• Re: Tainted Grail : Fall of Avalon

    From Rin Stowleigh@21:1/5 to All on Sun May 25 10:05:40 2025
    Also I should mention, it does have 1st person perspective available,
    but like many games designed for 3rd person, subjectively combat feels
    better in 3rd.

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  • From Rin Stowleigh@21:1/5 to All on Sun May 25 09:30:45 2025
    The gameplay has me hooked.

    While I have had some fun in the past with some of the Elder Scrolls
    games, first couple of Witcher games, etc., fantasy RPGs are really
    not my preferred genre. However, when a title is this good, none of
    that really matters.

    I would say this is the best game of this type I've played since
    Skyrim. It is possibly better than Skyrim in a lot of ways, despite
    being 3rd person (my preference is for 1st).

    What I like:

    - Satisfying combat that encourages a tactical approach / interesting
    enemies
    - Immersive world that creates just the right amount of tension (you
    never know what dangers you're going to stumble upon next)
    - RPG elements like skills, crafting, inventory etc. are well done so
    that they don't feel like a chore
    - F5 to quick save (comes in handy because there will be many combat
    situations you'll want to rewind and rethink your approach)
    - Story doesn't get in the way with tiring cutscenes or any of that
    bullshit that's included in so many games as a way to mask lame
    gameplay. Also no signs of woke/DEI bullshit that I've noticed.
    - Feels like a PC game and not a console port
    - Well optimized / high framerates with great visuals

    What I don't like:
    - Not all keybinds are mappable in the initial release

    I never played the first Tainted Grail game, so I can't compare /
    contrast, but I think Questline is onto a winning formula here.

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  • From Mark P. Nelson@21:1/5 to Rin Stowleigh on Sun May 25 16:11:13 2025
    Rin Stowleigh <rstowleigh@x-nospam-x.com> wrote in news:ft563khlg2jjvi3p2gmf1el2hej9u2r1t9@4ax.com:


    The gameplay has me hooked.

    While I have had some fun in the past with some of the Elder Scrolls
    games, first couple of Witcher games, etc., fantasy RPGs are really
    not my preferred genre. However, when a title is this good, none of
    that really matters.


    Got the demo when it was first available. Played it for 20 minutes, and bought the game.

    Even the early access (which did have problems) was really good, and the devs really did
    pay attention to feedback.

    Now 1.0 is out

    Having the setting it does, comparisons with Skyrim are going to be everywhere.Yes,
    swords and axes, yes, bows and arrows, yes, magic, yes, lock-picking, but it's not
    Skyrim; it's a lot grungier. It feels more mediaeval and uncivilized.

    It's also a lot of fun.

    mpn.

    --
    Clotho, Lachesis, Atropos -- the only sysadmins that matter

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  • From Rin Stowleigh@21:1/5 to markpnelson@sbcglobal.net on Sun May 25 16:55:51 2025
    On Sun, 25 May 2025 16:11:13 -0000 (UTC), "Mark P. Nelson" <markpnelson@sbcglobal.net> wrote:

    Rin Stowleigh <rstowleigh@x-nospam-x.com> wrote in >news:ft563khlg2jjvi3p2gmf1el2hej9u2r1t9@4ax.com:


    The gameplay has me hooked.

    While I have had some fun in the past with some of the Elder Scrolls
    games, first couple of Witcher games, etc., fantasy RPGs are really
    not my preferred genre. However, when a title is this good, none of
    that really matters.


    Got the demo when it was first available. Played it for 20 minutes, and bought the game.

    Even the early access (which did have problems) was really good, and the devs really did
    pay attention to feedback.

    Now 1.0 is out

    Having the setting it does, comparisons with Skyrim are going to be everywhere.Yes,
    swords and axes, yes, bows and arrows, yes, magic, yes, lock-picking, but it's not
    Skyrim; it's a lot grungier. It feels more mediaeval and uncivilized.

    It's also a lot of fun.

    mpn.


    One thing I get out of this game that I don't think I ever really got
    out of Skyrim is a tactical vibe during combat. Where I need to
    assess the situation, think about the approach -- in some cases and at
    some difficulty levels how can I use the terrain or environment for an advantage.

    Combat in Bethesda games (regardless of Elder scrolls or Fallout
    franchise) usually ends up with me quickly figuring out some formula
    that works a little too well and just mowing down everything in my
    path, taking a lot of the fun out of combat.

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  • From Mike S.@21:1/5 to rstowleigh@x-nospam-x.com on Mon May 26 08:51:56 2025
    On Sun, 25 May 2025 16:55:51 -0400, Rin Stowleigh
    <rstowleigh@x-nospam-x.com> wrote:

    One thing I get out of this game that I don't think I ever really got
    out of Skyrim is a tactical vibe during combat. Where I need to
    assess the situation, think about the approach -- in some cases and at
    some difficulty levels how can I use the terrain or environment for an >advantage.

    Doesn't Kingdom Come Deliverance provide this kind of combat as well?
    Maybe you would enjoy that game?

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  • From Rin Stowleigh@21:1/5 to All on Mon May 26 12:51:17 2025
    On Mon, 26 May 2025 08:51:56 -0400, Mike S. <Mike_S@nowhere.com>
    wrote:

    On Sun, 25 May 2025 16:55:51 -0400, Rin Stowleigh
    <rstowleigh@x-nospam-x.com> wrote:

    One thing I get out of this game that I don't think I ever really got
    out of Skyrim is a tactical vibe during combat. Where I need to
    assess the situation, think about the approach -- in some cases and at
    some difficulty levels how can I use the terrain or environment for an >>advantage.

    Doesn't Kingdom Come Deliverance provide this kind of combat as well?
    Maybe you would enjoy that game?

    I tried KCD 2 but didn't really care for combat or the inordinate
    amounts of dialog.

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  • From Rin Stowleigh@21:1/5 to All on Tue May 27 17:08:04 2025
    On Tue, 27 May 2025 08:19:49 -0700, Justisaur <justisaur@gmail.com>
    wrote:

    Various of the souls games have drop offs where you have to consider
    where you roll or attack. Far too much in my opinion.

    Some of the situations in TG:FoA could probably be filed under
    "charming bugs" or "happy accidents". For example there's one
    location with a relatively tough (depending on the game difficulty
    setting, your level, choices made up to that point etc.) mini boss.
    Instead of taking the longer well-traveled road up to him, I decided
    to climb (well... hobble/jump) up the rocky cliff to him.

    Funny thing is, he will not come down the same way.. it's a slight
    jumping puzzle just to get up to him, so I guess he sees it as too
    treacherous to come after me. He will launch ranged attacks briefly
    if I jump back down the rocks, but then he decides to take off running
    down the long road to get to me that way.

    Problem is, that gives me a perfect opportunity to jump back up once
    he gets far enough away, and ping him in the back of the head with an
    arrow (and one only hurts him a little bit)... then he turns and comes
    back for me, giving me a chance to hit him with 6-8 directly in the
    face, and jump back down the rocky cliff just before he reaches me.
    And then it repeats a few times until I've weakened him enough to just
    finish him with my sword.

    That kind of thing is more fun to me than some of the intentional game
    design.

    They just dropped a 1.2GB patch today, so I dunno... they may have
    "fixed" some of my fun.

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  • From Rin Stowleigh@21:1/5 to All on Fri May 30 11:52:35 2025
    On Thu, 29 May 2025 20:20:19 -0700, Justisaur <justisaur@gmail.com>
    wrote:

    On 5/25/2025 6:30 AM, Rin Stowleigh wrote:

    The gameplay has me hooked.

    While I have had some fun in the past with some of the Elder Scrolls
    games, first couple of Witcher games, etc., fantasy RPGs are really
    not my preferred genre. However, when a title is this good, none of
    that really matters.

    Well, I played the demo, which is just escaping the prison (oblivion
    anyone? although a bit more involved)

    It does seem pretty good, I liked it, but yeah it feels very much like a >better Oblivion-Skyrim, perhaps a bit too much. Also felt like a hint
    of G I'd probably snap it up at half off, I'm a little wary at the $45
    as I'm kind of bored of this type of game anymore.

    If the demo is only escaping the prison, I'd say the demo doesn't do
    the game justice, because I wasn't really that impressed with it
    during the initial prison escape.

    But if you're bored of the genre that's another matter. I really
    hadn't gotten into one of these games in quite some time.

    Also Nightrein released today, and costs less, I'm not impressed with
    the little bit of play I've seen and the complaints it's not for random >groups. I'm still highly tempted by it and wouldn't mind shoveling some
    more money at Fromsoft, considering I've got over 6k hours in their games.

    I tried Elden Ring and didn't really care for it, refunded it.

    I would say this is the best game of this type I've played since
    Skyrim. It is possibly better than Skyrim in a lot of ways, despite
    being 3rd person (my preference is for 1st).

    Hmm, it's 1st person in the demo. It says you can play it in 3rd person
    but it's made for 1st person and you should play it that way, so I did.

    Yeah just disregard what I said about that. I think I read they even
    had a patch where they removed 3rd person then put it back? For me
    the game started in 3rd person by default and felt more natural that
    way (maybe I hit the key to switch perspective by accident and didn't
    notice, because I'm playing with the default WASD keybinds which I
    never do unless I have no choice).

    It's very playable in both. Something about the combat makes me want
    to be in 3rd person by default. I use dash a lot and if I'm dashing
    left for example I'd like to know there's not a large wooden table or
    something blocking my movement and wasting stamina.


    What I like:

    - Satisfying combat that encourages a tactical approach / interesting
    enemies
    - Immersive world that creates just the right amount of tension (you
    never know what dangers you're going to stumble upon next)
    - RPG elements like skills, crafting, inventory etc. are well done so
    that they don't feel like a chore
    - F5 to quick save (comes in handy because there will be many combat
    situations you'll want to rewind and rethink your approach)
    - Story doesn't get in the way with tiring cutscenes or any of that
    bullshit that's included in so many games as a way to mask lame
    gameplay. Also no signs of woke/DEI bullshit that I've noticed.

    I can't disagree with any of this, though I didn't play the demo that
    long. Generally dialog is very good too (exception of Arthur who grated
    on me.) I even liked reading most of the notes. Almost as much horror
    feel as fantasy.

    You don't really talk to Arthur much, at least so far in my
    experience. You optionally invoke him at your campfire and I guess he
    gives you leads and stuff but its few and far between.

    - Feels like a PC game and not a console port

    VERY much so. I tried playing it with a controller to begin with, man
    that was rough. It works very well KBM however.


    - Well optimized / high framerates with great visuals

    Yes, much more my style too than most. Although I was scratching my
    head at the Geiger inspired architecture in one place. That seemed very
    out of place.


    What I don't like:
    - Not all keybinds are mappable in the initial release

    Yeah I noticed one key I wanted to change wasn't available to do so,
    although I forget what.

    Only thing I can really say I didn't like I haven't mentioned is the
    fights seem fairly easy once I got used to the controls even at the hard >difficulty. Mostly just dodging away or toward worked to the point I
    didn't take any damage.

    Pretty much all the early fights are easy. Where it gets tougher is
    if you make a conscious choice to go into a situation where they gang
    up. Also depends on difficulty you have it set to (you can change at
    any time). Also nothing stopping you from downgrading your weapons,
    you don't have to use the best stuff you own... in effect you can
    probably get the difficulty right where you want it.

    I couldn't figure out the parry though, but then I don't really get
    parries down in most games anyway, barely scraping by in bloodborne when
    I really needed them.

    I never played the first Tainted Grail game, so I can't compare /
    contrast, but I think Questline is onto a winning formula here.

    Hmm, maybe I should check that one out first especially if it doesn't
    cost as much.

    I didn't realize at first the first Tainted Grail game is a deck
    builder, nothing like Fall of Avalon. Apparently Tainted Grail is a
    popular board game?

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  • From JAB@21:1/5 to Justisaur on Sat May 31 08:47:27 2025
    On 31/05/2025 04:17, Justisaur wrote:

    That's an expensive board game at over $100.  Although it sounds more
    like one of the old Fighting Fantasy books in board game format with a
    lot of bells and whistles and a lot more story and taking around 50-100
    hours to fully exhaust.  It might actually be something I'd enjoy as I
    loved the old Fighting Fantasy solo rpg books.

    Depending on what happens in the US $100 may seem like an ok price for a boardgame!

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