Whoa! Two CRAP polls in a single month? I know, we're blessed! But
it's not like I have anything better to write about (unless you want
me to go on about NFTs again. No? Then do the poll!)
=====
This one is simple: do you ever watch a game's end credits to the end?
1) Always! I need to know everyone involved with creating
the game I just played, including the caterer!
2) Yes, but I fast-forward through them, or only watch
until I see the info I'm interested in (like the name
of the caterer)
3) Sometimes... only if I really like the game.
4) Sometimes... but only if there's some 'bonus' to it, like
a secret scene, amusing animations, really good music or
an achievement for doing so.
5) Only if I forget to ESC out of it 'cause I'm asleep or
am AFK
6) Never! Get these words away from me! I care not for
the developers (much less their favorite caterer)!
7) The games I play don't end, so I never reach the credits.
8) I only play games that don't let me skip the credits
(Hello Ubisoft!)
* for those not in on the joke, that's the starting lyrics to the song
that plays at the end of the game "Portal" (2007).
4) Sometimes... but only if there's some 'bonus' to it, like
a secret scene, amusing animations, really good music or
an achievement for doing so.
On Wed, 25 Jun 2025 19:52:14 +0100, JAB <noway@nochance.com> wrote:
If sometimes mean once then I'll go with 4). Portal anyone?
"This was a triumph.
I'm making a note here: huge success.
It's hard to overstate my satisfaction.
Aperture Science: we do what we must because we can.
For the good of all of us...
... except the ones who are dead."*
That's always my go-to text when I'm checking to see if a keyboard is working, or the printer does its printing thing, or if the text-editor
works, or if I need to check if I can edit/save a file. It's more fun
than "The quick brown fox" or "Lorem ipsum". Plus, you know, if the
test works the comment is quite accurate: huge success! And yes, I
always sing-song it in my head as I'm typing it out.
At least once I got in trouble doing that though. Well, 'trouble' may
be overstating the issue, but I accidentally left a file with that
string of text on it on a client's disk. They found it and were
somewhat confused/concerned (probably by the reference to "the ones
who are dead"), and I had to explain what it meant. ;-)
Didn't stop me from using that string again in the future, though.
* for those not in on the joke, that's the starting lyrics to the song
that plays at the end of the game "Portal" (2007).
On 6/25/2025 11:19 AM, Spalls Hurgenson wrote:
Whoa! Two CRAP polls in a single month? I know, we're blessed! But
it's not like I have anything better to write about (unless you want
me to go on about NFTs again. No? Then do the poll!)
=====
This one is simple: do you ever watch a game's end credits to the end?
6) Never! Get these words away from me! I care not for
the developers (much less their favorite caterer)!
I once read that credits are only for those in the industry for movies,
and that's how I feel about them. I hate having to stay for end credit
clips in movies too. Fortunately the end credit clips are showing up
online quickly now and I don't have to do that any more. I can look up
who the damn caterer is if I give a damn about it online.
I rarely will watch them if something interesting is going on during the >credits. Some animations, or whatever, but that's more in movies, I
don't ever remember that in video games.
I hate games you can't at least fast forward through them. I have just >killed the game if it was actually then end, and there wasn't more play
or NG+ and no way to close it normally. If there is more play after,
and I actually want to keep playing I'll get up and find something else
to do or pull out my phone until it's over. That's a very rare instance >though.
Justisaur <justisaur@gmail.com> looked up from reading the entrails of
the porn spammer to utter "The Augury is good, the signs say:
I rarely will watch them if something interesting is going on during the
credits. Some animations, or whatever, but that's more in movies, I
don't ever remember that in video games.
Like the so called Marvel "Crazy Credits" that have 1-2 little scenes.
In which case I just want to see the scenes, not the 34 Producers, Co-Producers, Executive Producers, Executive Co-Producers, etc
I mean honestly, for one episode of a TV series I counted like 17 of
these, just what the hell did they all do for that 39 minutes of show?
This one is simple: do you ever watch a game's end credits to the end?
On Sun, 29 Jun 2025 21:42:48 -0000 (UTC), rridge@csclub.uwaterloo.ca
(Ross Ridge) wrote:
Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
This one is simple: do you ever watch a game's end credits to the end?
Yes and no. I'm the sort of person who does tend to watch movie and
TV credits. I'm not too interested in who actually participated in
the making of the movie or TV show, but it interesting to see all the
jobs involved. Mostly though I see it as part of the experience, and
chance to relect on what I just watched.
But video game credits are just way too long. They can last upwards
of an hour. So what I tend to do is watch them for a bit, ALT-TAB away
and listen to the music in the background for a while, ALT-TAB back and
watch for bit, go back to listening and then ALT-TAB back at the end to
see if the game gave any reward or bonus for letting the credits play out.
That is definitely an issue too. Although movie credits are getting obnoxiously long as well, and for much the same reason: all the
special effects are being farmed off to different CGI houses across
the world, each with their own subset of teams.
But video-game credits bulk out their credits even further, with
a) credits for all the localization teams (although why they
can't localize the credits I don't understand; if I'm
playing the UK version of a game, do I _really_ need to see
the credits for the Chinese version?)
On Mon, 30 Jun 2025 18:01:15 -0700, Dimensional Traveler
<dtravel@sonic.net> wrote:
On 6/30/2025 8:44 AM, Spalls Hurgenson wrote:
On Sun, 29 Jun 2025 21:42:48 -0000 (UTC), rridge@csclub.uwaterloo.caNot really practical. Since the end credits are a fixed scroll, they
(Ross Ridge) wrote:
Spalls Hurgenson <spallshurgenson@gmail.com> wrote:That is definitely an issue too. Although movie credits are getting
This one is simple: do you ever watch a game's end credits to the end? >>>>Yes and no. I'm the sort of person who does tend to watch movie and
TV credits. I'm not too interested in who actually participated in
the making of the movie or TV show, but it interesting to see all the
jobs involved. Mostly though I see it as part of the experience, and
chance to relect on what I just watched.
But video game credits are just way too long. They can last upwards
of an hour. So what I tend to do is watch them for a bit, ALT-TAB away >>>> and listen to the music in the background for a while, ALT-TAB back and >>>> watch for bit, go back to listening and then ALT-TAB back at the end to >>>> see if the game gave any reward or bonus for letting the credits play out. >>>
obnoxiously long as well, and for much the same reason: all the
special effects are being farmed off to different CGI houses across
the world, each with their own subset of teams.
But video-game credits bulk out their credits even further, with
a) credits for all the localization teams (although why they
can't localize the credits I don't understand; if I'm
playing the UK version of a game, do I _really_ need to see
the credits for the Chinese version?)
would have to create one for each language AND INCLUDE ALL OF THEM in
every copy (because how are they going to know which language you will >>select when you play the game?) as well as adding more code to select
the correct credits to play. Much easier, faster and CHEAPER to just
make one scroll.
Cheaper sure, but not that hard. Most end-credits are just a
(formatted) text file stuck somewhere, that gets printed on screen and scrolled automatically. It really wouldn't be hard to say "IF
LOCALIZATION=UK SCROLL ENDCREDITS=UKCREDITS.TXT", especially if
they're makign separate end credit files anyway (which they are, since
the Italian end-credits are in Italian, the Indian end-credits are in
Hindi, and the Japanese end-credits use kanji).
No, I think the real reason it isn't done is because nobody's really considered it because it's not something enough people have complained
about. "Hey George, here is the final credits list for Call of Duty
CCMVII, send this off to the various localization firms to translate,
will ya?"
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