Gamespot has an article that suggests that -despite a number of new VR
titles being released in 2024- it feels like something of a swansong
for the platform, with general excitement over the technology
dwindling amongst users and fans.*
And honestly, I can't say that I disagree, but I also am not sure I'm
in a position to judge. I never really got onto the "new" VR
bandwagon, and have always considered the whole thing a bit of a
gimmick. Nor do I hang out with a lot of VR fans. It's possible I'm
just out of touch.
Still, despite the release of several new games big VR titles ("Metro >Awakening", for example, or "Batman: Arkham Shadow") it doesn't seem
like VR is making much of a splash anymore. It isn't in the news
often, we don't see big new hardware revisions, and Sony even paused >production of their PSVR2 because they had a huge backlog of unsold
devices. Meanwhile, Facebook keeps trying to promote the best use of
MetaVR as its awful metaverse concept, and the Apple Vision Pro was an >overpriced flop.
Is this second age of VR coming to an end? It's not entirely dead yet,
but it does seem like the excitement over the platform has faded and
--except for platform fanatics-- it just isn't drawing in new users
(or, as importantly, users who keep using the device after the initial >novelty wears off) they way it used to. What new stuff we see seems
largely to be titles that have been in production for years and are
only coming out now; meanwhile, hardware companies seem to be
shuttering their VR device plans and VR game development is slowing
down or being quietly ended entirely.
I dunno. It doesn't seem a very positive outlook for the platform, but >--again-- that opinion may just be because I've never had a positive
outlook on it to begin with. What do you think? Do you see VR living
up to its promise and taking over the industry as it was once expected
to? Are you considering getting a new VR device anytime soon? If you
own a VR device, how often do you actually use it?
Gamespot has an article that suggests that -despite a number of new VR
titles being released in 2024- it feels like something of a swansong
for the platform, with general excitement over the technology
dwindling amongst users and fans.*
And honestly, I can't say that I disagree, but I also am not sure I'm
in a position to judge. I never really got onto the "new" VR
bandwagon, and have always considered the whole thing a bit of a
gimmick. Nor do I hang out with a lot of VR fans. It's possible I'm
just out of touch.
Still, despite the release of several new games big VR titles ("Metro Awakening", for example, or "Batman: Arkham Shadow") it doesn't seem
like VR is making much of a splash anymore. It isn't in the news
often, we don't see big new hardware revisions, and Sony even paused production of their PSVR2 because they had a huge backlog of unsold
devices. Meanwhile, Facebook keeps trying to promote the best use of
MetaVR as its awful metaverse concept, and the Apple Vision Pro was an overpriced flop.
Is this second age of VR coming to an end? It's not entirely dead yet,
but it does seem like the excitement over the platform has faded and
--except for platform fanatics-- it just isn't drawing in new users
(or, as importantly, users who keep using the device after the initial novelty wears off) they way it used to. What new stuff we see seems
largely to be titles that have been in production for years and are
only coming out now; meanwhile, hardware companies seem to be
shuttering their VR device plans and VR game development is slowing
down or being quietly ended entirely.
I dunno. It doesn't seem a very positive outlook for the platform, but --again-- that opinion may just be because I've never had a positive
outlook on it to begin with. What do you think? Do you see VR living
up to its promise and taking over the industry as it was once expected
to? Are you considering getting a new VR device anytime soon? If you
own a VR device, how often do you actually use it?
* read the article here https://www.gamespot.com/articles/vr-had-a-great-year-but-it-feels-like-a-swansong/1100-6528477/
Bah VR. I don't want to wear anything. I do want a holodeck!
On Tue, 31 Dec 2024 06:01:52 +0000, ant@zimage.comANT (Ant) wrote:
Bah VR. I don't want to wear anything. I do want a holodeck!
What about a neural-link to bypass the physical and directly input
fantasies into your neural cortex?
Pros: More likely to happen than a holodeck
Cons: you'll likely also be giving corporate shitbags direct access to
your brain.
Is this second age of VR coming to an end? It's not entirely dead yet,
but it does seem like the excitement over the platform has faded and
--except for platform fanatics-- it just isn't drawing in new users
(or, as importantly, users who keep using the device after the initial novelty wears off) they way it used to. What new stuff we see seems
largely to be titles that have been in production for years and are
only coming out now; meanwhile, hardware companies seem to be
shuttering their VR device plans and VR game development is slowing
down or being quietly ended entirely.
On 30/12/2024 18:54, Spalls Hurgenson wrote:
Is this second age of VR coming to an end? It's not entirely dead yet,
but it does seem like the excitement over the platform has faded and
--except for platform fanatics-- it just isn't drawing in new users
(or, as importantly, users who keep using the device after the initial
novelty wears off) they way it used to. What new stuff we see seems
largely to be titles that have been in production for years and are
only coming out now; meanwhile, hardware companies seem to be
shuttering their VR device plans and VR game development is slowing
down or being quietly ended entirely.
The biggest problem I have with VR is even if they could solve issues
such as wearability and battery consumption I still don't see why I'd
want one unless they were so cheap it was 'nothing' money. So I watched
a review of Apple's Vision Pro and although I thought the technology was >pretty cool I was still left with that feeling of but why do I want one?
If I want to use my MacBook (if I had one that is) I'd prefer to open it
up and actually use it directly instead of virtually. If I want to watch
a film, then that's what I'm doing so why would I be accessing apps at
the same time. If for some reason I really need to do that then I'll use
my iPad. Oh and no I don't fancy getting run over by a car as I didn't
see it coming.
I feel a comparison with smart phones can be made. Even before Apple
took the leap of the iPhone I could still look at the concept of a >smartphones and think I can see why I would get one if someone could
just produce the right package of hardware and software. I just don't
get that with VR and as you say it's still feels like a gimmick and not
a cheap one either.
Bah VR. I don't want to wear anything. I do want a holodeck!
Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
Gamespot has an article that suggests that -despite a number of new VR
titles being released in 2024- it feels like something of a swansong
for the platform, with general excitement over the technology
dwindling amongst users and fans.*
And honestly, I can't say that I disagree, but I also am not sure I'm
in a position to judge. I never really got onto the "new" VR
bandwagon, and have always considered the whole thing a bit of a
gimmick. Nor do I hang out with a lot of VR fans. It's possible I'm
just out of touch.
Still, despite the release of several new games big VR titles ("Metro
Awakening", for example, or "Batman: Arkham Shadow") it doesn't seem
like VR is making much of a splash anymore. It isn't in the news
often, we don't see big new hardware revisions, and Sony even paused
production of their PSVR2 because they had a huge backlog of unsold
devices. Meanwhile, Facebook keeps trying to promote the best use of
MetaVR as its awful metaverse concept, and the Apple Vision Pro was an
overpriced flop.
Is this second age of VR coming to an end? It's not entirely dead yet,
but it does seem like the excitement over the platform has faded and
--except for platform fanatics-- it just isn't drawing in new users
(or, as importantly, users who keep using the device after the initial
novelty wears off) they way it used to. What new stuff we see seems
largely to be titles that have been in production for years and are
only coming out now; meanwhile, hardware companies seem to be
shuttering their VR device plans and VR game development is slowing
down or being quietly ended entirely.
I dunno. It doesn't seem a very positive outlook for the platform, but
--again-- that opinion may just be because I've never had a positive
outlook on it to begin with. What do you think? Do you see VR living
up to its promise and taking over the industry as it was once expected
to? Are you considering getting a new VR device anytime soon? If you
own a VR device, how often do you actually use it?
* read the article here
https://www.gamespot.com/articles/vr-had-a-great-year-but-it-feels-like-a-swansong/1100-6528477/
On Tue, 31 Dec 2024 06:01:52 +0000, ant@zimage.comANT (Ant) wrote:
Bah VR. I don't want to wear anything. I do want a holodeck!
What about a neural-link to bypass the physical and directly input
fantasies into your neural cortex?
Pros: More likely to happen than a holodeck
Cons: you'll likely also be giving corporate shitbags direct access to
your brain.
Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 15:39 this Tuesday (GMT):
On Tue, 31 Dec 2024 06:01:52 +0000, ant@zimage.comANT (Ant) wrote:
Bah VR. I don't want to wear anything. I do want a holodeck!
What about a neural-link to bypass the physical and directly input
fantasies into your neural cortex?
Pros: More likely to happen than a holodeck
Cons: you'll likely also be giving corporate shitbags direct access to
your brain.
I'm terrified what kind of malpractice companies would do with access to
your mind.
Still, despite the release of several new games big VR titles ("Metro >Awakening", for example, or "Batman: Arkham Shadow")
candycanearter07 <candycanearter07@candycanearter07.nomail.afraid>
looked up from reading the entrails of the porn spammer to utter "The
Augury is good, the signs say:
Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 15:39 this Tuesday (GMT):
On Tue, 31 Dec 2024 06:01:52 +0000, ant@zimage.comANT (Ant) wrote:
Bah VR. I don't want to wear anything. I do want a holodeck!
What about a neural-link to bypass the physical and directly input
fantasies into your neural cortex?
Pros: More likely to happen than a holodeck
Cons: you'll likely also be giving corporate shitbags direct access to
your brain.
I'm terrified what kind of malpractice companies would do with access to >>your mind.
Don't have to imagine, the 101ers in Ready Player One already spelled it
out, 70% of your view filled with ads all the time.
Xocyll
Zaghadka <zaghadka@hotmail.com> wrote at 19:47 this Thursday (GMT):
[snip (slrn isnt quoting your "signature" so this part is responding to
the comment about the N3DS)]
I was actually one of those people who loved the 3DS and thought the 3D
stuff was super cool. Then again, I got a New XL one later that has a
way better screen, so that might be clouding my judgement a bit.
Xocyll <Xocyll@gmx.com> wrote at 15:39 this Friday (GMT):
candycanearter07 <candycanearter07@candycanearter07.nomail.afraid>
looked up from reading the entrails of the porn spammer to utter "The
Augury is good, the signs say:
Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 15:39 this Tuesday (GMT):
On Tue, 31 Dec 2024 06:01:52 +0000, ant@zimage.comANT (Ant) wrote:
Bah VR. I don't want to wear anything. I do want a holodeck!
What about a neural-link to bypass the physical and directly input
fantasies into your neural cortex?
Pros: More likely to happen than a holodeck
Cons: you'll likely also be giving corporate shitbags direct access to >>>> your brain.
I'm terrified what kind of malpractice companies would do with access to >>>your mind.
Don't have to imagine, the 101ers in Ready Player One already spelled it
out, 70% of your view filled with ads all the time.
Xocyll
Yeah, wasn't there something about the maximum amount they could get
away with without causing seizures?
On Fri, 3 Jan 2025 01:20:03 -0000 (UTC), in comp.sys.ibm.pc.games.action, candycanearter07 wrote:
Zaghadka <zaghadka@hotmail.com> wrote at 19:47 this Thursday (GMT):
[snip (slrn isnt quoting your "signature" so this part is responding to
the comment about the N3DS)]
I was actually one of those people who loved the 3DS and thought the 3D >>stuff was super cool. Then again, I got a New XL one later that has a
way better screen, so that might be clouding my judgement a bit.
Oh yeah. That's a major flaw with the footnotes thing. Most clients don't automatically quote below the delimeter. It thinks it's part of my sig.
I can highlight a section of text and hit reply in Agent. Does that work
in slrn?
A bunch of people did have fun with the 3DS, but many went cross-eyed and
had temporary vision problems after use. I'm glad it didn't happen to
you.
I dunno. It doesn't seem a very positive outlook for the platform, but --again-- that opinion may just be because I've never had a positive
outlook on it to begin with. What do you think? Do you see VR living
up to its promise and taking over the industry as it was once expected
to? Are you considering getting a new VR device anytime soon? If you
own a VR device, how often do you actually use it?
Am 30.12.24 um 19:54 schrieb Spalls Hurgenson:
I dunno. It doesn't seem a very positive outlook for the platform, butMeta basically has cornered and buried the market with mediocre hardware
--again-- that opinion may just be because I've never had a positive
outlook on it to begin with. What do you think? Do you see VR living
up to its promise and taking over the industry as it was once expected
to? Are you considering getting a new VR device anytime soon? If you
own a VR device, how often do you actually use it?
and a wallet garden platform.
Besides that VR has its limits which are very limiting in the long run
and hard to come by if you just want to enoy a hazzle free gaming
experience!
On Thu, 2 Jan 2025 10:00:18 +0000, in comp.sys.ibm.pc.games.action, JAB wrote:
I feel a comparison with smart phones can be made. Even before Apple
took the leap of the iPhone I could still look at the concept of a
smartphones and think I can see why I would get one if someone could
just produce the right package of hardware and software. I just don't
get that with VR and as you say it's still feels like a gimmick and not
a cheap one either.
Exactly. 3D. Virtual Assistants. VR. We've been doing them since at least
the 50s in various iterations and they are always a flash in the pan.
Let's just look at the bookends of y2k.
Assitants: There was Newton. There was Clippy. There was *gasp* Microsoft Bob.
VR: There was the VFX-1 and CyberMaxx HMD*.
3D: There were 3D TVs and Bluray players in the late aughties.
Bluray, well we do have a player but that's only because if you get any
half decent DVD player it's going to play Bluray as well. The amount of
discs we own is precisely zero as I never thought the picture quality >justifies the price. VHS to DVD was a big jump. DVD to Bluray, not so much.
On Mon, 13 Jan 2025 09:51:39 +0000, in comp.sys.ibm.pc.games.action, JAB wrote:
Bluray, well we do have a player but that's only because if you get any
half decent DVD player it's going to play Bluray as well. The amount of
discs we own is precisely zero as I never thought the picture quality
justifies the price. VHS to DVD was a big jump. DVD to Bluray, not so much.
Where Bluray shines for me is the audio quality. It's amazing even if you hook it up to humble standard stereo speakers. If you have a setup with
at least a subwoofer, it's theater grade. I don't feel the need for
satellite speakers, but I have a soundbar with virtual 3D and a
subwoofer, and the Blurays are the best sound. Better than the streaming services that claim they are delivering the same quality. They just don't provide the same bitrate or sample rate.
The family realized this when we got a Bluray of /Fight Club/ and we were
all like, "HFS. That's a big difference." Decoding Bluray audio to a 5.1
or 7.1 system is an incredible luxury, if you are into home theater.
4k Bluray, however, is a joke if you don't have at least a 100" TV. Even
then it's a joke afaic. 4k and 8k are movie screen resolution. I've
received a few 4ks in a bundle pack; I don't even have a player.
And in a similar theme:
Even Facebook is struggling in the market. Sure, their "Reality Labs" division booked $1 billion in revenue in 2024, but that compares
poorly to their $4.4 billion USD loss.* Admittedly, this isn't
entirely a problem with "VR" so much as the complete and utter failure
of their "Metaverse" project, but even Zuckerberg can only afford to
keep dumping money into VR for so long. Already, there are
'performance cuts being made to the divisions staffing.
All the big names in VR --Facebook, Apple, Sony, Valve-- are backing
away from the technology; not abandoning it totally, but we're seeing significantly less investment and press on any developments. It's not
paying off the way it was expected to ten years ago. It's been a good
run but it looks like this era of VR is coming to an end.
Maybe in 2040?
Is that seriously put forward as something that people are going to
go, sign me up and take my money?
JAB <noway@nochance.com> writes:
Is that seriously put forward as something that people are going to
go, sign me up and take my money?
No. I can see AR or VR use might happen in professional contexts, like
having assembly or disassembly instructions right there in your field of
view for whatever thingamajig and the ability to document your progress automagically. I understand this sort of thing is done by phones today.
Or the idea of guiding a doctor or nurse to the right emergency room in
a big hospital? Might work. In fact I remember this sort of thing was proposed and maybe even prototyped with Google Glass way back when.
On 04/02/2025 15:25, Spalls Hurgenson wrote:
And in a similar theme:
Even Facebook is struggling in the market. Sure, their "Reality Labs"
division booked $1 billion in revenue in 2024, but that compares
poorly to their $4.4 billion USD loss.* Admittedly, this isn't
entirely a problem with "VR" so much as the complete and utter failure
of their "Metaverse" project, but even Zuckerberg can only afford to
keep dumping money into VR for so long. Already, there are
'performance cuts being made to the divisions staffing.
All the big names in VR --Facebook, Apple, Sony, Valve-- are backing
away from the technology; not abandoning it totally, but we're seeing
significantly less investment and press on any developments. It's not
paying off the way it was expected to ten years ago. It's been a good
run but it looks like this era of VR is coming to an end.
Maybe in 2040?
I'm not sure it will ever become mainstream mainly because it just seems
like a cool technology desperately hunting around for a problem to solve.
Here's an example.
"The metaverse won't just augment tasks. Tibor Mérey, managing director
and partner with BCG X, part of Boston Consulting Group, said he
envisions the metaverse also helping people through their daily lives. Imagine, he said, being able to wear smart glasses that could put
nametags on the guests at a party while you mingle -- ending the need to
ask acquaintances to remind you of their names."
Is that seriously put forward as something that people are going to go,
sign me up and take my money?
JAB <noway@nochance.com> writes:
Is that seriously put forward as something that people are going to
go, sign me up and take my money?
No. I can see AR or VR use might happen in professional contexts, like
having assembly or disassembly instructions right there in your field of
view for whatever thingamajig and the ability to document your progress automagically. I understand this sort of thing is done by phones today.
Or the idea of guiding a doctor or nurse to the right emergency room in
a big hospital? Might work. In fact I remember this sort of thing was proposed and maybe even prototyped with Google Glass way back when.
"The metaverse won't just augment tasks. Tibor Mérey, managing director
and partner with BCG X, part of Boston Consulting Group, said he
envisions the metaverse also helping people through their daily lives. >Imagine, he said, being able to wear smart glasses that could put
nametags on the guests at a party while you mingle -- ending the need to
ask acquaintances to remind you of their names."
Is that seriously put forward as something that people are going to go,
sign me up and take my money?
On 2/11/2025 8:11 AM, Spalls Hurgenson wrote:
On Mon, 30 Dec 2024 13:54:15 -0500, Spalls Hurgenson
<spallshurgenson@gmail.com> wrote:
Gamespot has an article that suggests that -despite a number of new VR
titles being released in 2024- it feels like something of a swansong
for the platform, with general excitement over the technology
dwindling amongst users and fans.*
Apparently, even John Carmack --Mr. Doom and more recently, Mr. Oculus
himself-- thinks VR will never be more than a 'boutique niche' on PC.*
He still believes that VR --as a stand-alone platform, like Meta's
headset-- still has legs, but as part of the PC ecosystem, Carmack
doesn't believe it will ever become a significant leader of games.
It'll be just one of those funny devices only a tiny handful of
players have connected to their PCs, like steering wheels or four
monitors; a niche that can be safely ignored by most developers.
And it's difficult to argue that fact, if only because stand-alone VR
compared to PC VR is basically the VR equivalent of mobile games
versus PC. The former is a lot less expensive and more accessible, and
the games tend to be simpler and cheaper. As Carmack pointed out,
"Beat Sabre" beat the pants off of "Half Life: Alyx" when it came to
sales.
I'm still not sure even stand-alone VR has a long future --it still
feels very gimmicky and doesn't solve any problems-- but it will
probably outlast PC-based VR.
You all are forgetting, or not mentioning the force that drove the
internet. There's even a song about it.
Porn
Now in 3d.
I do understand it as a British selling point. People there live their
lives *in fear* of crippling, constant embarassment. Sorry, mate. Nothing helps with that. Stiff upper lip and all... ;^)
On 07/02/2025 15:31, Zaghadka wrote:
I do understand it as a British selling point. People there live their
lives *in fear* of crippling, constant embarassment. Sorry, mate. Nothing
helps with that. Stiff upper lip and all... ;^)
Like most national stereotypes there is an element of truth in it but
it's also exaggerated*. So the fear of making a social faux par is only >really prevalent in the aspiring middle classes who want to emulate the
upper class. The one I do like is spotting a person who uses their knife
like a pen as they think it's posh, nope it just marks you out as
someone who thinks that's what posh people do.
Personally I'm really rubbish and remembering names and now I even
explain that upfront!
*The whole this is what the British, really English, are like isn't
really helped when people get their information from watching Richard
Curtis films.
On Thu, 6 Feb 2025 08:18:40 +0000, in comp.sys.ibm.pc.games.action, JAB wrote:
"The metaverse won't just augment tasks. Tibor Mérey, managing director >>and partner with BCG X, part of Boston Consulting Group, said he
envisions the metaverse also helping people through their daily lives. >>Imagine, he said, being able to wear smart glasses that could put
nametags on the guests at a party while you mingle -- ending the need to >>ask acquaintances to remind you of their names."
Is that seriously put forward as something that people are going to go, >>sign me up and take my money?
It sounds like something someone on the autisitic spectrum would come up
with as a selling point.
Talking to people. Introductions. Smiling when you do so. Coping with
your own human limits. What a terrible, mystifying, embarassing chore.
Or, you know, you socialized in your adolescence and you no longer live
your life in crippling, constant embarassment. (Boy being a teenager
sucked.)
I do understand it as a British selling point. People there live their
lives *in fear* of crippling, constant embarassment. Sorry, mate. Nothing helps with that. Stiff upper lip and all... ;^)
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