• Re: Carmack's Revenge

    From Dimensional Traveler@21:1/5 to Spalls Hurgenson on Wed May 14 17:33:59 2025
    On 5/14/2025 9:11 AM, Spalls Hurgenson wrote:


    John Carmack once wrote about Doom, "Story in a game is like story in
    a porn movie. It's expected to be there, but its not that important".
    So it amuses me to no end that, with the advent of "Doom: Dark Ages" Doom-lore has grown so extensive levels that it literally takes three
    hours to describe it all.

    The DOOM Timeline | COMPLETE DOOM Story & Lore
    https://www.youtube.com/watch?v=g5OdQYASIPQ&t
    (length: three hours, thirteen minutes and 59 seconds)

    (admittedly, the narrator is extremely slow. A good editor could
    probably cut it down to one-third that length. But who am I to bitch
    about somebody being excessively verbose? ;-)

    Honestly, one of the unspoken marvels of the nuDoom games is how they
    managed to link together /all/ the different aspects of the Doom
    franchise --be it the original games, the spin-offs like Doom64, or
    even those awful movies-- into one cohesive (if not entirely logical) narrative. I rather liked how they gave the demons more depth and
    history than just random evil-things that you shoot, and I'm not
    immune to the appeal of the power-fantasy that is the Doom Guy's
    story.

    The original Doom games were fun, but too self-contained. Monsters
    appear, you kill them, end of story. "Doom 2016" --and more
    importantly, "Doom Eternal"-- added enough new nooks and crannies that
    the we can keep adventuring on for years. "Doom: Dark Ages" is just
    one such exploration of that lore.

    That said... even I have to admit it's a /bit/ much for a game that, mechanically, is so simplistic. It's like somebody making a two-hour Hollywood blockbuster out of a single game of Rock-Paper-Scissors.

    Are you unaware of the fact that a Minecraft movie is reaching the end
    of its theatrical run?

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ant@21:1/5 to Spalls Hurgenson on Thu May 15 00:29:00 2025
    I still haven't played newer DOOM games since 2016. I stopped at #3. :(


    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:


    John Carmack once wrote about Doom, "Story in a game is like story in
    a porn movie. It's expected to be there, but its not that important".
    So it amuses me to no end that, with the advent of "Doom: Dark Ages" Doom-lore has grown so extensive levels that it literally takes three
    hours to describe it all.

    The DOOM Timeline | COMPLETE DOOM Story & Lore
    https://www.youtube.com/watch?v=g5OdQYASIPQ&t
    (length: three hours, thirteen minutes and 59 seconds)

    (admittedly, the narrator is extremely slow. A good editor could
    probably cut it down to one-third that length. But who am I to bitch
    about somebody being excessively verbose? ;-)

    Honestly, one of the unspoken marvels of the nuDoom games is how they
    managed to link together /all/ the different aspects of the Doom
    franchise --be it the original games, the spin-offs like Doom64, or
    even those awful movies-- into one cohesive (if not entirely logical) narrative. I rather liked how they gave the demons more depth and
    history than just random evil-things that you shoot, and I'm not
    immune to the appeal of the power-fantasy that is the Doom Guy's
    story.

    The original Doom games were fun, but too self-contained. Monsters
    appear, you kill them, end of story. "Doom 2016" --and more
    importantly, "Doom Eternal"-- added enough new nooks and crannies that
    the we can keep adventuring on for years. "Doom: Dark Ages" is just
    one such exploration of that lore.

    That said... even I have to admit it's a /bit/ much for a game that, mechanically, is so simplistic. It's like somebody making a two-hour Hollywood blockbuster out of a single game of Rock-Paper-Scissors. It
    just seems so overboard and out of place for a game that relishes in
    gore and guns.

    I'm not quite willing to admit that maybe Carmack was right... but at
    the same time I'm starting to see his point. And I'm a person who
    LOVES lore and world-building in my game, so my questioning that may
    be akin to the Pope wondering if there's something a bit unbelievable
    about the whole resurrection of Jesus thing. ;-)

    I don't recommend anybody watch the linked video (if you must, at
    least up the speed to 2x to save yourself some time). You don't need
    it to understand the games, it's not that well told, and the
    underlying lore isn't really that exciting anyway. It's a marvel only
    in its extent. That there is so much of it for such a silly game as
    "Doom" deserves notice... if not respect.



    Now you'll have to excuse me, I'm fielding calls from major Hollywood
    studios over my "Rock Paper Scissors" film idea...



    --
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    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
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  • From Zaghadka@21:1/5 to Spalls Hurgenson on Wed May 14 22:54:08 2025
    On Wed, 14 May 2025 12:11:18 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    Now you'll have to excuse me, I'm fielding calls from major Hollywood
    studios over my "Rock Paper Scissors" film idea...

    Make sure you cast Dwayne Johnson.

    --
    Zag

    This is csipg.rpg - reality is off topic. ...G. Quinn ('08)

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  • From Xocyll@21:1/5 to All on Fri May 23 08:21:13 2025
    Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs
    say:

    John Carmack once wrote about Doom, "Story in a game is like story in
    a porn movie. It's expected to be there, but its not that important".
    So it amuses me to no end that, with the advent of "Doom: Dark Ages" >Doom-lore has grown so extensive levels that it literally takes three
    hours to describe it all.

    The DOOM Timeline | COMPLETE DOOM Story & Lore
    https://www.youtube.com/watch?v=g5OdQYASIPQ&t
    (length: three hours, thirteen minutes and 59 seconds)

    (admittedly, the narrator is extremely slow. A good editor could
    probably cut it down to one-third that length. But who am I to bitch
    about somebody being excessively verbose? ;-)

    Honestly, one of the unspoken marvels of the nuDoom games is how they
    managed to link together /all/ the different aspects of the Doom
    franchise --be it the original games, the spin-offs like Doom64, or
    even those awful movies-- into one cohesive (if not entirely logical) >narrative. I rather liked how they gave the demons more depth and
    history than just random evil-things that you shoot, and I'm not
    immune to the appeal of the power-fantasy that is the Doom Guy's
    story.

    The original Doom games were fun, but too self-contained. Monsters
    appear, you kill them, end of story. "Doom 2016" --and more
    importantly, "Doom Eternal"-- added enough new nooks and crannies that
    the we can keep adventuring on for years. "Doom: Dark Ages" is just
    one such exploration of that lore.

    That said... even I have to admit it's a /bit/ much for a game that, >mechanically, is so simplistic. It's like somebody making a two-hour >Hollywood blockbuster out of a single game of Rock-Paper-Scissors. It
    just seems so overboard and out of place for a game that relishes in
    gore and guns.

    With Keanu Reeves as Rock, Nicholas Cage as Paper and Dwayne Johnson as Scissors.

    <snip>

    Xocyll
    --
    I don't particularly want you to FOAD, myself. You'll be more of
    a cautionary example if you'll FO And Get Chronically, Incurably,
    Painfully, Progressively, Expensively, Debilitatingly Ill. So
    FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr

    --
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  • From Dimensional Traveler@21:1/5 to Xocyll on Fri May 23 07:17:17 2025
    On 5/23/2025 5:21 AM, Xocyll wrote:
    Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs
    say:

    John Carmack once wrote about Doom, "Story in a game is like story in
    a porn movie. It's expected to be there, but its not that important".
    So it amuses me to no end that, with the advent of "Doom: Dark Ages"
    Doom-lore has grown so extensive levels that it literally takes three
    hours to describe it all.

    The DOOM Timeline | COMPLETE DOOM Story & Lore
    https://www.youtube.com/watch?v=g5OdQYASIPQ&t
    (length: three hours, thirteen minutes and 59 seconds)

    (admittedly, the narrator is extremely slow. A good editor could
    probably cut it down to one-third that length. But who am I to bitch
    about somebody being excessively verbose? ;-)

    Honestly, one of the unspoken marvels of the nuDoom games is how they
    managed to link together /all/ the different aspects of the Doom
    franchise --be it the original games, the spin-offs like Doom64, or
    even those awful movies-- into one cohesive (if not entirely logical)
    narrative. I rather liked how they gave the demons more depth and
    history than just random evil-things that you shoot, and I'm not
    immune to the appeal of the power-fantasy that is the Doom Guy's
    story.

    The original Doom games were fun, but too self-contained. Monsters
    appear, you kill them, end of story. "Doom 2016" --and more
    importantly, "Doom Eternal"-- added enough new nooks and crannies that
    the we can keep adventuring on for years. "Doom: Dark Ages" is just
    one such exploration of that lore.

    That said... even I have to admit it's a /bit/ much for a game that,
    mechanically, is so simplistic. It's like somebody making a two-hour
    Hollywood blockbuster out of a single game of Rock-Paper-Scissors. It
    just seems so overboard and out of place for a game that relishes in
    gore and guns.

    With Keanu Reeves as Rock, Nicholas Cage as Paper and Dwayne Johnson as Scissors.

    <snip>

    Xocyll

    What a minute here! How can Dwayne Johnson NOT be The Rock?! Keanu
    Reeves should be Scissors, he does more blade work. But I agree that
    Nicholas Cage is paper. :)

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Xocyll@21:1/5 to All on Fri May 23 10:49:06 2025
    Dimensional Traveler <dtravel@sonic.net> looked up from reading the
    entrails of the porn spammer to utter "The Augury is good, the signs
    say:

    On 5/23/2025 5:21 AM, Xocyll wrote:
    Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the
    entrails of the porn spammer to utter "The Augury is good, the signs
    say:

    John Carmack once wrote about Doom, "Story in a game is like story in
    a porn movie. It's expected to be there, but its not that important".
    So it amuses me to no end that, with the advent of "Doom: Dark Ages"
    Doom-lore has grown so extensive levels that it literally takes three
    hours to describe it all.

    The DOOM Timeline | COMPLETE DOOM Story & Lore
    https://www.youtube.com/watch?v=g5OdQYASIPQ&t
    (length: three hours, thirteen minutes and 59 seconds)

    (admittedly, the narrator is extremely slow. A good editor could
    probably cut it down to one-third that length. But who am I to bitch
    about somebody being excessively verbose? ;-)

    Honestly, one of the unspoken marvels of the nuDoom games is how they
    managed to link together /all/ the different aspects of the Doom
    franchise --be it the original games, the spin-offs like Doom64, or
    even those awful movies-- into one cohesive (if not entirely logical)
    narrative. I rather liked how they gave the demons more depth and
    history than just random evil-things that you shoot, and I'm not
    immune to the appeal of the power-fantasy that is the Doom Guy's
    story.

    The original Doom games were fun, but too self-contained. Monsters
    appear, you kill them, end of story. "Doom 2016" --and more
    importantly, "Doom Eternal"-- added enough new nooks and crannies that
    the we can keep adventuring on for years. "Doom: Dark Ages" is just
    one such exploration of that lore.

    That said... even I have to admit it's a /bit/ much for a game that,
    mechanically, is so simplistic. It's like somebody making a two-hour
    Hollywood blockbuster out of a single game of Rock-Paper-Scissors. It
    just seems so overboard and out of place for a game that relishes in
    gore and guns.

    With Keanu Reeves as Rock, Nicholas Cage as Paper and Dwayne Johnson as
    Scissors.

    <snip>

    Xocyll

    What a minute here! How can Dwayne Johnson NOT be The Rock?! Keanu
    Reeves should be Scissors, he does more blade work. But I agree that >Nicholas Cage is paper. :)

    Dwayne being Rock is too obvious, subvert expectations!

    Xocyll
    --
    I don't particularly want you to FOAD, myself. You'll be more of
    a cautionary example if you'll FO And Get Chronically, Incurably,
    Painfully, Progressively, Expensively, Debilitatingly Ill. So
    FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr

    --
    This email has been checked for viruses by Avast antivirus software. www.avast.com

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  • From Zaghadka@21:1/5 to Xocyll on Fri May 23 10:54:07 2025
    On Fri, 23 May 2025 10:49:06 -0400, in comp.sys.ibm.pc.games.action,
    Xocyll wrote:

    Dimensional Traveler <dtravel@sonic.net> looked up from reading the
    entrails of the porn spammer to utter "The Augury is good, the signs
    say:

    On 5/23/2025 5:21 AM, Xocyll wrote:
    Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the
    entrails of the porn spammer to utter "The Augury is good, the signs
    say:

    John Carmack once wrote about Doom, "Story in a game is like story in
    a porn movie. It's expected to be there, but its not that important".
    So it amuses me to no end that, with the advent of "Doom: Dark Ages"
    Doom-lore has grown so extensive levels that it literally takes three
    hours to describe it all.

    The DOOM Timeline | COMPLETE DOOM Story & Lore
    https://www.youtube.com/watch?v=g5OdQYASIPQ&t
    (length: three hours, thirteen minutes and 59 seconds)

    (admittedly, the narrator is extremely slow. A good editor could
    probably cut it down to one-third that length. But who am I to bitch
    about somebody being excessively verbose? ;-)

    Honestly, one of the unspoken marvels of the nuDoom games is how they
    managed to link together /all/ the different aspects of the Doom
    franchise --be it the original games, the spin-offs like Doom64, or
    even those awful movies-- into one cohesive (if not entirely logical)
    narrative. I rather liked how they gave the demons more depth and
    history than just random evil-things that you shoot, and I'm not
    immune to the appeal of the power-fantasy that is the Doom Guy's
    story.

    The original Doom games were fun, but too self-contained. Monsters
    appear, you kill them, end of story. "Doom 2016" --and more
    importantly, "Doom Eternal"-- added enough new nooks and crannies that >>>> the we can keep adventuring on for years. "Doom: Dark Ages" is just
    one such exploration of that lore.

    That said... even I have to admit it's a /bit/ much for a game that,
    mechanically, is so simplistic. It's like somebody making a two-hour
    Hollywood blockbuster out of a single game of Rock-Paper-Scissors. It
    just seems so overboard and out of place for a game that relishes in
    gore and guns.

    With Keanu Reeves as Rock, Nicholas Cage as Paper and Dwayne Johnson as
    Scissors.

    <snip>

    Xocyll

    What a minute here! How can Dwayne Johnson NOT be The Rock?! Keanu
    Reeves should be Scissors, he does more blade work. But I agree that >>Nicholas Cage is paper. :)

    Dwayne being Rock is too obvious, subvert expectations!

    Johnny Depp should be scissors, for his work as Edward Scissorhands.

    --
    Zag

    What's the point of growing up
    if you can't be childish sometimes? ...Terrance Dicks, BBC

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Xocyll@21:1/5 to All on Fri May 23 12:19:20 2025
    Zaghadka <zaghadka@hotmail.com> looked up from reading the entrails of
    the porn spammer to utter "The Augury is good, the signs say:

    On Fri, 23 May 2025 10:49:06 -0400, in comp.sys.ibm.pc.games.action,
    Xocyll wrote:

    Dimensional Traveler <dtravel@sonic.net> looked up from reading the >>entrails of the porn spammer to utter "The Augury is good, the signs
    say:

    On 5/23/2025 5:21 AM, Xocyll wrote:
    Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the >>>> entrails of the porn spammer to utter "The Augury is good, the signs
    say:

    John Carmack once wrote about Doom, "Story in a game is like story in >>>>> a porn movie. It's expected to be there, but its not that important". >>>>> So it amuses me to no end that, with the advent of "Doom: Dark Ages" >>>>> Doom-lore has grown so extensive levels that it literally takes three >>>>> hours to describe it all.

    The DOOM Timeline | COMPLETE DOOM Story & Lore
    https://www.youtube.com/watch?v=g5OdQYASIPQ&t
    (length: three hours, thirteen minutes and 59 seconds)

    (admittedly, the narrator is extremely slow. A good editor could
    probably cut it down to one-third that length. But who am I to bitch >>>>> about somebody being excessively verbose? ;-)

    Honestly, one of the unspoken marvels of the nuDoom games is how they >>>>> managed to link together /all/ the different aspects of the Doom
    franchise --be it the original games, the spin-offs like Doom64, or
    even those awful movies-- into one cohesive (if not entirely logical) >>>>> narrative. I rather liked how they gave the demons more depth and
    history than just random evil-things that you shoot, and I'm not
    immune to the appeal of the power-fantasy that is the Doom Guy's
    story.

    The original Doom games were fun, but too self-contained. Monsters
    appear, you kill them, end of story. "Doom 2016" --and more
    importantly, "Doom Eternal"-- added enough new nooks and crannies that >>>>> the we can keep adventuring on for years. "Doom: Dark Ages" is just
    one such exploration of that lore.

    That said... even I have to admit it's a /bit/ much for a game that, >>>>> mechanically, is so simplistic. It's like somebody making a two-hour >>>>> Hollywood blockbuster out of a single game of Rock-Paper-Scissors. It >>>>> just seems so overboard and out of place for a game that relishes in >>>>> gore and guns.

    With Keanu Reeves as Rock, Nicholas Cage as Paper and Dwayne Johnson as >>>> Scissors.

    <snip>

    Xocyll

    What a minute here! How can Dwayne Johnson NOT be The Rock?! Keanu >>>Reeves should be Scissors, he does more blade work. But I agree that >>>Nicholas Cage is paper. :)

    Dwayne being Rock is too obvious, subvert expectations!

    Johnny Depp should be scissors, for his work as Edward Scissorhands.

    Again, too obvious.

    If Dwayne can play a Tooth Fairy, he can play scissors.

    Xocyll
    --
    I don't particularly want you to FOAD, myself. You'll be more of
    a cautionary example if you'll FO And Get Chronically, Incurably,
    Painfully, Progressively, Expensively, Debilitatingly Ill. So
    FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr

    --
    This email has been checked for viruses by Avast antivirus software. www.avast.com

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to Xocyll on Fri May 23 11:24:11 2025
    On Fri, 23 May 2025 12:19:20 -0400, in comp.sys.ibm.pc.games.action,
    Xocyll wrote:

    Zaghadka <zaghadka@hotmail.com> looked up from reading the entrails of
    the porn spammer to utter "The Augury is good, the signs say:

    On Fri, 23 May 2025 10:49:06 -0400, in comp.sys.ibm.pc.games.action,
    Xocyll wrote:

    Dimensional Traveler <dtravel@sonic.net> looked up from reading the >>>entrails of the porn spammer to utter "The Augury is good, the signs >>>say:

    On 5/23/2025 5:21 AM, Xocyll wrote:
    Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the >>>>> entrails of the porn spammer to utter "The Augury is good, the signs >>>>> say:

    John Carmack once wrote about Doom, "Story in a game is like story in >>>>>> a porn movie. It's expected to be there, but its not that important". >>>>>> So it amuses me to no end that, with the advent of "Doom: Dark Ages" >>>>>> Doom-lore has grown so extensive levels that it literally takes three >>>>>> hours to describe it all.

    The DOOM Timeline | COMPLETE DOOM Story & Lore
    https://www.youtube.com/watch?v=g5OdQYASIPQ&t
    (length: three hours, thirteen minutes and 59 seconds)

    (admittedly, the narrator is extremely slow. A good editor could
    probably cut it down to one-third that length. But who am I to bitch >>>>>> about somebody being excessively verbose? ;-)

    Honestly, one of the unspoken marvels of the nuDoom games is how they >>>>>> managed to link together /all/ the different aspects of the Doom
    franchise --be it the original games, the spin-offs like Doom64, or >>>>>> even those awful movies-- into one cohesive (if not entirely logical) >>>>>> narrative. I rather liked how they gave the demons more depth and
    history than just random evil-things that you shoot, and I'm not
    immune to the appeal of the power-fantasy that is the Doom Guy's
    story.

    The original Doom games were fun, but too self-contained. Monsters >>>>>> appear, you kill them, end of story. "Doom 2016" --and more
    importantly, "Doom Eternal"-- added enough new nooks and crannies that >>>>>> the we can keep adventuring on for years. "Doom: Dark Ages" is just >>>>>> one such exploration of that lore.

    That said... even I have to admit it's a /bit/ much for a game that, >>>>>> mechanically, is so simplistic. It's like somebody making a two-hour >>>>>> Hollywood blockbuster out of a single game of Rock-Paper-Scissors. It >>>>>> just seems so overboard and out of place for a game that relishes in >>>>>> gore and guns.

    With Keanu Reeves as Rock, Nicholas Cage as Paper and Dwayne Johnson as >>>>> Scissors.

    <snip>

    Xocyll

    What a minute here! How can Dwayne Johnson NOT be The Rock?! Keanu >>>>Reeves should be Scissors, he does more blade work. But I agree that >>>>Nicholas Cage is paper. :)

    Dwayne being Rock is too obvious, subvert expectations!

    Johnny Depp should be scissors, for his work as Edward Scissorhands.

    Again, too obvious.

    If Dwayne can play a Tooth Fairy, he can play scissors.

    Oh, I agree. I'm acting like a CSA numbskull on purpose.

    No, that's too charitable. They'd probably cast Chris Rock as "Rock."

    --
    Zag

    What's the point of growing up
    if you can't be childish sometimes? ...Terrance Dicks, BBC

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Borax Man@21:1/5 to Spalls Hurgenson on Sat May 24 04:52:01 2025
    On 2025-05-14, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:


    John Carmack once wrote about Doom, "Story in a game is like story in
    a porn movie. It's expected to be there, but its not that important".
    So it amuses me to no end that, with the advent of "Doom: Dark Ages" Doom-lore has grown so extensive levels that it literally takes three
    hours to describe it all.

    The DOOM Timeline | COMPLETE DOOM Story & Lore
    https://www.youtube.com/watch?v=g5OdQYASIPQ&t
    (length: three hours, thirteen minutes and 59 seconds)

    (admittedly, the narrator is extremely slow. A good editor could
    probably cut it down to one-third that length. But who am I to bitch
    about somebody being excessively verbose? ;-)

    Honestly, one of the unspoken marvels of the nuDoom games is how they
    managed to link together /all/ the different aspects of the Doom
    franchise --be it the original games, the spin-offs like Doom64, or
    even those awful movies-- into one cohesive (if not entirely logical) narrative. I rather liked how they gave the demons more depth and
    history than just random evil-things that you shoot, and I'm not
    immune to the appeal of the power-fantasy that is the Doom Guy's
    story.

    The original Doom games were fun, but too self-contained. Monsters
    appear, you kill them, end of story. "Doom 2016" --and more
    importantly, "Doom Eternal"-- added enough new nooks and crannies that
    the we can keep adventuring on for years. "Doom: Dark Ages" is just
    one such exploration of that lore.

    That said... even I have to admit it's a /bit/ much for a game that, mechanically, is so simplistic. It's like somebody making a two-hour Hollywood blockbuster out of a single game of Rock-Paper-Scissors. It
    just seems so overboard and out of place for a game that relishes in
    gore and guns.

    I'm not quite willing to admit that maybe Carmack was right... but at
    the same time I'm starting to see his point. And I'm a person who
    LOVES lore and world-building in my game, so my questioning that may
    be akin to the Pope wondering if there's something a bit unbelievable
    about the whole resurrection of Jesus thing. ;-)

    I don't recommend anybody watch the linked video (if you must, at
    least up the speed to 2x to save yourself some time). You don't need
    it to understand the games, it's not that well told, and the
    underlying lore isn't really that exciting anyway. It's a marvel only
    in its extent. That there is so much of it for such a silly game as
    "Doom" deserves notice... if not respect.



    Now you'll have to excuse me, I'm fielding calls from major Hollywood
    studios over my "Rock Paper Scissors" film idea...


    Overdoing the lore takes mystery and imagination away. Doom perhaps
    could have use a little more plot, little more background, but the fact
    that you had to fill in the gaps mentally, imagine what happened to the
    Deimos base, what those symbols mean makes it a bit more compelling.
    You don't really know the background of the demons, but you don't need
    to know. Quake definately was too sparse.

    Doom 3 went a little too hard telling a story, and the later games the
    same. Make the player use their imagination, allow them to imagine what
    is going on. Give hints, but don't be explicit. Its scarier that way.
    Leave some mystery in.

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