• Re: CRAP Poll #( VE+F) : End-Credits

    From JAB@21:1/5 to All on Wed Jun 25 19:52:14 2025
    If sometimes mean once then I'll go with 4). Portal anyone?

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  • From Dimensional Traveler@21:1/5 to Spalls Hurgenson on Wed Jun 25 17:35:08 2025
    On 6/25/2025 11:19 AM, Spalls Hurgenson wrote:

    Whoa! Two CRAP polls in a single month? I know, we're blessed! But
    it's not like I have anything better to write about (unless you want
    me to go on about NFTs again. No? Then do the poll!)


    =====

    This one is simple: do you ever watch a game's end credits to the end?

    1) Always! I need to know everyone involved with creating
    the game I just played, including the caterer!

    2) Yes, but I fast-forward through them, or only watch
    until I see the info I'm interested in (like the name
    of the caterer)

    3) Sometimes... only if I really like the game.

    4) Sometimes... but only if there's some 'bonus' to it, like
    a secret scene, amusing animations, really good music or
    an achievement for doing so.

    5) Only if I forget to ESC out of it 'cause I'm asleep or
    am AFK

    6) Never! Get these words away from me! I care not for
    the developers (much less their favorite caterer)!

    7) The games I play don't end, so I never reach the credits.

    8) I only play games that don't let me skip the credits
    (Hello Ubisoft!)


    <snips post credits>

    3.5 Basically sometimes for #3, sometimes for #4.

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

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  • From JAB@21:1/5 to Spalls Hurgenson on Thu Jun 26 10:07:39 2025
    On 25/06/2025 21:36, Spalls Hurgenson wrote:

    * for those not in on the joke, that's the starting lyrics to the song
    that plays at the end of the game "Portal" (2007).

    One of my favourite PC games of all time as it just seems to do
    everything well from the story to balancing the difficulty between not
    being too easy but also not being frustrating. I also have a soft spot
    for games where just playing the game is also the tutorial.

    Strangely enough I had played the freeware/demo version of the overall
    game concept and didn't like it at all as I just didn't get what I was
    doing.

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  • From Anssi Saari@21:1/5 to Spalls Hurgenson on Thu Jun 26 14:48:36 2025
    Spalls Hurgenson <spallshurgenson@gmail.com> writes:

    4) Sometimes... but only if there's some 'bonus' to it, like
    a secret scene, amusing animations, really good music or
    an achievement for doing so.

    Hey, I actually fit in one of your categories for once :) So, yes, this,
    for those reasons, other than the achievement since I mostly don't care
    about those.

    Really good music usually means, for me, that they licensed it. Game soundtracks where someone composed the music is usually meh, basically
    not so bad I need to turn it off. The 2016 Doom soundtrack is a rare
    exception, I've even listened to it a few times.

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  • From candycanearter07@21:1/5 to Spalls Hurgenson on Fri Jun 27 06:20:04 2025
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 20:36 this Wednesday (GMT):
    On Wed, 25 Jun 2025 19:52:14 +0100, JAB <noway@nochance.com> wrote:

    If sometimes mean once then I'll go with 4). Portal anyone?



    "This was a triumph.
    I'm making a note here: huge success.
    It's hard to overstate my satisfaction.
    Aperture Science: we do what we must because we can.
    For the good of all of us...
    ... except the ones who are dead."*



    That's always my go-to text when I'm checking to see if a keyboard is working, or the printer does its printing thing, or if the text-editor
    works, or if I need to check if I can edit/save a file. It's more fun
    than "The quick brown fox" or "Lorem ipsum". Plus, you know, if the
    test works the comment is quite accurate: huge success! And yes, I
    always sing-song it in my head as I'm typing it out.


    At least once I got in trouble doing that though. Well, 'trouble' may
    be overstating the issue, but I accidentally left a file with that
    string of text on it on a client's disk. They found it and were
    somewhat confused/concerned (probably by the reference to "the ones
    who are dead"), and I had to explain what it meant. ;-)

    Didn't stop me from using that string again in the future, though.









    * for those not in on the joke, that's the starting lyrics to the song
    that plays at the end of the game "Portal" (2007).

    I kinda prefer "Want you gone" musically, but I think the first game had
    more fun lyrics, since it felt more like a post-test report.

    Also, cute! I may start stealing that idea. I actually have a whole group of aliases for "testing" files, so.. yea :D


    excerpt from ~/.profile

    export rfimg="$HOME/krita_dump/rfirebad.png"
    export rfgif="$HOME/krita_dump/beanieidle.gifC"
    export rfmus="$HOME/Music/computer/Windows_95.wav.1"
    export rfcmb="play -n synth 7:00:00 pinknoise band -n 1200 200"
    export rfvid="$HOME/Videos/rickroll.mp4"
    --
    user <candycane> is generated from /dev/urandom

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  • From Xocyll@21:1/5 to All on Sat Jun 28 05:26:11 2025
    Justisaur <justisaur@gmail.com> looked up from reading the entrails of
    the porn spammer to utter "The Augury is good, the signs say:

    On 6/25/2025 11:19 AM, Spalls Hurgenson wrote:

    Whoa! Two CRAP polls in a single month? I know, we're blessed! But
    it's not like I have anything better to write about (unless you want
    me to go on about NFTs again. No? Then do the poll!)


    =====

    This one is simple: do you ever watch a game's end credits to the end?

    6) Never! Get these words away from me! I care not for
    the developers (much less their favorite caterer)!

    I once read that credits are only for those in the industry for movies,
    and that's how I feel about them. I hate having to stay for end credit
    clips in movies too. Fortunately the end credit clips are showing up
    online quickly now and I don't have to do that any more. I can look up
    who the damn caterer is if I give a damn about it online.

    Coming Soon, an MMO called Damned Caterer Online. :)

    I rarely will watch them if something interesting is going on during the >credits. Some animations, or whatever, but that's more in movies, I
    don't ever remember that in video games.

    Like the so called Marvel "Crazy Credits" that have 1-2 little scenes.
    In which case I just want to see the scenes, not the 34 Producers, Co-Producers, Executive Producers, Executive Co-Producers, etc

    I mean honestly, for one episode of a TV series I counted like 17 of
    these, just what the hell did they all do for that 39 minutes of show?

    I hate games you can't at least fast forward through them. I have just >killed the game if it was actually then end, and there wasn't more play
    or NG+ and no way to close it normally. If there is more play after,
    and I actually want to keep playing I'll get up and find something else
    to do or pull out my phone until it's over. That's a very rare instance >though.

    I just get up from the computer and go do something else when that
    happens. You will not force me to watch your credits.

    Xocyll
    --
    I don't particularly want you to FOAD, myself. You'll be more of
    a cautionary example if you'll FO And Get Chronically, Incurably,
    Painfully, Progressively, Expensively, Debilitatingly Ill. So
    FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr

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  • From Dimensional Traveler@21:1/5 to Xocyll on Sun Jun 29 08:02:27 2025
    On 6/28/2025 2:26 AM, Xocyll wrote:
    Justisaur <justisaur@gmail.com> looked up from reading the entrails of
    the porn spammer to utter "The Augury is good, the signs say:

    I rarely will watch them if something interesting is going on during the
    credits. Some animations, or whatever, but that's more in movies, I
    don't ever remember that in video games.

    Like the so called Marvel "Crazy Credits" that have 1-2 little scenes.
    In which case I just want to see the scenes, not the 34 Producers, Co-Producers, Executive Producers, Executive Co-Producers, etc

    I mean honestly, for one episode of a TV series I counted like 17 of
    these, just what the hell did they all do for that 39 minutes of show?

    Much of the time a "Producer" credit is just a way to justify paying
    someone. A STAR! actor that for contractual reasons can't be paid more
    as an actor will be made some level of Producer so they can get paid for
    that. Or someone who owned some rights gets a Producer credit, etc.
    Many of the "Producers" of various types are actually studio suits who
    had go/no go authority over the project.

    In short, its all part of Hollywood Accounting.

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

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  • From Ross Ridge@21:1/5 to spallshurgenson@gmail.com on Sun Jun 29 21:42:48 2025
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    This one is simple: do you ever watch a game's end credits to the end?

    Yes and no. I'm the sort of person who does tend to watch movie and
    TV credits. I'm not too interested in who actually participated in
    the making of the movie or TV show, but it interesting to see all the
    jobs involved. Mostly though I see it as part of the experience, and
    chance to relect on what I just watched.

    But video game credits are just way too long. They can last upwards
    of an hour. So what I tend to do is watch them for a bit, ALT-TAB away
    and listen to the music in the background for a while, ALT-TAB back and
    watch for bit, go back to listening and then ALT-TAB back at the end to
    see if the game gave any reward or bonus for letting the credits play out.

    --
    l/ // Ross Ridge -- The Great HTMU
    [oo][oo] rridge@csclub.uwaterloo.ca
    -()-/()/ http://www.csclub.uwaterloo.ca:11068/
    db //

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  • From Dimensional Traveler@21:1/5 to Spalls Hurgenson on Mon Jun 30 18:01:15 2025
    On 6/30/2025 8:44 AM, Spalls Hurgenson wrote:
    On Sun, 29 Jun 2025 21:42:48 -0000 (UTC), rridge@csclub.uwaterloo.ca
    (Ross Ridge) wrote:

    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    This one is simple: do you ever watch a game's end credits to the end?

    Yes and no. I'm the sort of person who does tend to watch movie and
    TV credits. I'm not too interested in who actually participated in
    the making of the movie or TV show, but it interesting to see all the
    jobs involved. Mostly though I see it as part of the experience, and
    chance to relect on what I just watched.

    But video game credits are just way too long. They can last upwards
    of an hour. So what I tend to do is watch them for a bit, ALT-TAB away
    and listen to the music in the background for a while, ALT-TAB back and
    watch for bit, go back to listening and then ALT-TAB back at the end to
    see if the game gave any reward or bonus for letting the credits play out.

    That is definitely an issue too. Although movie credits are getting obnoxiously long as well, and for much the same reason: all the
    special effects are being farmed off to different CGI houses across
    the world, each with their own subset of teams.

    But video-game credits bulk out their credits even further, with

    a) credits for all the localization teams (although why they
    can't localize the credits I don't understand; if I'm
    playing the UK version of a game, do I _really_ need to see
    the credits for the Chinese version?)

    Not really practical. Since the end credits are a fixed scroll, they
    would have to create one for each language AND INCLUDE ALL OF THEM in
    every copy (because how are they going to know which language you will
    select when you play the game?) as well as adding more code to select
    the correct credits to play. Much easier, faster and CHEAPER to just
    make one scroll.

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

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  • From candycanearter07@21:1/5 to Spalls Hurgenson on Wed Jul 2 19:00:03 2025
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 14:32 this Tuesday (GMT):
    On Mon, 30 Jun 2025 18:01:15 -0700, Dimensional Traveler
    <dtravel@sonic.net> wrote:

    On 6/30/2025 8:44 AM, Spalls Hurgenson wrote:
    On Sun, 29 Jun 2025 21:42:48 -0000 (UTC), rridge@csclub.uwaterloo.ca
    (Ross Ridge) wrote:

    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    This one is simple: do you ever watch a game's end credits to the end? >>>>
    Yes and no. I'm the sort of person who does tend to watch movie and
    TV credits. I'm not too interested in who actually participated in
    the making of the movie or TV show, but it interesting to see all the
    jobs involved. Mostly though I see it as part of the experience, and
    chance to relect on what I just watched.

    But video game credits are just way too long. They can last upwards
    of an hour. So what I tend to do is watch them for a bit, ALT-TAB away >>>> and listen to the music in the background for a while, ALT-TAB back and >>>> watch for bit, go back to listening and then ALT-TAB back at the end to >>>> see if the game gave any reward or bonus for letting the credits play out. >>>
    That is definitely an issue too. Although movie credits are getting
    obnoxiously long as well, and for much the same reason: all the
    special effects are being farmed off to different CGI houses across
    the world, each with their own subset of teams.

    But video-game credits bulk out their credits even further, with

    a) credits for all the localization teams (although why they
    can't localize the credits I don't understand; if I'm
    playing the UK version of a game, do I _really_ need to see
    the credits for the Chinese version?)

    Not really practical. Since the end credits are a fixed scroll, they
    would have to create one for each language AND INCLUDE ALL OF THEM in
    every copy (because how are they going to know which language you will >>select when you play the game?) as well as adding more code to select
    the correct credits to play. Much easier, faster and CHEAPER to just
    make one scroll.

    Cheaper sure, but not that hard. Most end-credits are just a
    (formatted) text file stuck somewhere, that gets printed on screen and scrolled automatically. It really wouldn't be hard to say "IF
    LOCALIZATION=UK SCROLL ENDCREDITS=UKCREDITS.TXT", especially if
    they're makign separate end credit files anyway (which they are, since
    the Italian end-credits are in Italian, the Indian end-credits are in
    Hindi, and the Japanese end-credits use kanji).

    No, I think the real reason it isn't done is because nobody's really considered it because it's not something enough people have complained
    about. "Hey George, here is the final credits list for Call of Duty
    CCMVII, send this off to the various localization firms to translate,
    will ya?"


    The credits are at the END, so unless theres a egregious issue (ie being
    able to DIE in the credits (which actually happened once)), nobody
    really cares.
    --
    user <candycane> is generated from /dev/urandom

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