Grinding - I'm o.k. with a little bit, especially if I can kill two
birds with one stone, such as in ER where I test out weapons on
albernaics and get souls (money/xp) at the same time.
Backtracking - don't like it, especially if it's a lot, a little bit is
o.k. I particularly don't like where like in some of the older games
you'd have to go find a key to an area and go back repeatedly.
Open World - if there's not interesting things to do you can stumble
upon, and it gets repetitive boring or like driving through endless
fields I hate this. I feel like Fallout 3 is the only one that did this >fairly well. Possibly ER as there's not a lot repetative, but it's just
too big, really that's the only game I've ever felt was way too big
long, so it doesn't deserve it's own general complaint.
Inventory Management and Junk - So much junk and often poor inventory >management in RPGs, pretty much all bethesda games fail on this, BG3 as
well. I don't want to spend my time doing organizational inventory
chores.
Puzzles - Although I've been seeing better puzzles of late, in the past
you pretty much had to have internet or cheat books to get past some
puzzles in games that use them much.
Easily broken quests - I'm looking at you Fromsoft. The Selvius Quest
for the Magic Scorpion Charm I couldn't complete on either of my
attempts at a mage, and ER especially with it's length and no save
backups (and even if it did often times being broken so far back that
you wouldn't want to play over 20 hours again to fix it.)
No save backups - Again Fromsoft, yes you can set up an auto save backup
mod, but in this day and age it should be part of any game, even if it's
only once an hour or something in case something goes horribly wrong >corrupting your game.
Limited character slots - especially RPGS, MMOs, and again Fromsoft. I
want to try a number of different characters and/or builds. I have 4 or
5 backup saves in DS3 with mostly different characters. Why can't I
have more than 10 characters saved?
Unnamed/badly organized saves - Fallouts and Cyberpunk are bad with
this, you can't easily change between characters as there's nothing
easily telling you what saves are what.
Or is it just game dev decisions?
Mike S. mentioned a few things in another thread, and I thought it would
be an interesting topic. Or at least an opportunity to rant a lot.
Grinding - I'm o.k. with a little bit, especially if I can kill two
birds with one stone, such as in ER where I test out weapons on
albernaics and get souls (money/xp) at the same time. If I have to do
it a lot in one spot against the same thing over and over I don't like
it. Of particular mention would be something like killing silver
knights in DS3 for the blue sentinel's for something like 20 hours.
Though that's probably a bad example as I did that grind by helping kill invaders along the way instead, but many people complain about it, and
now there's not enough people playing to do that. If it's offline
without chance of getting banned I'm fine with cheating that sort of
thing after I've proven I can do it regularly without loosing anything
but time. BL 2 had really bad drop tables, and was similar, I ended up cheating to change the % rarity drops there. I'd rather not cheat and
just have the devs make it reasonable.
Backtracking - don't like it, especially if it's a lot, a little bit is o.k. I particularly don't like where like in some of the older games
you'd have to go find a key to an area and go back repeatedly.
Open World - if there's not interesting things to do you can stumble
upon, and it gets repetitive boring or like driving through endless
fields I hate this. I feel like Fallout 3 is the only one that did this fairly well. Possibly ER as there's not a lot repetative, but it's just
too big, really that's the only game I've ever felt was way too big
long, so it doesn't deserve it's own general complaint.
Inventory Management and Junk - So much junk and often poor inventory management in RPGs, pretty much all bethesda games fail on this, BG3 as well. I don't want to spend my time doing organizational inventory chores.
Puzzles - Although I've been seeing better puzzles of late, in the past
you pretty much had to have internet or cheat books to get past some
puzzles in games that use them much.
Easily broken quests - I'm looking at you Fromsoft. The Selvius Quest
for the Magic Scorpion Charm I couldn't complete on either of my
attempts at a mage, and ER especially with it's length and no save
backups (and even if it did often times being broken so far back that
you wouldn't want to play over 20 hours again to fix it.)
No save backups - Again Fromsoft, yes you can set up an auto save backup
mod, but in this day and age it should be part of any game, even if it's
only once an hour or something in case something goes horribly wrong corrupting your game.
Limited character slots - especially RPGS, MMOs, and again Fromsoft. I
want to try a number of different characters and/or builds. I have 4 or
5 backup saves in DS3 with mostly different characters. Why can't I
have more than 10 characters saved?
Unnamed/badly organized saves - Fallouts and Cyberpunk are bad with
this, you can't easily change between characters as there's nothing
easily telling you what saves are what.
Or is it just game dev decisions?
Mike S. mentioned a few things in another thread, and I thought it would
be an interesting topic. Or at least an opportunity to rant a lot.
Grinding - I'm o.k. with a little bit, especially if I can kill two
birds with one stone, such as in ER where I test out weapons on
albernaics and get souls (money/xp) at the same time. If I have to do
it a lot in one spot against the same thing over and over I don't like
it. Of particular mention would be something like killing silver
knights in DS3 for the blue sentinel's for something like 20 hours.
Though that's probably a bad example as I did that grind by helping kill invaders along the way instead, but many people complain about it, and
now there's not enough people playing to do that. If it's offline
without chance of getting banned I'm fine with cheating that sort of
thing after I've proven I can do it regularly without loosing anything
but time. BL 2 had really bad drop tables, and was similar, I ended up cheating to change the % rarity drops there. I'd rather not cheat and
just have the devs make it reasonable.
Backtracking - don't like it, especially if it's a lot, a little bit is o.k. I particularly don't like where like in some of the older games
you'd have to go find a key to an area and go back repeatedly.
Open World - if there's not interesting things to do you can stumble
upon, and it gets repetitive boring or like driving through endless
fields I hate this. I feel like Fallout 3 is the only one that did this fairly well. Possibly ER as there's not a lot repetative, but it's just
too big, really that's the only game I've ever felt was way too big
long, so it doesn't deserve it's own general complaint.
Inventory Management and Junk - So much junk and often poor inventory management in RPGs, pretty much all bethesda games fail on this, BG3 as well. I don't want to spend my time doing organizational inventory chores.
Puzzles - Although I've been seeing better puzzles of late, in the past
you pretty much had to have internet or cheat books to get past some
puzzles in games that use them much.
Grinding
Inventory Management and Junk - So much junk and often poor inventory management in RPGs, pretty much all bethesda games fail on this, BG3
as well. I don't want to spend my time doing organizational inventory chores.
Puzzles - Although I've been seeing better puzzles of late, in the
past you pretty much had to have internet or cheat books to get past
some puzzles in games that use them much.
Or is it just game dev decisions?
Mike S. mentioned a few things in another thread, and I thought it would
be an interesting topic. Or at least an opportunity to rant a lot.
Grinding - I'm o.k. with a little bit, especially if I can kill two
birds with one stone, such as in ER where I test out weapons on
albernaics and get souls (money/xp) at the same time. If I have to do
it a lot in one spot against the same thing over and over I don't like
it. Of particular mention would be something like killing silver
knights in DS3 for the blue sentinel's for something like 20 hours.
Though that's probably a bad example as I did that grind by helping kill >invaders along the way instead, but many people complain about it, and
now there's not enough people playing to do that. If it's offline
without chance of getting banned I'm fine with cheating that sort of
thing after I've proven I can do it regularly without loosing anything
but time. BL 2 had really bad drop tables, and was similar, I ended up >cheating to change the % rarity drops there. I'd rather not cheat and
just have the devs make it reasonable.
Backtracking - don't like it, especially if it's a lot, a little bit is
o.k. I particularly don't like where like in some of the older games
you'd have to go find a key to an area and go back repeatedly.
Open World - if there's not interesting things to do you can stumble
upon, and it gets repetitive boring or like driving through endless
fields I hate this. I feel like Fallout 3 is the only one that did this >fairly well. Possibly ER as there's not a lot repetative, but it's just
too big, really that's the only game I've ever felt was way too big
long, so it doesn't deserve it's own general complaint.
Easily broken quests - I'm looking at you Fromsoft. The Selvius Quest
for the Magic Scorpion Charm I couldn't complete on either of my
attempts at a mage, and ER especially with it's length and no save
backups (and even if it did often times being broken so far back that
you wouldn't want to play over 20 hours again to fix it.)
On 12/20/2024 4:05 AM, JAB wrote:
On 19/12/2024 16:45, Justisaur wrote:
Or is it just game dev decisions?
Mike S. mentioned a few things in another thread, and I thought it
would be an interesting topic. Or at least an opportunity to rant a lot. >>>
Grinding - I'm o.k. with a little bit, especially if I can kill two
birds with one stone, such as in ER where I test out weapons on
albernaics and get souls (money/xp) at the same time. If I have to do
it a lot in one spot against the same thing over and over I don't like
it. Of particular mention would be something like killing silver
knights in DS3 for the blue sentinel's for something like 20 hours.
Though that's probably a bad example as I did that grind by helping
kill invaders along the way instead, but many people complain about
it, and now there's not enough people playing to do that. If it's
offline without chance of getting banned I'm fine with cheating that
sort of thing after I've proven I can do it regularly without loosing
anything but time. BL 2 had really bad drop tables, and was similar,
I ended up cheating to change the % rarity drops there. I'd rather
not cheat and just have the devs make it reasonable.
I really don't like grinding at all and to me character progressions
should be based on organic rewards from just playing the game. It's one
of the reasons I don't even like crafting in games, I have no interest
in wondering around trying to gather ingredients.
Oof, crafting. Yeah that's another thing I usually don't like. There's
some games where it's pretty limited and it works. Or just the game is
about crafting like Minecraft.
My biggest pet peeve:
ESCORT QUESTS. Omg escort quests. Keep this dumb bastard alive. Then he/she/they charge out into enemy fire, with the worst AI and pathfinding ever, and it becomes a chore just to manage all the aggro they're
drawing, let alone protect them. Maybe keep a low profile and _follow_,
not lead dumbass. Maybe don't get stuck jogging against that rock like
you're running a no-log macro.
I remember one mission I could not do in Wing Commander because the
damn guy I needed to protect from the Kilrathi kept dying. I thought
that was the second game though but after reading your post I am now >wondering if it was the first game and I am thinking of the exact same >mission you are.
Zaghadka <zaghadka@hotmail.com> wrote in news:ajndmjpg8i8lddt1q0oof7feuv217cbvoe@
4ax.com:
My biggest pet peeve:
ESCORT QUESTS. Omg escort quests. Keep this dumb bastard alive. Then
he/she/they charge out into enemy fire, with the worst AI and pathfinding
ever, and it becomes a chore just to manage all the aggro they're
drawing, let alone protect them. Maybe keep a low profile and _follow_,
not lead dumbass. Maybe don't get stuck jogging against that rock like
you're running a no-log macro.
Right with you there. I have loathed escort quests ever since the first Wing Commander
game (1990).
mpn.
Mike S. <Mike_S@nowhere.com> wrote:
I remember one mission I could not do in Wing Commander because the
damn guy I needed to protect from the Kilrathi kept dying. I thought
that was the second game though but after reading your post I am now >>wondering if it was the first game and I am thinking of the exact same >>mission you are.
There was probably an escort mission like that in both games, but I
also remember having trouble with an escort mission in the original
Wing Commander. Fortunately someone posted a strategy for beating that >mission here on Usenet. The trick was to break off from dogfighting
when you heard the ship you're supposed to attack come under fire and
go to its defence.
It was then I realized I was playing the game in realistic mode as I
didn't have a sound card then and so couldn't hear anything. Just like
you'd expect in the vacuum of space.
Right with you there. I have loathed escort quests ever since the first Wing Commander
game (1990).
mpn.
On Sat, 21 Dec 2024 17:17:44 -0000 (UTC), "Mark P. Nelson" ><markpnelson@sbcglobal.net> wrote:
Right with you there. I have loathed escort quests ever since the first Wing Commander
game (1990).
mpn.
I remember one mission I could not do in Wing Commander because the
damn guy I needed to protect from the Kilrathi kept dying. I thought
that was the second game though but after reading your post I am now >wondering if it was the first game and I am thinking of the exact same >mission you are.
Or is it just game dev decisions?
Mike S. mentioned a few things in another thread, and I thought it would
be an interesting topic. Or at least an opportunity to rant a lot.
Grinding - I'm o.k. with a little bit, especially if I can kill two
birds with one stone, such as in ER where I test out weapons on
albernaics and get souls (money/xp) at the same time. If I have to do
it a lot in one spot against the same thing over and over I don't like
it. Of particular mention would be something like killing silver
knights in DS3 for the blue sentinel's for something like 20 hours.
Though that's probably a bad example as I did that grind by helping kill invaders along the way instead, but many people complain about it, and
now there's not enough people playing to do that. If it's offline
without chance of getting banned I'm fine with cheating that sort of
thing after I've proven I can do it regularly without loosing anything
but time. BL 2 had really bad drop tables, and was similar, I ended up cheating to change the % rarity drops there. I'd rather not cheat and
just have the devs make it reasonable.
Backtracking - don't like it, especially if it's a lot, a little bit is
o.k. I particularly don't like where like in some of the older games
you'd have to go find a key to an area and go back repeatedly.
Open World - if there's not interesting things to do you can stumble
upon, and it gets repetitive boring or like driving through endless
fields I hate this. I feel like Fallout 3 is the only one that did this fairly well. Possibly ER as there's not a lot repetative, but it's just
too big, really that's the only game I've ever felt was way too big
long, so it doesn't deserve it's own general complaint.
Inventory Management and Junk - So much junk and often poor inventory management in RPGs, pretty much all bethesda games fail on this, BG3 as
well. I don't want to spend my time doing organizational inventory
chores.
Puzzles - Although I've been seeing better puzzles of late, in the past
you pretty much had to have internet or cheat books to get past some
puzzles in games that use them much.
Easily broken quests - I'm looking at you Fromsoft. The Selvius Quest
for the Magic Scorpion Charm I couldn't complete on either of my
attempts at a mage, and ER especially with it's length and no save
backups (and even if it did often times being broken so far back that
you wouldn't want to play over 20 hours again to fix it.)
No save backups - Again Fromsoft, yes you can set up an auto save backup
mod, but in this day and age it should be part of any game, even if it's
only once an hour or something in case something goes horribly wrong corrupting your game.
Limited character slots - especially RPGS, MMOs, and again Fromsoft. I
want to try a number of different characters and/or builds. I have 4 or
5 backup saves in DS3 with mostly different characters. Why can't I
have more than 10 characters saved?
Unnamed/badly organized saves - Fallouts and Cyberpunk are bad with
this, you can't easily change between characters as there's nothing
easily telling you what saves are what.
I really don't like grinding at all and to me character progressions
should be based on organic rewards from just playing the game. It's
one of the reasons I don't even like crafting in games, I have no
interest in wondering around trying to gather ingredients.
Oof, crafting. Yeah that's another thing I usually don't like. There's some games where it's pretty limited and it works. Or just the game is about crafting like Minecraft.
Here's another:
First-person platforming and jumping. Because it's never fun.
Those god-damned gnashing teeth!!! Argh!
On Sat, 21 Dec 2024 12:24:22 -0500, in comp.sys.ibm.pc.games.action, Mike
S. wrote:
On Sat, 21 Dec 2024 17:17:44 -0000 (UTC), "Mark P. Nelson" >><markpnelson@sbcglobal.net> wrote:
Right with you there. I have loathed escort quests ever since the first Wing Commander
game (1990).
mpn.
I remember one mission I could not do in Wing Commander because the
damn guy I needed to protect from the Kilrathi kept dying. I thought
that was the second game though but after reading your post I am now >>wondering if it was the first game and I am thinking of the exact same >>mission you are.
Since we've opened up space sims, I'll add one more: Closing distance. >There's a mission in Rogue Leader (GC) where you spend like 10-15 minutes >closing, then it turns into a furball. Fail? Another 15 minutes drifting >through space, another furball, probably fail; another 15 minutes. Rinse. >Repeat.
Why would anyone design a mission this way? It isn't even a "mechanic,"
it's just aggravating level design. It is realistic, I'll give them that.
This is the only mechanic that you mentioned that I have much of a
problem with. The other things can be anoying at times, but none bother
me as much as puzzles. I don't like puzzle games and I don't like when
they get added to RPGs and FPSs. In particular I'm sick and tired of
that that lever puzzle where pulling one lever causes two other levers
to go back up.
Puzzles - Although I've been seeing better puzzles of late, in the past
you pretty much had to have internet or cheat books to get past some
puzzles in games that use them much.
Well, I consider things like spinners, darkness and no magic squares
more like traps than puzzles. They were meant to cause you to get lost
by make mapping the dungeon much harder, but weren't really something
you could solve.
LOL! I am imagining you pulling one lever and hearing two more nearby
click back up and then you saying, 'ok, what the fuck just
happened?!?'
I can't speak for FPS games but in RPGs puzzles can get annoying
really fast. Levers, pressure plates, buttons, spinners, darkness
squares, no magic zones and illusionary walls. Did I forget any? I
probably did. They are bad enough on their own... but combine them...
ugh.
- Really, any movement puzle where you have to time your way past
traps (spikes moving in and out of the floor, flame spurts, giant saw
blades in the wall)
For instance, I could not (and would not) do this at some point in
Bard's Tale 2 so I gave up. The game through multiple different kinds
of traps at me at the same time. I never 'solved' that 'puzzle'. I
just couldn't get through it without getting totally disoriented.
On Mon, 30 Dec 2024 12:51:57 -0500, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
- Really, any movement puzle where you have to time your way past
traps (spikes moving in and out of the floor, flame spurts, giant saw
blades in the wall)
Your list is good but I like this one the most. I should have thought
of it. It made me immediately think of a game called Anvil of Dawn
where you had to make sure you never got hit by rolling boulders. :)
So you had to time your way in and out of corridors to avoid them.
Your post also had me thinking of this a bit more, and I have another.
Teleporters in older RPGs.
They aren't bad usually. BUT if the game does not play a sound effect
when you teleport and you teleport to a square where the walls are in
the same position, you will probably have no idea you were just
teleported.
On Mon, 23 Dec 2024 11:09:12 -0500, Mike S. <Mike_S@nowhere.com>
wrote:
On Mon, 23 Dec 2024 15:42:24 -0000 (UTC), rridge@csclub.uwaterloo.ca
(Ross Ridge) wrote:
This is the only mechanic that you mentioned that I have much of a
problem with. The other things can be anoying at times, but none bother >>> me as much as puzzles. I don't like puzzle games and I don't like when
they get added to RPGs and FPSs. In particular I'm sick and tired of
that that lever puzzle where pulling one lever causes two other levers
to go back up.
LOL! I am imagining you pulling one lever and hearing two more nearby
click back up and then you saying, 'ok, what the fuck just
happened?!?'
I can't speak for FPS games but in RPGs puzzles can get annoying
really fast. Levers, pressure plates, buttons, spinners, darkness
squares, no magic zones and illusionary walls. Did I forget any? I
probably did. They are bad enough on their own... but combine them...
ugh.
Let's see, here's a few more of the top of my head.
- Jumping puzzles. Especially jumping puzzles with moving platforms.
(Yes, I'm looking at you, Ultima 8!)
- That inevitable knight and knave puzzle ("One always lies, one
always tells the truth") that _will_ show up in the game eventually.
- Any fucking 'trick' boss who is completely invulnerable except to
that One Special Thing or in that One (usually bright orange) Spot. Especially if it's not explained in the lore but is Just Because to
make the fight more difficult
- The Indiana Jones & The Last Crusade 'step on only the right stones' movement puzzle
- Really, any movement puzle where you have to time your way past
traps (spikes moving in and out of the floor, flame spurts, giant saw
blades in the wall)
- "I am a weak goblin but still the only way you can pass me by is if
you do a long and annoying quest to find the item I want" bit (also
works for a flimsy wooden door that should collapse if you so much as
sneeze upon it but still can't be bypassed without the all-precious
key needed to unlock it)
- It was mentioned before, but a god damned escort quest. Bonus
spitefulness points if the escortee moves slowly and dies in one hit.
- Any 'puzzle' which requires you to have done something outside the
dungeon (or otherwise unconnected to the current quest) to progress
(e.g., if you didn't ask Bob the Baker about mushroom soup, then for
some reason the magic mushroom doesn't appear in the dungeon
I probably could go on. ;-)
My biggest pet peeve:
ESCORT QUESTS. Omg escort quests. Keep this dumb bastard alive. Then he/she/they charge out into enemy fire, with the worst AI and pathfinding ever, and it becomes a chore just to manage all the aggro they're
drawing, let alone protect them. Maybe keep a low profile and _follow_,
not lead dumbass. Maybe don't get stuck jogging against that rock like
you're running a no-log macro.
The rest of the list...
Save checkpoints instead of "save wherever you like." Thank you consoles
who needed to save as a bunch of binary flags due to storage needs.
Respawn, or at least overzealous respawn, especially if there's a lot of travel on the map. Far Cry 2, I'm looking at you.
On Thu, 02 Jan 2025 16:40:17 +0200, Anssi Saari ><anssi.saari@usenet.mail.kapsi.fi> wrote:
Zaghadka <zaghadka@hotmail.com> writes:
My biggest pet peeve:
ESCORT QUESTS. Omg escort quests. Keep this dumb bastard alive. Then
he/she/they charge out into enemy fire, with the worst AI and pathfinding >>> ever, and it becomes a chore just to manage all the aggro they're
drawing, let alone protect them. Maybe keep a low profile and _follow_,
not lead dumbass. Maybe don't get stuck jogging against that rock like
you're running a no-log macro.
I remember one game which did it right but can't remember the name. Kind
of a stab at a PC version of the Amiga classic "Warhead" but with >>horrendous live action video and the game seemed unfinished. Oh,
wikipedia tells me it was "XF5700 Mantis Experimental Fighter". The
escort missions went like this: mission starts, you engage autopilot, >>mission ends. Best escort missions ever :)
Heh. Finally somebody else familiar with XF5700 Mantis. Truly a
horrific game. Even after thirty years, it remains my top pick for
worst voice acting in a game.
(The gameplay wasn't much better either. But the intro was pretty
neat. https://www.youtube.com/watch?v=iIdUhRNZXRQ )
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