Last month I said that the first-Tuesday-of-the-month was rapidly
becoming my favorite day of the month, and the HumbleChoice's July
selection made me all the more certain of that statement. But will
August live up to that assumption? Let's see what they have for us
this time!
* SIFU
https://store.steampowered.com/app/2138710/Sifu/
The one with the Kung-Fu fighting. Unleash your inner
Bruce Lee in this stylish brawler. It's an extremely
well-made, if somewhat limited in scope, and the only
downside is that I'm not that much of a fan of
brawling games. But I'm willing to give this one a
chance; it just looks too cool to miss out on.
* High On Life
https://store.steampowered.com/app/1583230/High_On_Life/
The one with the talking gun. Coarse and sophomoric,
its style belies its solid gameplay, but damn you'd
better be able to stomach the stupid jokes and visuals.
It's not half as funny as it thinks it is (well, unless
you play it while high, in which case you'll probably
have a blast). But the shootie-shoot-shoot bits are
well done.
I'll admit it; these choices are challenging my 'favorite-day-
of-the-month' theory. It hasn't overturned it entirely, though;
although not generally my style, "Sifu" is too good to not grab, and
"High on Life" and "Blacktail" are worth grabbing even if they aren't
/great/ games. As I've said, one of the things I /like/ about
HumbleChoice is how it exposes me to games I normally wouldn't
purchase because I'd rather put my money to games more suited to my
tastes. These curated selections make me expand my horizons, and
that's not necessarily a bad thing. It's definitely worth the pittance
I spend each month.
Last month I said that the first-Tuesday-of-the-month was rapidly
becoming my favorite day of the month, and the HumbleChoice's July
selection made me all the more certain of that statement. But will
August live up to that assumption? Let's see what they have for us
this time!
* SIFU
https://store.steampowered.com/app/2138710/Sifu/
the only
downside is that I'm not that much of a fan of
brawling games.
* High On Life
https://store.steampowered.com/app/1583230/High_On_Life/
The one with the talking gun. Coarse and sophomoric,
its style belies its solid gameplay, but damn you'd
better be able to stomach the stupid jokes and visuals.
It's not half as funny as it thinks it is (well, unless
you play it while high, in which case you'll probably
have a blast). But the shootie-shoot-shoot bits are
well done.
* Gotham Knights
https://store.steampowered.com/app/1496790/Gotham_Knights/
* Blacktail
https://store.steampowered.com/app/1532690/BLACKTAIL/
* Astral Ascent
* Diluvian Ultra
https://store.steampowered.com/app/1306970/Diluvian_Ultra/
The one with the title that makes it sound more
impressive than it really is. It's a retro-themed
boomer-shooter, and a fairly generic one at that. Very
rough around the edges, with the unsatisfying weapons
especially pulling down the rest of the game. Really,
it's the sort of game only for die-hard fans of the
boomer-shooter genre who have to play every possible
iteration of those games. It's got very little for
anyone outside that circle.
* Universe For Sale
https://store.steampowered.com/app/1627840/Universe_For_Sale/
The one that is a visual novel.
* This Means Warp
https://store.steampowered.com/app/1269300/This_Means_Warp/
The one that is an FTL clone. Except it has a procedurally
generated universe that you can explore and isn't as good.
Just play FTL.
I'll admit it; these choices are challenging my 'favorite-day-
of-the-month' theory. It hasn't overturned it entirely, though;
although not generally my style, "Sifu" is too good to not grab, and
"High on Life" and "Blacktail" are worth grabbing even if they aren't
/great/ games. As I've said, one of the things I /like/ about
HumbleChoice is how it exposes me to games I normally wouldn't
purchase because I'd rather put my money to games more suited to my
tastes. These curated selections make me expand my horizons, and
that's not necessarily a bad thing. It's definitely worth the pittance
I spend each month.
So while August's games aren't making me leap with joy, neither are
they making me abandon my favorite-day theory. I just hope next month
it'll be a bit more favoriter, if you know what I mean.
On Wed, 7 Aug 2024 08:58:15 +0100, JAB <noway@nochance.com> wrote:
On 06/08/2024 20:51, Spalls Hurgenson wrote:
* High On Life
https://store.steampowered.com/app/1583230/High_On_Life/
The one with the talking gun. Coarse and sophomoric,
its style belies its solid gameplay, but damn you'd
better be able to stomach the stupid jokes and visuals.
It's not half as funny as it thinks it is (well, unless
you play it while high, in which case you'll probably
have a blast). But the shootie-shoot-shoot bits are
well done.
Actual humour in games is pretty rare in my opinion. What is far more
common is attempted humour that only appeals to the type of person that
thinks knob gags are the way to go. Some games that I found at least
amusing though are Tales From The Borderlands and Portal I/II. Not laugh
out loud funny but more raise a smile funny and possibly a titter.
Humor is hard because it very, very often depends on precise pacing
for its gags. And controlling the pacing is one of the biggest
difficulty in computer games, because -unless you completely railroad
the players- it's the gamer who determines what happens and when.
It can be done, of course; it can even be done well sometimes. There
are a variety of methods you can use too (for instance, just keep the
jokes to the cutscenes, when the player has no control except to
watch). "High on Life" seems to rely on the 'constant stream'
methodology; just keep nattering about with endless cracks and japes.
Some of them will inevitably hit. But the disadvantage to this is that
a) the nonstop noise can get annoying really quickly, and b) it's hard
to maintain a stream of quality jokes, so as often you're hearing
b-list material.
Plus, humor is so incredibly subjective... not only amongst people,
but to the same person at different times. What's funny to somebody
today might not be tomorrow, depending on their mood and things going
on in their life.
There are some games which do it well, but a lot of developers just
don't have the talent. So they go with "haha, isn't this weird and
offbeat!" and hope for cheap laughs. Which works in the short-term,
because laughter is essentially just an expression of surprise, but it doesn't have any lasting impact. "High on Life" seems to fall into
this latter category.
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