but let's face it, games have been
underpriced for too long.
People are just so used to being squeezed by corporations
that they'll just quietly accept this latest indignity... and probably
buy fewer games because of it.
I don't personally want the price of games to go up either, but the
fact is that video games prices have stagnated for decades. We've been
lucky enough that games have been in the $40-60USD range for almost
twenty years, even though prior to that (in the 80s and 90s), new game
prices were regularly in the $70-80 range (taking into account
inflation, a $70 game in 1996 would be $140 today). Even budget titles
of that era would sell for the 2025 equivalent of $70-90.
On Sat, 03 May 2025 11:03:02 -0400, in comp.sys.ibm.pc.games.action,
Spalls Hurgenson wrote:
People are just so used to being squeezed by corporations
that they'll just quietly accept this latest indignity... and probably
buy fewer games because of it.
I don't feel squeezed at all. There's been a major period of global inflation, and games have been $60 forever.
(*Python accent*) "Grr. They should never raise prices! I'm being
oppressed!" Lol. 1st world problems.
Besides, I was talking about willingly paying $120 for a CRPG 10 years
ago because of all the effort that goes into them and the sheer number of hours you get out of them. The $60 price point had, IMO, literally harmed
the genre. And I explicitly quoted that price point as *before* DLC.
People can and should accept this price increase.
Expect to see more big-name publishers announce that
$80-is-the-new-black in the future. As predicted, Nintendo's
announcement was the catalyst.
Saying that, none of this really matters to me personally as I just
don't buy the big budget titles any more.
On Sun, 4 May 2025 09:40:13 +0100, in comp.sys.ibm.pc.games.action, JAB wrote:
Saying that, none of this really matters to me personally as I just
don't buy the big budget titles any more.
^This
You always have the option of not spending anything. Certainly not on
Call of Duty LIV.
And regardless of all of that, there are a huge number of gamers --the majority, in fact-- who are quite happy to pay full price for triple-A
games. I mean, I don't get the fascination with "Call of Duty: Modern Advanced Ghosts Infinite Black Warfare XXIII" either, but that series
sells. And if those are the games which can push an $80 pricetag
(while more esoteric titles struggle even at $60), you can bet the
publishers -whether Indie or Triple-A or anywhere in between-- are
more likely to focus on that sort of gameplay.
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