• Re: What Have You Been Playing... IN JUNE 2025?

    From Mike S.@21:1/5 to spallshurgenson@gmail.com on Tue Jul 1 14:20:41 2025
    On Tue, 01 Jul 2025 10:47:30 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    * Dungeon Hack
    I'm not really sure /how/ I started playing "Dungeon Hack"; one moment
    I was scrolling through my collection of DOSBox games, the next moment
    I was realizing that I had just spent several hours touring through
    one of the game's procedurally-generated labyrinths.

    I love Dungeon Crawlers but there is no way in hell I am going to ever
    play this one. I hate procedurally generated anything. I ignored this
    game when it came out and I will continue to do so.

    * System Shock 2 25th Anniversary Remaster
    Don't look at me like that. I know I said that there was no way in
    heck I was gonna buy this game day one, but c'mon. It's me! It's
    System Shock 2! There was a sale! There was no reasonable chance I was >actually going to wait.

    Wow, your review of it makes this thing sound very unimpressive. I
    want the kind of remaster\remake (whatever) that InXile did with
    Bard's Tale, not this. I already have System Shock 2 installed and
    modded. I will stick with that.

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  • From Ant@21:1/5 to Spalls Hurgenson on Tue Jul 1 21:36:05 2025
    Crap. I forgot to beat Spalls to post about this. :P I played my typical
    iPhone thinking games even came back to Duo Lingo due to more free time.
    I also resumed SW:TOR game for hours. I played a few quick new iPhone
    iOS games, but meh so uninstalled. I don't recall playing any new PC
    game weekends too.


    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    It's the first day of a new month, and according to the schedule we're supposed to have a new "What Have You Been Playing" thread. Well, far
    be it from me that I might disobey a schedule! Let's begin the thread!



    Superbrief
    ---------------------------------------
    * Warhammer 40K: Space Marine II
    * Dungeon Hack
    * Warhammer 40K: Boltgun
    * System Shock 2 25th Anniversary Remaster



    Maximum Verbosity
    ---------------------------------------
    * WH40K: Space Marine II
    This is another of those games that I end up disliking even while
    admitting there's nothing actually wrong with the game; it's just a
    title that doesn't suit any of my tastes.

    My three primary issues with "Space Marine II" can be described as
    problems with it conceptually, in its implementation, and its
    technical aspects. Only one can, perhaps, be laid at the feet of the developers. The others are problems of my own making.

    Conceptually, I'm just bored with the setting. Not so much the
    grimdark fantasy-future of Warhammer 40K, but the tiresome 'noble
    stoic' stereotype hero who endures the hardships of combat and doubt
    of his comrades while remaining steadfast to his goals. It's a
    character that has been done a thousand times before in video games
    and while "Space Marine II" doesn't do anything wrong with him, it's
    also doesn't do anything new. The protagonist is an incredibly dull
    character and his story arc lacks any surprise. He clunkily stomps
    into battle, mowing down enemies whilst endlessly proclaiming loyalty
    to the Emperor, and never, ever doing anything wrong. He was such a
    tediously unoriginal character I marveled that the voice-actor could
    stay awake saying all those cliched lines.

    The implementation of the game was, I think, extremely well done...
    but it is a game designed around co-op gameplay first and foremost.
    Yes, you can play the game solo but it lacks that spark that makes the
    game fun on its own; it depends almost entirely on the interactions
    with other players to provide that. The levels are beautifully
    detailed but are incredibly linear and don't have any really
    interesting moments on their own; it's just an endless series of gated
    arenas with dozens of enemies that need to be chopped and shot to
    pieces. The weapons --balanced for multiplayer-- lack the impressive destruction that makes you personally feel powerful. And does every
    shooter these days have to involve blocks and parries and melee? Can't
    I just sit back and shoot things? If you like this sort of gameplay,
    it's very well done. Me, though; I just wanted a shooter.

    The technical aspect was the sound. Visually the game is fine; the
    netcode seemed fine; the framerate was good. But the sound seemed simultaneously muted and with too much bass; I kept fiddling with the
    sound levels trying to find some balance that didn't make me feel like
    I was watching the game from the back row of a very large auditorium.
    Maybe this was a fault with my hardware but it felt like the mixing
    for this game was all wrong. It really weakened the overall
    experience.

    Ultimately, I didn't have much fun with this game. It didn't offer me
    the sort of gameplay I enjoyed, and the depictions of the lore and
    story were tiresome. Throw in the weird sound issues and the whole
    game felt a lot poorer an experience than it probably was. I can't
    fault the developers; I think they captured the feel of the franchise
    well, the game is well-balanced for co-op gaming and (sound problems
    aside) the game was technically well made. I just didn't like it.


    * Dungeon Hack
    I'm not really sure /how/ I started playing "Dungeon Hack"; one moment
    I was scrolling through my collection of DOSBox games, the next moment
    I was realizing that I had just spent several hours touring through
    one of the game's procedurally-generated labyrinths.

    "Dungeon Hack" was SSI's attempt to wring out whatever lingering value
    there still was in the ancient "Eye of the Beholder Engine" and
    --given the sort of game it is, and the age of the technology-- it's
    actually sort of impressive what they managed. It's just a shame the
    game isn't any fun to actually play.

    Of course, I may just be saying this because step-based dungeon-crawl
    games aren't my thing, but I don't think that's the only reason. The
    dungeons are incredibly dull; they're just a series of long mazes with
    little variety to the rooms. Your quest is to get to the bottom of the dungeon (anywhere from 10 to 25 levels deep, based on how you
    customize your run) but there's little consistency or story to the experience. It's mostly a matter of endurance... both in terms of the resources of your character, and your own patience.

    It doesn't help that the loot is so unexciting. Or maybe it's not;
    it's sort of hard to tell since the game does nothing to tell you if
    that new sword you picked up is more or less effective than your
    current weapon. I suppose if you were really into the game you could
    make a list of stats, trying to figure out what that ioun stone does
    or how the turquoise potion effects you (based on guesswork and what
    little hints the game provides) but I just wasn't invested enough in
    the game to even try. So I chugged potions willy-nilly and if those
    rings I wore did anything beyond make me look pretty, I've no idea.

    But the real insult was when I finally killed the end-boss (who was,
    as far as I could tell, completely undifferentiated from any of the
    other monsters) and my only reward was a spot on the top-ten score
    board and a brief, unsatisfying cut-scene. No opportunity to identify
    my loot, or reuse my character for another run; just
    wham-bam-thank-you-ma'am and dumped to the DOS prompt.

    As early '90s technology, "Dungeon Hack" was moderately impressive.
    But as a game it was incredibly tedious and disappointing. I don't
    know how I ended up playing it, but I hope I don't ever do so again.



    * Warhammer 40K: Boltgun
    I wasn't really expecting to play this game so soon after working my
    way through "Space Marine II", especially since the biggest problem I
    had with /that/ game was how tiresome I found the entire Warhammer 40K aesthetic. But seeing as I had "Boltgun" on my hard-drive already,
    what was I supposed to do: not play it?

    "Boltgun" is... well, it's fine. It's a retro-themed 'boomer-shooter'
    style FPS set in the Warhammer 40K universe, and it plays pretty
    fairly to all those themes. If any one of those three genres interests
    you, you'll probably get a kick out if "Boltgun". It's a well-made
    game, and it suffers in my eyes only because I'm /tired/ of those
    tropes.

    But I think I would have enjoyed "Boltgun" more if its level design
    was just a bit better. The game struggles here in two areas. First,
    it's that visually the game just isn't very appealing. If Quake was
    too brown, "Boltgun" suffers from being too red; the rusty steel
    panels are reddish, the lava is reddish, the sand is reddish. Nor is
    it helped that there isn't much variety; it's all the usual
    industrial-future motifs that have dominated sci-fi shooters for
    decades. Even so, "Boltgun" pushes the envelope with how little
    variation there is in the levels; it's almost got "Halo" beat for
    re-using assets and rooms.

    More, though, is the old-school design where you're constantly moved
    back and forth across a level looking for keycards to unlock the next
    gate. Again, this is just the game being true to its boomer-shooter
    genre, but the keycard-door trope was abandoned for good reason; it's extremely tedious. Too often I was bouncing through a level hoping it
    would finally, inevitably end rather than caring about the mission
    itself.

    Still, the game does some interesting things within its
    retro-limitations; even with its pseudo-VGA visuals it actually looks
    quite good in parts. Nor will I fault the game for its gun-play; the
    weapons are fun, have some good variety, and there's a good number of enemies. There are numerous secrets to discover, and they're all of
    the "useful pick-ups" variety rather than collectibles that exist
    simply to be collected.

    No, like I said, there's no fault with the game itself, especially if
    you enjoy its chosen style. If I had less fun with it than I should
    have, that's on me for playing a game I knew wasn't suited to my taste
    at the moment.


    * System Shock 2 25th Anniversary Remaster
    Don't look at me like that. I know I said that there was no way in
    heck I was gonna buy this game day one, but c'mon. It's me! It's
    System Shock 2! There was a sale! There was no reasonable chance I was actually going to wait.

    That said, was it worth it? Well... no, not really. Don't mistake me;
    "System Shock 2" is an excellent game, and this remaster doesn't do
    anything to change that. It's 95% the same game as came out in 1999,
    with some of the rougher edges smoothed away. If you loved the
    original game, this one is just as fun. If you've never played the
    game before, you might as well get this one.

    But if you're a fan of the games and already own it, either on CD-ROM
    or via digital download? There's really no point to this remaster.

    Oh sure; it's a bit easier to get running on modern hardware. Not that
    was really a problem with the 1999 game, but the widescreen support is
    nice. There's better support for mods. The developers added
    achievements and a 'vault' full of old videos and concept art for
    people interested in that stuff.

    But visually? The game is /barely/ improved. The models are a bit
    better, but they still have that weird angular look that was common to
    Dark Engine games (even though the entire game was ported to
    Nightdive's Kex engine). The textures are obviously AI-sharpened and
    the lighting is maybe improved? But unless you do a direct comparison
    between the old game and this remaster, you'll probably not notice. It
    looks like its 1999 counterpart, warts and all. It's not bad --the
    original's graphics more than got the job done-- but it still looks
    like a game 20+ years old.

    There are a few things I didn't like. They took out the hack to
    disable the weapon degradation. I always hated how guns in "System
    Shock 2" broke after firing them a dozen times; originally you could
    edit a config file to minimize this annoyance. That's gone now. The developers also added a really annoying head-bob animation too;
    fortunately, you CAN disable that, but it shouldn't have been included
    in the first place. The game also moves a lot faster and more smoothly
    than the original (which used frame-locked key-framed animations), so
    the monsters run at you at lot more quickly than I'm used to. I don't
    think it improves the original's pacing. But these are all minor
    gripes.

    No, the biggest problem is that the game costs $30 USD and you can get
    the original from Steam or GOG for $6... and the difference between
    the two just isn't enough to justify that price difference. Like I
    said, the remaster is probably the version to pick if all other things
    were equal... but ultimately the two versions are just too similar and
    that 500% price hike is pretty significant. Given that, I'd be hard
    pressed not to recommend people to just get the cheaper version.
    You'll have just as much fun and won't see much difference.

    Anyway, I've got rumblers on the Rickenbackher waiting for me to shoot
    them (or maybe its virtual assassins on the Von Braun?). Slaying
    awaits no cyborg.


    ---------------------------------------



    Alright; that's done. Tick-mark that off the schedule. That was fun;
    let's do it next month again. I'll just write it into the calendar.
    You can count on me to remember!

    But wait... we're not really done yet. Because while I kept to the
    schedule, we still haven't heard from what you did this month. So tell
    us all about it, guys and gals:

    What Have You Been Playing... IN JUNE 2025?
    --
    "I have told you these things, so that in me you may have peace. In this world you will have trouble. But take heart! I have overcome the world." --John 16:33. July 1st & Canada Day, eh?
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From rms@21:1/5 to All on Tue Jul 1 17:51:03 2025
    What Have You Been Playing... IN JUNE 2025?

    I've been distracted as well as having sleeping issues lately, so no real game progress. I did start The Invincible at month's beginning but didn't
    get far.

    rms

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Anssi Saari@21:1/5 to Spalls Hurgenson on Wed Jul 2 11:04:42 2025
    Spalls Hurgenson <spallshurgenson@gmail.com> writes:

    * System Shock 2 25th Anniversary Remaster

    There are a few things I didn't like. They took out the hack to
    disable the weapon degradation. I always hated how guns in "System
    Shock 2" broke after firing them a dozen times; originally you could
    edit a config file to minimize this annoyance. That's gone now. The developers also added a really annoying head-bob animation too;

    They *added* head-bob? In my recent playthrough I found the game really
    looked like you were rolling around on a bent unicycle. I thought it
    silly and also that's just how you rolled in the '90s :) But maybe that
    was included in the fan patch I used? I noticed some things were changed
    that didn't need to be changed which is my usual beef with fan
    patches. OTOH, the original's rampant respawning was really low but I
    thought it was due to the easy difficulty level I chose.

    Or how is it in "vanilla" SS2, is it safe to visit med/sci (surgery) and hydroponics (convenient charging station right next to the elevator)
    when you're working on the upper decks, operations and recreation? Or do enemies just keep on respawning there?

    I don't think I touched the weapon degradation in that play through but
    again, I don't know if the fan patch tweaked it. More than enough
    maintenance tools available anyways.

    Anyways, I have the anniversary edition installed and patched, it was a
    freebie as I prepaid for the SS remake.

    What Have You Been Playing... IN JUNE 2025?

    I thought I played more than one game but June seemed to go by
    quickly. Well, it's the month of graduation parties and my favorite, the entirely pagan summer solstice celebration. So it looks like all I
    played was:

    * Outlaws

    Yes, the 1997 Outlaws. Waited for a sale since $6/¤6 seemed oh so
    steep. Or more realistically, I wanted to finish the other Outlaws, Star
    Wars Outlaws, first.

    I didn't play this back in 1997 but for the time it feels surprisingly advanced. I mean, sure, the graphics are just awful but it has the
    rudiments of more modern games. Then again, the naughties was an awful
    time for PC gaming, too many games were just badly ported from PS2 or
    Xbox0.

    But this has features. Houses have windows you can shoot through, some
    of them even have breakable glass, cover is there even if crude, sounds
    fade with distance, there are dark areas and you have a lantern to light
    them up, with limited oil capacity. There's a remarkably useful map,
    even though it's 2D and this is definitely 3D, houses have floors and
    stairs go up and down. The engine apparently can't do ladders so
    there're some pretty weird looking steep ramps instead. Motion speed and perspective seem a little odd, you move really fast and go really low
    when crouching. Shooting enemies below you seems to work quite poorly
    but at least shooting above you works fine and is much more common.

    I tried some mods to increase resolution but unfortunately those didn't
    work. As shipped by GoG the game defaults to nglide and a config prog is included, another way to go is dgvoodoo2 which I understand maps glide
    calls to directx. Some old guide from 2017 recommended v2.54 of that
    with this game but I didn't find it anywhere and other versions had the
    same issue as nglide, my mouse was restricted to top left quarter of the
    screen if I tried to increase resolution. Also with the versions of
    dgvoodoo2 the in-game graphics were a complete blinking mess. So
    plodding on in unenhanced 640x480.

    Gameplay then, it's pretty much straight up shoot everyone, find keys,
    open doors, kill boss, rinse and repeat. Sometimes there are civilians
    but shooting them or not shooting them doesn't seem to matter. The
    game's a little weird like that. There's a sheriff's star pickup too but picking it up doesn't seem to do anything.

    Some puzzling but I think it's mostly on one level. Enemy motion and
    shooting seems pretty random but I still got killed a lot at
    first. Restarted with the easiest difficulty and now it feels too easy.

    Restarted one more time as I missed a critical weapon pickup or actually
    it's a scope for your rifle which is, if not quite mandatory, a major
    pain if you don't have it. Oh well, that's some fairly unforgiving
    design right out of the '90s. At least the levels aren't that long. I
    think I'm over the halfway point so maybe four levels to go. Kind of
    feels like I've had enough but I'll try to finish.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Xocyll@21:1/5 to All on Wed Jul 2 06:12:01 2025
    Anssi Saari <anssi.saari@usenet.mail.kapsi.fi> looked up from reading
    the entrails of the porn spammer to utter "The Augury is good, the
    signs say:

    Spalls Hurgenson <spallshurgenson@gmail.com> writes:

    * System Shock 2 25th Anniversary Remaster

    There are a few things I didn't like. They took out the hack to
    disable the weapon degradation. I always hated how guns in "System
    Shock 2" broke after firing them a dozen times; originally you could
    edit a config file to minimize this annoyance. That's gone now. The
    developers also added a really annoying head-bob animation too;

    They *added* head-bob? In my recent playthrough I found the game really >looked like you were rolling around on a bent unicycle. I thought it
    silly and also that's just how you rolled in the '90s :) But maybe that
    was included in the fan patch I used? I noticed some things were changed
    that didn't need to be changed which is my usual beef with fan
    patches. OTOH, the original's rampant respawning was really low but I
    thought it was due to the easy difficulty level I chose.

    Is the headbob not toggleable in the settings?
    If it cannot be turned off somehow that makes the remake and absolute NO
    for me.

    Or how is it in "vanilla" SS2, is it safe to visit med/sci (surgery) and >hydroponics (convenient charging station right next to the elevator)
    when you're working on the upper decks, operations and recreation? Or do >enemies just keep on respawning there?

    In Vanilla SS1 and SS2 enemies always respawned. The idea was living environment where critters would move into cleared areas because there
    was nothing living there.

    Xocyll
    --
    I don't particularly want you to FOAD, myself. You'll be more of
    a cautionary example if you'll FO And Get Chronically, Incurably,
    Painfully, Progressively, Expensively, Debilitatingly Ill. So
    FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From rms@21:1/5 to All on Wed Jul 2 07:39:38 2025
    * Outlaws

    Outlaws in an awesome game, I've played it through a few times. You
    don't mention the soundtrack, which is simply magnificent

    rms

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Mike S.@21:1/5 to spallshurgenson@gmail.com on Wed Jul 2 14:24:46 2025
    On Wed, 02 Jul 2025 13:38:36 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    Technically, the 2004 inXile game would be better described as reboot,
    as it utilized nothing of the original game other than its name.
    Although even that is dubious, as inXile didn't own any of the rights
    to the original, so it's more of a "completely different CRPG that
    just happens to share the same title".

    Sorry for the confusion. I am referring to the 2018 remaster\remake of
    the original three games. It is called "Bard's Tale Trilogy
    Remastered". I was not referring to the 2004 Bard's Tale game. I
    forgot about that one completely.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to rms on Wed Jul 2 19:00:05 2025
    rms <rsquiresMOO@MOOflashMOO.net> wrote at 23:51 this Tuesday (GMT):
    What Have You Been Playing... IN JUNE 2025?

    I've been distracted as well as having sleeping issues lately, so no real game progress. I did start The Invincible at month's beginning but didn't get far.

    rms


    Distracted by what? Everything good over there?
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From rms@21:1/5 to All on Wed Jul 2 20:08:30 2025
    Doh, forgot Tiny Tina's Wonderlands. That unimpressive I guess,

    O no! I hated BL2 but thought I'd at least install it again to try the
    TTW DLC, and maybe the standalone game too. Oh well

    rms

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Anssi Saari@21:1/5 to Spalls Hurgenson on Thu Jul 3 11:07:05 2025
    Spalls Hurgenson <spallshurgenson@gmail.com> writes:

    What Have You Been Playing... IN JUNE 2025?

    I finally remembered what the other game I played was, Outer Worlds of
    course! Just enough to get out of the starter planet with my newly fixed spaceship. I guess poor Outer Worlds is a little forgettable, I can't
    remember what that starter planet was called and what planet I flew
    to. Let alone why...

    I seem to be sneaking around a lot since going toe to toe with the
    opposition seems to go badly more often than not. People just won't go
    down with my guns and my sneak attacks aren't that good either. At least gunshots don't carry too far, no one standing guard outside seems to
    notice or come to help if there's a gunfight inside a building.

    In summary, the game feels like Fallout Lite. Lots of similar things but simpler.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Anssi Saari@21:1/5 to rms on Thu Jul 3 09:28:23 2025
    "rms" <rsquiresMOO@MOOflashMOO.net> writes:

    * Outlaws

    Outlaws in an awesome game, I've played it through a few times. You
    don't mention the soundtrack, which is simply magnificent

    Quite so, I do enjoy the soundtrack. It just gets drowned in all the
    banging :)

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Anssi Saari@21:1/5 to Xocyll on Thu Jul 3 11:15:41 2025
    Xocyll <Xocyll@gmx.com> writes:

    Is the headbob not toggleable in the settings?
    If it cannot be turned off somehow that makes the remake and absolute NO
    for me.

    Looks like there's a view bob amount slider, so it's settable to 0-100%,
    in 10% increments. Haven't tried to play yet.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Rin Stowleigh@21:1/5 to All on Thu Jul 3 18:59:57 2025
    Hunt Showdown : 1896
    ================

    This is a game I bought at least twice and refunded (maybe more, I'm
    not sure). I bought it again on sale ($15) to give it one last try,
    because I wanted to understand its popularity among PvP shooter fans.

    It's had an CryTek engine update since it's initial release, so ignore
    any footage from more than a year or so ago, as the visuals wouldn't
    be valid.

    Games like Exfil and DMZ Mode in COD Warzone sort of warmed me up to
    extraction shooters I guess... I always liked the battle royale genre,
    from which extraction shooters descend, but I think Exfil was the game
    that really made me realize I need to branch farther into the genre.

    I've been playing Hunt Showdown a great deal, and after learning all
    the things it does differently than just about every other online
    shooter, it is definitely a game that keeps drawing me back. It's
    just that the tactics are kind of complicated -- I'm very many years
    late to the party so I'm almost always playing with (on my team and communicating) and against much more experienced players, and it's a
    bit of a disadvantage, but challenge doesn't bother me. I'm told the
    game has a problem with cheaters, maybe they're the ones that kill me,
    but I don't care... I just consider online cheaters a matter of moving
    the difficulty slider to max -- quit bitching and go knit quilts or
    something if you can't stand the heat I say. :)

    I've seen some YT videos where they describe it as the most difficult
    online shooter you can play (in terms of learning curve) and I think
    that's probably true for new players to this particular game, and I
    can only imagine how brutal it would be to those not used to
    competitive online games. There is no "tell me a story mommy"
    bullshit going on here, every round is a new story!

    Thus, I'm not even about to recommend it to anyone here. In fact I'm
    going to demand Spalls never try to play this game because I don't
    want to hear the incessant whining :)

    But it is a very interesting game once you factor in all of the
    various aspects of the environment, the staggering number of
    interesting weapons, and the real pay off of using each of them
    effectively in the game. And I really like the setting. Some have
    lamented that they introduced a skin based on the "Scream" guy
    (ghostface) and the fact that it's out of character for the rest of
    the setting. That much is true -- I don't like to see character skins
    that look out of time-period and such.. so many shooters these days
    have rainbow haired clowns entering matches against military outfits
    simply because they sold out on monetizing skins and crap at the
    expense of the game setting's integrity. But honestly here I don't
    mind the ghostface skin and even when I see it, it blends into the
    setting well enough, so I think most of that is just gossip.

    So, that's what I keep going back to... for now at least...

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From rms@21:1/5 to All on Thu Jul 3 22:32:02 2025
    Hunt Showdown : 1896

    My disappointment never ends that this title has no singleplayer mode :(

    rms

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  • From JAB@21:1/5 to rms on Fri Jul 4 09:25:45 2025
    On 03/07/2025 03:08, rms wrote:
    Doh, forgot Tiny Tina's Wonderlands.  That unimpressive I guess,

      O no!  I hated BL2 but thought I'd at least install it again to try
    the TTW DLC, and maybe the standalone game too.  Oh well


    I didn't hate BL:2 but instead I just found it a bit meh compared to the enjoyment I had in BL:1. It just felt the play loop was you need to get
    to location X and kill everything. That's all well and good but you get
    to X, die and then have to go through A, B and C yet again to get to X
    and it's respawning enemies hell!

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  • From Rin Stowleigh@21:1/5 to All on Fri Jul 4 08:22:05 2025
    On Thu, 3 Jul 2025 22:32:02 -0600, "rms" <rsquiresMOO@MOOflashMOO.net>
    wrote:

    Hunt Showdown : 1896

    My disappointment never ends that this title has no singleplayer mode :(

    There are definitely some elements of this game (the engine, the
    setting, the sound design, etc.) that could make a nice single player
    title.

    But after having played it for a couple of dozen hours, I also realize
    how many different ways an attempt to turn it into something else
    could go terribly sideways.

    Because once things like quests, NPC voice acting, cutscenes and other
    attempts to shoehorn a story in start to happen, there is equal chance
    of it becoming cheesy as turning out well. There's just so many
    things that could go wrong there that aren't a risk in the current
    form of the game. I think a big part of the immersiveness is because
    the screen stays relatively free of clutter like quest markers / route
    guides, pop-up UI elements and so forth. NPCs talking would almost
    surely take something away from the atmospheric sound design (which is
    stunning in this game), because it's the lack of all other sound that
    creates the creepy atmosphere and causes the ear to focus on what the
    sound designers intended.

    So, if they just bolted on a single player mode to the current game,
    it would just be press the button for dark sight to highlight the
    "clue" (where to go next)... fight boss monster, either succeed or
    die, etc. There would need to be more than that.

    It could be done, it's just that it would be better off as an entirely
    new game that's inspired by HS:1896, using a similar setting, that's
    designed from the ground up to be single player.

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