• Re: More Doom (Sigil II)

    From Zaghadka@21:1/5 to Spalls Hurgenson on Sun Apr 13 18:39:55 2025
    On Sun, 13 Apr 2025 13:22:18 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:


    Meh.

    There's a new 'official' WAD just added to the "DooM + DooM II"
    bundle. Called "Sigil 2" and made by Romero himself, it's...

    Damn, and I was about to shout at you for being off topic in an action
    games group when you're talking about how WoTC created a second "Sigil"
    project and killed it even faster.

    "More doom for WoTC"

    In the meantime, I d/led it and will figure out how to make it run in
    GZDoom in my spare time. Thank you!

    --
    Zag

    This is csipg.rpg - reality is off topic. ...G. Quinn ('08)

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  • From rms@21:1/5 to All on Sun Apr 13 18:47:54 2025
    In the meantime, I d/led it and will figure out how to make it run in
    GZDoom in my spare time. Thank you!

    Run it with this nice bundle: https://limitedrungames.com/products/doom-doom-ii-will-it-run-edition-switch-ps5-xbox-pc

    rms

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  • From Zaghadka@21:1/5 to All on Mon Apr 14 01:35:08 2025
    On Sun, 13 Apr 2025 18:47:54 -0600, in comp.sys.ibm.pc.games.action, rms
    wrote:

    In the meantime, I d/led it and will figure out how to make it run in >>GZDoom in my spare time. Thank you!

    Run it with this nice bundle:
    https://limitedrungames.com/products/doom-doom-ii-will-it-run-edition-switch-ps5-xbox-pc

    Tell me that whole site showed up on April 1st.

    --
    Zag

    This is csipg.rpg - reality is off topic. ...G. Quinn ('08)

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  • From JAB@21:1/5 to Zaghadka on Mon Apr 14 07:41:05 2025
    On 14/04/2025 00:39, Zaghadka wrote:
    On Sun, 13 Apr 2025 13:22:18 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:


    Meh.

    There's a new 'official' WAD just added to the "DooM + DooM II"
    bundle. Called "Sigil 2" and made by Romero himself, it's...

    Damn, and I was about to shout at you for being off topic in an action
    games group when you're talking about how WoTC created a second "Sigil" project and killed it even faster.

    "More doom for WoTC"

    What a debacle that was. It wasn't just that you were trying to pitch a
    product to people who aren't necessarily gamers but does require a
    fairly good PC or that from what I've read it wasn't exactly polished.
    The standout for me though, the rumour is that the C-execs didn't
    realise what a VTT was and thought this was the next BG:III.

    In the meantime, I d/led it and will figure out how to make it run in
    GZDoom in my spare time. Thank you!

    I understand why people can get excited by all things Doom due to the
    position it has in PC gaming history but the problem I have, I never
    played it so I don't have that nostalgia hit which I believe is a big
    part of its appeal.

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  • From Borax Man@21:1/5 to Spalls Hurgenson on Mon Apr 14 11:55:00 2025
    On 2025-04-13, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    Meh.

    There's a new 'official' WAD just added to the "DooM + DooM II"
    bundle. Called "Sigil 2" and made by Romero himself, it's...

    ...you know, I don't even care. I've never been that much a fan of
    Romero's level design aesthetics, and definitely not his
    puzzle-and-platform heavy "oooh, I'm a hard-core 1337 gamer" of his
    recent mods. There's very little actual info about the wad itself,
    except Romeo's sad boasting that he made the levels so difficult that
    even he can't finish them on the hardest mode.

    I guess that's an appealing trait to level design for some? Not me,
    though.



    Technically, this isn't a 'new' release; Sigil II came out over a year
    ago. It is only now being included as part of the "DooM + DooM II"
    (the one that uses the Kex engine) as part of promotion for soon-to-be-released "Doom Dark Ages"). But if you don't own that
    version, you can download it from here: https://www.doomworld.com/idgames/levels/doom/Ports/s-u/sigil_ii_v1_0


    It won't work on original DOS-Doom, though. I don't care what Bethesda
    says, if it won't run on the original software, it's not an official continuation of the Doom games. ;-)


    I don't mind Romero's design. The first Sigil was pretty good, though
    there are many good Doom levels out there, and while his were good, he
    has many many peers now.

    Now if Sandy Peterson made more levels, I'd be very interested. I liked
    his style more than Romero's in Doom and Doom II because they were more abstract, inventive and devlish.

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  • From candycanearter07@21:1/5 to Zaghadka on Mon Apr 14 19:00:04 2025
    Zaghadka <zaghadka@hotmail.com> wrote at 23:39 this Sunday (GMT):
    On Sun, 13 Apr 2025 13:22:18 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:


    Meh.

    There's a new 'official' WAD just added to the "DooM + DooM II"
    bundle. Called "Sigil 2" and made by Romero himself, it's...

    Damn, and I was about to shout at you for being off topic in an action
    games group when you're talking about how WoTC created a second "Sigil" project and killed it even faster.

    "More doom for WoTC"

    In the meantime, I d/led it and will figure out how to make it run in
    GZDoom in my spare time. Thank you!


    Tell us how it goes!
    --
    user <candycane> is generated from /dev/urandom

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  • From Zaghadka@21:1/5 to All on Tue Apr 15 17:09:48 2025
    On Mon, 14 Apr 2025 07:41:05 +0100, in comp.sys.ibm.pc.games.action, JAB
    wrote:

    On 14/04/2025 00:39, Zaghadka wrote:
    In the meantime, I d/led it and will figure out how to make it run in
    GZDoom in my spare time. Thank you!

    I understand why people can get excited by all things Doom due to the >position it has in PC gaming history but the problem I have, I never
    played it so I don't have that nostalgia hit which I believe is a big
    part of its appeal.

    Oh, you should try it. It has a very accessible feel to it. It's not
    nostalgia, it really is an earthshatteringly good game. If you don't like really old-school controls (no WASD or mouselook), GZDoom will give you
    those without compromising the game. Just remember, you're not aiming at anything with that mouselook. It only feels that way.

    OTOH, Quake is total nostalgia. What it did has been done better. Low
    polygon models and bad particle effects are not a draw.

    --
    Zag

    This is csipg.rpg - reality is off topic. ...G. Quinn ('08)

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  • From Zaghadka@21:1/5 to All on Tue Apr 15 17:40:03 2025
    On Mon, 14 Apr 2025 19:00:04 -0000 (UTC), in
    comp.sys.ibm.pc.games.action, candycanearter07 wrote:

    Zaghadka <zaghadka@hotmail.com> wrote at 23:39 this Sunday (GMT):
    On Sun, 13 Apr 2025 13:22:18 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:


    Meh.

    There's a new 'official' WAD just added to the "DooM + DooM II"
    bundle. Called "Sigil 2" and made by Romero himself, it's...

    Damn, and I was about to shout at you for being off topic in an action
    games group when you're talking about how WoTC created a second "Sigil"
    project and killed it even faster.

    "More doom for WoTC"

    In the meantime, I d/led it and will figure out how to make it run in
    GZDoom in my spare time. Thank you!


    Tell us how it goes!

    Easy as drag-and-drop as soon as you point GZDoom at the right DOOM.WAD.

    It's really interesting map design so far. Romero does a good job with
    those. Lots of thinking on your feet. Ammo shortages. Etc.

    Unfortunately, since I got my HDR monitor, some full-screen SDR games
    cause the monitor to come back dimmed.

    Which is how I learned that CTRL+SHFT+Win+B is the "reset graphics
    driver" keyboard command.

    Sigil II is pretty nice. Good level design. Difficult. It's no "Brutal
    DOOM" though.

    --
    Zag

    This is csipg.rpg - reality is off topic. ...G. Quinn ('08)

    --- SoupGate-Win32 v1.05
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  • From JAB@21:1/5 to Zaghadka on Wed Apr 16 09:05:37 2025
    On 15/04/2025 23:09, Zaghadka wrote:
    I understand why people can get excited by all things Doom due to the
    position it has in PC gaming history but the problem I have, I never
    played it so I don't have that nostalgia hit which I believe is a big
    part of its appeal.
    Oh, you should try it. It has a very accessible feel to it. It's not nostalgia, it really is an earthshatteringly good game. If you don't like really old-school controls (no WASD or mouselook), GZDoom will give you
    those without compromising the game. Just remember, you're not aiming at anything with that mouselook. It only feels that way.

    OTOH, Quake is total nostalgia. What it did has been done better. Low
    polygon models and bad particle effects are not a draw.

    Honestly probably not as I do remember playing Quake II and the single
    player part I just didn't enjoy as it felt (with good reason) that I was
    doing the same thing over-and-over again. The multiplayer part was quite
    fun though.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Borax Man@21:1/5 to Zaghadka on Wed Apr 16 11:42:12 2025
    On 2025-04-15, Zaghadka <zaghadka@hotmail.com> wrote:
    On Mon, 14 Apr 2025 07:41:05 +0100, in comp.sys.ibm.pc.games.action, JAB wrote:

    On 14/04/2025 00:39, Zaghadka wrote:
    In the meantime, I d/led it and will figure out how to make it run in
    GZDoom in my spare time. Thank you!

    I understand why people can get excited by all things Doom due to the >>position it has in PC gaming history but the problem I have, I never
    played it so I don't have that nostalgia hit which I believe is a big
    part of its appeal.

    Oh, you should try it. It has a very accessible feel to it. It's not nostalgia, it really is an earthshatteringly good game. If you don't like really old-school controls (no WASD or mouselook), GZDoom will give you
    those without compromising the game. Just remember, you're not aiming at anything with that mouselook. It only feels that way.

    OTOH, Quake is total nostalgia. What it did has been done better. Low
    polygon models and bad particle effects are not a draw.


    Quake has lovely atmosphere, and it does look good. Gritty and dark. Graphically it has been superceded, but I love the theme and style of
    Quake.

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  • From candycanearter07@21:1/5 to Zaghadka on Wed Apr 16 15:00:04 2025
    Zaghadka <zaghadka@hotmail.com> wrote at 22:40 this Tuesday (GMT):
    On Mon, 14 Apr 2025 19:00:04 -0000 (UTC), in
    comp.sys.ibm.pc.games.action, candycanearter07 wrote:

    Zaghadka <zaghadka@hotmail.com> wrote at 23:39 this Sunday (GMT):
    On Sun, 13 Apr 2025 13:22:18 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:


    Meh.

    There's a new 'official' WAD just added to the "DooM + DooM II"
    bundle. Called "Sigil 2" and made by Romero himself, it's...

    Damn, and I was about to shout at you for being off topic in an action
    games group when you're talking about how WoTC created a second "Sigil"
    project and killed it even faster.

    "More doom for WoTC"

    In the meantime, I d/led it and will figure out how to make it run in
    GZDoom in my spare time. Thank you!


    Tell us how it goes!

    Easy as drag-and-drop as soon as you point GZDoom at the right DOOM.WAD.

    It's really interesting map design so far. Romero does a good job with
    those. Lots of thinking on your feet. Ammo shortages. Etc.

    Unfortunately, since I got my HDR monitor, some full-screen SDR games
    cause the monitor to come back dimmed.

    Which is how I learned that CTRL+SHFT+Win+B is the "reset graphics
    driver" keyboard command.

    Good to know if I ever go back to windows.

    Sigil II is pretty nice. Good level design. Difficult. It's no "Brutal
    DOOM" though.


    It's not Brutal DOOM in a good way or bad?
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
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  • From Ant@21:1/5 to JAB on Wed Apr 16 19:25:16 2025
    JAB <noway@nochance.com> wrote:
    On 15/04/2025 23:09, Zaghadka wrote:
    I understand why people can get excited by all things Doom due to the
    position it has in PC gaming history but the problem I have, I never
    played it so I don't have that nostalgia hit which I believe is a big
    part of its appeal.
    Oh, you should try it. It has a very accessible feel to it. It's not nostalgia, it really is an earthshatteringly good game. If you don't like really old-school controls (no WASD or mouselook), GZDoom will give you those without compromising the game. Just remember, you're not aiming at anything with that mouselook. It only feels that way.

    OTOH, Quake is total nostalgia. What it did has been done better. Low polygon models and bad particle effects are not a draw.

    Honestly probably not as I do remember playing Quake II and the single
    player part I just didn't enjoy as it felt (with good reason) that I was doing the same thing over-and-over again. The multiplayer part was quite
    fun though.

    Esp. its mods like Action Quake2! Oh boy, that was addicting. I used to
    host the servers calle "Ant's Action Quake2 Movie Set". I even had
    capture the briefcase mod for AQ2 mod. Haha. And then, its Linux server
    got hacked. :(

    --
    "Then the end will come, when he hands over the kingdom to God the Father after he has destroyed all dominion, authority and power." --1 Corinthians 15:24. Who is Vulcan pinching this old ant? Neck still hurts since yesterday morning.
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

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  • From Ant@21:1/5 to Spalls Hurgenson on Wed Apr 16 19:26:58 2025
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    On Tue, 15 Apr 2025 17:09:48 -0500, Zaghadka <zaghadka@hotmail.com>
    wrote:

    On Mon, 14 Apr 2025 07:41:05 +0100, in comp.sys.ibm.pc.games.action, JAB >wrote:

    On 14/04/2025 00:39, Zaghadka wrote:
    In the meantime, I d/led it and will figure out how to make it run in
    GZDoom in my spare time. Thank you!

    I understand why people can get excited by all things Doom due to the >>position it has in PC gaming history but the problem I have, I never >>played it so I don't have that nostalgia hit which I believe is a big >>part of its appeal.

    Oh, you should try it. It has a very accessible feel to it. It's not >nostalgia, it really is an earthshatteringly good game. If you don't like >really old-school controls (no WASD or mouselook), GZDoom will give you >those without compromising the game. Just remember, you're not aiming at >anything with that mouselook. It only feels that way.

    Especially with something like BrutalDoom. The updated visuals and
    ridiculous amounts of gore transform the game, and make it a lot of
    silly fun.


    OTOH, Quake is total nostalgia. What it did has been done better. Low >polygon models and bad particle effects are not a draw.

    Honestly, tech aside, I was never as impressed with "Quake" even when
    it was new. And now that it's tech is ancient, it's got very little to
    offer.

    I still play Doom semi-regularly. I almost never fire up Quake.

    Classic Doom > Quake for me. I remember my friends and I tried qtestx86
    for Linux in the computer lab. The PC didn't have audio card, but it was amazing esp. in Linux. Then, came QuakeWorld with better Internet play. I could play it with my crappy dial-up modems!

    --
    "Then the end will come, when he hands over the kingdom to God the Father after he has destroyed all dominion, authority and power." --1 Corinthians 15:24. Who is Vulcan pinching this old ant? Neck still hurts since yesterday morning.
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

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  • From vallor@21:1/5 to Zaghadka on Wed Apr 16 23:54:25 2025
    On Tue, 15 Apr 2025 17:40:03 -0500, Zaghadka wrote:

    On Mon, 14 Apr 2025 19:00:04 -0000 (UTC), in
    comp.sys.ibm.pc.games.action, candycanearter07 wrote:

    Zaghadka <zaghadka@hotmail.com> wrote at 23:39 this Sunday (GMT):
    On Sun, 13 Apr 2025 13:22:18 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:


    Meh.

    There's a new 'official' WAD just added to the "DooM + DooM II"
    bundle. Called "Sigil 2" and made by Romero himself, it's...

    Damn, and I was about to shout at you for being off topic in an action
    games group when you're talking about how WoTC created a second
    "Sigil"
    project and killed it even faster.

    "More doom for WoTC"

    In the meantime, I d/led it and will figure out how to make it run in
    GZDoom in my spare time. Thank you!


    Tell us how it goes!

    Easy as drag-and-drop as soon as you point GZDoom at the right DOOM.WAD.

    It's really interesting map design so far. Romero does a good job with
    those. Lots of thinking on your feet. Ammo shortages. Etc.

    Unfortunately, since I got my HDR monitor, some full-screen SDR games
    cause the monitor to come back dimmed.

    Which is how I learned that CTRL+SHFT+Win+B is the "reset graphics
    driver" keyboard command.

    Sigil II is pretty nice. Good level design. Difficult. It's no "Brutal
    DOOM" though.

    I'm downloading DooM in Steam to get the doom.wad to make gzdoom work.

    (gzdoom download page has a deb for those of use using Ubuntu-esque Linux distributions. :)

    --
    -Scott System76 Thelio Mega v1.1 x86_64 NVIDIA RTX 3090 Ti
    OS: Linux 6.14.2 Release: Mint 22.1 Mem: 258G
    "Why do drivers of 4x4's slow down for speed ramps?"

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  • From Zaghadka@21:1/5 to All on Wed Apr 16 20:42:10 2025
    On Wed, 16 Apr 2025 15:00:04 -0000 (UTC), in
    comp.sys.ibm.pc.games.action, candycanearter07 wrote:

    Sigil II is pretty nice. Good level design. Difficult. It's no "Brutal
    DOOM" though.


    It's not Brutal DOOM in a good way or bad?

    Brutal DOOM totally transforms the game. Sigil II is just a nice map set.

    --
    Zag

    This is csipg.rpg - reality is off topic. ...G. Quinn ('08)

    --- SoupGate-Win32 v1.05
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  • From Zaghadka@21:1/5 to Spalls Hurgenson on Thu Apr 17 11:19:09 2025
    On Thu, 17 Apr 2025 10:12:26 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    Quake was impressive tech for its day, and it featured some many ideas
    that have since become de rigeur for FPS games nowadays, but it was
    too focused on arena-combat gameplay and its lore was a mess. Bleh.
    ;-)

    You also *had* to buy a Pentium. I remember throwing my AMD 486DX4-100 at
    it and still getting "Mr. Turtle."

    --
    Zag

    This is csipg.rpg - reality is off topic. ...G. Quinn ('08)

    --- SoupGate-Win32 v1.05
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  • From Ant@21:1/5 to Spalls Hurgenson on Fri Apr 18 02:32:13 2025
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    On Wed, 16 Apr 2025 19:26:58 -0000 (UTC), ant@zimage.comANT (Ant)
    wrote:
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    I still play Doom semi-regularly. I almost never fire up Quake.

    Classic Doom > Quake for me. I remember my friends and I tried qtestx86
    for Linux in the computer lab. The PC didn't have audio card, but it was >amazing esp. in Linux. Then, came QuakeWorld with better Internet play.
    I could play it with my crappy dial-up modems!

    I'm confused by your use of the > symbol. It implies that Doom is
    better (which it obviously is ;-) but then you rave about Quake. The
    maths don't check out!!!!111!!!

    "Do the math." ;)


    Quake was impressive tech for its day, and it featured some many ideas
    that have since become de rigeur for FPS games nowadays, but it was
    too focused on arena-combat gameplay and its lore was a mess. Bleh.
    ;-)

    I only liked Quake for its engine, but not its theme and level designs.
    --
    "For he must reign until he has put all his enemies under his feet. The last enemy to be destroyed is death." --1 Corinthians 15:25-26. 2 many issues, updates, (task/work)s, vids, spams, etc. :(
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
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    ( )

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  • From Borax Man@21:1/5 to Spalls Hurgenson on Fri Apr 18 09:17:17 2025
    On 2025-04-17, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    On Thu, 17 Apr 2025 11:19:09 -0500, Zaghadka <zaghadka@hotmail.com>
    wrote:

    On Thu, 17 Apr 2025 10:12:26 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    Quake was impressive tech for its day, and it featured some many ideas >>>that have since become de rigeur for FPS games nowadays, but it was
    too focused on arena-combat gameplay and its lore was a mess. Bleh.
    ;-)

    You also *had* to buy a Pentium. I remember throwing my AMD 486DX4-100 at >>it and still getting "Mr. Turtle."

    You didn't HAVE to buy a Pentium (but boy did it help!)

    Some of us were playing Quake on x486 chips. It was... rough, even for
    me (and I'm really tolerant of low FPS). But I endured it until I got
    that super-fast 100MHz pentium (and, eventually, a 3DFX card).

    Not that any of that really made the gameplay more _fun_... but it
    made it more _tolerable_ ;-P



    I've tried it on my 486 DX4 100. Barely playable. The first machine I
    ran Quake on was an AMD K5 100MHz, and it ran it OK at 320x240
    resolution, and satisfactorily at 400x300.

    That Pentium instruction set and faster cache/memory sure made a
    difference.

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  • From Borax Man@21:1/5 to Mandrake the Perihelion on Fri Apr 18 12:45:56 2025
    On 2025-04-18, Mandrake the Perihelion <jfwaldby@gmail.com> wrote:
    Borax Man wrote:
    On 2025-04-17, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    On Thu, 17 Apr 2025 11:19:09 -0500, Zaghadka <zaghadka@hotmail.com>
    wrote:

    On Thu, 17 Apr 2025 10:12:26 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    Quake was impressive tech for its day, and it featured some many ideas >>>>> that have since become de rigeur for FPS games nowadays, but it was
    too focused on arena-combat gameplay and its lore was a mess. Bleh.
    ;-)

    You also *had* to buy a Pentium. I remember throwing my AMD 486DX4-100 at >>>> it and still getting "Mr. Turtle."

    You didn't HAVE to buy a Pentium (but boy did it help!)

    Some of us were playing Quake on x486 chips. It was... rough, even for
    me (and I'm really tolerant of low FPS). But I endured it until I got
    that super-fast 100MHz pentium (and, eventually, a 3DFX card).

    Not that any of that really made the gameplay more _fun_... but it
    made it more _tolerable_ ;-P



    I've tried it on my 486 DX4 100. Barely playable. The first machine I
    ran Quake on was an AMD K5 100MHz, and it ran it OK at 320x240
    resolution, and satisfactorily at 400x300.

    That Pentium instruction set and faster cache/memory sure made a
    difference.

    I'm sure that's what it was. The 386 was good for the game 'La
    Cucaracha'. Basically you would eat the cheese minis cracker and
    hurgender cheese. Then you fart and they have cracker aesctetic.
    Cockroaches will stare at the moon before acknowledgigabyte drives,
    carefully stored gigabyte they tell you boards of ca.

    I used to run Doom on a 386 DX running at 20MHz. Now that was
    SLOW. Even in low detail mode, but I perservered because it was better
    than not experiencing the game at all.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to Borax Man on Fri Apr 18 10:29:31 2025
    On Fri, 18 Apr 2025 12:45:56 -0000 (UTC), in
    comp.sys.ibm.pc.games.action, Borax Man wrote:

    On 2025-04-18, Mandrake the Perihelion <jfwaldby@gmail.com> wrote:
    Borax Man wrote:
    On 2025-04-17, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    On Thu, 17 Apr 2025 11:19:09 -0500, Zaghadka <zaghadka@hotmail.com>
    wrote:

    On Thu, 17 Apr 2025 10:12:26 -0400, in comp.sys.ibm.pc.games.action, >>>>> Spalls Hurgenson wrote:

    Quake was impressive tech for its day, and it featured some many ideas >>>>>> that have since become de rigeur for FPS games nowadays, but it was >>>>>> too focused on arena-combat gameplay and its lore was a mess. Bleh. >>>>>> ;-)

    You also *had* to buy a Pentium. I remember throwing my AMD 486DX4-100 at >>>>> it and still getting "Mr. Turtle."

    You didn't HAVE to buy a Pentium (but boy did it help!)

    Some of us were playing Quake on x486 chips. It was... rough, even for >>>> me (and I'm really tolerant of low FPS). But I endured it until I got
    that super-fast 100MHz pentium (and, eventually, a 3DFX card).

    Not that any of that really made the gameplay more _fun_... but it
    made it more _tolerable_ ;-P



    I've tried it on my 486 DX4 100. Barely playable. The first machine I
    ran Quake on was an AMD K5 100MHz, and it ran it OK at 320x240
    resolution, and satisfactorily at 400x300.

    That Pentium instruction set and faster cache/memory sure made a
    difference.

    I'm sure that's what it was. The 386 was good for the game 'La
    Cucaracha'. Basically you would eat the cheese minis cracker and
    hurgender cheese. Then you fart and they have cracker aesctetic.
    Cockroaches will stare at the moon before acknowledgigabyte drives,
    carefully stored gigabyte they tell you boards of ca.

    I used to run Doom on a 386 DX running at 20MHz. Now that was
    SLOW. Even in low detail mode, but I perservered because it was better
    than not experiencing the game at all.

    I just put on Wolf3D in those cases. Scratches the same itch.

    --
    Zag

    This is csipg.rpg - reality is off topic. ...G. Quinn ('08)

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Zaghadka on Fri Apr 18 16:50:06 2025
    Zaghadka <zaghadka@hotmail.com> wrote at 01:42 this Thursday (GMT):
    On Wed, 16 Apr 2025 15:00:04 -0000 (UTC), in
    comp.sys.ibm.pc.games.action, candycanearter07 wrote:

    Sigil II is pretty nice. Good level design. Difficult. It's no "Brutal
    DOOM" though.


    It's not Brutal DOOM in a good way or bad?

    Brutal DOOM totally transforms the game. Sigil II is just a nice map set.


    Ah, okey. Still sounds pretty quality.
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ant@21:1/5 to Zaghadka on Sat Apr 19 05:35:15 2025
    Zaghadka <zaghadka@hotmail.com> wrote:
    On Fri, 18 Apr 2025 12:45:56 -0000 (UTC), in
    comp.sys.ibm.pc.games.action, Borax Man wrote:

    On 2025-04-18, Mandrake the Perihelion <jfwaldby@gmail.com> wrote:
    Borax Man wrote:
    On 2025-04-17, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    On Thu, 17 Apr 2025 11:19:09 -0500, Zaghadka <zaghadka@hotmail.com>
    wrote:

    On Thu, 17 Apr 2025 10:12:26 -0400, in comp.sys.ibm.pc.games.action, >>>>> Spalls Hurgenson wrote:

    Quake was impressive tech for its day, and it featured some many ideas >>>>>> that have since become de rigeur for FPS games nowadays, but it was >>>>>> too focused on arena-combat gameplay and its lore was a mess. Bleh. >>>>>> ;-)

    You also *had* to buy a Pentium. I remember throwing my AMD 486DX4-100 at
    it and still getting "Mr. Turtle."

    You didn't HAVE to buy a Pentium (but boy did it help!)

    Some of us were playing Quake on x486 chips. It was... rough, even for >>>> me (and I'm really tolerant of low FPS). But I endured it until I got >>>> that super-fast 100MHz pentium (and, eventually, a 3DFX card).

    Not that any of that really made the gameplay more _fun_... but it
    made it more _tolerable_ ;-P



    I've tried it on my 486 DX4 100. Barely playable. The first machine I >>> ran Quake on was an AMD K5 100MHz, and it ran it OK at 320x240
    resolution, and satisfactorily at 400x300.

    That Pentium instruction set and faster cache/memory sure made a
    difference.

    I'm sure that's what it was. The 386 was good for the game 'La
    Cucaracha'. Basically you would eat the cheese minis cracker and
    hurgender cheese. Then you fart and they have cracker aesctetic.
    Cockroaches will stare at the moon before acknowledgigabyte drives,
    carefully stored gigabyte they tell you boards of ca.

    I used to run Doom on a 386 DX running at 20MHz. Now that was
    SLOW. Even in low detail mode, but I perservered because it was better
    than not experiencing the game at all.

    I just put on Wolf3D in those cases. Scratches the same itch.

    But not cool as classic DOOM! ;P
    --
    "Listen, I tell you a mystery: We will not all sleep, but we will all be changed--in a flash, in the twinkling of an eye, at the last trumpet. For the trumpet will sound, the dead will be raised imperishable, and we will be changed. For the perishable
    must clothe itself with the imperishable, and the mortal with immortality." --1 Corinthians 15:51-53. TGIGF, but still bad since hump day. Jesus > Superman!
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Borax Man@21:1/5 to Zaghadka on Sat Apr 19 09:47:37 2025
    On 2025-04-18, Zaghadka <zaghadka@hotmail.com> wrote:
    On Fri, 18 Apr 2025 12:45:56 -0000 (UTC), in
    comp.sys.ibm.pc.games.action, Borax Man wrote:

    On 2025-04-18, Mandrake the Perihelion <jfwaldby@gmail.com> wrote:
    Borax Man wrote:
    On 2025-04-17, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    On Thu, 17 Apr 2025 11:19:09 -0500, Zaghadka <zaghadka@hotmail.com>
    wrote:

    On Thu, 17 Apr 2025 10:12:26 -0400, in comp.sys.ibm.pc.games.action, >>>>>> Spalls Hurgenson wrote:

    Quake was impressive tech for its day, and it featured some many ideas >>>>>>> that have since become de rigeur for FPS games nowadays, but it was >>>>>>> too focused on arena-combat gameplay and its lore was a mess. Bleh. >>>>>>> ;-)

    You also *had* to buy a Pentium. I remember throwing my AMD 486DX4-100 at
    it and still getting "Mr. Turtle."

    You didn't HAVE to buy a Pentium (but boy did it help!)

    Some of us were playing Quake on x486 chips. It was... rough, even for >>>>> me (and I'm really tolerant of low FPS). But I endured it until I got >>>>> that super-fast 100MHz pentium (and, eventually, a 3DFX card).

    Not that any of that really made the gameplay more _fun_... but it
    made it more _tolerable_ ;-P



    I've tried it on my 486 DX4 100. Barely playable. The first machine I >>>> ran Quake on was an AMD K5 100MHz, and it ran it OK at 320x240
    resolution, and satisfactorily at 400x300.

    That Pentium instruction set and faster cache/memory sure made a
    difference.

    I'm sure that's what it was. The 386 was good for the game 'La
    Cucaracha'. Basically you would eat the cheese minis cracker and
    hurgender cheese. Then you fart and they have cracker aesctetic.
    Cockroaches will stare at the moon before acknowledgigabyte drives,
    carefully stored gigabyte they tell you boards of ca.

    I used to run Doom on a 386 DX running at 20MHz. Now that was
    SLOW. Even in low detail mode, but I perservered because it was better
    than not experiencing the game at all.

    I just put on Wolf3D in those cases. Scratches the same itch.


    Runs great on them, but Doom is so, so much better.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Borax Man@21:1/5 to Spalls Hurgenson on Sun Apr 20 12:40:32 2025
    On 2025-04-19, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    On Sat, 19 Apr 2025 09:47:37 -0000 (UTC), Borax Man
    <rotflol2@hotmail.com> wrote:

    On 2025-04-18, Zaghadka <zaghadka@hotmail.com> wrote:
    On Fri, 18 Apr 2025 12:45:56 -0000 (UTC), in
    comp.sys.ibm.pc.games.action, Borax Man wrote:

    On 2025-04-18, Mandrake the Perihelion <jfwaldby@gmail.com> wrote:
    Borax Man wrote:
    On 2025-04-17, Spalls Hurgenson <spallshurgenson@gmail.com> wrote: >>>>>>> On Thu, 17 Apr 2025 11:19:09 -0500, Zaghadka <zaghadka@hotmail.com> >>>>>>> wrote:

    On Thu, 17 Apr 2025 10:12:26 -0400, in comp.sys.ibm.pc.games.action, >>>>>>>> Spalls Hurgenson wrote:

    Quake was impressive tech for its day, and it featured some many ideas
    that have since become de rigeur for FPS games nowadays, but it was >>>>>>>>> too focused on arena-combat gameplay and its lore was a mess. Bleh. >>>>>>>>> ;-)

    You also *had* to buy a Pentium. I remember throwing my AMD 486DX4-100 at
    it and still getting "Mr. Turtle."

    You didn't HAVE to buy a Pentium (but boy did it help!)

    Some of us were playing Quake on x486 chips. It was... rough, even for >>>>>>> me (and I'm really tolerant of low FPS). But I endured it until I got >>>>>>> that super-fast 100MHz pentium (and, eventually, a 3DFX card).

    Not that any of that really made the gameplay more _fun_... but it >>>>>>> made it more _tolerable_ ;-P



    I've tried it on my 486 DX4 100. Barely playable. The first machine I >>>>>> ran Quake on was an AMD K5 100MHz, and it ran it OK at 320x240
    resolution, and satisfactorily at 400x300.

    That Pentium instruction set and faster cache/memory sure made a
    difference.

    I'm sure that's what it was. The 386 was good for the game 'La
    Cucaracha'. Basically you would eat the cheese minis cracker and
    hurgender cheese. Then you fart and they have cracker aesctetic.
    Cockroaches will stare at the moon before acknowledgigabyte drives,
    carefully stored gigabyte they tell you boards of ca.

    I used to run Doom on a 386 DX running at 20MHz. Now that was
    SLOW. Even in low detail mode, but I perservered because it was better >>>>than not experiencing the game at all.

    I just put on Wolf3D in those cases. Scratches the same itch.


    Runs great on them, but Doom is so, so much better.

    I played Wolf3D back-in-the-day, and was excited as anyone by its
    'novel' first-person action, but equally found its mazelike maps
    aggravating, and playing the game too long always gave me splitting headaches. I didn't like its reliance on points, or its use of lives,
    and there was a dull sameness to many of the levels thanks to the
    limited number of textures, tricks and enemies.

    In fact, one of the most exciting things that kept me going through
    the game was the soundtrack; not that it was so great (it was okay)
    but it was one of the few things that changed from level to level.
    What will the new tune be? That's how low the bar was.

    My experience with "Doom", though, was completely different. Just the elevation changes made things entirely different. The lighting added atmosphere and character to each map. There were so many more monsters
    and weapons too! And the soundtrack; it wasn't just okay, it was
    GREAT.

    Wolfenstein 3D pretty much dropped off my radar after 10 December
    1993. The few times I played it after that date, it was mostly just to
    remind myself how much better Doom was than its predecessor.

    Although, if I had a 386/20, Wolf3D would be a better fit. Doom could
    run on a machine that slow, but you'd have to sacrifice a lot to get a
    usable frame rate (detail level low, screen-size = postage stamp). Wolfenstein3D ran a lot better on a computer of that calibre.



    I ran Doom with a larger sreen, in fact, as big as it could be with just
    the status bar. Maybe shrunk down one level. It ran like crap, but I preferred that over looking at tiny, tiny screen. AFter a while, you
    got used to it, and only some levels, like E3M6 really became a major
    headache.

    I first saw Wolf3D in the school computer lab, and like you found the 3D
    first person perspective exciting. Nothing like anything else I saw
    before, but I only got to play it during school breaks, ie, every 6
    months just for an hour or so.

    When I got a 386 in February 1994, with an Adlib sound card, I got
    Wolf3D and really enjoyed it. It had FM Synth sound effects and music.
    The music I kind of liked, and the game was good, but I did find the
    mazes frustrating, and there was a bit of sameness.

    When I first saw Doom, early April 1994 I think, it looked next
    generation, something phenomenal and clearly for a far more powerful
    computer. It was like watching black magic, how these "realistic"
    scenes were rendered. But I didn't quite get drawn into the aesthetics,
    the demons, the shotgun, and found it to be like a Wolf3D rip off. A
    couple of weeks later, after playing it a little and deleting it, I
    suddenly realised the game was pretty good and got the shareware version
    again and finished it. I was hooked from then on in. More immersive
    levels, flowed and played better. No huge mazes!

    Later, when a SoundBlaster was put in, I was blown away by how it
    sounded.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Borax Man@21:1/5 to Spalls Hurgenson on Mon Apr 21 11:45:00 2025
    On 2025-04-20, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    On Sun, 20 Apr 2025 12:40:32 -0000 (UTC), Borax Man
    <rotflol2@hotmail.com> wrote:



    I ran Doom with a larger sreen, in fact, as big as it could be with just >>the status bar. Maybe shrunk down one level. It ran like crap, but I >>preferred that over looking at tiny, tiny screen. AFter a while, you
    got used to it, and only some levels, like E3M6 really became a major >>headache.

    Oh, me too. I've always given 'quality' the edge over 'framerate', and
    have been extremely tolerant of low FPS (as I said in an earlier post,
    I first played "Quake" on a 486! ;-)

    I first saw Wolf3D in the school computer lab, and like you found the 3D >>first person perspective exciting. Nothing like anything else I saw >>before, but I only got to play it during school breaks, ie, every 6
    months just for an hour or so.

    Oh, undeniably! Wolf3D was very exciting on its release, and it got a
    lot of play-time from me too. I was, perhaps, a bit less enthused than
    you (games like "Catacombs 3D" and "Ultima Underworld" made the
    viewpoint a bit less novel for me) but no other games on market had
    the same mix of detail and speed as Wolfenstein. It was an amazing
    game, technically, and felt quite revolutionary. But -again, perhaps
    because I had games like "Underworld" or Bethesda's 1991 "The
    Terminator" to fall back upon, it wasn't as amazing and life-consuming
    as "Doom" would prove to be a few years later.


    When I first saw Doom, early April 1994 I think, it looked next
    generation, something phenomenal and clearly for a far more powerful >>computer. It was like watching black magic, how these "realistic"
    scenes were rendered. But I didn't quite get drawn into the aesthetics, >>the demons, the shotgun, and found it to be like a Wolf3D rip off. A >>couple of weeks later, after playing it a little and deleting it, I >>suddenly realised the game was pretty good and got the shareware version >>again and finished it. I was hooked from then on in. More immersive >>levels, flowed and played better. No huge mazes!

    Actually, I admit, my initial day-one impressions of "Doom" weren't
    too far from yours either. It was very much an "ehn, it's just more
    Wolf, but darker and trying too hard to be edgy,* what with the demons
    and gore". For all that it's layout is now infamous, E1M1 doesn't
    really present "Doom's" strengths very well. I actually remember
    playing the game that first time (after a long and arduous download
    and install**), and quitting after the first level quite disappointed
    at the result.

    But Usenet was full of talk about how great this game was, so I
    eventually returned to the game.*** The next few levels were similar
    (E1M3, which starts in a box-filled warehouse, felt like it could have
    been a Wolf3D level). It wasn't until E1M7 that I _really_ started
    getting into the game, groking its gameplay and atmosphere fully. By
    then I'd started seeing "Doom" more than just "Wolf 4" and more as its
    own thing; I could see the technical changes (again, the lighting and elevation changes) and loved how everything came together to create a
    mix of brooding, atmospheric horror and off-the-wall non-stop action.

    And I've never lost my admiration of the game since, even if I've not
    always enjoyed playing it as much.

    Wolf3D was neat... but Doom was magic.





    * did we even use the word edgy in 1994?
    ** one of the archives I downloaded was corrupt but I only realized
    that after I started installing, requiring me to go back online and
    download it again.
    *** IIRC, in between bouts of "Wing Commander Privateer" ;-)

    They were my thoughts of Doom too. I thought the "former humans" were
    just the Brownshirt SS, the Shotgun Guy, the equivalent of the blue SS
    guards, and no submachine gun? It seemd a Wolf3D rip off, but it took a
    bit before I realised it was the same company that made Wolf 3D. I
    suppose they had the right to 'copy' the game format! Once I had tried
    to stop drawing parellels, and appreciate it for what it was, thats when
    my opinion changed, and I really got drawn into the dark atmosphere, particularly on level 7 and 8. I also like how you could look through
    windows, see into other rooms, see into secret areas (such as the soul
    sphere on the plinth in E1M3, which made you wonder how to get there).
    The world was more detailed, cohesive, passages turned back on
    themselves, that pit of waste could have a ledge that leads to a tunnel
    that leads to a room you saw. Wolf3D had nothing like that.

    We called it "Wolfenstein in space" but it was more than that. I hadn't
    played any other 3D shooters, perhaps only seeing a screenshot of Blake
    Stone and a bit later, trying Depth Dwellers. But you could also
    download mods, and make your own levels! I did make a few, quite a few.
    Gaming had matured, and Doom was more "serious".

    To this day, it is probably my favourite game of all time, maybe only,
    perhaps, losing to Quake.

    I can't remember using edgy in 1994.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)