• Quake 1 is 28 yrs. old! (Re: Counterstrike is 25 years old)

    From Ant@21:1/5 to wipnoah@gmail.com on Sat Jun 22 20:11:51 2024
    XPost: alt.games.quake

    H1MEM <wipnoah@gmail.com> wrote:
    ...
    I still play classic quake, though. I did buy CounterStrike: Source to complete my collection of Valve games, but I have never played it. And
    the less it's said about Global Ops or the new thing that came later,
    the better.

    FYI. Quake 1 is 28 yrs. old according to https://x.com/daytechhistory/status/1804484489202000034. :O
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  • From candycanearter07@21:1/5 to Spalls Hurgenson on Mon Jun 24 06:28:18 2024
    XPost: alt.games.quake

    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 17:02 this Sunday (GMT):
    On Sat, 22 Jun 2024 20:11:51 +0000, ant@zimage.comANT (Ant) wrote:

    H1MEM <wipnoah@gmail.com> wrote:
    ...
    I still play classic quake, though. I did buy CounterStrike: Source to
    complete my collection of Valve games, but I have never played it. And
    the less it's said about Global Ops or the new thing that came later,
    the better.

    FYI. Quake 1 is 28 yrs. old according to https://x.com/daytechhistory/status/1804484489202000034. :O


    But that's not a round number! We only celebrate round numbers in
    these parts!

    (Well unless you count in Base 7.* Or Base 4.** Or Base 14.*** Or Base 28.**** Then I guess it's a round number. ;-)


    The fact that Quake is 28 is less shocking to me. I think that's
    because a) it's not really a game people play frequently, and b) it
    LOOKS old. The three years between "Quake" and "Half Life" allowed a
    lot of changes that resulted in one game still looking like something
    I might play, and the other looking potato. Original "Quake" had a 256
    color palette... and so many of those colors were brown. It wasn't a
    good looking game in 1996, and it hasn't aged well at all.

    I mean, yeah, original "Counterstrike" looks really rough too... but
    it's got nothin' on how poorly "Quake" compares.

    Fair, but the original Half Life also had a lot of limitations fixed in
    the Steam release.

    ------
    * due to a horrible accident with a threshing machine loppin' off
    three fingers.
    ** due to a REALLY horrible accident with a threshing machine
    *** due to... I dunno, your parents (and grandparents, and great grandparents) being sister and brother?
    **** due to... nope, I got nothin'


    due to radiation
    --
    user <candycane> is generated from /dev/urandom

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  • From Borax Man@21:1/5 to wipnoah@gmail.com on Wed Jun 26 10:55:42 2024
    XPost: alt.games.quake

    ["Followup-To:" header set to alt.games.quake.]
    On 2024-06-24, H1M3M <wipnoah@gmail.com> wrote:
    Spalls Hurgenson wrote:

    The fact that Quake is 28 is less shocking to me. I think that's
    because a) it's not really a game people play frequently, and b) it
    LOOKS old. The three years between "Quake" and "Half Life" allowed a
    lot of changes that resulted in one game still looking like
    something I might play, and the other looking potato. Original
    "Quake" had a 256 color palette... and so many of those colors were
    brown. It wasn't a good looking game in 1996, and it hasn't aged well
    at all.

    I mean, yeah, original "Counterstrike" looks really rough too... but
    it's got nothin' on how poorly "Quake" compares.


    The only Quake that ran poorly was the original Dos and Win versions. In
    1998 I was playing GLquake on a 3dFX card with light sources, bumped up
    color depth, texture filtering and animation interpolation.

    Quake got "remastered" on KEX engine in 2021 and 2022, and that's what I
    have been playing during the weekend. It looks beautiful, and the two
    new episodes are pushing it up so much with things that were never
    possible in 1.06 that it looked like a bridge between Quake and Doom
    2016 (the starting level with all the red lights, burning candles...)

    Thanks to the source ports, there's still a very active Quake Scene.

    PS: Quake can use colors others than brown and green when it wants, as
    it happens on the later levels. The community content went to the point
    of doing open levels in dailight, with blue skies, animated scenarios,
    huge castles with courtyards..

    I've been playing FTE Quake, as well as DarkPlaces in the past, and
    this, along with some of the new mods like Arcane Dimensions give Quake
    quite a visual boost. The pallet is still largely brown, but the game
    renders much more complex, expansive and detailed environments with high resolution and speed than what you saw in DOS. Quake Remastered takes
    the engine to a level that you would have not though possible.

    The scene is also still active, new levels are still being made. I
    myself made one only a few years ago, using DS DumpTrucks progs-dump
    mod.

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