• Re: Steam Users Co-operate

    From Rin Stowleigh@21:1/5 to All on Fri Apr 11 14:05:34 2025
    Another kind of disturbing trend I've noticed over the last several
    years. Sometimes the single player mode of games is better than the
    half-baked PvP experience, when a game does include both.

    A recent example I wrote about here is Ghost Recon Breakpoint. PvP is
    okay and certainly not the worst in the world, but overall not as fun
    as single player. That would have never been the case with an old
    school game in that franchise or even genre, really. It's a sign of
    changing times, consolitis, snowflakism and many other factors.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Rin Stowleigh@21:1/5 to spallshurgenson@gmail.com on Fri Apr 11 13:59:12 2025
    On Fri, 11 Apr 2025 11:25:23 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    So, there's a recent report that indicates people on Steam play more >noncompetitive games than gamers on consoles.* It's not that PVP is
    unpopular on the platform, but PVE is more favored... and that number
    is increasing.

    I don't follow what goes on in the console game world at all, other
    than the passing observation I made in cross play games like COD,
    where the number of console players typically dwarfs the PC players by
    at least 8 to 1, at least in the matches I join (but then again I
    don't know if that's a decision the matchmaking engine makes to try to
    balance things out between more fortunate mouse-weilders and lessen
    the extent to which we pummel the fuck out of our gamepad-holding
    victims).

    But because I don't know what goes on in console-land, I don't know
    how the percentage of released games there that people actually play
    compares to the PvP offerings on Steam, but I will say that there are
    very few worthwhile titles being relased on Steam compared to 10, 15
    or 20 years ago, so what has happened to folks I know that were
    heavily into it is they either spend more time on other hobbies
    (that's me) due to lack of games worth playing, or they just spent
    more time in single player or co-op (PC Gamer indicated in another
    recent article that Newzoo lumps in single player and PvE coop as "non competitive" gaming, so they are one in the same for purpose of this discussion).

    Meanwhile I know COD is always huge on consoles no matter what, and
    consoles overall have larger numbers because of the low cost of entry.

    So those factors probably account for any metrics indicating less PvP
    action on PC.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Spalls Hurgenson on Sat Apr 12 10:38:48 2025
    On 11/04/2025 16:25, Spalls Hurgenson wrote:
    Still, as one of the old farts, it is good to see these figures
    (however inaccurate they may be), because the popular view is that
    only competitive multiplayer sells. As somebody who's interest in
    that particular genre faded back in the days of the first "Unreal
    Tournament" game, I'm glad to see some evidence refuting that
    assertion. There's a big market for single-player and cooperative multiplayer, even if fans of those genres aren't as vocal about their preferences online as the tweens.

    Like you I don't find the results that surprising because, also like
    you, I assume there's a lot of old farts who game on the PC with one of
    the reasons being it has the type of games they still like to play and
    I'd also assume that competitive PvP games aren't that high on the list*.

    For the last part, something that does piss me off are those 'real'
    gamers who assume that whole industry should revolve around not only
    what they want (the irony is they are the same crowd who bang on about
    people being self-entitled) but also they represent what everyone else
    really wants regardless of the facts contradicting that.

    *Something that the devs of World of Tanks have said is that it was a deliberate design choice to make the game appeal to, as they called
    them, dads with wallets who just want to jump into a game, pew-pew with
    tanks and then watch some TV. It may look like just another online
    shooter but it plays quite differently. Fast reflexes and good aiming
    just aren't very important, indeed they have a class that you can play one-handed if you like. What actually matters is being able to learn a
    few basic tactics and the skill that makes the difference between an
    average player and a good one - reading the flow of the battle. So when
    to be aggressive, when to hold a defensive position, when to retreat and
    when to change position to support you team to try and make sure the
    battle doesn't snowball out of control.

    It even goes into concepts of 15 vs. 15 a side, no respawns or the
    ability to 'head shot' another player. That helps feed into even players
    who approach it more casually almost to the point that they don't even
    treat it competitively can still enjoy the game and not be cannon fodder
    for the good players. That's why you end with up an average player has a
    50% win-rate and the top 0.1% only have a 60% win-rate. Even for below
    average players every dog has its day.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)