I still play classic quake, though. I did buy CounterStrike: Source to complete my collection of Valve games, but I have never played it. And
the less it's said about Global Ops or the new thing that came later,
the better.
On Sat, 22 Jun 2024 20:11:51 +0000, ant@zimage.comANT (Ant) wrote:
H1MEM <wipnoah@gmail.com> wrote:
...
I still play classic quake, though. I did buy CounterStrike: Source to
complete my collection of Valve games, but I have never played it. And
the less it's said about Global Ops or the new thing that came later,
the better.
FYI. Quake 1 is 28 yrs. old according to https://x.com/daytechhistory/status/1804484489202000034. :O
But that's not a round number! We only celebrate round numbers in
these parts!
(Well unless you count in Base 7.* Or Base 4.** Or Base 14.*** Or Base 28.**** Then I guess it's a round number. ;-)
The fact that Quake is 28 is less shocking to me. I think that's
because a) it's not really a game people play frequently, and b) it
LOOKS old. The three years between "Quake" and "Half Life" allowed a
lot of changes that resulted in one game still looking like something
I might play, and the other looking potato. Original "Quake" had a 256
color palette... and so many of those colors were brown. It wasn't a
good looking game in 1996, and it hasn't aged well at all.
I mean, yeah, original "Counterstrike" looks really rough too... but
it's got nothin' on how poorly "Quake" compares.
------
* due to a horrible accident with a threshing machine loppin' off
three fingers.
** due to a REALLY horrible accident with a threshing machine
*** due to... I dunno, your parents (and grandparents, and great grandparents) being sister and brother?
**** due to... nope, I got nothin'
Spalls Hurgenson wrote:
The fact that Quake is 28 is less shocking to me. I think that's
because a) it's not really a game people play frequently, and b) it
LOOKS old. The three years between "Quake" and "Half Life" allowed a
lot of changes that resulted in one game still looking like
something I might play, and the other looking potato. Original
"Quake" had a 256 color palette... and so many of those colors were
brown. It wasn't a good looking game in 1996, and it hasn't aged well
at all.
I mean, yeah, original "Counterstrike" looks really rough too... but
it's got nothin' on how poorly "Quake" compares.
The only Quake that ran poorly was the original Dos and Win versions. In
1998 I was playing GLquake on a 3dFX card with light sources, bumped up
color depth, texture filtering and animation interpolation.
Quake got "remastered" on KEX engine in 2021 and 2022, and that's what I
have been playing during the weekend. It looks beautiful, and the two
new episodes are pushing it up so much with things that were never
possible in 1.06 that it looked like a bridge between Quake and Doom
2016 (the starting level with all the red lights, burning candles...)
Thanks to the source ports, there's still a very active Quake Scene.
PS: Quake can use colors others than brown and green when it wants, as
it happens on the later levels. The community content went to the point
of doing open levels in dailight, with blue skies, animated scenarios,
huge castles with courtyards..
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