35 2024
    On Tue, 9 Apr 2024 07:25:49 -0700, Justisaur <justisaur@yahoo.com>
    wrote:

    Unfortunately my Intellivision, C-64, and Kaypro are long gone,traded
    off or sold for something else I don't remember.

    I owned an Intellivsion as well. But I no longer have it or any the
    cartridges for it. My oldest owned games would have been my Atari 2600 cartridges but they too are long gone.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Anssi Saari@21:1/5 to Spalls Hurgenson on Tue Apr 9 18:44:24 2024
    Spalls Hurgenson <spallshurgenson@gmail.com> writes:

    On Mon, 8 Apr 2024 09:27:05 +0200, Kyonshi <gmkeros@gmail.com> wrote:

    On a related note: what's the oldest media (tape, floppy, cd-rom,
    cartridge) you still have for a game?

    I think I have a Commodore 64 game cartridge or two in a box
    somewhere. Next oldest is probably some CD-ROM or if not, I bought the
    useless DVD for Dishonored. Or come to think of it, I should have some
    PS2 and Xbox 360 games around somewhere too so those are probably older
    than 2012's Dishonored but same media, DVD.

    --- SoupGate-Win32 v1.05
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  • From Mike S.@21:1/5 to Kyonshi on Wed Apr 10 08:50:21 2024
    On Wed, 10 Apr 2024 12:12:51 +0200, Kyonshi <gmkeros@gmail.com> wrote:

    I have to admit I never properly used 5 1/4 floppies. I was a child of
    the 3.5 era. We had one or two 5 1/4 floppies floating around the house,
    we just never had a drive to even use them.

    I am old enough that I started with a tape drive.

    --- SoupGate-Win32 v1.05
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  • From Dimensional Traveler@21:1/5 to All on Wed Apr 10 07:44:02 2024
    On 4/10/2024 7:30 AM, candycanearter07 wrote:
    Mike S <Mike_S@nowhere.com> wrote at 12:50 this Wednesday (GMT):
    On Wed, 10 Apr 2024 12:12:51 +0200, Kyonshi <gmkeros@gmail.com> wrote:

    I have to admit I never properly used 5 1/4 floppies. I was a child of
    the 3.5 era. We had one or two 5 1/4 floppies floating around the house, >>> we just never had a drive to even use them.

    I am old enough that I started with a tape drive.


    Wow, that is old.

    I went from the final year the college did punch cards to 8" floppy.

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Mike S on Wed Apr 10 14:30:10 2024
    Mike S <Mike_S@nowhere.com> wrote at 12:50 this Wednesday (GMT):
    On Wed, 10 Apr 2024 12:12:51 +0200, Kyonshi <gmkeros@gmail.com> wrote:

    I have to admit I never properly used 5 1/4 floppies. I was a child of
    the 3.5 era. We had one or two 5 1/4 floppies floating around the house,
    we just never had a drive to even use them.

    I am old enough that I started with a tape drive.


    Wow, that is old.
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Spalls Hurgenson on Wed Apr 10 15:40:10 2024
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 14:54 this Wednesday (GMT):
    On Tue, 9 Apr 2024 15:20:12 -0000 (UTC), candycanearter07
    <candycanearter07@candycanearter07.nomail.afraid> wrote:
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 14:24 this Tuesday (GMT):
    On Mon, 8 Apr 2024 22:30:02 -0000 (UTC), candycanearter07 >>><candycanearter07@candycanearter07.nomail.afraid> wrote:


    If single-game handhelds count, I think I have some Tiger >>>>Electronics-esque ones somewhere. Otherwise, probably one of my NDS >>>>cartridges..

    Ooh, I hadn't considered those.

    I'm not sure it's older than my "Hitchhiker's Guide" disk, but it's
    ofthe same era: I have an Nintendo "Game & Watch" with an LCD screen
    where Mickey Mouse tries to catch eggs (a gift from a well-meaning
    relative).



    Sounds cool!! I also forgot I used to have a leapfrog.

    It absolutely wasn't. It was a game-of-last-resort, only played
    because I didn't have any other portable electronic game. It wasn't
    just that the gameplay was tedious - you had to move your character
    into one of four positions, mapped to one of the four keys - it was repetitive as well, with recognizable patterns. Its only challenge was
    that it kept going faster and faster.

    But it was pocket-sized, quick to start, and had amazing battery life.
    Also it was the only portable I had. So it got played. Just never
    really enjoyed.



    Fair. I didn't know what a good game was for a few years, so I had a
    ton of shovelware DS games.
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ross Ridge@21:1/5 to spallshurgenson@gmail.com on Wed Apr 10 16:03:37 2024
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    So where do we draw the line between "oh man, that game is old!",
    meaning it is visually or mechanically distinct from 'modern' games? >Obviously this is a very subjective and there will always be
    exceptions to the rule, but how far back before you consider a game
    'old' and notably different from a modern title?

    I'm not sure I draw that line anymore. To me any game that is more
    than a year old isn't new, but that doesn't make it old in my mind.
    There's maybe a boundary of roughly 15 to 20 years ago where I'd have
    trouble recommending a game to most people because the 3D graphics look particularily bad by modern standards. Even with 2D games, many people
    will have a problem with them because they usually only support a 4:3
    aspect ratio and a limitted set of resolutions.

    --
    l/ // Ross Ridge -- The Great HTMU
    [oo][oo] rridge@csclub.uwaterloo.ca
    -()-/()/ http://www.csclub.uwaterloo.ca:11068/
    db //

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to Spalls Hurgenson on Wed Apr 10 16:04:25 2024
    On Mon, 08 Apr 2024 17:09:57 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    On Mon, 8 Apr 2024 09:27:05 +0200, Kyonshi <gmkeros@gmail.com> wrote:

    On a related note: what's the oldest media (tape, floppy, cd-rom,
    cartridge) you still have for a game?

    Sega Genesis cartridges. They're in the basement with a v1.0 Sega
    Genesis. c 1991.

    I have IMGs of some of my old 3.5" PC floppies, but they're all post
    1991.

    I may have some C=64 5.25" around here somewhere, but I doubt it's still readable. If I could find that, that would be the oldest.

    --
    Zag

    No one ever said on their deathbed, 'Gee, I wish I had
    spent more time alone with my computer.' ~Dan(i) Bunten

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to Spalls Hurgenson on Wed Apr 10 16:00:14 2024
    On Sun, 07 Apr 2024 12:40:06 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    Where would you put this division between 'new' and old? Do you find >PS3/XBox360/2010 PC games still eminently playable? Do you draw the
    line at anything older than 10th generation? Do you turn your nose up
    at anything not released this year? Where does 'old' begin for you?

    TBS, anything before SM 3.0, DX 9.0c. That is OLD.

    I'd have to think about anything beyond that. Maybe the cutoff is
    pre-DX10 or 11? It's definitely about the underlying tech for me.

    Also anything that plays in 800x600 or 1024x768 (and does anyone remember 1280x1024?) as a base res, or starts you up in 640x480 and gives you the
    option to increase to the 4:3 res of your choice.

    If the game is actually even aware of 1280x1024, 5:4, it is OLD.

    --
    Zag

    No one ever said on their deathbed, 'Gee, I wish I had
    spent more time alone with my computer.' ~Dan(i) Bunten

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to Zaghadka on Wed Apr 10 16:07:39 2024
    On Wed, 10 Apr 2024 16:04:25 -0500, in comp.sys.ibm.pc.games.action,
    Zaghadka wrote:

    On Mon, 08 Apr 2024 17:09:57 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    On Mon, 8 Apr 2024 09:27:05 +0200, Kyonshi <gmkeros@gmail.com> wrote:

    On a related note: what's the oldest media (tape, floppy, cd-rom, >>cartridge) you still have for a game?

    Sega Genesis cartridges. They're in the basement with a v1.0 Sega
    Genesis. c 1991.

    I have IMGs of some of my old 3.5" PC floppies, but they're all post
    1991.

    I may have some C=64 5.25" around here somewhere, but I doubt it's still >readable. If I could find that, that would be the oldest.

    Eureka! I just went into my *old* closet and found a "good" condition
    printing of Seven Cities of Gold for the C=64, complete with floppy. I
    have no way to test if it's readable.

    I'm pretty sure it's the only game I have left from that era.

    --
    Zag

    No one ever said on their deathbed, 'Gee, I wish I had
    spent more time alone with my computer.' ~Dan(i) Bunten

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Mark P. Nelson@21:1/5 to Spalls Hurgenson on Thu Apr 11 02:20:00 2024
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote in news:6eh51jt0qrsfaprgpk8cgfibicimgcvge8@4ax.com:

    Where does 'old' begin for you?

    I've never owned a console, but I've been playing games on machines since the days of
    Space Invaders in the 70s and computers since Kong on a Kaypro running CP/M in the 80s.

    While I'd surely say that gameplay is *the* thing as far as the fun is concerned, there are a
    few clear cut-off points, as others have mentioned, supported resolution being the most
    obvious.

    For me today, I'd particularly cite Mass Effect, recently reissued in the Legendary Edition to
    milk the old cow again. I'd class Mass Effect 1 as an *old game*, even in its legendary
    incarnation, whereas I think 2 and 3 still seem decent enough not to be classed as *old*.

    Tamam shud!

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Spalls Hurgenson on Thu Apr 11 16:00:08 2024
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 15:43 this Thursday (GMT):
    On Wed, 10 Apr 2024 15:40:10 -0000 (UTC), candycanearter07
    <candycanearter07@candycanearter07.nomail.afraid> wrote:
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 14:54 this Wednesday (GMT):

    But it was pocket-sized, quick to start, and had amazing battery life.
    Also it was the only portable I had. So it got played. Just never
    really enjoyed.

    Fair. I didn't know what a good game was for a few years, so I had a
    ton of shovelware DS games.

    It's true!

    Even I, back when I was a younger person and only had as many games as
    could be counted on a single hand, any game would get played and
    replayed because a) I didn't know what made a good game from a bad
    one, and b) I only had a limited selection anyway. I'm sorry, younger
    me, but "Sierra's 3D Helicopter Simulator" was /not/ a good game, and
    all that time you spent with it was better spent elsewhere.

    But on the flip side, having a library of [number redacted] - and
    having played a significant percentage of those games - isn't without
    penalty either. I can too easily see the similarity in mechanics and
    tropes, this lack of novelty makes it harder to enjoy new games which
    simply ape older games just because those games were popular. There's
    a reason I bitch about the lack of novelty in games so often! I don't
    really wish to return to my days of callow youth when I didn't know
    any better - I rather enjoy my grumpy cynicism - but it would make me
    be able to look less critically at the crap Ubisoft regularly shits
    out ;-)



    Unfortunately, I sold most of them to GameStop for an actually good game
    (M&L BiS). I do remember having 3 Phineas and Ferb games, a Scooby Doo
    one and a penguins of madagascar game.
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Justisaur@21:1/5 to Spalls Hurgenson on Sat Apr 13 08:44:01 2024
    On 4/12/2024 6:14 PM, Spalls Hurgenson wrote:
    On Thu, 11 Apr 2024 16:00:09 -0000 (UTC), candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> wrote:



    I grew up playing emulators, so I don't really care that much.
    Thenagain, I was scared of fullscreen games :)


    I still have that fear when it comes to full-screen games from the Win9x/early XP era. They were so... FRAGILE when it came to running in full-screen (or, more importantly, when you tried to alt-tab out of
    them). Back in the '95 days, switching away from a full-screen game
    could lock up your computer (these days, the older game might lock up,
    but you're PC will keep running fine otherwise. That's progress, I
    suppose).


    I've had the same problem with at least 2 of the recent games I played, Deathloop and Dragon's Dogma. Both would hard freeze the game if you
    left it paused in fullscreen. Even not alt-tabbing, a few minutes and
    it would freeze. I had to run both in windowed for them not to freeze.

    --
    -Justisaur

    ø-ø
    (\_/)\
    `-'\ `--.___,
    ¶¬'\( ,_.-'
    \\
    ^'

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Spalls Hurgenson on Sat Apr 13 18:10:02 2024
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 01:14 this Saturday (GMT):
    On Thu, 11 Apr 2024 16:00:09 -0000 (UTC), candycanearter07
    <candycanearter07@candycanearter07.nomail.afraid> wrote:



    I grew up playing emulators, so I don't really care that much.
    Thenagain, I was scared of fullscreen games :)


    I still have that fear when it comes to full-screen games from the Win9x/early XP era. They were so... FRAGILE when it came to running in full-screen (or, more importantly, when you tried to alt-tab out of
    them). Back in the '95 days, switching away from a full-screen game
    could lock up your computer (these days, the older game might lock up,
    but you're PC will keep running fine otherwise. That's progress, I
    suppose).



    Nah, I was way more irrational. Was outright scared bc I couldn't close
    it as easily. Then again, I mostly play games in windowed mode nowadays
    bc it's easier to have other windows open in the bg.
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Xocyll@21:1/5 to All on Sun Apr 14 08:28:37 2024
    Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs
    say:

    On Sat, 13 Apr 2024 18:10:02 -0000 (UTC), candycanearter07 ><candycanearter07@candycanearter07.nomail.afraid> wrote:
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 01:14 this Saturday (GMT):
    On Thu, 11 Apr 2024 16:00:09 -0000 (UTC), candycanearter07 >>><candycanearter07@candycanearter07.nomail.afraid> wrote:


    I grew up playing emulators, so I don't really care that much. >>>>Thenagain, I was scared of fullscreen games :)

    I still have that fear when it comes to full-screen games from the
    Win9x/early XP era. They were so... FRAGILE when it came to running in
    full-screen (or, more importantly, when you tried to alt-tab out of
    them). Back in the '95 days, switching away from a full-screen game
    could lock up your computer (these days, the older game might lock up,
    but you're PC will keep running fine otherwise. That's progress, I
    suppose).

    Nah, I was way more irrational. Was outright scared bc I couldn't close
    it as easily. Then again, I mostly play games in windowed mode nowadays
    bc it's easier to have other windows open in the bg.

    That's a sensible method.

    I, on the other hand, just plug in more and more monitors and make
    everything full-screen. ;-)

    Been running everything that will in windowed mode since launch day of
    City of Heroes. For some reason it would disconnect after exactly 5
    minutes, and the "fix" was to play windowed. Been doing it ever since.

    It's a rare game that crashes when paused or when I inevitably tab out.

    Xocyll

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Justisaur@21:1/5 to Spalls Hurgenson on Mon Apr 15 07:59:22 2024
    On 4/13/2024 10:25 AM, Spalls Hurgenson wrote:
    On Sat, 13 Apr 2024 08:44:01 -0700, Justisaur <justisaur@yahoo.com>
    wrote:
    On 4/12/2024 6:14 PM, Spalls Hurgenson wrote:
    On Thu, 11 Apr 2024 16:00:09 -0000 (UTC), candycanearter07
    <candycanearter07@candycanearter07.nomail.afraid> wrote:


    I grew up playing emulators, so I don't really care that much.
    Thenagain, I was scared of fullscreen games :)

    I still have that fear when it comes to full-screen games from the
    Win9x/early XP era. They were so... FRAGILE when it came to running in
    full-screen (or, more importantly, when you tried to alt-tab out of
    them). Back in the '95 days, switching away from a full-screen game
    could lock up your computer (these days, the older game might lock up,
    but you're PC will keep running fine otherwise. That's progress, I
    suppose).

    I've had the same problem with at least 2 of the recent games I played,
    Deathloop and Dragon's Dogma. Both would hard freeze the game if you
    left it paused in fullscreen. Even not alt-tabbing, a few minutes and
    it would freeze. I had to run both in windowed for them not to freeze.

    Those are rarer for me. Although I do worry about leaving the game
    paused long enough for the screensaver to kick-in, since some games
    don't play well when another application grabs hold of the 3D
    renderer. So I almost always make sure to save/quit-to-desktop if I
    know I'm going to be away from the computer for a while.

    I haven't used a screen saver in so long I don't remember when the last
    time was. I do have the power settings to turn off the screen after 15 minutes, but it was happening in less than 5 minutes.

    But at least it isn't BSODing and taking down the whole PC like would
    happen in the Win9x days.

    True.

    --
    -Justisaur

    ø-ø
    (\_/)\
    `-'\ `--.___,
    ¶¬'\( ,_.-'
    \\
    ^'

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Spalls Hurgenson on Mon Apr 15 18:53:43 2024
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 17:48 this Monday (GMT):
    On Mon, 15 Apr 2024 07:59:22 -0700, Justisaur <justisaur@yahoo.com>
    wrote:

    I haven't used a screen saver in so long I don't remember when the last >>time was. I do have the power settings to turn off the screen after 15 >>minutes, but it was happening in less than 5 minutes.

    Yeah, screensavers are quite pointless, especially since computers
    come out of suspend so quickly. There's no necessity to them anymore,
    so it's no surprise that most people don't use them. In fact,
    Microsoft has made it pretty hard even to get to screensaver settings
    in Windows 11. Arguably, they're even counter productive, since they
    waste electricity. But they're pretty. ;-)











    I use xscreensaver bc I like how they look :)
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
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  • From Ant@21:1/5 to Spalls Hurgenson on Mon Apr 15 18:43:14 2024
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    On Mon, 15 Apr 2024 07:59:22 -0700, Justisaur <justisaur@yahoo.com>
    wrote:

    I haven't used a screen saver in so long I don't remember when the last >time was. I do have the power settings to turn off the screen after 15 >minutes, but it was happening in less than 5 minutes.

    Yeah, screensavers are quite pointless, especially since computers
    come out of suspend so quickly. There's no necessity to them anymore,
    so it's no surprise that most people don't use them. In fact,
    Microsoft has made it pretty hard even to get to screensaver settings
    in Windows 11. Arguably, they're even counter productive, since they
    waste electricity. But they're pretty. ;-)

    I use it to lock my session. Heck, using a boring blank black screen
    saver would do before monitor sleeps. :P
    --
    "Be diligent in these matters; give yourself wholly to them, so that everyone may see your progress. Watch your life and doctrine closely. Persevere in them, because if you do, you will save both yourself and your hearers." --1 Timothy 4:15-16. IRS day!
    Is "winter" over yet?
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
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    | |o o| |
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  • From Zaghadka@21:1/5 to Spalls Hurgenson on Mon Apr 15 14:00:08 2024
    On Mon, 15 Apr 2024 13:48:07 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    On Mon, 15 Apr 2024 07:59:22 -0700, Justisaur <justisaur@yahoo.com>
    wrote:

    I haven't used a screen saver in so long I don't remember when the last >>time was. I do have the power settings to turn off the screen after 15 >>minutes, but it was happening in less than 5 minutes.

    Yeah, screensavers are quite pointless, especially since computers
    come out of suspend so quickly. There's no necessity to them anymore,
    so it's no surprise that most people don't use them. In fact,
    Microsoft has made it pretty hard even to get to screensaver settings
    in Windows 11. Arguably, they're even counter productive, since they
    waste electricity. But they're pretty. ;-)

    I have an entire folder of old screen savers. Some of them are no longer compatible with Windows.

    It is amazing how fast "3DPipes" (from NT4) chugs along in this day and
    age.

    Unfortunately, while when you preview "3D Bubbles," it leaves the screen
    up, when it actually runs, it still blacks the whole screen out. Hasn't
    worked right since at least Windows 8. It's my favorite.

    It's also a toss-up how they will deal with multiple screens.

    --
    Zag

    No one ever said on their deathbed, 'Gee, I wish I had
    spent more time alone with my computer.' ~Dan(i) Bunten

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  • From Dimensional Traveler@21:1/5 to Spalls Hurgenson on Mon Apr 15 18:11:01 2024
    On 4/15/2024 10:48 AM, Spalls Hurgenson wrote:
    On Mon, 15 Apr 2024 07:59:22 -0700, Justisaur <justisaur@yahoo.com>
    wrote:

    I haven't used a screen saver in so long I don't remember when the last
    time was. I do have the power settings to turn off the screen after 15
    minutes, but it was happening in less than 5 minutes.

    Yeah, screensavers are quite pointless, especially since computers
    come out of suspend so quickly. There's no necessity to them anymore,
    so it's no surprise that most people don't use them. In fact,
    Microsoft has made it pretty hard even to get to screensaver settings
    in Windows 11. Arguably, they're even counter productive, since they
    waste electricity. But they're pretty. ;-)

    If I'm not actively using my PC I turn the monitors off.

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
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  • From candycanearter07@21:1/5 to Kyonshi on Tue Apr 16 15:10:09 2024
    Kyonshi <gmkeros@gmail.com> wrote at 07:56 this Tuesday (GMT):
    On 4/15/2024 8:53 PM, candycanearter07 wrote:
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 17:48 this Monday (GMT):

    I use xscreensaver bc I like how they look :)

    there's some nice ones in there, but I think nothing new has been added
    the last decade or so?

    https://www.jwz.org/xscreensaver/changelog.html
    Newest one was August 2023. Pretty recent..

    It kind of went away. People don't set them anymore.


    I guess. I like em tho.
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
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  • From candycanearter07@21:1/5 to Xocyll on Tue Apr 16 16:30:06 2024
    Xocyll <Xocyll@gmx.com> wrote at 16:18 this Tuesday (GMT):
    Kyonshi <gmkeros@gmail.com> looked up from reading the entrails of the
    porn spammer to utter "The Augury is good, the signs say:

    On 4/15/2024 8:53 PM, candycanearter07 wrote:
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 17:48 this Monday (GMT):

    I use xscreensaver bc I like how they look :)

    there's some nice ones in there, but I think nothing new has been added
    the last decade or so?

    It kind of went away. People don't set them anymore.

    It's no wonder with us all using flat screens of some kind.

    CRTs were _very_ prone to burn in, LCDs and such far less so.

    I don't even turn em off anymore, much less use a blank screen
    screensaver, and the one LCD is at least 10 years old, not even a trace
    of burn in.

    A CRT of that age, on all the time, with the same images, icons etc,
    would be showing burn in.

    Screen savers died as a thing cause we just don't need them anymore.
    They're the modern day buggy whip, once everyone had em and used em, now
    it's just the Amish types. I dare say there are still folks out there
    with CRT monitors.

    You know it just occurred to me that even saying CRT might get confusing these days, since there's another meaning to those letters now (Critical
    Race Theory vs Cathode Ray Tube.)

    Xocyll


    I'm sure CRT's will continue to be well known..
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
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  • From Xocyll@21:1/5 to All on Tue Apr 16 12:18:26 2024
    Kyonshi <gmkeros@gmail.com> looked up from reading the entrails of the
    porn spammer to utter "The Augury is good, the signs say:

    On 4/15/2024 8:53 PM, candycanearter07 wrote:
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 17:48 this Monday (GMT):

    I use xscreensaver bc I like how they look :)

    there's some nice ones in there, but I think nothing new has been added
    the last decade or so?

    It kind of went away. People don't set them anymore.

    It's no wonder with us all using flat screens of some kind.

    CRTs were _very_ prone to burn in, LCDs and such far less so.

    I don't even turn em off anymore, much less use a blank screen
    screensaver, and the one LCD is at least 10 years old, not even a trace
    of burn in.

    A CRT of that age, on all the time, with the same images, icons etc,
    would be showing burn in.

    Screen savers died as a thing cause we just don't need them anymore.
    They're the modern day buggy whip, once everyone had em and used em, now
    it's just the Amish types. I dare say there are still folks out there
    with CRT monitors.

    You know it just occurred to me that even saying CRT might get confusing
    these days, since there's another meaning to those letters now (Critical
    Race Theory vs Cathode Ray Tube.)

    Xocyll

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  • From Ross Ridge@21:1/5 to spallshurgenson@gmail.com on Tue Apr 16 18:22:10 2024
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    On a related note: what's the oldest media (tape, floppy, cd-rom,
    cartridge) you still have for a game?

    I still have a box full my old Commodore 64 games in their original
    packaging. The oldest game in that collection would be the Commodore
    version of the Infocom game Suspended. The oldest media I have though
    would be a floppy for the C64 version Lode Runner, but I don't think I
    have the box for that.

    I'm not sure what the oldest PC game media I have is. I have 5.25"
    floppies for Command HQ, Dragon Wars, MegaTraveller 1, and SSG's Panzer Battles. I believe Panzer Battles is the oldest of these games in terms
    of release date, but I would purcased them all a few years after they
    were released.

    I still have a 5.25" floppy disk for Infocom's "Hitchhiker's Guide to
    the Galaxy" for the Apple II lying around somewhere. I've no idea if
    it still works, though. According to Mobygames, that dates it to as
    far back as 1984 (although, honestly, I can't remember how 'new' the
    game was when I purchased it).

    On PC, that honor probably goes to "Ultima VI" (1990). I imaged (and
    then discarded) most of my floppy disks years ago in order to make
    space and only kept the disks for a handful of favorites. The Ultima
    games definitely fall into that last category.

    I have the Commodore 64 versions of both of these games, in their
    original boxes, but the Hitchhicker's Guide to the Galaxy is missing
    some of feelies.

    But I think the oldest video game 'media' I still have are the faded
    pages ripped from some magazine that listed the Basic code that made
    up a really primitive 'Star Trek' game. I dutifully typed it out into
    my 8-bit and was immediately disappointed by the results. The disk I
    saved the code to is long gone, but for some reason I hung onto the
    magazine pages. It's yellowed and crinkly and probably missing a page
    or three, but it's still buried in the closet somewhere...

    I'm not sure why I kept them but I have a copy of the November and
    December 1983 issues of Compute!. It was robably because they were
    unusally thick issues for the magazine at the time. I don't think any
    of the type-in programs included were particularly interesting.

    --
    l/ // Ross Ridge -- The Great HTMU
    [oo][oo] rridge@csclub.uwaterloo.ca
    -()-/()/ http://www.csclub.uwaterloo.ca:11068/
    db //

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  • From Justisaur@21:1/5 to Ross Ridge on Wed Apr 17 07:03:53 2024
    On 4/16/2024 11:22 AM, Ross Ridge wrote:
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    On a related note: what's the oldest media (tape, floppy, cd-rom,
    cartridge) you still have for a game?

    I still have a box full my old Commodore 64 games in their original packaging. The oldest game in that collection would be the Commodore
    version of the Infocom game Suspended. The oldest media I have though
    would be a floppy for the C64 version Lode Runner, but I don't think I
    have the box for that.

    I'm not sure what the oldest PC game media I have is. I have 5.25"
    floppies for Command HQ, Dragon Wars, MegaTraveller 1, and SSG's Panzer Battles. I believe Panzer Battles is the oldest of these games in terms
    of release date, but I would purcased them all a few years after they
    were released.

    Megatraveler, there's a game I liked I haven't thought about in a long
    time. Are you sure at least MegaTraveller wasn't 3.5" it was released
    in 1990 as far as I can tell, and that seems a bit late for 5.25"? But
    I could be wrong, that's 34 years ago.

    -Justisaur

    ø-ø
    (\_/)\
    `-'\ `--.___,
    ¶¬'\( ,_.-'
    \\
    ^'

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  • From Mike S.@21:1/5 to Ross Ridge on Wed Apr 17 09:17:06 2024
    On Tue, 16 Apr 2024 18:22:10 -0000 (UTC), rridge@csclub.uwaterloo.ca
    (Ross Ridge) wrote:

    I still have a box full my old Commodore 64 games in their original >packaging. The oldest game in that collection would be the Commodore
    version of the Infocom game Suspended. The oldest media I have though
    would be a floppy for the C64 version Lode Runner, but I don't think I
    have the box for that.

    My Infocom C-64 games are probably my oldest games but they are stored
    away in my garage and I am too lazy to check the actual copyright
    dates.

    I'm not sure what the oldest PC game media I have is. I have 5.25"
    floppies for Command HQ, Dragon Wars, MegaTraveller 1, and SSG's Panzer >Battles. I believe Panzer Battles is the oldest of these games in terms
    of release date, but I would purcased them all a few years after they
    were released.

    My oldest PC game by release year is Wizardry 1: Proving Grounds of
    the Mad Overlord but it is obviously a re-release because it is
    actually Copyright 1987.

    I don't have Dragon Wars but I do have the Bard's Tale. It too is
    Copyright 1987.

    I have the Commodore 64 versions of both of these games, in their
    original boxes, but the Hitchhicker's Guide to the Galaxy is missing
    some of feelies.

    The only feelie I ever managed not to lose was the glowing purple rock
    from Wishbringer.

    I'm not sure why I kept them but I have a copy of the November and
    December 1983 issues of Compute!. It was robably because they were
    unusally thick issues for the magazine at the time. I don't think any
    of the type-in programs included were particularly interesting.

    I kept all of my magazines from the PC era. Oldest issue I have is
    QuestBusters dated June 89.

    I used to read a sister magazine to Compute called Compute's Gazette
    which was specifically for Commodore computers. I never kept those
    magazines though. They are long gone. They would have been my oldest
    if I still had them.

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  • From Ross Ridge@21:1/5 to gmkeros@gmail.com on Wed Apr 17 17:56:12 2024
    Kyonshi <gmkeros@gmail.com> wrote:
    Not sure, when was the last time you actually saw one?

    I'm looking at one right now. It's not the monitor I'm using now,
    but there's a CRT TV just to the left of it in the background.

    --
    l/ // Ross Ridge -- The Great HTMU
    [oo][oo] rridge@csclub.uwaterloo.ca
    -()-/()/ http://www.csclub.uwaterloo.ca:11068/
    db //

    --- SoupGate-Win32 v1.05
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  • From Ross Ridge@21:1/5 to justisaur@yahoo.com on Thu Apr 18 02:57:17 2024
    Justisaur <justisaur@yahoo.com> wrote:
    Megatraveler, there's a game I liked I haven't thought about in a long
    time. Are you sure at least MegaTraveller wasn't 3.5" it was released
    in 1990 as far as I can tell, and that seems a bit late for 5.25"? But
    I could be wrong, that's 34 years ago.

    Yah, my copy of MegaTraveller 1 came on 5.25" disks. I have them in
    of those disk cases you can flip through sitting on a shelf, so I had
    them in my hands before writing that. (Otherwise I probably would have forgotten I had them.) They have 3.0 version numbers hand written on
    the labels with a black marker, so I'm guessing they probably were made sometime after 1990.

    Games on 3.5" disks didn't really become the norm until 1992 or so
    when the PC game market really got going. Before than though some
    games shipped in both 5.25" and 3.5" versions, like the first two Wing Commander games. My copy of Dragon Wars actually came with both 3.5"
    and 5.25" disks.

    One complicating factor was that 5.25" disks came in 360K or 1.2M versions while 3.5" disks had 720K and 1.44M versions. I'm guessing all my 5.25"
    PC games are on 360K disks as that was the lowest common denomitor,
    and they weren't particularily big games.

    --
    l/ // Ross Ridge -- The Great HTMU
    [oo][oo] rridge@csclub.uwaterloo.ca
    -()-/()/ http://www.csclub.uwaterloo.ca:11068/
    db //

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  • From Mike S.@21:1/5 to Kyonshi on Thu Apr 18 08:54:05 2024
    On Wed, 17 Apr 2024 20:36:49 +0200, Kyonshi <gmkeros@gmail.com> wrote:

    Nah, 1990 still was in the 5.25" time. They only faded from view a few
    years later. I remember when we bought our first 486 in... 1993? we had
    the choice between one with a 3.5" and one with both 3.5" and 5.25", and
    my dad took the one without the 5.25" drive. To my consternation,
    because I thought those disks looked kinda cool, and my uncle had a huge >collection of games on them already.

    (and for what it's worth, here is an ebay offer for a sealed 5.25" copy
    of the game: https://www.ebay.com/itm/235038004341)

    Yeah, my copy of Might and Magic 3 has a Copyright date of 1991 and it
    came on 5.25 floppies.

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  • From candycanearter07@21:1/5 to Kyonshi on Thu Apr 18 14:30:09 2024
    Kyonshi <gmkeros@gmail.com> wrote at 11:08 this Wednesday (GMT):
    On 4/16/2024 6:30 PM, candycanearter07 wrote:



    I'm sure CRT's will continue to be well known..

    Not sure, when was the last time you actually saw one?
    I mean, my kids know they existed, but mostly from movies and stuff.


    Today.
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
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  • From Ant@21:1/5 to candycanearter07@candycanearter07.n on Thu Apr 18 20:01:33 2024
    candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> wrote:
    Kyonshi <gmkeros@gmail.com> wrote at 11:08 this Wednesday (GMT):
    On 4/16/2024 6:30 PM, candycanearter07 wrote:



    I'm sure CRT's will continue to be well known..

    Not sure, when was the last time you actually saw one?
    I mean, my kids know they existed, but mostly from movies and stuff.

    Today.

    Same. Still have them, but not in used.
    --
    "Anyone, then, who knows the good he ought to do and doesn't do it, sins." --James 4:17. I need to more goods and less sins.
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

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  • From Anssi Saari@21:1/5 to Spalls Hurgenson on Fri Apr 19 13:52:57 2024
    Spalls Hurgenson <spallshurgenson@gmail.com> writes:

    Yeah, that's another good delineation: if a game can't do widescreen,
    it automatically feels old to me. It's really hard for me to play
    fencepost'd games on a modern monitor; I have to REALLY enjoy the game
    to keep playing at that point. I'd almost certainly be looking for a wide-screen hack (or, at the very least, an option to play the game in
    a window, which I oddly find less offensive than 4:3 fullscreen)
    before continuing.

    So do you play your old games in a window them? Or on a CRT?

    Thinking back, I've played Crudader: No Remorse somewhat recently, as a
    DOS game it probably ran at 640x480 so I'm pretty sure I ran it scaled
    to full screen with fence posts. The posts just faded away as I played.

    I thought System Shock 2 was the same but looks like it has been modded
    to run at 1440p.

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  • From Justisaur@21:1/5 to Ant on Fri Apr 19 07:14:23 2024
    On 4/18/2024 1:01 PM, Ant wrote:
    candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> wrote:
    Kyonshi <gmkeros@gmail.com> wrote at 11:08 this Wednesday (GMT):
    On 4/16/2024 6:30 PM, candycanearter07 wrote:



    I'm sure CRT's will continue to be well known..

    Not sure, when was the last time you actually saw one?
    I mean, my kids know they existed, but mostly from movies and stuff.

    Today.

    Same. Still have them, but not in used.

    I somewhat regret getting rid of my Sony Trinitron monitor, older games
    and consoles looked far better on it than modern LCDs. Unfortunately
    space, and the weight of the thing with all the moves was a problem and
    it's long gone.

    --
    -Justisaur

    ø-ø
    (\_/)\
    `-'\ `--.___,
    ¶¬'\( ,_.-'
    \\
    ^'

    --- SoupGate-Win32 v1.05
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  • From JAB@21:1/5 to Justisaur on Sat Apr 20 10:38:41 2024
    On 19/04/2024 15:14, Justisaur wrote:
    On 4/18/2024 1:01 PM, Ant wrote:
    candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> wrote: >>> Kyonshi <gmkeros@gmail.com> wrote at 11:08 this Wednesday (GMT):
    On 4/16/2024 6:30 PM, candycanearter07 wrote:



    I'm sure CRT's will continue to be well known..

    Not sure, when was the last time you actually saw one?
    I mean, my kids know they existed, but mostly from movies and stuff.

    Today.

    Same. Still have them, but not in used.

    I somewhat regret getting rid of my Sony Trinitron monitor, older games
    and consoles looked far better on it than modern LCDs.  Unfortunately
    space, and the weight of the thing with all the moves was a problem and
    it's long gone.


    I had one for quite a few years but ended up ditching it for the same
    reasons. I had a copy of War and Peace under the monitor stand so it
    didn't break it.

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  • From Ross Ridge@21:1/5 to gmkeros@gmail.com on Sun Apr 21 15:20:04 2024
    Kyonshi <gmkeros@gmail.com> wrote:
    I never thought about that, but that actually is totally true. I thought
    it was mostly the convenience, but yes, just shipping one disc instead
    of 8 was certainly cheaper, even with the higher prices for CDs back then.

    CD technology was over a decade old by the time CD-ROM games became a
    thing, and assuming a certain minimum number of copies, was actually quite
    a bit cheaper per disk than floppy disks. CD-ROMs are made by stamping
    an aluminum disk and then sandwiching it between two clear plastic disks. Pre-recorded floppy disks were made in duplication machines that had to
    write out the floppy disk sector by sector, track by track. The more
    advanced ones had 4X speed drives and an automatic feeder, simpler ones
    just used a bank of standard floppy drives that copied at regular drive
    speeds and had to be loaded and unloaded manually.

    So game companies actually saved a fair bit of money switching to CD-ROM. Instead of hiring their own employees to feed disks into expensive
    duplicators they could outsource whole media manufacturing task to one
    the same companies making music CDs.

    I still remember that some publishers went overboard and started to ship
    some games on multiple CDs (FMV games mostly, which everybody forgets
    for good reason)

    My copy of EverQuest II came on 10 CD-ROMs. It was also available on
    two DVD-ROMs and while I had a DVD-ROM drive back then I went with the
    CD version because I knew it was probably the most we'd ever see a game
    release on.

    --
    l/ // Ross Ridge -- The Great HTMU
    [oo][oo] rridge@csclub.uwaterloo.ca
    -()-/()/ http://www.csclub.uwaterloo.ca:11068/
    db //

    --- SoupGate-Win32 v1.05
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  • From Xocyll@21:1/5 to All on Mon Apr 22 14:38:29 2024
    Justisaur <justisaur@yahoo.com> looked up from reading the entrails of
    the porn spammer to utter "The Augury is good, the signs say:

    On 4/18/2024 1:01 PM, Ant wrote:
    candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> wrote: >>> Kyonshi <gmkeros@gmail.com> wrote at 11:08 this Wednesday (GMT):
    On 4/16/2024 6:30 PM, candycanearter07 wrote:



    I'm sure CRT's will continue to be well known..

    Not sure, when was the last time you actually saw one?
    I mean, my kids know they existed, but mostly from movies and stuff.

    Today.

    Same. Still have them, but not in used.

    I somewhat regret getting rid of my Sony Trinitron monitor, older games
    and consoles looked far better on it than modern LCDs. Unfortunately
    space, and the weight of the thing with all the moves was a problem and
    it's long gone.

    Had one of those, and they were nice. Mine died though and the only way
    to get it fixed was at an NEC facility in Ottawa.

    70lbs that thing weighed, so shipping it there and back would have cost
    more than it was worth.

    I do NOT miss the weight of CRT TVs and monitors.

    Xocyll

    --- SoupGate-Win32 v1.05
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  • From Xocyll@21:1/5 to All on Mon Apr 22 14:30:06 2024
    Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs
    say:
    <snip>

    Floppy disks were a surprisingly costly part of game development in
    the 90s, and ate up a significant chunk of the profits for publishers.
    Disks were expensive and - even purchased in bulk - could cost
    anywhere from 50 cents to 2 dollars US! So with a game that shipped on
    8 floppy disks, that might mean $10 of that might be spent on media
    alone!

    First floppy disk I ever bought: 5.25" 160k SS/SD
    (Single Sided / Single Density.)

    $10

    That was in 1981 or 1982, I forget which now.

    Xocyll

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ant@21:1/5 to Spalls Hurgenson on Tue Apr 23 19:08:08 2024
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    I do NOT miss the weight of CRT TVs and monitors.

    I did miss the pure blackness when flatscreens were new.


    The /only/ thing I miss about CRTs is that you could put things on top
    of them. Files. Disks. A keyboard. It was a useful storage area; out
    of the way enough that you weren't cluttering up your immediate
    work-area, but still accessible enough that you could grab stuff from
    atop it at need.

    I remember my 6th grade teacher told me to put 5.25" floppy disks on top on Apple 2 monitors. :/
    --
    "[Jesus continued his message, saying:] 'Yet a time is coming and has now come when the true worshipers will worship the Father in spirit and truth, for they are the kind of worshipers the Father seeks. God is spirit, and his worshipers must worship in
    spirit and in truth.'" --John 4:23-24
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Justisaur@21:1/5 to Spalls Hurgenson on Wed Apr 24 07:25:55 2024
    On 4/23/2024 10:44 AM, Spalls Hurgenson wrote:
    On Mon, 22 Apr 2024 14:30:06 -0400, Xocyll <Xocyll@gmx.com> wrote:

    Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the
    entrails of the porn spammer to utter "The Augury is good, the signs
    say:
    <snip>

    I can't say I /miss/ floppy disks, but I do miss the form factor.
    There was something very reassuring about those slender cassettes
    (especially 3.5" disks); a solidity and presence that said, "Yes, I am
    here holding your data". Slotting the disk into the drive and getting
    that reassuring 'clunk' was quite satisfying too. Smaller form-factors
    - like thumb-drives - never quite recaptured that. I think it's why I
    loved ZIP disks (and its competitors, like LS120 super-floppies) so
    much.

    At least they were much harder to lose than the numerous USB thumb
    drives I've got now, and all fit in the same container the same way.

    --
    -Justisaur

    ø-ø
    (\_/)\
    `-'\ `--.___,
    ¶¬'\( ,_.-'
    \\
    ^'

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Dimensional Traveler@21:1/5 to Ant on Wed Apr 24 18:05:51 2024
    On 4/24/2024 5:25 PM, Ant wrote:
    Kyonshi <gmkeros@gmail.com> wrote:
    On 4/24/2024 4:25 PM, Justisaur wrote:
    On 4/23/2024 10:44 AM, Spalls Hurgenson wrote:
    On Mon, 22 Apr 2024 14:30:06 -0400, Xocyll <Xocyll@gmx.com> wrote:

    Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the >>>>> entrails of the porn spammer to utter  "The Augury is good, the signs >>>>> say:
    <snip>

    I can't say I /miss/ floppy disks, but I do miss the form factor.
    There was something very reassuring about those slender cassettes
    (especially 3.5" disks); a solidity and presence that said, "Yes, I am >>>> here holding your data". Slotting the disk into the drive and getting
    that reassuring 'clunk' was quite satisfying too. Smaller form-factors >>>> - like thumb-drives - never quite recaptured that. I think it's why I
    loved ZIP disks (and its competitors, like LS120 super-floppies) so
    much.

    At least they were much harder to lose than the numerous USB thumb
    drives I've got now, and all fit in the same container the same way.


    it also was harder to put them in the wrong way round more than once,
    unlike usb drives which you have to try in at least three different ways
    until they work as they should

    USB-C fixed that though. :P

    Upped it to 5 different
    ways?
    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ant@21:1/5 to Kyonshi on Thu Apr 25 00:25:39 2024
    Kyonshi <gmkeros@gmail.com> wrote:
    On 4/24/2024 4:25 PM, Justisaur wrote:
    On 4/23/2024 10:44 AM, Spalls Hurgenson wrote:
    On Mon, 22 Apr 2024 14:30:06 -0400, Xocyll <Xocyll@gmx.com> wrote:

    Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the >>> entrails of the porn spammer to utter  "The Augury is good, the signs
    say:
    <snip>

    I can't say I /miss/ floppy disks, but I do miss the form factor.
    There was something very reassuring about those slender cassettes
    (especially 3.5" disks); a solidity and presence that said, "Yes, I am
    here holding your data". Slotting the disk into the drive and getting
    that reassuring 'clunk' was quite satisfying too. Smaller form-factors
    - like thumb-drives - never quite recaptured that. I think it's why I
    loved ZIP disks (and its competitors, like LS120 super-floppies) so
    much.

    At least they were much harder to lose than the numerous USB thumb
    drives I've got now, and all fit in the same container the same way.


    it also was harder to put them in the wrong way round more than once,
    unlike usb drives which you have to try in at least three different ways until they work as they should

    USB-C fixed that though. :P
    --
    "[Jesus continued his message, saying:] 'Yet a time is coming and has now come when the true worshipers will worship the Father in spirit and truth, for they are the kind of worshipers the Father seeks. God is spirit, and his worshipers must worship in
    spirit and in truth.'" --John 4:23-24
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Dimensional Traveler on Thu Apr 25 08:29:58 2024
    On 25/04/2024 02:05, Dimensional Traveler wrote:
    On 4/24/2024 5:25 PM, Ant wrote:
    USB-C fixed that though. :P

    Upped it to 5 different
     ways?

    The USB-C on my phone is a bit rubbish as the port has a habit of
    collecting dust which means the cable gets a bit loose and prone to
    falling out. Every few months it's out with the specially crafted
    toothpick and for an extra clean the compressor I use with my airbrush.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Xocyll@21:1/5 to All on Thu Apr 25 03:43:35 2024
    JAB <noway@nochance.com> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs say:

    On 25/04/2024 02:05, Dimensional Traveler wrote:
    On 4/24/2024 5:25 PM, Ant wrote:
    USB-C fixed that though. :P

    Upped it to 5 different
     ways?

    The USB-C on my phone is a bit rubbish as the port has a habit of
    collecting dust which means the cable gets a bit loose and prone to
    falling out. Every few months it's out with the specially crafted
    toothpick and for an extra clean the compressor I use with my airbrush.

    That's all my complaint with the new computer, instead of the case
    having the USB on the front, it's on the top, where it would be
    guaranteed to fill up with dust until it became non-functional if I
    didn't have the external CD/DVD covering the hole.

    What retarded ass monkey thought that was a good idea?

    And it's not some brand-x it's a fucking corsair 4000d.

    Xocyll

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Xocyll@21:1/5 to All on Thu Apr 25 03:50:34 2024
    Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs
    say:

    On Mon, 22 Apr 2024 14:38:29 -0400, Xocyll <Xocyll@gmx.com> wrote:


    I do NOT miss the weight of CRT TVs and monitors.


    The /only/ thing I miss about CRTs is that you could put things on top
    of them. Files. Disks. A keyboard. It was a useful storage area; out
    of the way enough that you weren't cluttering up your immediate
    work-area, but still accessible enough that you could grab stuff from
    atop it at need.

    The only thing that got "stored" on top of a CRT (monitor or TV) at our
    place, was the cat.

    Kitties loved CRTs for the delicious heat they produced.


    Although God forbid something you put on top of the monitor fell
    off... and then you'd have to shift the bastard device to get to your
    lost documents.

    The closest I've gotten, in this age of flat-screens, to that lost >functionality was when I bought a little drawer for my tower computer
    that slotted into a 5.25" external drive bay. ;-)

    So you almost created that age old tech support tales of the cup holder (putting a coffee cup on the extended cd-rom.)


    My monitor sits on a little "hutch" which is actually the top case of an ancient desktop XT, turned back to front - old burned dvds in cases
    underneath (and the new sound bar) and pills/watches/rings/etc on top.

    I used to put the CRTs on it to lift them high enough so I wasn't
    looking down at them, the lcds put much less strain on it, but then
    those old cases were strong enough to stand on easily.

    I swear new case material is so thin you could bend it if you sneezed in
    it's general direction.

    Xocyll

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to Xocyll on Thu Apr 25 08:33:48 2024
    On Thu, 25 Apr 2024 03:43:35 -0400, in comp.sys.ibm.pc.games.action,
    Xocyll wrote:

    JAB <noway@nochance.com> looked up from reading the entrails of the porn >spammer to utter "The Augury is good, the signs say:

    On 25/04/2024 02:05, Dimensional Traveler wrote:
    On 4/24/2024 5:25 PM, Ant wrote:
    USB-C fixed that though. :P

    Upped it to 5 different
     ways?

    The USB-C on my phone is a bit rubbish as the port has a habit of >>collecting dust which means the cable gets a bit loose and prone to
    falling out. Every few months it's out with the specially crafted
    toothpick and for an extra clean the compressor I use with my airbrush.

    That's all my complaint with the new computer, instead of the case
    having the USB on the front, it's on the top, where it would be
    guaranteed to fill up with dust until it became non-functional if I
    didn't have the external CD/DVD covering the hole.

    What retarded ass monkey thought that was a good idea?

    And it's not some brand-x it's a fucking corsair 4000d.


    Get USB covers. Cheap.

    --
    Zag

    No one ever said on their deathbed, 'Gee, I wish I had
    spent more time alone with my computer.' ~Dan(i) Bunten

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Dimensional Traveler@21:1/5 to Xocyll on Thu Apr 25 07:39:34 2024
    On 4/25/2024 12:50 AM, Xocyll wrote:
    Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs
    say:

    On Mon, 22 Apr 2024 14:38:29 -0400, Xocyll <Xocyll@gmx.com> wrote:


    I do NOT miss the weight of CRT TVs and monitors.


    The /only/ thing I miss about CRTs is that you could put things on top
    of them. Files. Disks. A keyboard. It was a useful storage area; out
    of the way enough that you weren't cluttering up your immediate
    work-area, but still accessible enough that you could grab stuff from
    atop it at need.

    The only thing that got "stored" on top of a CRT (monitor or TV) at our place, was the cat.

    Kitties loved CRTs for the delicious heat they produced.


    Although God forbid something you put on top of the monitor fell
    off... and then you'd have to shift the bastard device to get to your
    lost documents.

    The closest I've gotten, in this age of flat-screens, to that lost
    functionality was when I bought a little drawer for my tower computer
    that slotted into a 5.25" external drive bay. ;-)

    So you almost created that age old tech support tales of the cup holder (putting a coffee cup on the extended cd-rom.)


    My monitor sits on a little "hutch" which is actually the top case of an ancient desktop XT, turned back to front - old burned dvds in cases underneath (and the new sound bar) and pills/watches/rings/etc on top.

    I used to put the CRTs on it to lift them high enough so I wasn't
    looking down at them, the lcds put much less strain on it, but then
    those old cases were strong enough to stand on easily.

    I swear new case material is so thin you could bend it if you sneezed in
    it's general direction.

    Cheaper to make, encourages re-purchases, pure profit!

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Justisaur@21:1/5 to Dimensional Traveler on Thu Apr 25 07:43:57 2024
    On 4/24/2024 6:05 PM, Dimensional Traveler wrote:
    On 4/24/2024 5:25 PM, Ant wrote:
    Kyonshi <gmkeros@gmail.com> wrote:
    On 4/24/2024 4:25 PM, Justisaur wrote:
    On 4/23/2024 10:44 AM, Spalls Hurgenson wrote:
    On Mon, 22 Apr 2024 14:30:06 -0400, Xocyll <Xocyll@gmx.com> wrote:

    Spalls Hurgenson <spallshurgenson@gmail.com> looked up from
    reading the
    entrails of the porn spammer to utter  "The Augury is good, the signs >>>>>> say:
    <snip>

    I can't say I /miss/ floppy disks, but I do miss the form factor.
    There was something very reassuring about those slender cassettes
    (especially 3.5" disks); a solidity and presence that said, "Yes, I am >>>>> here holding your data". Slotting the disk into the drive and getting >>>>> that reassuring 'clunk' was quite satisfying too. Smaller form-factors >>>>> - like thumb-drives - never quite recaptured that. I think it's why I >>>>> loved ZIP disks (and its competitors, like LS120 super-floppies) so
    much.

    At least they were much harder to lose than the numerous USB thumb
    drives I've got now, and all fit in the same container the same way.


    it also was harder to put them in the wrong way round more than once,
    unlike usb drives which you have to try in at least three different ways >>> until they work as they should

    USB-C fixed that though. :P

    Upped it to 5 different
     ways?

    They just made it so small it's hard to align to get in at all.

    At least it's better than micro-usb which is both directional, and small
    enough that you had to get a good look to see which way it went in and
    hard to align.

    --
    -Justisaur

    ø-ø
    (\_/)\
    `-'\ `--.___,
    ¶¬'\( ,_.-'
    \\
    ^'

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Anssi Saari@21:1/5 to Xocyll on Fri Apr 26 11:14:13 2024
    Xocyll <Xocyll@gmx.com> writes:

    That's all my complaint with the new computer, instead of the case
    having the USB on the front, it's on the top, where it would be
    guaranteed to fill up with dust until it became non-functional if I
    didn't have the external CD/DVD covering the hole.

    What retarded ass monkey thought that was a good idea?

    And it's not some brand-x it's a fucking corsair 4000d.

    My case (Fractal Design's Define 7) is on the floor so the top side USB
    ports and power switch seemed like an OK design choice. At least they
    haven't filled up with dust in the couple of years I've had the
    case.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)