• Re: VR still on the rise?

    From Zaghadka@21:1/5 to Spalls Hurgenson on Mon Dec 30 17:20:11 2024
    On Mon, 30 Dec 2024 13:54:15 -0500, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:


    Gamespot has an article that suggests that -despite a number of new VR
    titles being released in 2024- it feels like something of a swansong
    for the platform, with general excitement over the technology
    dwindling amongst users and fans.*

    And honestly, I can't say that I disagree, but I also am not sure I'm
    in a position to judge. I never really got onto the "new" VR
    bandwagon, and have always considered the whole thing a bit of a
    gimmick. Nor do I hang out with a lot of VR fans. It's possible I'm
    just out of touch.

    Still, despite the release of several new games big VR titles ("Metro >Awakening", for example, or "Batman: Arkham Shadow") it doesn't seem
    like VR is making much of a splash anymore. It isn't in the news
    often, we don't see big new hardware revisions, and Sony even paused >production of their PSVR2 because they had a huge backlog of unsold
    devices. Meanwhile, Facebook keeps trying to promote the best use of
    MetaVR as its awful metaverse concept, and the Apple Vision Pro was an >overpriced flop.

    Is this second age of VR coming to an end? It's not entirely dead yet,
    but it does seem like the excitement over the platform has faded and
    --except for platform fanatics-- it just isn't drawing in new users
    (or, as importantly, users who keep using the device after the initial >novelty wears off) they way it used to. What new stuff we see seems
    largely to be titles that have been in production for years and are
    only coming out now; meanwhile, hardware companies seem to be
    shuttering their VR device plans and VR game development is slowing
    down or being quietly ended entirely.

    I dunno. It doesn't seem a very positive outlook for the platform, but >--again-- that opinion may just be because I've never had a positive
    outlook on it to begin with. What do you think? Do you see VR living
    up to its promise and taking over the industry as it was once expected
    to? Are you considering getting a new VR device anytime soon? If you
    own a VR device, how often do you actually use it?

    I don't own one, but I have a comment.

    VR. 3D. Virtual assistants. Marketers keep bringing back these things
    every 5-10 years with a new skin, and arguably better tech, and they
    always fail.

    I don't know for sure why that is, but maybe it's not the technology.
    Maybe it has something to do with people being hardwired to prefer
    *reality* and other *actual human beings*.

    Maybe it's something to do with the "uncanny valley" effect.

    --
    Zag

    This is csipg.rpg - reality is off topic. ...G. Quinn ('08)

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ant@21:1/5 to Spalls Hurgenson on Tue Dec 31 06:01:52 2024
    Bah VR. I don't want to wear anything. I do want a holodeck!

    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    Gamespot has an article that suggests that -despite a number of new VR
    titles being released in 2024- it feels like something of a swansong
    for the platform, with general excitement over the technology
    dwindling amongst users and fans.*

    And honestly, I can't say that I disagree, but I also am not sure I'm
    in a position to judge. I never really got onto the "new" VR
    bandwagon, and have always considered the whole thing a bit of a
    gimmick. Nor do I hang out with a lot of VR fans. It's possible I'm
    just out of touch.

    Still, despite the release of several new games big VR titles ("Metro Awakening", for example, or "Batman: Arkham Shadow") it doesn't seem
    like VR is making much of a splash anymore. It isn't in the news
    often, we don't see big new hardware revisions, and Sony even paused production of their PSVR2 because they had a huge backlog of unsold
    devices. Meanwhile, Facebook keeps trying to promote the best use of
    MetaVR as its awful metaverse concept, and the Apple Vision Pro was an overpriced flop.

    Is this second age of VR coming to an end? It's not entirely dead yet,
    but it does seem like the excitement over the platform has faded and
    --except for platform fanatics-- it just isn't drawing in new users
    (or, as importantly, users who keep using the device after the initial novelty wears off) they way it used to. What new stuff we see seems
    largely to be titles that have been in production for years and are
    only coming out now; meanwhile, hardware companies seem to be
    shuttering their VR device plans and VR game development is slowing
    down or being quietly ended entirely.

    I dunno. It doesn't seem a very positive outlook for the platform, but --again-- that opinion may just be because I've never had a positive
    outlook on it to begin with. What do you think? Do you see VR living
    up to its promise and taking over the industry as it was once expected
    to? Are you considering getting a new VR device anytime soon? If you
    own a VR device, how often do you actually use it?





    * read the article here https://www.gamespot.com/articles/vr-had-a-great-year-but-it-feels-like-a-swansong/1100-6528477/



    --
    "Or again, how can anyone enter a strong man's house and carry off his possessions unless he first ties up the strong man? Then he can rob his house." ?Matthew 12:29. Quiet final 2024's Sun. after a BUSY Sat & b4 BUSY Mon?
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

    --- SoupGate-Win32 v1.05
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  • From Mike S.@21:1/5 to Ant on Tue Dec 31 10:52:11 2024
    On Tue, 31 Dec 2024 06:01:52 +0000, ant@zimage.comANT (Ant) wrote:

    Bah VR. I don't want to wear anything. I do want a holodeck!

    This is my big issue with VR as well. I don't want to wear the thing.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Xocyll@21:1/5 to All on Tue Dec 31 20:58:43 2024
    Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs
    say:

    On Tue, 31 Dec 2024 06:01:52 +0000, ant@zimage.comANT (Ant) wrote:

    Bah VR. I don't want to wear anything. I do want a holodeck!

    What about a neural-link to bypass the physical and directly input
    fantasies into your neural cortex?

    Pros: More likely to happen than a holodeck
    Cons: you'll likely also be giving corporate shitbags direct access to
    your brain.

    Depends, you talking the 101ers in Ready Player One, or Neuromancer by
    William Gibson?

    Xocyll

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Spalls Hurgenson on Thu Jan 2 10:00:18 2025
    On 30/12/2024 18:54, Spalls Hurgenson wrote:
    Is this second age of VR coming to an end? It's not entirely dead yet,
    but it does seem like the excitement over the platform has faded and
    --except for platform fanatics-- it just isn't drawing in new users
    (or, as importantly, users who keep using the device after the initial novelty wears off) they way it used to. What new stuff we see seems
    largely to be titles that have been in production for years and are
    only coming out now; meanwhile, hardware companies seem to be
    shuttering their VR device plans and VR game development is slowing
    down or being quietly ended entirely.

    The biggest problem I have with VR is even if they could solve issues
    such as wearability and battery consumption I still don't see why I'd
    want one unless they were so cheap it was 'nothing' money. So I watched
    a review of Apple's Vision Pro and although I thought the technology was
    pretty cool I was still left with that feeling of but why do I want one?
    If I want to use my MacBook (if I had one that is) I'd prefer to open it
    up and actually use it directly instead of virtually. If I want to watch
    a film, then that's what I'm doing so why would I be accessing apps at
    the same time. If for some reason I really need to do that then I'll use
    my iPad. Oh and no I don't fancy getting run over by a car as I didn't
    see it coming.

    I feel a comparison with smart phones can be made. Even before Apple
    took the leap of the iPhone I could still look at the concept of a
    smartphones and think I can see why I would get one if someone could
    just produce the right package of hardware and software. I just don't
    get that with VR and as you say it's still feels like a gimmick and not
    a cheap one either.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to All on Thu Jan 2 13:47:02 2025
    On Thu, 2 Jan 2025 10:00:18 +0000, in comp.sys.ibm.pc.games.action, JAB
    wrote:

    On 30/12/2024 18:54, Spalls Hurgenson wrote:
    Is this second age of VR coming to an end? It's not entirely dead yet,
    but it does seem like the excitement over the platform has faded and
    --except for platform fanatics-- it just isn't drawing in new users
    (or, as importantly, users who keep using the device after the initial
    novelty wears off) they way it used to. What new stuff we see seems
    largely to be titles that have been in production for years and are
    only coming out now; meanwhile, hardware companies seem to be
    shuttering their VR device plans and VR game development is slowing
    down or being quietly ended entirely.

    The biggest problem I have with VR is even if they could solve issues
    such as wearability and battery consumption I still don't see why I'd
    want one unless they were so cheap it was 'nothing' money. So I watched
    a review of Apple's Vision Pro and although I thought the technology was >pretty cool I was still left with that feeling of but why do I want one?
    If I want to use my MacBook (if I had one that is) I'd prefer to open it
    up and actually use it directly instead of virtually. If I want to watch
    a film, then that's what I'm doing so why would I be accessing apps at
    the same time. If for some reason I really need to do that then I'll use
    my iPad. Oh and no I don't fancy getting run over by a car as I didn't
    see it coming.

    I feel a comparison with smart phones can be made. Even before Apple
    took the leap of the iPhone I could still look at the concept of a >smartphones and think I can see why I would get one if someone could
    just produce the right package of hardware and software. I just don't
    get that with VR and as you say it's still feels like a gimmick and not
    a cheap one either.

    Exactly. 3D. Virtual Assistants. VR. We've been doing them since at least
    the 50s in various iterations and they are always a flash in the pan.

    Let's just look at the bookends of y2k.

    Assitants: There was Newton. There was Clippy. There was *gasp* Microsoft
    Bob.

    VR: There was the VFX-1 and CyberMaxx HMD*.

    3D: There were 3D TVs and Bluray players in the late aughties.

    Marketers and clever C-suite managers have been running up this hamburger
    hill for 30 years. Somehow, they haven't figured out that no one wants
    it, excepting early adopters that chase the next "big thing" because they
    want to be trend setters. Marketers can always convince them. But the
    rest has always been "3. ???" and never gets to "4. Profit!"

    At one time in the 2000s to 2010s, all of my movie theatres had 3D
    features playing. After people found out they were getting an effective
    12fps and headaches, and paying more for it because the presentation
    equipment costs more, it went away. Fast. It's hard to find it outside of
    some niche IMAX presentation now.**

    The same thing is going to happen with LLM products as conversational partners.*** People prefer real people and RR (Real Reality). LLMs have a
    legit purpose, but it's not companionship and officiousness.

    --
    Zag

    This is csipg.rpg - reality is off topic. ...G. Quinn ('08) `````````````````````````````````````````````````````````````````````````
    * Kewpie doll goes to the first person who guesses what "HMD" stood for.

    ** And even then, I saw Desolation of Smaug in IMAX at 48fps (to deal
    with the frame alternation, so an effective 24fps) and it *still* sucked.
    An amazing flying dragon, in 3D, at 24 fps on a 22m x 16 m screen still
    blurred and failed if you weren't looking right at it. You had to wear
    the glasses. No peripheral vision. You had to keep your head still.

    Nintendo 3DS. No glasses. Everybody turned that crap off because you'd go cross-eyed.

    They get actual holograms happening, in 60 fps, with a full 90 degree
    field of vision from any angle, and maybe that's a thing. (Or maybe you
    can't see the protag from where you're sitting because there's a rock in
    the way.) But every 3D attempt up to that is made of fail.

    *** Can someone please explain to me why Google Gemni has a stereotypical African-American badass black man voice?

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Ant on Fri Jan 3 01:20:03 2025
    Ant <ant@zimage.comANT> wrote at 06:01 this Tuesday (GMT):
    Bah VR. I don't want to wear anything. I do want a holodeck!

    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    Gamespot has an article that suggests that -despite a number of new VR
    titles being released in 2024- it feels like something of a swansong
    for the platform, with general excitement over the technology
    dwindling amongst users and fans.*

    And honestly, I can't say that I disagree, but I also am not sure I'm
    in a position to judge. I never really got onto the "new" VR
    bandwagon, and have always considered the whole thing a bit of a
    gimmick. Nor do I hang out with a lot of VR fans. It's possible I'm
    just out of touch.

    Still, despite the release of several new games big VR titles ("Metro
    Awakening", for example, or "Batman: Arkham Shadow") it doesn't seem
    like VR is making much of a splash anymore. It isn't in the news
    often, we don't see big new hardware revisions, and Sony even paused
    production of their PSVR2 because they had a huge backlog of unsold
    devices. Meanwhile, Facebook keeps trying to promote the best use of
    MetaVR as its awful metaverse concept, and the Apple Vision Pro was an
    overpriced flop.

    Is this second age of VR coming to an end? It's not entirely dead yet,
    but it does seem like the excitement over the platform has faded and
    --except for platform fanatics-- it just isn't drawing in new users
    (or, as importantly, users who keep using the device after the initial
    novelty wears off) they way it used to. What new stuff we see seems
    largely to be titles that have been in production for years and are
    only coming out now; meanwhile, hardware companies seem to be
    shuttering their VR device plans and VR game development is slowing
    down or being quietly ended entirely.

    I dunno. It doesn't seem a very positive outlook for the platform, but
    --again-- that opinion may just be because I've never had a positive
    outlook on it to begin with. What do you think? Do you see VR living
    up to its promise and taking over the industry as it was once expected
    to? Are you considering getting a new VR device anytime soon? If you
    own a VR device, how often do you actually use it?





    * read the article here
    https://www.gamespot.com/articles/vr-had-a-great-year-but-it-feels-like-a-swansong/1100-6528477/


    Hard to wear the bulky headset?
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to All on Fri Jan 3 01:20:03 2025
    Zaghadka <zaghadka@hotmail.com> wrote at 19:47 this Thursday (GMT):
    [snip (slrn isnt quoting your "signature" so this part is responding to
    the comment about the N3DS)]


    I was actually one of those people who loved the 3DS and thought the 3D
    stuff was super cool. Then again, I got a New XL one later that has a
    way better screen, so that might be clouding my judgement a bit.
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Spalls Hurgenson on Fri Jan 3 01:20:04 2025
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 15:39 this Tuesday (GMT):
    On Tue, 31 Dec 2024 06:01:52 +0000, ant@zimage.comANT (Ant) wrote:

    Bah VR. I don't want to wear anything. I do want a holodeck!

    What about a neural-link to bypass the physical and directly input
    fantasies into your neural cortex?

    Pros: More likely to happen than a holodeck
    Cons: you'll likely also be giving corporate shitbags direct access to
    your brain.


    I'm terrified what kind of malpractice companies would do with access to
    your mind.
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Xocyll@21:1/5 to All on Fri Jan 3 10:39:57 2025
    candycanearter07 <candycanearter07@candycanearter07.nomail.afraid>
    looked up from reading the entrails of the porn spammer to utter "The
    Augury is good, the signs say:

    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 15:39 this Tuesday (GMT):
    On Tue, 31 Dec 2024 06:01:52 +0000, ant@zimage.comANT (Ant) wrote:

    Bah VR. I don't want to wear anything. I do want a holodeck!

    What about a neural-link to bypass the physical and directly input
    fantasies into your neural cortex?

    Pros: More likely to happen than a holodeck
    Cons: you'll likely also be giving corporate shitbags direct access to
    your brain.


    I'm terrified what kind of malpractice companies would do with access to
    your mind.

    Don't have to imagine, the 101ers in Ready Player One already spelled it
    out, 70% of your view filled with ads all the time.

    Xocyll

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From rms@21:1/5 to All on Fri Jan 3 10:27:43 2025
    Still, despite the release of several new games big VR titles ("Metro >Awakening", for example, or "Batman: Arkham Shadow")

    I still want to get Metro, but will wait for the next sale. Viveport
    still has their annual sub sale, which includes Metro Awakening if anyone's interested

    rms

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Xocyll on Fri Jan 3 19:00:04 2025
    Xocyll <Xocyll@gmx.com> wrote at 15:39 this Friday (GMT):
    candycanearter07 <candycanearter07@candycanearter07.nomail.afraid>
    looked up from reading the entrails of the porn spammer to utter "The
    Augury is good, the signs say:

    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 15:39 this Tuesday (GMT):
    On Tue, 31 Dec 2024 06:01:52 +0000, ant@zimage.comANT (Ant) wrote:

    Bah VR. I don't want to wear anything. I do want a holodeck!

    What about a neural-link to bypass the physical and directly input
    fantasies into your neural cortex?

    Pros: More likely to happen than a holodeck
    Cons: you'll likely also be giving corporate shitbags direct access to
    your brain.


    I'm terrified what kind of malpractice companies would do with access to >>your mind.

    Don't have to imagine, the 101ers in Ready Player One already spelled it
    out, 70% of your view filled with ads all the time.

    Xocyll


    Yeah, wasn't there something about the maximum amount they could get
    away with without causing seizures?
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to All on Fri Jan 3 18:41:22 2025
    On Fri, 3 Jan 2025 01:20:03 -0000 (UTC), in comp.sys.ibm.pc.games.action, candycanearter07 wrote:

    Zaghadka <zaghadka@hotmail.com> wrote at 19:47 this Thursday (GMT):
    [snip (slrn isnt quoting your "signature" so this part is responding to
    the comment about the N3DS)]


    I was actually one of those people who loved the 3DS and thought the 3D
    stuff was super cool. Then again, I got a New XL one later that has a
    way better screen, so that might be clouding my judgement a bit.

    Oh yeah. That's a major flaw with the footnotes thing. Most clients don't automatically quote below the delimeter. It thinks it's part of my sig.

    I can highlight a section of text and hit reply in Agent. Does that work
    in slrn?

    A bunch of people did have fun with the 3DS, but many went cross-eyed and
    had temporary vision problems after use. I'm glad it didn't happen to
    you.

    --
    Zag

    This is csipg.rpg - reality is off topic. ...G. Quinn ('08)

    Can you highlight this and quote it?

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Xocyll@21:1/5 to All on Sat Jan 4 04:48:29 2025
    candycanearter07 <candycanearter07@candycanearter07.nomail.afraid>
    looked up from reading the entrails of the porn spammer to utter "The
    Augury is good, the signs say:

    Xocyll <Xocyll@gmx.com> wrote at 15:39 this Friday (GMT):
    candycanearter07 <candycanearter07@candycanearter07.nomail.afraid>
    looked up from reading the entrails of the porn spammer to utter "The
    Augury is good, the signs say:

    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 15:39 this Tuesday (GMT):
    On Tue, 31 Dec 2024 06:01:52 +0000, ant@zimage.comANT (Ant) wrote:

    Bah VR. I don't want to wear anything. I do want a holodeck!

    What about a neural-link to bypass the physical and directly input
    fantasies into your neural cortex?

    Pros: More likely to happen than a holodeck
    Cons: you'll likely also be giving corporate shitbags direct access to >>>> your brain.


    I'm terrified what kind of malpractice companies would do with access to >>>your mind.

    Don't have to imagine, the 101ers in Ready Player One already spelled it
    out, 70% of your view filled with ads all the time.

    Xocyll


    Yeah, wasn't there something about the maximum amount they could get
    away with without causing seizures?

    Exactly.

    Xocyll

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Zaghadka on Sat Jan 4 21:10:03 2025
    Zaghadka <zaghadka@hotmail.com> wrote at 00:41 this Saturday (GMT):
    On Fri, 3 Jan 2025 01:20:03 -0000 (UTC), in comp.sys.ibm.pc.games.action, candycanearter07 wrote:

    Zaghadka <zaghadka@hotmail.com> wrote at 19:47 this Thursday (GMT):
    [snip (slrn isnt quoting your "signature" so this part is responding to
    the comment about the N3DS)]


    I was actually one of those people who loved the 3DS and thought the 3D >>stuff was super cool. Then again, I got a New XL one later that has a
    way better screen, so that might be clouding my judgement a bit.

    Oh yeah. That's a major flaw with the footnotes thing. Most clients don't automatically quote below the delimeter. It thinks it's part of my sig.

    I can highlight a section of text and hit reply in Agent. Does that work
    in slrn?

    No, you can't control what it quotes at all.

    A bunch of people did have fun with the 3DS, but many went cross-eyed and
    had temporary vision problems after use. I'm glad it didn't happen to
    you.


    Thanks?
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Werner P.@21:1/5 to All on Sat Jan 11 11:34:36 2025
    Am 30.12.24 um 19:54 schrieb Spalls Hurgenson:


    I dunno. It doesn't seem a very positive outlook for the platform, but --again-- that opinion may just be because I've never had a positive
    outlook on it to begin with. What do you think? Do you see VR living
    up to its promise and taking over the industry as it was once expected
    to? Are you considering getting a new VR device anytime soon? If you
    own a VR device, how often do you actually use it?


    Meta basically has cornered and buried the market with mediocre hardware
    and a wallet garden platform.
    Besides that VR has its limits which are very limiting in the long run
    and hard to come by if you just want to enoy a hazzle free gaming
    experience!

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Werner P. on Sat Jan 11 22:00:03 2025
    Werner P. <werpu@gmx.at> wrote at 10:34 this Saturday (GMT):
    Am 30.12.24 um 19:54 schrieb Spalls Hurgenson:


    I dunno. It doesn't seem a very positive outlook for the platform, but
    --again-- that opinion may just be because I've never had a positive
    outlook on it to begin with. What do you think? Do you see VR living
    up to its promise and taking over the industry as it was once expected
    to? Are you considering getting a new VR device anytime soon? If you
    own a VR device, how often do you actually use it?


    Meta basically has cornered and buried the market with mediocre hardware
    and a wallet garden platform.
    Besides that VR has its limits which are very limiting in the long run
    and hard to come by if you just want to enoy a hazzle free gaming
    experience!


    Not surprised, anything Zuck is involved in is a cashgrab.
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Zaghadka on Mon Jan 13 09:51:39 2025
    On 02/01/2025 19:47, Zaghadka wrote:
    On Thu, 2 Jan 2025 10:00:18 +0000, in comp.sys.ibm.pc.games.action, JAB wrote:

    I feel a comparison with smart phones can be made. Even before Apple
    took the leap of the iPhone I could still look at the concept of a
    smartphones and think I can see why I would get one if someone could
    just produce the right package of hardware and software. I just don't
    get that with VR and as you say it's still feels like a gimmick and not
    a cheap one either.

    Exactly. 3D. Virtual Assistants. VR. We've been doing them since at least
    the 50s in various iterations and they are always a flash in the pan.

    Let's just look at the bookends of y2k.

    Assitants: There was Newton. There was Clippy. There was *gasp* Microsoft Bob.

    VR: There was the VFX-1 and CyberMaxx HMD*.

    Well the positive is that the person who came up with the idea of Clippy
    has a great anecdote to tell at social occasions, well as long as they
    are ok the self-deprecation.

    3D: There were 3D TVs and Bluray players in the late aughties.


    3E yeh, I remember the attempts around the early 80's but the only
    exposure I got to it was a demonstration on the Specky 48k with I think
    Crash magazine and also a TV series called Tomorrow’s World.

    My next experience was watching some Star Wars movie at the cinema and I
    can't say I was impressed in say the same way I was when I first watched
    iMax on a gigantic curved cinema screen. I certainly never felt the need
    to get a 3D enabled TV at home. That was helped by the fact that we had
    access to hardly any media that supported it.

    Bluray, well we do have a player but that's only because if you get any
    half decent DVD player it's going to play Bluray as well. The amount of
    discs we own is precisely zero as I never thought the picture quality
    justifies the price. VHS to DVD was a big jump. DVD to Bluray, not so much.

    It's general failure reminds me of Minidisc in that it wasn't that the technology wasn't good at what it does but instead something else came
    along. So Bluray demonstrates that picture quality is important but
    video streaming/digital download trumps it with convenience.

    Minidisc I really liked and I've still get a very nice portable Sony one
    in my draw of old electronics. It had all the advantages of tape (expect
    the cost of media) while solving the issues tapes had. It also was less
    bulky the a portable CD player, used less power but had a comparable
    sound quality for a portable format.

    Unfortunately along came affordable writeable CD's and the final nail in
    the coffin SS portable devices. They in their turn where replaced by
    mobile phones. The same fate as digital cameras and SatNav devices.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to All on Mon Jan 13 12:14:43 2025
    On Mon, 13 Jan 2025 09:51:39 +0000, in comp.sys.ibm.pc.games.action, JAB
    wrote:

    Bluray, well we do have a player but that's only because if you get any
    half decent DVD player it's going to play Bluray as well. The amount of
    discs we own is precisely zero as I never thought the picture quality >justifies the price. VHS to DVD was a big jump. DVD to Bluray, not so much.

    Where Bluray shines for me is the audio quality. It's amazing even if you
    hook it up to humble standard stereo speakers. If you have a setup with
    at least a subwoofer, it's theater grade. I don't feel the need for
    satellite speakers, but I have a soundbar with virtual 3D and a
    subwoofer, and the Blurays are the best sound. Better than the streaming services that claim they are delivering the same quality. They just don't provide the same bitrate or sample rate.

    The family realized this when we got a Bluray of /Fight Club/ and we were
    all like, "HFS. That's a big difference." Decoding Bluray audio to a 5.1
    or 7.1 system is an incredible luxury, if you are into home theater.

    4k Bluray, however, is a joke if you don't have at least a 100" TV. Even
    then it's a joke afaic. 4k and 8k are movie screen resolution. I've
    received a few 4ks in a bundle pack; I don't even have a player.

    --
    Zag

    This is csipg.rpg - reality is off topic. ...G. Quinn ('08)

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Zaghadka on Wed Jan 15 08:56:30 2025
    On 13/01/2025 18:14, Zaghadka wrote:
    On Mon, 13 Jan 2025 09:51:39 +0000, in comp.sys.ibm.pc.games.action, JAB wrote:

    Bluray, well we do have a player but that's only because if you get any
    half decent DVD player it's going to play Bluray as well. The amount of
    discs we own is precisely zero as I never thought the picture quality
    justifies the price. VHS to DVD was a big jump. DVD to Bluray, not so much.

    Where Bluray shines for me is the audio quality. It's amazing even if you hook it up to humble standard stereo speakers. If you have a setup with
    at least a subwoofer, it's theater grade. I don't feel the need for
    satellite speakers, but I have a soundbar with virtual 3D and a
    subwoofer, and the Blurays are the best sound. Better than the streaming services that claim they are delivering the same quality. They just don't provide the same bitrate or sample rate.

    The family realized this when we got a Bluray of /Fight Club/ and we were
    all like, "HFS. That's a big difference." Decoding Bluray audio to a 5.1
    or 7.1 system is an incredible luxury, if you are into home theater.

    4k Bluray, however, is a joke if you don't have at least a 100" TV. Even
    then it's a joke afaic. 4k and 8k are movie screen resolution. I've
    received a few 4ks in a bundle pack; I don't even have a player.


    Sound is just not something that bothers me much so I have thought about getting some external system but then thought would it really make any particular difference to our viewing experience once we had got over the initial this sounds so much better phase, oh and the extra 'clutter' in
    the lounge. I think a large part of it is that we don't tend to watch
    that much that would benefit from it. Midsomer Murders perhaps!

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Spalls Hurgenson on Thu Feb 6 08:18:40 2025
    On 04/02/2025 15:25, Spalls Hurgenson wrote:

    And in a similar theme:

    Even Facebook is struggling in the market. Sure, their "Reality Labs" division booked $1 billion in revenue in 2024, but that compares
    poorly to their $4.4 billion USD loss.* Admittedly, this isn't
    entirely a problem with "VR" so much as the complete and utter failure
    of their "Metaverse" project, but even Zuckerberg can only afford to
    keep dumping money into VR for so long. Already, there are
    'performance cuts being made to the divisions staffing.

    All the big names in VR --Facebook, Apple, Sony, Valve-- are backing
    away from the technology; not abandoning it totally, but we're seeing significantly less investment and press on any developments. It's not
    paying off the way it was expected to ten years ago. It's been a good
    run but it looks like this era of VR is coming to an end.

    Maybe in 2040?


    I'm not sure it will ever become mainstream mainly because it just seems
    like a cool technology desperately hunting around for a problem to solve.

    Here's an example.

    "The metaverse won't just augment tasks. Tibor Mérey, managing director
    and partner with BCG X, part of Boston Consulting Group, said he
    envisions the metaverse also helping people through their daily lives.
    Imagine, he said, being able to wear smart glasses that could put
    nametags on the guests at a party while you mingle -- ending the need to
    ask acquaintances to remind you of their names."

    Is that seriously put forward as something that people are going to go,
    sign me up and take my money?

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Anssi Saari@21:1/5 to JAB on Thu Feb 6 11:56:21 2025
    JAB <noway@nochance.com> writes:

    Is that seriously put forward as something that people are going to
    go, sign me up and take my money?

    No. I can see AR or VR use might happen in professional contexts, like
    having assembly or disassembly instructions right there in your field of
    view for whatever thingamajig and the ability to document your progress automagically. I understand this sort of thing is done by phones today.

    Or the idea of guiding a doctor or nurse to the right emergency room in
    a big hospital? Might work. In fact I remember this sort of thing was
    proposed and maybe even prototyped with Google Glass way back when.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Anssi Saari on Thu Feb 6 12:46:43 2025
    On 06/02/2025 09:56, Anssi Saari wrote:
    JAB <noway@nochance.com> writes:

    Is that seriously put forward as something that people are going to
    go, sign me up and take my money?

    No. I can see AR or VR use might happen in professional contexts, like
    having assembly or disassembly instructions right there in your field of
    view for whatever thingamajig and the ability to document your progress automagically. I understand this sort of thing is done by phones today.

    Or the idea of guiding a doctor or nurse to the right emergency room in
    a big hospital? Might work. In fact I remember this sort of thing was proposed and maybe even prototyped with Google Glass way back when.


    I tend to agree, I can see the use of it in professional contexts such
    as say helping to train surgeons before they get to try out their handy
    work on a real person.

    For non-commercial use, I really don't see that killer app that would
    make me think that's something I want.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Dimensional Traveler@21:1/5 to JAB on Thu Feb 6 07:03:20 2025
    On 2/6/2025 12:18 AM, JAB wrote:
    On 04/02/2025 15:25, Spalls Hurgenson wrote:

    And in a similar theme:

    Even Facebook is struggling in the market. Sure, their "Reality Labs"
    division booked $1 billion in revenue in 2024, but that compares
    poorly to their $4.4 billion USD loss.* Admittedly, this isn't
    entirely a problem with "VR" so much as the complete and utter failure
    of their "Metaverse" project, but even Zuckerberg can only afford to
    keep dumping money into VR for so long. Already, there are
    'performance cuts being made to the divisions staffing.

    All the big names in VR --Facebook, Apple, Sony, Valve-- are backing
    away from the technology; not abandoning it totally, but we're seeing
    significantly less investment and press on any developments. It's not
    paying off the way it was expected to ten years ago. It's been a good
    run but it looks like this era of VR is coming to an end.

    Maybe in 2040?


    I'm not sure it will ever become mainstream mainly because it just seems
    like a cool technology desperately hunting around for a problem to solve.

    Here's an example.

    "The metaverse won't just augment tasks. Tibor Mérey, managing director
    and partner with BCG X, part of Boston Consulting Group, said he
    envisions the metaverse also helping people through their daily lives. Imagine, he said, being able to wear smart glasses that could put
    nametags on the guests at a party while you mingle -- ending the need to
    ask acquaintances to remind you of their names."

    Is that seriously put forward as something that people are going to go,
    sign me up and take my money?

    Sounds to me like even more of a reason to kill it. You think spam is
    bad _now_....

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Dimensional Traveler@21:1/5 to Anssi Saari on Thu Feb 6 07:08:44 2025
    On 2/6/2025 1:56 AM, Anssi Saari wrote:
    JAB <noway@nochance.com> writes:

    Is that seriously put forward as something that people are going to
    go, sign me up and take my money?

    No. I can see AR or VR use might happen in professional contexts, like
    having assembly or disassembly instructions right there in your field of
    view for whatever thingamajig and the ability to document your progress automagically. I understand this sort of thing is done by phones today.

    Or the idea of guiding a doctor or nurse to the right emergency room in
    a big hospital? Might work. In fact I remember this sort of thing was proposed and maybe even prototyped with Google Glass way back when.

    That reminded me. Some years back there was someone who had the current
    fad AR glasses surgically attached to his skull as a sociological
    experiment. He walked into a restaurant where some bigwig with
    bodyguards was eating and the guards demanded he take them off. They
    wouldn't listen to his telling them he _couldn't_ and tried to
    physically tear them off. He had to have surgery for the injuries they
    caused in the attempt.

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to All on Fri Feb 7 09:31:34 2025
    On Thu, 6 Feb 2025 08:18:40 +0000, in comp.sys.ibm.pc.games.action, JAB
    wrote:

    "The metaverse won't just augment tasks. Tibor Mérey, managing director
    and partner with BCG X, part of Boston Consulting Group, said he
    envisions the metaverse also helping people through their daily lives. >Imagine, he said, being able to wear smart glasses that could put
    nametags on the guests at a party while you mingle -- ending the need to
    ask acquaintances to remind you of their names."

    Is that seriously put forward as something that people are going to go,
    sign me up and take my money?

    It sounds like something someone on the autisitic spectrum would come up
    with as a selling point.

    Talking to people. Introductions. Smiling when you do so. Coping with
    your own human limits. What a terrible, mystifying, embarassing chore.
    Or, you know, you socialized in your adolescence and you no longer live
    your life in crippling, constant embarassment. (Boy being a teenager
    sucked.)

    I do understand it as a British selling point. People there live their
    lives *in fear* of crippling, constant embarassment. Sorry, mate. Nothing
    helps with that. Stiff upper lip and all... ;^)

    --
    Zag

    This is csipg.rpg - reality is off topic. ...G. Quinn ('08)

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to Justisaur on Tue Feb 11 11:13:40 2025
    On Tue, 11 Feb 2025 08:31:21 -0800, in comp.sys.ibm.pc.games.action,
    Justisaur wrote:

    On 2/11/2025 8:11 AM, Spalls Hurgenson wrote:
    On Mon, 30 Dec 2024 13:54:15 -0500, Spalls Hurgenson
    <spallshurgenson@gmail.com> wrote:

    Gamespot has an article that suggests that -despite a number of new VR
    titles being released in 2024- it feels like something of a swansong
    for the platform, with general excitement over the technology
    dwindling amongst users and fans.*

    Apparently, even John Carmack --Mr. Doom and more recently, Mr. Oculus
    himself-- thinks VR will never be more than a 'boutique niche' on PC.*
    He still believes that VR --as a stand-alone platform, like Meta's
    headset-- still has legs, but as part of the PC ecosystem, Carmack
    doesn't believe it will ever become a significant leader of games.
    It'll be just one of those funny devices only a tiny handful of
    players have connected to their PCs, like steering wheels or four
    monitors; a niche that can be safely ignored by most developers.

    And it's difficult to argue that fact, if only because stand-alone VR
    compared to PC VR is basically the VR equivalent of mobile games
    versus PC. The former is a lot less expensive and more accessible, and
    the games tend to be simpler and cheaper. As Carmack pointed out,
    "Beat Sabre" beat the pants off of "Half Life: Alyx" when it came to
    sales.

    I'm still not sure even stand-alone VR has a long future --it still
    feels very gimmicky and doesn't solve any problems-- but it will
    probably outlast PC-based VR.


    You all are forgetting, or not mentioning the force that drove the
    internet. There's even a song about it.

    Porn

    Now in 3d.

    Won't take off until there are peripherals. The peripherals are probably coming.

    Otherwise, like 3d movies, 2d visuals are good enough.

    Even porn needs a proper use case and a solvable problem.

    --
    Zag

    This is csipg.rpg - reality is off topic. ...G. Quinn ('08)

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Zaghadka on Wed Feb 12 11:12:55 2025
    On 07/02/2025 15:31, Zaghadka wrote:

    I do understand it as a British selling point. People there live their
    lives *in fear* of crippling, constant embarassment. Sorry, mate. Nothing helps with that. Stiff upper lip and all... ;^)


    Like most national stereotypes there is an element of truth in it but
    it's also exaggerated*. So the fear of making a social faux par is only
    really prevalent in the aspiring middle classes who want to emulate the
    upper class. The one I do like is spotting a person who uses their knife
    like a pen as they think it's posh, nope it just marks you out as
    someone who thinks that's what posh people do.


    Personally I'm really rubbish and remembering names and now I even
    explain that upfront!

    *The whole this is what the British, really English, are like isn't
    really helped when people get their information from watching Richard
    Curtis films.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Xocyll@21:1/5 to All on Thu Feb 13 01:37:53 2025
    JAB <noway@nochance.com> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs say:

    On 07/02/2025 15:31, Zaghadka wrote:

    I do understand it as a British selling point. People there live their
    lives *in fear* of crippling, constant embarassment. Sorry, mate. Nothing
    helps with that. Stiff upper lip and all... ;^)


    Like most national stereotypes there is an element of truth in it but
    it's also exaggerated*. So the fear of making a social faux par is only >really prevalent in the aspiring middle classes who want to emulate the
    upper class. The one I do like is spotting a person who uses their knife
    like a pen as they think it's posh, nope it just marks you out as
    someone who thinks that's what posh people do.


    Personally I'm really rubbish and remembering names and now I even
    explain that upfront!

    *The whole this is what the British, really English, are like isn't
    really helped when people get their information from watching Richard
    Curtis films.

    Is that better or worse than getting their "English" from Carry on
    Films?

    Xocyll
    --
    I don't particularly want you to FOAD, myself. You'll be more of
    a cautionary example if you'll FO And Get Chronically, Incurably,
    Painfully, Progressively, Expensively, Debilitatingly Ill. So
    FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr

    --
    This email has been checked for viruses by Avast antivirus software. www.avast.com

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Zaghadka on Fri Feb 14 06:20:04 2025
    Zaghadka <zaghadka@hotmail.com> wrote at 15:31 this Friday (GMT):
    On Thu, 6 Feb 2025 08:18:40 +0000, in comp.sys.ibm.pc.games.action, JAB wrote:

    "The metaverse won't just augment tasks. Tibor Mérey, managing director >>and partner with BCG X, part of Boston Consulting Group, said he
    envisions the metaverse also helping people through their daily lives. >>Imagine, he said, being able to wear smart glasses that could put
    nametags on the guests at a party while you mingle -- ending the need to >>ask acquaintances to remind you of their names."

    Is that seriously put forward as something that people are going to go, >>sign me up and take my money?

    It sounds like something someone on the autisitic spectrum would come up
    with as a selling point.

    Talking to people. Introductions. Smiling when you do so. Coping with
    your own human limits. What a terrible, mystifying, embarassing chore.
    Or, you know, you socialized in your adolescence and you no longer live
    your life in crippling, constant embarassment. (Boy being a teenager
    sucked.)

    It does suck yea

    I do understand it as a British selling point. People there live their
    lives *in fear* of crippling, constant embarassment. Sorry, mate. Nothing helps with that. Stiff upper lip and all... ;^)



    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)