On 11/04/2025 16:25, Spalls Hurgenson wrote:
Still, as one of the old farts, it is good to see these figures
(however inaccurate they may be), because the popular view is that
only competitive multiplayer sells. As somebody who's interest in
that particular genre faded back in the days of the first "Unreal
Tournament" game, I'm glad to see some evidence refuting that
assertion. There's a big market for single-player and cooperative multiplayer, even if fans of those genres aren't as vocal about their preferences online as the tweens.
Like you I don't find the results that surprising because, also like
you, I assume there's a lot of old farts who game on the PC with one of
the reasons being it has the type of games they still like to play and
I'd also assume that competitive PvP games aren't that high on the list*.
For the last part, something that does piss me off are those 'real'
gamers who assume that whole industry should revolve around not only
what they want (the irony is they are the same crowd who bang on about
people being self-entitled) but also they represent what everyone else
really wants regardless of the facts contradicting that.
*Something that the devs of World of Tanks have said is that it was a deliberate design choice to make the game appeal to, as they called
them, dads with wallets who just want to jump into a game, pew-pew with
tanks and then watch some TV. It may look like just another online
shooter but it plays quite differently. Fast reflexes and good aiming
just aren't very important, indeed they have a class that you can play one-handed if you like. What actually matters is being able to learn a
few basic tactics and the skill that makes the difference between an
average player and a good one - reading the flow of the battle. So when
to be aggressive, when to hold a defensive position, when to retreat and
when to change position to support you team to try and make sure the
battle doesn't snowball out of control.
It even goes into concepts of 15 vs. 15 a side, no respawns or the
ability to 'head shot' another player. That helps feed into even players
who approach it more casually almost to the point that they don't even
treat it competitively can still enjoy the game and not be cannon fodder
for the good players. That's why you end with up an average player has a
50% win-rate and the top 0.1% only have a 60% win-rate. Even for below
average players every dog has its day.
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