• Re: I bet Remedy regrets that deal now...

    From Mark P. Nelson@21:1/5 to Spalls Hurgenson on Sun Jun 9 16:06:24 2024
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote in news:v2196j588fn93kb3s9t9f3uirtehms41ej@4ax.com:


    Numerous developers have reported that there is a significant spike in
    sales once their exclusivity deal with Epic has ended. PC gamers see
    the Epic storefront as a negative, not a benefit, and have repeatedly
    shown a willingness to patiently wait it out until the game shows up
    on other digital marketplaces. I'm not sure why Remedy thought their
    game would be any different.

    Of course, you could argue that people like me -folk who refuse to buy
    the game on Epic- are the real problem; that if we really care about supporting quality games (and the developers who produce them) we
    should just pony up and buy "Alan Wake" regardless of what platform
    it's on. But I just don't like doing business with Epic, and that -unfortunately- means no sale. But were the "Alan Wake 2" on Steam,
    I'd buy it in a heartbeat.


    I resolved never to do any business with Epic when they knobbled a game I had already pre-
    ordered on Steam. I waited a year, it came out on Steam, and I bought it.

    Mark.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Justisaur@21:1/5 to Spalls Hurgenson on Sun Jun 9 10:27:07 2024
    On 6/8/2024 11:10 AM, Spalls Hurgenson wrote:

    It's been nine months since "Alan Wake 2" came out, and it still
    hasn't made a profit.*

    Which is odd, since the game was one of Remedy Entertainment's fastest-selling titles, and the long-awaited sequel to a beloved game.
    It received generally favorable reviews, even if most agree it wasn't
    quite as good as the first game. It should have put Remedy into the
    black on day one. What went wrong?

    Well, exploding development costs probably didn't help (a problem
    faced by developers across the industry) but I think the biggest
    problem is that Remedy -thanks to their publishing deal with Epic-
    limited the release to Epic Games. The game still isn't on Steam, and
    there have been no publicly announced plans on when -or even if- it
    will ever make it that platform. The last we heard was on the matter
    was that the Epic Games store exclusivity deal would be for "a long
    time". There are so many comments by fans that are along the lines of,
    "well, it looks interesting and I want to play it, but I think I'll
    wait until it's on Steam".

    Epic probably hoped "Alan Wake" would drive more people to its
    platform; that "Alan Wake" might be a showcase game for its digital storefront, sort of like "Half Life" was for Steam. But it doesn't
    seem to have worked out too well for either Epic or Remedy.
    Indications are that most of the sales of the game were on consoles;
    PC gamers apparently weren't convinced to switch platforms. And now
    Remedy is paying the price.

    Which is a real shame, since I /like/ Remedy. Partly, it's because of
    their history (they're born from the demoscene, with their founding
    members coming from FutureCrew!) but mostly because I like their
    games. They're a mid-tier developer that produces top-tier games. You
    can see their demoscene ancestry in their games, though; their
    products tend to push the envelope in terms of technology, and the
    focus on artistry tends to trump both gameplay and monetization (The Scandinavian influence is pretty obvious too).

    But this focus on product over sales has probably cost them; it's no
    wonder they've had to rely on publishers like Microsoft and Epic to
    fund their games development. But Remedy's deal with the latter may
    run the company into the ground, and that would be a loss to the
    industry as a whole. Presumably at the time the bargain with Epic was
    struck, it seemed like a good idea at the time, but maybe Remedy
    should have known better.

    Numerous developers have reported that there is a significant spike in
    sales once their exclusivity deal with Epic has ended. PC gamers see
    the Epic storefront as a negative, not a benefit, and have repeatedly
    shown a willingness to patiently wait it out until the game shows up
    on other digital marketplaces. I'm not sure why Remedy thought their
    game would be any different.

    Of course, you could argue that people like me -folk who refuse to buy
    the game on Epic- are the real problem; that if we really care about supporting quality games (and the developers who produce them) we
    should just pony up and buy "Alan Wake" regardless of what platform
    it's on. But I just don't like doing business with Epic, and that -unfortunately- means no sale. But were the "Alan Wake 2" on Steam,
    I'd buy it in a heartbeat.

    But Remedy is, sadly, stuck with their current publisher and that
    publisher has said, "No Steam release for this game", even if it costs
    the developer its much-needed success. At the time, the deal probably
    looked pretty good, but I bet Remedy is regretting that partnership
    now.


    I feel that Obsidian's Outer Worlds was done wrong by doing the Epic
    Deal as well. Though it was available to play through MS's subscription service before it was released to Steam. Another thing that probably
    hurt them.

    I did buy it on Epic, they've made some goodwill with all the freebies,
    but the exclusivity sucks, and their client/website still sucks after
    all the money they've thrown on it. It's better than it was as far as functioning as intended, but I haven't seen any improvements in UI and
    features that I've noticed.

    --
    -Justisaur

    ø-ø
    (\_/)\
    `-'\ `--.___,
    ¶¬'\( ,_.-'
    \\
    ^'

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Spalls Hurgenson on Mon Jun 10 08:13:40 2024
    On 08/06/2024 19:10, Spalls Hurgenson wrote:
    But Remedy is, sadly, stuck with their current publisher and that
    publisher has said, "No Steam release for this game", even if it costs
    the developer its much-needed success. At the time, the deal probably
    looked pretty good, but I bet Remedy is regretting that partnership
    now.

    I've heard that sentiment from a few sources that an exclusive deal with
    Epic looks good on paper but the reality is the game just gets 'lost' on
    their store=front.

    I don't really follow games news so for me if it's not on Steam I
    probably won't hear about it. Of course it doesn't help that I have an
    aversion to giving any money to Epic!

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Rin Stowleigh@21:1/5 to spallshurgenson@gmail.com on Mon Jun 10 06:30:56 2024
    On Sat, 08 Jun 2024 14:10:35 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:


    It's been nine months since "Alan Wake 2" came out, and it still
    hasn't made a profit.*

    Which is odd, since the game was one of Remedy Entertainment's >fastest-selling titles, and the long-awaited sequel to a beloved game.
    It received generally favorable reviews, even if most agree it wasn't
    quite as good as the first game. It should have put Remedy into the
    black on day one. What went wrong?

    They released a shit game that's a boring walking simulator compared
    to the previous games.

    Putting it on Steam would have subjected it to lots of user review
    comments, which would have hurt sales even more. If Epic even has
    implemented these comments at all (I'm not that familiar with the Epic
    launcher as I only use it to claim occasional free games), they are so
    far out of sight that not many users will see them.

    So if you have a shit game that you know is shit, it's wise to keep it
    off Steam and where people are silenced.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Spalls Hurgenson on Tue Jun 11 08:45:00 2024
    On 10/06/2024 23:38, Spalls Hurgenson wrote:
    Same. Again, it doesn't help that Epic doesn't really do much to
    broadcast its exclusives. And many people, they hear a game is on
    Epic, they go, "Oh, well, I'll just wait until its on Steam", and then
    forget the game exists until it arrives on Valve's platform.

    That's certainly my attitude, the days when I just had to have a game
    are long gone. It's the same with all the freebies they give out.
    There's some that I look at and wouldn't mind playing but as yet nothing
    that I've thought I want that so much that I'll sign up with Epic.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Spalls Hurgenson on Tue Jun 11 08:39:45 2024
    On 10/06/2024 23:38, Spalls Hurgenson wrote:
    Which is a tragedy, because I/like/ Remedy's games. But they're a
    mid-tier studio, and extremely vulnerable to the twists of fortune.
    They release maybe one game every two or three years; the profits from
    the last game are all that keep the company alive to make the next
    product. Big-name publishers can weather a flop because they have the resources. Even Indie studios can survive a failure more easily,
    because their overhead is so much less. But the mid-tier studios are
    often one bad game from closing. And "Alan Wake 2" might be that bad
    game.

    Or you get bought up by some behemoth and get closed down to make the
    balance sheet look better. Those well 'deserved' bonus payments have to
    come from somewhere.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Spalls Hurgenson on Wed Jun 12 09:44:21 2024
    On 11/06/2024 20:41, Spalls Hurgenson wrote:
    On Tue, 11 Jun 2024 08:45:00 +0100, JAB <noway@nochance.com> wrote:

    On 10/06/2024 23:38, Spalls Hurgenson wrote:
    Same. Again, it doesn't help that Epic doesn't really do much to
    broadcast its exclusives. And many people, they hear a game is on
    Epic, they go, "Oh, well, I'll just wait until its on Steam", and then
    forget the game exists until it arrives on Valve's platform.

    That's certainly my attitude, the days when I just had to have a game
    are long gone. It's the same with all the freebies they give out.
    There's some that I look at and wouldn't mind playing but as yet nothing
    that I've thought I want that so much that I'll sign up with Epic.

    I have an account with them and grab the games, but I don't actually
    play any of them on Epic. I like to think that, somehow, I'm costing
    Epic money by doing so. ;-)

    Epic burned a lot of goodwill with gamers with how it handled the Epic
    Game store and I don't think it ever will fully recover from that
    blow. It was bad enough that it was seen as an unnecessary product
    that existed only for Epic's benefit. And it didn't help that Epic had
    made a number of anti-PC gaming decisions and statements in years
    previous. Badmouthing Valve, who was -fairly or not- seen as the
    darling of PC Gaming didn't help either. But then locking games behind years-long exclusivity contracts (and not backing down when it was
    clear how unpopular this move was) was the final straw.

    AFAIK, the Epic Game Store remains an unprofitable money-sink. The
    latest estimates I've seen say it isn't expected to start seeing
    positive revenue until 2027 (about five years later than originally anticipated). A lot of that pain could have been avoided had Epic not
    gone into the market so bullishly, or had shown some more appreciation
    for their consumers.


    Part of what pees me off about Epic is the way they've tried to portray themselves as the pro-PC games guys who are been bullied by the likes of
    Valve and Apple. Do they really think that consumers are in general that stupid*.

    Their approach also seemed rather simplistic in that they used giveaways
    and exclusives to get people to their store front but their really
    wasn't any incentive to stay there. Why would I switch from Steam?

    *The impression I get is that a lot of top executives really do think
    that I've done really well so I must be intelligent, our customers have
    done no where near as well so they must be stupid as should be treated accordingly.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Spalls Hurgenson on Sat Jun 15 08:30:22 2024
    On 12/06/2024 16:05, Spalls Hurgenson wrote:
    *The impression I get is that a lot of top executives really do think
    that I've done really well so I must be intelligent, our customers have
    done no where near as well so they must be stupid as should be treated
    accordingly.

    The unfortunate fact of the matter that we as customers ARE that
    stupid. "Company X does horrific thing" rarely results in more than a
    brief outrage before people go back to buying their products again
    (assuming they even stopped whilst moaning about it). Rarely will
    consumers actually follow up with a proper boycott, and video-gamers
    are the least scrupled of the lot.

    So, "Do Evil Thing", that may or may not be followed by a meaningless non-apology is all you need to keep the money flowing in. Customers
    almost never expect more, and will happily swallow any bullshit thrown
    their way. And, no, I'm sure I'm just as guilty of this sort of idiocy
    as the next. So I'm sure that it is hard for executives NOT to believe
    their customers are morons. We sure act like idiots.

    Unfortunately yes and you used to see a lot of it on the WoT forums. The
    worst ones were those who'd actually defend the companies actions. One I remember was a tank that was sold as you unique in the release Founders
    Pack (there was a rather infamous interview of the CEO selling the
    idea). Several years later they sold it for real money. I though that
    was a really crappy think to do but there were lots of players whose
    attitude was who cares, I want that tank. That they were giving the
    green light to WG to treat their customers crappy didn't seem to occur
    to them. So it didn't take long before the other two 'unique' tanks (one horribly overpowered) were put on sale.

    Then there was what wasn't quite stupidity but more naivety. So release
    an overpowered tank for sale, the money floods in and so do the
    complaints. Remove it from sale and make a corporate speak apology. Nine
    months later put it on sale again and when people said, but you said you
    never sell it again. Oh no WG said, we said we'd never put it on general
    sale again this is a special Xmas sale which is different.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From rms@21:1/5 to All on Sat Jun 15 07:53:54 2024
    The other recent big story is whether microsoft gamepass is killing the industry, and whether xbox as a whole has lost it's way.

    rms

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Dimensional Traveler@21:1/5 to rms on Sat Jun 15 10:25:49 2024
    On 6/15/2024 6:53 AM, rms wrote:
    The other recent big story is whether microsoft gamepass is killing the industry, and whether xbox as a whole has lost it's way.

    Did it ever have a way to lose? Microsoft has the reputation it has for
    a reason.

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From smaug@ereborbbs.duckdns.org@21:1/5 to Spalls Hurgenson on Sat Jun 15 19:18:12 2024
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    On Tue, 11 Jun 2024 08:45:00 +0100, JAB <noway@nochance.com> wrote:

    On 10/06/2024 23:38, Spalls Hurgenson wrote:
    Same. Again, it doesn't help that Epic doesn't really do much to
    broadcast its exclusives. And many people, they hear a game is on
    Epic, they go, "Oh, well, I'll just wait until its on Steam", and then
    forget the game exists until it arrives on Valve's platform.

    That's certainly my attitude, the days when I just had to have a game
    are long gone. It's the same with all the freebies they give out.
    There's some that I look at and wouldn't mind playing but as yet nothing >>that I've thought I want that so much that I'll sign up with Epic.

    I have an account with them and grab the games, but I don't actually
    play any of them on Epic. I like to think that, somehow, I'm costing
    Epic money by doing so. ;-)


    You're not costing them money as such, but you make them spend money
    they don't earn. So nearly the same.
    So far I have paid exactly once for a DLC in the Epic store because I
    would have had to buy the full game on Steam instead and I didn't think
    it was worth it.
    On the other hand multiple games I did actually pay for on Steam as well
    so I could play them with the DLCs, making Epic into a glorified demo
    disc vendor for me.

    It didn't help that their store dragged down the performance of my old
    machine something fierce.

    Epic burned a lot of goodwill with gamers with how it handled the Epic
    Game store and I don't think it ever will fully recover from that
    blow. It was bad enough that it was seen as an unnecessary product
    that existed only for Epic's benefit. And it didn't help that Epic had
    made a number of anti-PC gaming decisions and statements in years
    previous. Badmouthing Valve, who was -fairly or not- seen as the
    darling of PC Gaming didn't help either. But then locking games behind years-long exclusivity contracts (and not backing down when it was
    clear how unpopular this move was) was the final straw.

    AFAIK, the Epic Game Store remains an unprofitable money-sink. The
    latest estimates I've seen say it isn't expected to start seeing
    positive revenue until 2027 (about five years later than originally anticipated). A lot of that pain could have been avoided had Epic not
    gone into the market so bullishly, or had shown some more appreciation
    for their consumers.


    Ha, the old "walmart in germany story, huh"

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From smaug@ereborbbs.duckdns.org@21:1/5 to rms on Sat Jun 15 19:19:17 2024
    rms <rsquiresMOO@mooflashmoo.net> wrote:
    The other recent big story is whether microsoft gamepass is killing the industry, and whether xbox as a whole has lost it's way.

    rms


    are people actually using gamepass? I only ever bought a single game
    from microsoft (on their digital storefronts at least) and that
    was Minecraft

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)