• Re: Elden Ring Nightreign

    From Rin Stowleigh@21:1/5 to All on Sun Jun 1 07:44:12 2025
    On Sat, 31 May 2025 19:13:36 -0700, Justisaur <justisaur@gmail.com>
    wrote:

    [...]

    One Star. I'd call this a strong recommend against this, and should've >listened to the low score. I could see someone who likes fast paced, no
    time to stop or think and very very hard ER type combat enjoying this. >There's obviously people who do, but so far I'm not one of them.

    The shrinking circle idea came from battle royale games like PUBG.

    In multiplayer BR games it makes a lot of sense, because as players
    kill each other off and the popluation of the session decreases...
    there needs to be a way to force the remaining players to stay close
    enough to each other to fight. Without the circle of death always
    closing in, a single round would go on indefinitely, people would just
    quit from boredom eventually when there's only a few people left on a
    huge map and 20 mins go by without even seeing another player. It
    also prevents someone from just camping a highly defensible position
    and never moving again... which again would just result in each round
    becoming inordinately long.

    The circle of death thing has become increasingly popular in some
    "extraction shooters", such as COD Warzone DMZ mode (Call of Duty
    isn't a one trick pony as it used to be, there are different modes now
    which change gameplay substantially). And extraction shooters are
    somewhat of a spin off from the battle royale genre.

    And I haven't played this game, but my hunch is that's why they added
    the circle of death to this game -- as far as I can tell it's designed
    to be played as a co-op multiplayer game, so the circle is an extra
    element of tension and a way to control the timing/duration of a
    gaming session...which doesn't matter at all for single player games,
    since only one person's schedule matters with regard to time
    management, and they can save and resume at any time...

    But, the timing/duration of a single session matters in droves in a
    multiplayer game, because even if one player is okay with a single
    round taking one hour, other players may not be. If sessions are too
    long and people are quitting before the round is finished, it can
    screw up the dynamics of the gameplay as designed.

    Mack from WAB rated it very highly, but with the caveat that it is not
    balanced enough yet for single player gameplay:

    https://www.youtube.com/watch?v=KkdgvCmTRtU

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  • From PW@21:1/5 to All on Sun Jun 1 13:28:44 2025
    Only if PW starts playing it. It was mostly helping him :)
    I doubt that's going to happen as it's not a solo friendly game, and he >expressed not liking any kind of multiplayer.

    But I did! lol! But, you are right. It is not an RPG and just more of
    a too tough combat game. I was going to get a refund because I
    thought it was only a MP on-line game but I found a switch in the
    setings to turn of on-line.

    I don't like it so you won't see me posting anything about it. From
    what I read, the single player / off-line is designed to be extremely
    hard and harder than multiplayer so I won't be playing it for very
    long. Looks good though. And there seems to be no difficulty level
    or character selection in the SP game so I will just boot it up
    everyonce in a while like I am doing with the new silly, made for the
    general public DOOM.

    I will never let myself get addicted to another game like I did with
    Elden Ring, even though I hated the one save game file and having to
    back it up everything before I tried something that looked hard. But
    I especially hated the "cheating" required to level up. Heading to
    the same location just to keep beating something over and over again
    to get the required points or whatever that was called.

    But I do appreciate all the help from you and rms!!!!!!!!!!!!!!!!

    I am only playing the new Elder Scrolls Oblivian for about an hour
    total each week, not taking it seriously. Just enjoying the ride. It
    is buggy as heck for me. Never got messages that my video card ran
    out of memory and especially hate it when it boots up and the graphics
    are all screwed up like vectors and I am riding my horse in the air...
    and have to find a save game to resort back to so it stops. Getting
    tired of that trick to force the game to redo the shaders even though
    I never see a message on the screen. Got so sick of waiting over 5
    minutes for STALKER 2 to become available to start playing every
    single time I booted it up (only to get killed a couple minutes into
    the game - it is so dark and gloomy).

    The best thing about those two though are the quicksave and quickloads
    and multiple save game files.

    I guess I couuld copy and paste what I just said and post it in this
    months "What have you been playing..." thread :-)

    Nah.

    -pw

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