• Re: Premium Games On Mobile Don't Work

    From JAB@21:1/5 to Spalls Hurgenson on Sun Jul 21 09:56:09 2024
    On 19/07/2024 23:43, Spalls Hurgenson wrote:


    On mobile devices - mostly phones, but tablets too* - there's really
    two classes of games. There's the free-to-play stuff, which usually is infested with adverts, spyware, micro transactions, and atrocious
    gameplay that in no way resembles the advertising for the game.

    And then there are that much rarer breed: premium games. Usually ports
    or adaptations of games on console/PC, they feature much more robust gameplay, less reliance on MTX, usually no adverts, and come with a
    hefty price of entry.

    Also, they don't sell.

    AT least, that's what a recent article** on GameIndustry.biz claims,
    partly based on a report the mobile port of "Resident Evil 7" has made
    less than $30,000 since it was released on Apple iOS. Honestly, I've
    no reason to disbelieve them.

    I've a little less confidence in their explanation for these failures, however. The author of the article points out that sales are probably
    low because mobile gamers are used to free games (so paying is an
    alien concept), or that the mobile game market is over-saturated with products already, or that premium games are usually ports of
    PC/console games that people have already bought and played elsewhere,
    or that there's probably not a huge overlap between people who like
    mobile games and people who like PC/console titles.

    All of which are viable arguments. But it ignores a big reason:
    premium games on mobile aren't fun. They demand an entirely different
    style of gameplay, and -coupled with the limited interface options on
    mobile- the end result is not a rewarding experience. Touch-screen
    controls are fine for quick bouts of "Candy-crush" or "Pokemon Go" but
    it becomes tiresome controller for more intense games like "Resident
    Evil 7". Yes, you can play a game like that on a phone, and no it
    doesn't automatically make the game irredeemably terrible... but it significantly impacts how you play and how much fun you'll have.

    Premium games on mobile are just an inferior experience. Why pay
    through the nose for a game you won't enjoy as much? Especially when
    there are so many free alternatives that... well, they may be equally execrable, but at least you've not lightened your wallet
    significantly!

    There are good mobile games available that aren't grindy MTX
    factories; some even require you to pay up front. But these are rarely grouped in with 'premium games'. The good ones take into account the
    hardware and gaming habits on the mobile platform. Premium games
    expect you to use the device like it was a computer or console. Is it
    any wonder the latter aren't financially successful?

    There's no indication that we'll see an end to Premium games on
    mobile; even if they don't sell well, they serve as marketing
    reminding people that these games exist on other platforms. But
    honestly, I wouldn't be too upset if they did disappear. They're not
    worth playing -much less paying for- anyway.

    What do you think? Is there a market for premium games? Or are
    companies just throwing their money out the window selling them?


    As I presume there are quite a few different reasons I'll go with my own experience. So I have bought a small number of games for the iPad but
    they are all in the £3 - £10 range and the main factors, well besides
    being cheap, is that they are games where the UI limitations are not an
    issue and in a lot of cases the touch controls work better than a PC.
    The other is that they are games you can play for 20 to 30 minutes so
    they are quite nice as a time filler when out-and-about.

    Premium games don't interest me as, as you pointed out, they don't suit
    a mobile device nor that short gameplay experience. Indeed, if I wanted
    to play premium games wouldn't I just by a Steam deck to take with me.

    The fact there are so many free games out their does I feel play a role
    for me but only so much as in if I'm playing as a time filler why pay
    for an expensive game.

    So some of the games I've got, Invisible Inc., 80 Days, Over Board and
    Steve Jackson's Sorcery.

    To answer the overall question, no I don't see them ever having a big
    market as that means that they have to be a preferred choice over
    PC's/consoles for a significant number of people.

    As a slight aside, one thing that would make me buy more games is if the
    devs lowered their costs a bit more for the mobile version. So whereas
    if a game was say £15 on the PC, and I liked it, I'm not going to pay
    that much to play when I'm out-and-about. Now make it £5 and I'm
    interested.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Justisaur@21:1/5 to Spalls Hurgenson on Wed Jul 24 09:28:18 2024
    On 7/19/2024 3:43 PM, Spalls Hurgenson wrote:


    On mobile devices - mostly phones, but tablets too* - there's really
    two classes of games. There's the free-to-play stuff, which usually is infested with adverts, spyware, micro transactions, and atrocious
    gameplay that in no way resembles the advertising for the game.

    And then there are that much rarer breed: premium games. Usually ports
    or adaptations of games on console/PC, they feature much more robust gameplay, less reliance on MTX, usually no adverts, and come with a
    hefty price of entry.

    Also, they don't sell.

    AT least, that's what a recent article** on GameIndustry.biz claims,
    partly based on a report the mobile port of "Resident Evil 7" has made
    less than $30,000 since it was released on Apple iOS. Honestly, I've
    no reason to disbelieve them.

    I've a little less confidence in their explanation for these failures, however. The author of the article points out that sales are probably
    low because mobile gamers are used to free games (so paying is an
    alien concept), or that the mobile game market is over-saturated with products already, or that premium games are usually ports of
    PC/console games that people have already bought and played elsewhere,
    or that there's probably not a huge overlap between people who like
    mobile games and people who like PC/console titles.

    All of which are viable arguments. But it ignores a big reason:
    premium games on mobile aren't fun. They demand an entirely different
    style of gameplay, and -coupled with the limited interface options on
    mobile- the end result is not a rewarding experience. Touch-screen
    controls are fine for quick bouts of "Candy-crush" or "Pokemon Go" but
    it becomes tiresome controller for more intense games like "Resident
    Evil 7". Yes, you can play a game like that on a phone, and no it
    doesn't automatically make the game irredeemably terrible... but it significantly impacts how you play and how much fun you'll have.

    Premium games on mobile are just an inferior experience. Why pay
    through the nose for a game you won't enjoy as much? Especially when
    there are so many free alternatives that... well, they may be equally execrable, but at least you've not lightened your wallet
    significantly!

    There are good mobile games available that aren't grindy MTX
    factories; some even require you to pay up front. But these are rarely grouped in with 'premium games'. The good ones take into account the
    hardware and gaming habits on the mobile platform. Premium games
    expect you to use the device like it was a computer or console. Is it
    any wonder the latter aren't financially successful?

    There's no indication that we'll see an end to Premium games on
    mobile; even if they don't sell well, they serve as marketing
    reminding people that these games exist on other platforms. But
    honestly, I wouldn't be too upset if they did disappear. They're not
    worth playing -much less paying for- anyway.

    What do you think? Is there a market for premium games? Or are
    companies just throwing their money out the window selling them?

    You can get a controller for mobile. My wife has one and plays some
    games on her phone or tablet.

    Personally I don't really see the use of a tablet. If I'm at home I'm
    playing on my PC, if I'm out, I'm not dragging my tablet with me.

    I've ran across some premium games I really like on Apple Arcade (which
    my wife has the sub for.) Like the one Teenage Mutant Ninja game that's
    a semi-clone of Hades. Unfortunately yes, it feels like a controller
    would be much better than the touch joystick, I'm not carrying one
    around to where I'd be playing my phone though, so that invalidates
    that. And I'm not going to be playing on my phone much if at all when
    I'm home and have access to my PC.

    I thought about emulating on my PC to play it, but it's iphone only and couldn't find any good emulation.


    --
    -Justisaur

    ø-ø
    (\_/)\
    `-'\ `--.___,
    ¶¬'\( ,_.-'
    \\
    ^'

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Justisaur on Thu Jul 25 08:15:36 2024
    On 24/07/2024 17:28, Justisaur wrote:
    On 7/19/2024 3:43 PM, Spalls Hurgenson wrote:


    On mobile devices - mostly phones, but tablets too* - there's really
    two classes of games. There's the free-to-play stuff, which usually is
    infested with adverts, spyware, micro transactions, and atrocious
    gameplay that in no way resembles the advertising for the game.

    And then there are that much rarer breed: premium games. Usually ports
    or adaptations of games on console/PC, they feature much more robust
    gameplay, less reliance on MTX, usually no adverts, and come with a
    hefty price of entry.

    Also, they don't sell.

    AT least, that's what a recent article** on GameIndustry.biz claims,
    partly based on a report the mobile port of "Resident Evil 7" has made
    less than $30,000 since it was released on Apple iOS. Honestly, I've
    no reason to disbelieve them.

    I've a little less confidence in their explanation for these failures,
    however. The author of the article points out that sales are probably
    low because mobile gamers are used to free games (so paying is an
    alien concept), or that the mobile game market is over-saturated with
    products already, or that premium games are usually ports of
    PC/console games that people have already bought and played elsewhere,
    or that there's probably not a huge overlap between people who like
    mobile games and people who like PC/console titles.

    All of which are viable arguments. But it ignores a big reason:
    premium games on mobile aren't fun. They demand an entirely different
    style of gameplay, and -coupled with the limited interface options on
    mobile- the end result is not a rewarding experience. Touch-screen
    controls are fine for quick bouts of "Candy-crush" or "Pokemon Go" but
    it becomes tiresome controller for more intense games like "Resident
    Evil 7". Yes, you can play a game like that on a phone, and no it
    doesn't automatically make the game irredeemably terrible... but it
    significantly impacts how you play and how much fun you'll have.

    Premium games on mobile are just an inferior experience. Why pay
    through the nose for a game you won't enjoy as much? Especially when
    there are so many free alternatives that... well, they may be equally
    execrable, but at least you've not lightened your wallet
    significantly!

    There are good mobile games available that aren't grindy MTX
    factories; some even require you to pay up front. But these are rarely
    grouped in with 'premium games'. The good ones take into account the
    hardware and gaming habits on the mobile platform. Premium games
    expect you to use the device like it was a computer or console. Is it
    any wonder the latter aren't financially successful?

    There's no indication that we'll see an end to Premium games on
    mobile; even if they don't sell well, they serve as marketing
    reminding people that these games exist on other platforms. But
    honestly, I wouldn't be too upset if they did disappear. They're not
    worth playing -much less paying for- anyway.

    What do you think? Is there a market for premium games? Or are
    companies just throwing their money out the window selling them?

    You can get a controller for mobile.  My wife has one and plays some
    games on her phone or tablet.

    Personally I don't really see the use of a tablet. If I'm at home I'm
    playing on my PC, if I'm out, I'm not dragging my tablet with me.

    I've ran across some premium games I really like on Apple Arcade (which
    my wife has the sub for.) Like the one Teenage Mutant Ninja game that's
    a semi-clone of Hades.  Unfortunately yes, it feels like a controller
    would be much better than the touch joystick, I'm not carrying one
    around to where I'd be playing my phone though, so that invalidates
    that.  And I'm not going to be playing on my phone much if at all when
    I'm home and have access to my PC.

    I thought about emulating on my PC to play it, but it's iphone only and couldn't find any good emulation.


    I pretty much take mine anytime I go out and I know I'm going to have
    some down time. It's nice to just have a bigger device to interact with.
    As I normally have a book with me, and quite possibly a few other bits
    and pieces - an umbrella may come in handy, I have my small 20L so the
    extra weight of the iPad isn't a problem.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to JAB on Mon Jul 29 01:30:06 2024
    JAB <noway@nochance.com> wrote at 08:56 this Sunday (GMT):
    On 19/07/2024 23:43, Spalls Hurgenson wrote:


    On mobile devices - mostly phones, but tablets too* - there's really
    two classes of games. There's the free-to-play stuff, which usually is
    infested with adverts, spyware, micro transactions, and atrocious
    gameplay that in no way resembles the advertising for the game.

    And then there are that much rarer breed: premium games. Usually ports
    or adaptations of games on console/PC, they feature much more robust
    gameplay, less reliance on MTX, usually no adverts, and come with a
    hefty price of entry.

    Also, they don't sell.

    AT least, that's what a recent article** on GameIndustry.biz claims,
    partly based on a report the mobile port of "Resident Evil 7" has made
    less than $30,000 since it was released on Apple iOS. Honestly, I've
    no reason to disbelieve them.

    I've a little less confidence in their explanation for these failures,
    however. The author of the article points out that sales are probably
    low because mobile gamers are used to free games (so paying is an
    alien concept), or that the mobile game market is over-saturated with
    products already, or that premium games are usually ports of
    PC/console games that people have already bought and played elsewhere,
    or that there's probably not a huge overlap between people who like
    mobile games and people who like PC/console titles.

    All of which are viable arguments. But it ignores a big reason:
    premium games on mobile aren't fun. They demand an entirely different
    style of gameplay, and -coupled with the limited interface options on
    mobile- the end result is not a rewarding experience. Touch-screen
    controls are fine for quick bouts of "Candy-crush" or "Pokemon Go" but
    it becomes tiresome controller for more intense games like "Resident
    Evil 7". Yes, you can play a game like that on a phone, and no it
    doesn't automatically make the game irredeemably terrible... but it
    significantly impacts how you play and how much fun you'll have.

    Premium games on mobile are just an inferior experience. Why pay
    through the nose for a game you won't enjoy as much? Especially when
    there are so many free alternatives that... well, they may be equally
    execrable, but at least you've not lightened your wallet
    significantly!

    There are good mobile games available that aren't grindy MTX
    factories; some even require you to pay up front. But these are rarely
    grouped in with 'premium games'. The good ones take into account the
    hardware and gaming habits on the mobile platform. Premium games
    expect you to use the device like it was a computer or console. Is it
    any wonder the latter aren't financially successful?

    There's no indication that we'll see an end to Premium games on
    mobile; even if they don't sell well, they serve as marketing
    reminding people that these games exist on other platforms. But
    honestly, I wouldn't be too upset if they did disappear. They're not
    worth playing -much less paying for- anyway.

    What do you think? Is there a market for premium games? Or are
    companies just throwing their money out the window selling them?


    As I presume there are quite a few different reasons I'll go with my own experience. So I have bought a small number of games for the iPad but
    they are all in the £3 - £10 range and the main factors, well besides
    being cheap, is that they are games where the UI limitations are not an
    issue and in a lot of cases the touch controls work better than a PC.
    The other is that they are games you can play for 20 to 30 minutes so
    they are quite nice as a time filler when out-and-about.

    Premium games don't interest me as, as you pointed out, they don't suit
    a mobile device nor that short gameplay experience. Indeed, if I wanted
    to play premium games wouldn't I just by a Steam deck to take with me.

    The fact there are so many free games out their does I feel play a role
    for me but only so much as in if I'm playing as a time filler why pay
    for an expensive game.

    So some of the games I've got, Invisible Inc., 80 Days, Over Board and
    Steve Jackson's Sorcery.

    To answer the overall question, no I don't see them ever having a big
    market as that means that they have to be a preferred choice over PC's/consoles for a significant number of people.

    As a slight aside, one thing that would make me buy more games is if the
    devs lowered their costs a bit more for the mobile version. So whereas
    if a game was say £15 on the PC, and I liked it, I'm not going to pay
    that much to play when I'm out-and-about. Now make it £5 and I'm
    interested.


    The only one that really interested me was Stardew Valley, but I'm
    worried about it not syncing to Steam.

    tho i do have all 3 sonic genisis games and sonic 4 ep2 as well
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Dimensional Traveler@21:1/5 to All on Sun Jul 28 19:46:52 2024
    On 7/28/2024 6:30 PM, candycanearter07 wrote:

    The only one that really interested me was Stardew Valley, but I'm
    worried about it not syncing to Steam.

    I play SDV. Got it from GOG.

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Dimensional Traveler on Mon Jul 29 20:40:04 2024
    Dimensional Traveler <dtravel@sonic.net> wrote at 02:46 this Monday (GMT):
    On 7/28/2024 6:30 PM, candycanearter07 wrote:

    The only one that really interested me was Stardew Valley, but I'm
    worried about it not syncing to Steam.

    I play SDV. Got it from GOG.


    I have it on Steam.
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Dimensional Traveler@21:1/5 to All on Mon Jul 29 17:48:59 2024
    On 7/29/2024 1:40 PM, candycanearter07 wrote:
    Dimensional Traveler <dtravel@sonic.net> wrote at 02:46 this Monday (GMT):
    On 7/28/2024 6:30 PM, candycanearter07 wrote:

    The only one that really interested me was Stardew Valley, but I'm
    worried about it not syncing to Steam.

    I play SDV. Got it from GOG.


    I have it on Steam.

    I think we've found the source of your problem. ;)

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)