• Re: Two Random PC Business Facts

    From JAB@21:1/5 to Spalls Hurgenson on Fri Jun 7 08:58:46 2024
    On 06/06/2024 22:42, Spalls Hurgenson wrote:
    2) Mobile gaming brought in $90 billion dollars in 2023, making up 49%
    of revenue of the global gaming market.** And, as far as I can tell,
    that's just for the sale of games and MTX, and doesn't include revenue
    from advertising/data-harvesting.

    "Real" gamers often focus on whether the best option is PC or
    Playstation or XBox, and bemoan when their favorite game only appears
    on one platform or the other. But the above is a reminder that, as far
    as the financiers are concerned, the BEST platform is the one that
    brings in the most cash... and that's mobile gaming. Everything else
    is small potatoes in comparison. And if those other platforms want to
    keep up, they'd better start following mobile gaming's example.

    Which is why we keep seeing more and more MTX in our 'real' games.

    It's depressing, really.

    The depressing thing about the mobile market is just how little effort
    goes into a large number of games. The formula is take an existing idea,
    change it just enough so you don't get sued and then stuff it with MTX.
    An example was someone who looked at the figures for a Vampire Survivors
    + MTX clone. They made a ton of cash and probably more than VS itself*.

    The shame is that there's quite of few games that I feel are better
    suited to the iPad than a PC but why bother putting 'actual' games on
    the iPad when they are just drowned out by MTX nonsense.

    *And yeh, I do know VS can't really be considered an original idea either.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Dimensional Traveler@21:1/5 to Spalls Hurgenson on Thu Jun 13 13:10:17 2024
    On 6/13/2024 10:22 AM, Spalls Hurgenson wrote:
    On Wed, 12 Jun 2024 10:14:31 -0500, Mandrake <prmandrake@gmail.com>
    wrote:

    JAB wrote:
    On 06/06/2024 22:42, Spalls Hurgenson wrote:

    I'm surprised the market doesn't dry up. I just don't find these games
    fun. Like you said they take an idea and make it all the same by adding
    MTX. It really comes down to which player is captivated enough to spend
    the most money. That's not competition - that's an auction.

    For PC games, a lot of the titles that use extraneous MTX (cosmetics,
    etc.) are involved in the grey-market gambling that is a major part of Steam's ecosystem. Having little value in themselves, they're used as
    'poker chips' for the gambling websites, representing more valuable
    prizes for better games.

    Even when the MTX are legitimate, it doesn't take all that many gamers
    to be engaged with the MTX before it becomes extremely profitable;
    more profitable than selling the games themselves. There are people
    who literally spend hundreds of thousands of dollars on MTX (Although
    most 'whales' -as the big-spenders are called- only spend ~$500 to
    $2000 on a game). But even the tiny fish -the sort who spend <$10 per
    game- are amazingly lucrative if you can lure in enough of them. Which
    is why so many of these games are given away for free.

    The truly sad thing is how so many gamers have become acclimatized to
    this sort of thing. There's an entire generation of gamers who no
    longer expect to receive full and complete games for their purchase;
    who are shocked when they learned we used to get things like cheat
    codes or fun extras like 'big head modes' and extra characters for
    free, included in the base game. Which isn't to say publishers weren't money-grubbers back in the 80s and 90s either (you just have to look
    at arcade game design to disprove that theory!) but even they never
    took it as far as modern publishers.

    They also didn't have an internet ecosystem with things like PayPal to
    make MTX feasible at current tech.

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Dimensional Traveler@21:1/5 to Spalls Hurgenson on Fri Jun 14 18:27:05 2024
    On 6/14/2024 8:00 AM, Spalls Hurgenson wrote:
    On Thu, 13 Jun 2024 13:10:17 -0700, Dimensional Traveler
    <dtravel@sonic.net> wrote:

    On 6/13/2024 10:22 AM, Spalls Hurgenson wrote:

    The truly sad thing is how so many gamers have become acclimatized to
    this sort of thing. There's an entire generation of gamers who no
    longer expect to receive full and complete games for their purchase;
    who are shocked when they learned we used to get things like cheat
    codes or fun extras like 'big head modes' and extra characters for
    free, included in the base game. Which isn't to say publishers weren't
    money-grubbers back in the 80s and 90s either (you just have to look
    at arcade game design to disprove that theory!) but even they never
    took it as far as modern publishers.

    They also didn't have an internet ecosystem with things like PayPal to
    make MTX feasible at current tech.

    Yeah. If Arcade manufacturers of the 80s could have socked players for
    more, they certainly would have.

    (but maybe I'm still just sore at the $1USD in quarters I shoved into
    "Dragon Lair" back when that game was the new hotness only to die
    thirteen seconds later. ;-)

    Not that Paypal itself is required these days. All the modern MTX
    happily accept payments from (slightly) less skeevy payment vendors, including credit cards and banks. I'm pretty sure that if Steam could,
    they'd put a box in everybody's house to take cash if they could.

    Still, there was an era -mid 90s to early 2000s- when publishers
    seemed to be competing on the quality of their product. That isn't to
    say there weren't some bad games back then but the way to financial
    success was to invest in your development teams and let them crank out
    games people wanted to play. Now it seems to be "crank out any old
    shit, you'll find some suckers who'll play it and then monetize the
    hell out of them".

    Still... gotta give mobile games at least THIS much credit; they do
    give you more bang for your buck than 13 seconds of gameplay. ;-)

    Yup. 14, sometimes even 15 seconds of gameplay.

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Spalls Hurgenson on Sat Jun 15 07:54:52 2024
    On 14/06/2024 16:00, Spalls Hurgenson wrote:
    On Thu, 13 Jun 2024 13:10:17 -0700, Dimensional Traveler
    <dtravel@sonic.net> wrote:

    On 6/13/2024 10:22 AM, Spalls Hurgenson wrote:

    The truly sad thing is how so many gamers have become acclimatized to
    this sort of thing. There's an entire generation of gamers who no
    longer expect to receive full and complete games for their purchase;
    who are shocked when they learned we used to get things like cheat
    codes or fun extras like 'big head modes' and extra characters for
    free, included in the base game. Which isn't to say publishers weren't
    money-grubbers back in the 80s and 90s either (you just have to look
    at arcade game design to disprove that theory!) but even they never
    took it as far as modern publishers.

    They also didn't have an internet ecosystem with things like PayPal to
    make MTX feasible at current tech.

    Yeah. If Arcade manufacturers of the 80s could have socked players for
    more, they certainly would have.


    It was a sound business model and I didn't think it was that expensive
    (10p a go) as long as you were half decent at the game and even less so
    if you played with friends and spent more time watching someone else
    play than playing yourself.

    (but maybe I'm still just sore at the $1USD in quarters I shoved into
    "Dragon Lair" back when that game was the new hotness only to die
    thirteen seconds later. ;-)


    Oh I remember Dragon's lair and for us I think it was 50p a game. I
    never played it more than a few times before I realised that you weren't playing a game as such but instead can you remember what to do to avoid
    dying like you did last time.

    Not that Paypal itself is required these days. All the modern MTX
    happily accept payments from (slightly) less skeevy payment vendors, including credit cards and banks. I'm pretty sure that if Steam could,
    they'd put a box in everybody's house to take cash if they could.

    Still, there was an era -mid 90s to early 2000s- when publishers
    seemed to be competing on the quality of their product. That isn't to
    say there weren't some bad games back then but the way to financial
    success was to invest in your development teams and let them crank out
    games people wanted to play. Now it seems to be "crank out any old
    shit, you'll find some suckers who'll play it and then monetize the
    hell out of them".


    There's still lots of games out there that are based around the idea of
    you pay us money and we'll give you a game you like. Unfortunately the
    big money seems to be made with here's a game that's just about adequate
    and now we'll chuck the sink of phycological warfare at you to keep you
    paying and playing.

    The bit I don't understand is overall they don't even seem to be
    particularly good games but people buy them in their droves anyway.

    Still... gotta give mobile games at least THIS much credit; they do
    give you more bang for your buck than 13 seconds of gameplay. ;-)


    I do play quite a few MTX mobile games just to pass the time but I've
    never spent money on them. Basically it's play until the soft paywall
    kicks in and then delete and find another one.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Dimensional Traveler on Sat Jun 15 08:04:57 2024
    On 15/06/2024 02:27, Dimensional Traveler wrote:
    Still... gotta give mobile games at least THIS much credit; they do
    give you more bang for your buck than 13 seconds of gameplay. 😉

    Yup.  14, sometimes even 15 seconds of gameplay.

    The worst mobile game I remember was Dungeon Keeper. Within about twenty minutes it became practically unplayable without spending money. It was
    so bad that the British advertising authority told them they couldn't
    describe it as free-to-play.

    It should come as no surprise that it was released by EA.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Dimensional Traveler@21:1/5 to JAB on Sat Jun 15 10:22:58 2024
    On 6/14/2024 11:54 PM, JAB wrote:
    On 14/06/2024 16:00, Spalls Hurgenson wrote:
    On Thu, 13 Jun 2024 13:10:17 -0700, Dimensional Traveler
    <dtravel@sonic.net> wrote:

    On 6/13/2024 10:22 AM, Spalls Hurgenson wrote:

    The truly sad thing is how so many gamers have become acclimatized to
    this sort of thing. There's an entire generation of gamers who no
    longer expect to receive full and complete games for their purchase;
    who are shocked when they learned we used to get things like cheat
    codes or fun extras like 'big head modes' and extra characters for
    free, included in the base game. Which isn't to say publishers weren't >>>> money-grubbers back in the 80s and 90s either (you just have to look
    at arcade game design to disprove that theory!) but even they never
    took it as far as modern publishers.

    They also didn't have an internet ecosystem with things like PayPal to
    make MTX feasible at current tech.

    Yeah. If Arcade manufacturers of the 80s could have socked players for
    more, they certainly would have.


    It was a sound business model and I didn't think it was that expensive
    (10p a go) as long as you were half decent at the game and even less so
    if you played with friends and spent more time watching someone else
    play than playing yourself.

    (but maybe I'm still just sore at the $1USD in quarters I shoved into
    "Dragon Lair" back when that game was the new hotness only to die
    thirteen seconds later. ;-)


    Oh I remember Dragon's lair and for us I think it was 50p a game. I
    never played it more than a few times before I realised that you weren't playing a game as such but instead can you remember what to do to avoid
    dying like you did last time.

    Not that Paypal itself is required these days. All the modern MTX
    happily accept payments from (slightly) less skeevy payment vendors,
    including credit cards and banks. I'm pretty sure that if Steam could,
    they'd put a box in everybody's house to take cash if they could.

    Still, there was an era -mid 90s to early 2000s- when publishers
    seemed to be competing on the quality of their product.  That isn't to
    say there weren't some bad games back then but the way to financial
    success was to invest in your development teams and let them crank out
    games people wanted to play. Now it seems to be "crank out any old
    shit, you'll find some suckers who'll play it and then monetize the
    hell out of them".


    There's still lots of games out there that are based around the idea of
    you pay us money and we'll give you a game you like. Unfortunately the
    big money seems to be made with here's a game that's just about adequate
    and now we'll chuck the sink of phycological warfare at you to keep you paying and playing.

    The bit I don't understand is overall they don't even seem to be
    particularly good games but people buy them in their droves anyway.

    Good games require players to think. Most people don't want to think.

    Still... gotta give mobile games at least THIS much credit; they do
    give you more bang for your buck than 13 seconds of gameplay. ;-)


    I do play quite a few MTX mobile games just to pass the time but I've
    never spent money on them. Basically it's play until the soft paywall
    kicks in and then delete and find another one.

    Or uninstall then re-install to re-start from the beginning. :P

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Spalls Hurgenson on Sun Jun 16 10:30:57 2024
    On 15/06/2024 18:24, Spalls Hurgenson wrote:
    And then watch as your market starts to shrivel up in front of you,
    and you wonder what you'll do once those whales that are keeping you
    alive find something new to throw their money at.

    The thing I objected to with WoT was as MTX was pushed harder and harder
    it changed from money being mainly a time saver to money being an
    in-battle advantage. Oh that tech tree tank you've worked on for many,
    many hours to make it as competitive as possible, well we've just
    released a paid for tank that outclasses it. Sucks to be you!

    I'm just not interested in a game where it fills liked I'm forced to
    spend money, and keep spending it, not to be at a practically disadvantage.

    As for whales, boy there are some in that game. You'd have players who'd
    only been in the game for four or so months and had already managed to
    spend several hundred pounds. You'd think they'd take a step back and
    say, is this really a good idea.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)