John Carmack once wrote about Doom, "Story in a game is like story in
a porn movie. It's expected to be there, but its not that important".
So it amuses me to no end that, with the advent of "Doom: Dark Ages" Doom-lore has grown so extensive levels that it literally takes three
hours to describe it all.
The DOOM Timeline | COMPLETE DOOM Story & Lore
https://www.youtube.com/watch?v=g5OdQYASIPQ&t
(length: three hours, thirteen minutes and 59 seconds)
(admittedly, the narrator is extremely slow. A good editor could
probably cut it down to one-third that length. But who am I to bitch
about somebody being excessively verbose? ;-)
Honestly, one of the unspoken marvels of the nuDoom games is how they
managed to link together /all/ the different aspects of the Doom
franchise --be it the original games, the spin-offs like Doom64, or
even those awful movies-- into one cohesive (if not entirely logical) narrative. I rather liked how they gave the demons more depth and
history than just random evil-things that you shoot, and I'm not
immune to the appeal of the power-fantasy that is the Doom Guy's
story.
The original Doom games were fun, but too self-contained. Monsters
appear, you kill them, end of story. "Doom 2016" --and more
importantly, "Doom Eternal"-- added enough new nooks and crannies that
the we can keep adventuring on for years. "Doom: Dark Ages" is just
one such exploration of that lore.
That said... even I have to admit it's a /bit/ much for a game that, mechanically, is so simplistic. It's like somebody making a two-hour Hollywood blockbuster out of a single game of Rock-Paper-Scissors.
John Carmack once wrote about Doom, "Story in a game is like story in
a porn movie. It's expected to be there, but its not that important".
So it amuses me to no end that, with the advent of "Doom: Dark Ages" Doom-lore has grown so extensive levels that it literally takes three
hours to describe it all.
The DOOM Timeline | COMPLETE DOOM Story & Lore
https://www.youtube.com/watch?v=g5OdQYASIPQ&t
(length: three hours, thirteen minutes and 59 seconds)
(admittedly, the narrator is extremely slow. A good editor could
probably cut it down to one-third that length. But who am I to bitch
about somebody being excessively verbose? ;-)
Honestly, one of the unspoken marvels of the nuDoom games is how they
managed to link together /all/ the different aspects of the Doom
franchise --be it the original games, the spin-offs like Doom64, or
even those awful movies-- into one cohesive (if not entirely logical) narrative. I rather liked how they gave the demons more depth and
history than just random evil-things that you shoot, and I'm not
immune to the appeal of the power-fantasy that is the Doom Guy's
story.
The original Doom games were fun, but too self-contained. Monsters
appear, you kill them, end of story. "Doom 2016" --and more
importantly, "Doom Eternal"-- added enough new nooks and crannies that
the we can keep adventuring on for years. "Doom: Dark Ages" is just
one such exploration of that lore.
That said... even I have to admit it's a /bit/ much for a game that, mechanically, is so simplistic. It's like somebody making a two-hour Hollywood blockbuster out of a single game of Rock-Paper-Scissors. It
just seems so overboard and out of place for a game that relishes in
gore and guns.
I'm not quite willing to admit that maybe Carmack was right... but at
the same time I'm starting to see his point. And I'm a person who
LOVES lore and world-building in my game, so my questioning that may
be akin to the Pope wondering if there's something a bit unbelievable
about the whole resurrection of Jesus thing. ;-)
I don't recommend anybody watch the linked video (if you must, at
least up the speed to 2x to save yourself some time). You don't need
it to understand the games, it's not that well told, and the
underlying lore isn't really that exciting anyway. It's a marvel only
in its extent. That there is so much of it for such a silly game as
"Doom" deserves notice... if not respect.
Now you'll have to excuse me, I'm fielding calls from major Hollywood
studios over my "Rock Paper Scissors" film idea...
Now you'll have to excuse me, I'm fielding calls from major Hollywood
studios over my "Rock Paper Scissors" film idea...
John Carmack once wrote about Doom, "Story in a game is like story in
a porn movie. It's expected to be there, but its not that important".
So it amuses me to no end that, with the advent of "Doom: Dark Ages" >Doom-lore has grown so extensive levels that it literally takes three
hours to describe it all.
The DOOM Timeline | COMPLETE DOOM Story & Lore
https://www.youtube.com/watch?v=g5OdQYASIPQ&t
(length: three hours, thirteen minutes and 59 seconds)
(admittedly, the narrator is extremely slow. A good editor could
probably cut it down to one-third that length. But who am I to bitch
about somebody being excessively verbose? ;-)
Honestly, one of the unspoken marvels of the nuDoom games is how they
managed to link together /all/ the different aspects of the Doom
franchise --be it the original games, the spin-offs like Doom64, or
even those awful movies-- into one cohesive (if not entirely logical) >narrative. I rather liked how they gave the demons more depth and
history than just random evil-things that you shoot, and I'm not
immune to the appeal of the power-fantasy that is the Doom Guy's
story.
The original Doom games were fun, but too self-contained. Monsters
appear, you kill them, end of story. "Doom 2016" --and more
importantly, "Doom Eternal"-- added enough new nooks and crannies that
the we can keep adventuring on for years. "Doom: Dark Ages" is just
one such exploration of that lore.
That said... even I have to admit it's a /bit/ much for a game that, >mechanically, is so simplistic. It's like somebody making a two-hour >Hollywood blockbuster out of a single game of Rock-Paper-Scissors. It
just seems so overboard and out of place for a game that relishes in
gore and guns.
Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs
say:
John Carmack once wrote about Doom, "Story in a game is like story in
a porn movie. It's expected to be there, but its not that important".
So it amuses me to no end that, with the advent of "Doom: Dark Ages"
Doom-lore has grown so extensive levels that it literally takes three
hours to describe it all.
The DOOM Timeline | COMPLETE DOOM Story & Lore
https://www.youtube.com/watch?v=g5OdQYASIPQ&t
(length: three hours, thirteen minutes and 59 seconds)
(admittedly, the narrator is extremely slow. A good editor could
probably cut it down to one-third that length. But who am I to bitch
about somebody being excessively verbose? ;-)
Honestly, one of the unspoken marvels of the nuDoom games is how they
managed to link together /all/ the different aspects of the Doom
franchise --be it the original games, the spin-offs like Doom64, or
even those awful movies-- into one cohesive (if not entirely logical)
narrative. I rather liked how they gave the demons more depth and
history than just random evil-things that you shoot, and I'm not
immune to the appeal of the power-fantasy that is the Doom Guy's
story.
The original Doom games were fun, but too self-contained. Monsters
appear, you kill them, end of story. "Doom 2016" --and more
importantly, "Doom Eternal"-- added enough new nooks and crannies that
the we can keep adventuring on for years. "Doom: Dark Ages" is just
one such exploration of that lore.
That said... even I have to admit it's a /bit/ much for a game that,
mechanically, is so simplistic. It's like somebody making a two-hour
Hollywood blockbuster out of a single game of Rock-Paper-Scissors. It
just seems so overboard and out of place for a game that relishes in
gore and guns.
With Keanu Reeves as Rock, Nicholas Cage as Paper and Dwayne Johnson as Scissors.
<snip>
Xocyll
On 5/23/2025 5:21 AM, Xocyll wrote:
Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the
entrails of the porn spammer to utter "The Augury is good, the signs
say:
John Carmack once wrote about Doom, "Story in a game is like story in
a porn movie. It's expected to be there, but its not that important".
So it amuses me to no end that, with the advent of "Doom: Dark Ages"
Doom-lore has grown so extensive levels that it literally takes three
hours to describe it all.
The DOOM Timeline | COMPLETE DOOM Story & Lore
https://www.youtube.com/watch?v=g5OdQYASIPQ&t
(length: three hours, thirteen minutes and 59 seconds)
(admittedly, the narrator is extremely slow. A good editor could
probably cut it down to one-third that length. But who am I to bitch
about somebody being excessively verbose? ;-)
Honestly, one of the unspoken marvels of the nuDoom games is how they
managed to link together /all/ the different aspects of the Doom
franchise --be it the original games, the spin-offs like Doom64, or
even those awful movies-- into one cohesive (if not entirely logical)
narrative. I rather liked how they gave the demons more depth and
history than just random evil-things that you shoot, and I'm not
immune to the appeal of the power-fantasy that is the Doom Guy's
story.
The original Doom games were fun, but too self-contained. Monsters
appear, you kill them, end of story. "Doom 2016" --and more
importantly, "Doom Eternal"-- added enough new nooks and crannies that
the we can keep adventuring on for years. "Doom: Dark Ages" is just
one such exploration of that lore.
That said... even I have to admit it's a /bit/ much for a game that,
mechanically, is so simplistic. It's like somebody making a two-hour
Hollywood blockbuster out of a single game of Rock-Paper-Scissors. It
just seems so overboard and out of place for a game that relishes in
gore and guns.
With Keanu Reeves as Rock, Nicholas Cage as Paper and Dwayne Johnson as
Scissors.
<snip>
Xocyll
What a minute here! How can Dwayne Johnson NOT be The Rock?! Keanu
Reeves should be Scissors, he does more blade work. But I agree that >Nicholas Cage is paper. :)
Dimensional Traveler <dtravel@sonic.net> looked up from reading the
entrails of the porn spammer to utter "The Augury is good, the signs
say:
On 5/23/2025 5:21 AM, Xocyll wrote:
Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the
entrails of the porn spammer to utter "The Augury is good, the signs
say:
John Carmack once wrote about Doom, "Story in a game is like story in
a porn movie. It's expected to be there, but its not that important".
So it amuses me to no end that, with the advent of "Doom: Dark Ages"
Doom-lore has grown so extensive levels that it literally takes three
hours to describe it all.
The DOOM Timeline | COMPLETE DOOM Story & Lore
https://www.youtube.com/watch?v=g5OdQYASIPQ&t
(length: three hours, thirteen minutes and 59 seconds)
(admittedly, the narrator is extremely slow. A good editor could
probably cut it down to one-third that length. But who am I to bitch
about somebody being excessively verbose? ;-)
Honestly, one of the unspoken marvels of the nuDoom games is how they
managed to link together /all/ the different aspects of the Doom
franchise --be it the original games, the spin-offs like Doom64, or
even those awful movies-- into one cohesive (if not entirely logical)
narrative. I rather liked how they gave the demons more depth and
history than just random evil-things that you shoot, and I'm not
immune to the appeal of the power-fantasy that is the Doom Guy's
story.
The original Doom games were fun, but too self-contained. Monsters
appear, you kill them, end of story. "Doom 2016" --and more
importantly, "Doom Eternal"-- added enough new nooks and crannies that >>>> the we can keep adventuring on for years. "Doom: Dark Ages" is just
one such exploration of that lore.
That said... even I have to admit it's a /bit/ much for a game that,
mechanically, is so simplistic. It's like somebody making a two-hour
Hollywood blockbuster out of a single game of Rock-Paper-Scissors. It
just seems so overboard and out of place for a game that relishes in
gore and guns.
With Keanu Reeves as Rock, Nicholas Cage as Paper and Dwayne Johnson as
Scissors.
<snip>
Xocyll
What a minute here! How can Dwayne Johnson NOT be The Rock?! Keanu
Reeves should be Scissors, he does more blade work. But I agree that >>Nicholas Cage is paper. :)
Dwayne being Rock is too obvious, subvert expectations!
On Fri, 23 May 2025 10:49:06 -0400, in comp.sys.ibm.pc.games.action,
Xocyll wrote:
Dimensional Traveler <dtravel@sonic.net> looked up from reading the >>entrails of the porn spammer to utter "The Augury is good, the signsJohnny Depp should be scissors, for his work as Edward Scissorhands.
say:
On 5/23/2025 5:21 AM, Xocyll wrote:
Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the >>>> entrails of the porn spammer to utter "The Augury is good, the signs
say:
John Carmack once wrote about Doom, "Story in a game is like story in >>>>> a porn movie. It's expected to be there, but its not that important". >>>>> So it amuses me to no end that, with the advent of "Doom: Dark Ages" >>>>> Doom-lore has grown so extensive levels that it literally takes three >>>>> hours to describe it all.
The DOOM Timeline | COMPLETE DOOM Story & Lore
https://www.youtube.com/watch?v=g5OdQYASIPQ&t
(length: three hours, thirteen minutes and 59 seconds)
(admittedly, the narrator is extremely slow. A good editor could
probably cut it down to one-third that length. But who am I to bitch >>>>> about somebody being excessively verbose? ;-)
Honestly, one of the unspoken marvels of the nuDoom games is how they >>>>> managed to link together /all/ the different aspects of the Doom
franchise --be it the original games, the spin-offs like Doom64, or
even those awful movies-- into one cohesive (if not entirely logical) >>>>> narrative. I rather liked how they gave the demons more depth and
history than just random evil-things that you shoot, and I'm not
immune to the appeal of the power-fantasy that is the Doom Guy's
story.
The original Doom games were fun, but too self-contained. Monsters
appear, you kill them, end of story. "Doom 2016" --and more
importantly, "Doom Eternal"-- added enough new nooks and crannies that >>>>> the we can keep adventuring on for years. "Doom: Dark Ages" is just
one such exploration of that lore.
That said... even I have to admit it's a /bit/ much for a game that, >>>>> mechanically, is so simplistic. It's like somebody making a two-hour >>>>> Hollywood blockbuster out of a single game of Rock-Paper-Scissors. It >>>>> just seems so overboard and out of place for a game that relishes in >>>>> gore and guns.
With Keanu Reeves as Rock, Nicholas Cage as Paper and Dwayne Johnson as >>>> Scissors.
<snip>
Xocyll
What a minute here! How can Dwayne Johnson NOT be The Rock?! Keanu >>>Reeves should be Scissors, he does more blade work. But I agree that >>>Nicholas Cage is paper. :)
Dwayne being Rock is too obvious, subvert expectations!
Zaghadka <zaghadka@hotmail.com> looked up from reading the entrails of
the porn spammer to utter "The Augury is good, the signs say:
On Fri, 23 May 2025 10:49:06 -0400, in comp.sys.ibm.pc.games.action,
Xocyll wrote:
Dimensional Traveler <dtravel@sonic.net> looked up from reading the >>>entrails of the porn spammer to utter "The Augury is good, the signs >>>say:Johnny Depp should be scissors, for his work as Edward Scissorhands.
On 5/23/2025 5:21 AM, Xocyll wrote:
Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the >>>>> entrails of the porn spammer to utter "The Augury is good, the signs >>>>> say:
John Carmack once wrote about Doom, "Story in a game is like story in >>>>>> a porn movie. It's expected to be there, but its not that important". >>>>>> So it amuses me to no end that, with the advent of "Doom: Dark Ages" >>>>>> Doom-lore has grown so extensive levels that it literally takes three >>>>>> hours to describe it all.
The DOOM Timeline | COMPLETE DOOM Story & Lore
https://www.youtube.com/watch?v=g5OdQYASIPQ&t
(length: three hours, thirteen minutes and 59 seconds)
(admittedly, the narrator is extremely slow. A good editor could
probably cut it down to one-third that length. But who am I to bitch >>>>>> about somebody being excessively verbose? ;-)
Honestly, one of the unspoken marvels of the nuDoom games is how they >>>>>> managed to link together /all/ the different aspects of the Doom
franchise --be it the original games, the spin-offs like Doom64, or >>>>>> even those awful movies-- into one cohesive (if not entirely logical) >>>>>> narrative. I rather liked how they gave the demons more depth and
history than just random evil-things that you shoot, and I'm not
immune to the appeal of the power-fantasy that is the Doom Guy's
story.
The original Doom games were fun, but too self-contained. Monsters >>>>>> appear, you kill them, end of story. "Doom 2016" --and more
importantly, "Doom Eternal"-- added enough new nooks and crannies that >>>>>> the we can keep adventuring on for years. "Doom: Dark Ages" is just >>>>>> one such exploration of that lore.
That said... even I have to admit it's a /bit/ much for a game that, >>>>>> mechanically, is so simplistic. It's like somebody making a two-hour >>>>>> Hollywood blockbuster out of a single game of Rock-Paper-Scissors. It >>>>>> just seems so overboard and out of place for a game that relishes in >>>>>> gore and guns.
With Keanu Reeves as Rock, Nicholas Cage as Paper and Dwayne Johnson as >>>>> Scissors.
<snip>
Xocyll
What a minute here! How can Dwayne Johnson NOT be The Rock?! Keanu >>>>Reeves should be Scissors, he does more blade work. But I agree that >>>>Nicholas Cage is paper. :)
Dwayne being Rock is too obvious, subvert expectations!
Again, too obvious.
If Dwayne can play a Tooth Fairy, he can play scissors.
John Carmack once wrote about Doom, "Story in a game is like story in
a porn movie. It's expected to be there, but its not that important".
So it amuses me to no end that, with the advent of "Doom: Dark Ages" Doom-lore has grown so extensive levels that it literally takes three
hours to describe it all.
The DOOM Timeline | COMPLETE DOOM Story & Lore
https://www.youtube.com/watch?v=g5OdQYASIPQ&t
(length: three hours, thirteen minutes and 59 seconds)
(admittedly, the narrator is extremely slow. A good editor could
probably cut it down to one-third that length. But who am I to bitch
about somebody being excessively verbose? ;-)
Honestly, one of the unspoken marvels of the nuDoom games is how they
managed to link together /all/ the different aspects of the Doom
franchise --be it the original games, the spin-offs like Doom64, or
even those awful movies-- into one cohesive (if not entirely logical) narrative. I rather liked how they gave the demons more depth and
history than just random evil-things that you shoot, and I'm not
immune to the appeal of the power-fantasy that is the Doom Guy's
story.
The original Doom games were fun, but too self-contained. Monsters
appear, you kill them, end of story. "Doom 2016" --and more
importantly, "Doom Eternal"-- added enough new nooks and crannies that
the we can keep adventuring on for years. "Doom: Dark Ages" is just
one such exploration of that lore.
That said... even I have to admit it's a /bit/ much for a game that, mechanically, is so simplistic. It's like somebody making a two-hour Hollywood blockbuster out of a single game of Rock-Paper-Scissors. It
just seems so overboard and out of place for a game that relishes in
gore and guns.
I'm not quite willing to admit that maybe Carmack was right... but at
the same time I'm starting to see his point. And I'm a person who
LOVES lore and world-building in my game, so my questioning that may
be akin to the Pope wondering if there's something a bit unbelievable
about the whole resurrection of Jesus thing. ;-)
I don't recommend anybody watch the linked video (if you must, at
least up the speed to 2x to save yourself some time). You don't need
it to understand the games, it's not that well told, and the
underlying lore isn't really that exciting anyway. It's a marvel only
in its extent. That there is so much of it for such a silly game as
"Doom" deserves notice... if not respect.
Now you'll have to excuse me, I'm fielding calls from major Hollywood
studios over my "Rock Paper Scissors" film idea...
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