The gameplay has me hooked.
While I have had some fun in the past with some of the Elder Scrolls
games, first couple of Witcher games, etc., fantasy RPGs are really
not my preferred genre. However, when a title is this good, none of
that really matters.
Rin Stowleigh <rstowleigh@x-nospam-x.com> wrote in >news:ft563khlg2jjvi3p2gmf1el2hej9u2r1t9@4ax.com:
The gameplay has me hooked.
While I have had some fun in the past with some of the Elder Scrolls
games, first couple of Witcher games, etc., fantasy RPGs are really
not my preferred genre. However, when a title is this good, none of
that really matters.
Got the demo when it was first available. Played it for 20 minutes, and bought the game.
Even the early access (which did have problems) was really good, and the devs really did
pay attention to feedback.
Now 1.0 is out
Having the setting it does, comparisons with Skyrim are going to be everywhere.Yes,
swords and axes, yes, bows and arrows, yes, magic, yes, lock-picking, but it's not
Skyrim; it's a lot grungier. It feels more mediaeval and uncivilized.
It's also a lot of fun.
mpn.
One thing I get out of this game that I don't think I ever really got
out of Skyrim is a tactical vibe during combat. Where I need to
assess the situation, think about the approach -- in some cases and at
some difficulty levels how can I use the terrain or environment for an >advantage.
On Sun, 25 May 2025 16:55:51 -0400, Rin Stowleigh
<rstowleigh@x-nospam-x.com> wrote:
One thing I get out of this game that I don't think I ever really got
out of Skyrim is a tactical vibe during combat. Where I need to
assess the situation, think about the approach -- in some cases and at
some difficulty levels how can I use the terrain or environment for an >>advantage.
Doesn't Kingdom Come Deliverance provide this kind of combat as well?
Maybe you would enjoy that game?
Various of the souls games have drop offs where you have to consider
where you roll or attack. Far too much in my opinion.
On 5/25/2025 6:30 AM, Rin Stowleigh wrote:
The gameplay has me hooked.
While I have had some fun in the past with some of the Elder Scrolls
games, first couple of Witcher games, etc., fantasy RPGs are really
not my preferred genre. However, when a title is this good, none of
that really matters.
Well, I played the demo, which is just escaping the prison (oblivion
anyone? although a bit more involved)
It does seem pretty good, I liked it, but yeah it feels very much like a >better Oblivion-Skyrim, perhaps a bit too much. Also felt like a hint
of G I'd probably snap it up at half off, I'm a little wary at the $45
as I'm kind of bored of this type of game anymore.
Also Nightrein released today, and costs less, I'm not impressed with
the little bit of play I've seen and the complaints it's not for random >groups. I'm still highly tempted by it and wouldn't mind shoveling some
more money at Fromsoft, considering I've got over 6k hours in their games.
I would say this is the best game of this type I've played since
Skyrim. It is possibly better than Skyrim in a lot of ways, despite
being 3rd person (my preference is for 1st).
Hmm, it's 1st person in the demo. It says you can play it in 3rd person
but it's made for 1st person and you should play it that way, so I did.
What I like:
- Satisfying combat that encourages a tactical approach / interesting
enemies
- Immersive world that creates just the right amount of tension (you
never know what dangers you're going to stumble upon next)
- RPG elements like skills, crafting, inventory etc. are well done so
that they don't feel like a chore
- F5 to quick save (comes in handy because there will be many combat
situations you'll want to rewind and rethink your approach)
- Story doesn't get in the way with tiring cutscenes or any of that
bullshit that's included in so many games as a way to mask lame
gameplay. Also no signs of woke/DEI bullshit that I've noticed.
I can't disagree with any of this, though I didn't play the demo that
long. Generally dialog is very good too (exception of Arthur who grated
on me.) I even liked reading most of the notes. Almost as much horror
feel as fantasy.
- Feels like a PC game and not a console port
VERY much so. I tried playing it with a controller to begin with, man
that was rough. It works very well KBM however.
- Well optimized / high framerates with great visuals
Yes, much more my style too than most. Although I was scratching my
head at the Geiger inspired architecture in one place. That seemed very
out of place.
What I don't like:
- Not all keybinds are mappable in the initial release
Yeah I noticed one key I wanted to change wasn't available to do so,
although I forget what.
Only thing I can really say I didn't like I haven't mentioned is the
fights seem fairly easy once I got used to the controls even at the hard >difficulty. Mostly just dodging away or toward worked to the point I
didn't take any damage.
I couldn't figure out the parry though, but then I don't really get
parries down in most games anyway, barely scraping by in bloodborne when
I really needed them.
I never played the first Tainted Grail game, so I can't compare /
contrast, but I think Questline is onto a winning formula here.
Hmm, maybe I should check that one out first especially if it doesn't
cost as much.
That's an expensive board game at over $100. Although it sounds more
like one of the old Fighting Fantasy books in board game format with a
lot of bells and whistles and a lot more story and taking around 50-100
hours to fully exhaust. It might actually be something I'd enjoy as I
loved the old Fighting Fantasy solo rpg books.
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