• Re: CRAP Poll #Orange-Is-The-New-Black

    From Mike S.@21:1/5 to spallshurgenson@gmail.com on Fri Jul 11 14:07:08 2025
    On Fri, 11 Jul 2025 13:47:29 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    a) Nope. I buy the game and it's mine forever, regardless
    of any issues.

    I don't think I ever returned a game. Digital or physical. So clearly,
    option A for me.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Spalls Hurgenson on Sat Jul 12 09:40:31 2025
    On 11/07/2025 18:47, Spalls Hurgenson wrote:

    Wait, didn't we just do one of these stupid things two weeks ago? And
    another one just a fortnight prior to that? What's going on? Didn't
    these polls used to be monthly (if that often?) Yeah, well, the thing
    is that I got a list of ideas for future polls... and that list keeps
    getting longer. I gotta start shoving some of them out the door before
    that list evolves into a spreadsheet. I really don't need ANOTHER
    spreadsheet in my life. ;-)


    Preliminaries done; let's get to this latest Completely Random and
    Pointless Poll!

    ----------------

    Question: Do you ever return games you've bought for a refund?

    a) Nope. I buy the game and it's mine forever, regardless
    of any issues.

    b) Only if there is something really wrong with it (the
    disc is broken or it's missing something important from
    the box)

    c) Sure, if the game is too buggy to run on my computer

    d) If the game works but there's something about it I
    disagree with (say, discovering it has Denuvo) that wasn't
    disclosed before purchase, I don't see why I shouldn't

    e) If I try it and don't like it, back it goes!

    f) Ran it, played it, liked it but it's done before the
    return period ends; why shouldn't I get my money back?

    g) If they'll take it back, it's going back

    h) I never purchase my games, so this concept of
    'returns' does not apply to me

    &) I am an iconoclast who refuses your options and instead
    offers my own suggestion: ___________________________



    ----------------

    Ideally, I'd fall into option A but realistically, I tend to go with
    option B. I'm a big believer in "caveat emptor" and if I buy something
    and it doesn't suit me (or has problems running on my rig), I believe
    I've only myself to blame. It's only if I pay for a game and -for
    whatever reason- I don't GET it that I start making a fuss and
    demanding my money back. Some examples in my own personal history
    include buying a game and there was a disc missing in the box, or the
    manual was missing (and it was impossible to play the game without it
    because of copy-protection), or the download link doesn't work.

    I tend to be more forgiving of bugs than I should, but that's probably because a) I'm usually technically adept that I can get a game
    running, or have enough 'spare' computers that even if the game
    doesn't run on one platform, I can get it working on another.
    Similarly, I give the publishers a pass about unspecified DRM because
    I figure that's something _I_ should have looked into before
    purchasing if it was such a deal breaker.

    But that's just me. Where do you draw the line? Do you return games
    for refunds?


    In my days of the Specky 48k I would go with e) although I transformed
    it to b) but taping over the end. Now it's really only c) although I did
    refund Battlefield 1 on Steam as I didn't realise that it came with its
    only account/launcher.

    For option c) to me that's just something companies have to accept if
    they want to release games on PC. There's also a difference between a
    technical bug because of a PC and a real bug in the game. Pillars of
    Eternity II I would have refunded if it wasn't too late before I
    realised that real-time with pause was fundamentally broken. Oh you want
    your character to drink a potion, maybe they will maybe they won't but
    to solve it just don't have their AI switched on!

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Xocyll@21:1/5 to All on Sat Jul 12 06:10:51 2025
    Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs
    say:


    Wait, didn't we just do one of these stupid things two weeks ago? And
    another one just a fortnight prior to that? What's going on? Didn't
    these polls used to be monthly (if that often?) Yeah, well, the thing
    is that I got a list of ideas for future polls... and that list keeps
    getting longer. I gotta start shoving some of them out the door before
    that list evolves into a spreadsheet. I really don't need ANOTHER
    spreadsheet in my life. ;-)


    Preliminaries done; let's get to this latest Completely Random and
    Pointless Poll!

    ----------------

    Question: Do you ever return games you've bought for a refund?

    a) Nope. I buy the game and it's mine forever, regardless
    of any issues.

    This is the goal.

    b) Only if there is something really wrong with it (the
    disc is broken or it's missing something important from
    the box)

    c) Sure, if the game is too buggy to run on my computer

    These are the reality, and in the case of b), they exchange it for
    another copy, no refunds on an opened box.
    c) they install it on their computer, if it runs, than the problem is
    your gear not the software. No Refund!

    d) If the game works but there's something about it I
    disagree with (say, discovering it has Denuvo) that wasn't
    disclosed before purchase, I don't see why I shouldn't

    Cannot do in Canada - you knew going in it had copy protection, and
    unless that stops the game running, you are stuck with it.

    North America does not have the equivalent of Britain's "Fit for
    Purpose" law that actually requires software to run and run properly.

    <snip>

    Xocyll
    --
    I don't particularly want you to FOAD, myself. You'll be more of
    a cautionary example if you'll FO And Get Chronically, Incurably,
    Painfully, Progressively, Expensively, Debilitatingly Ill. So
    FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to Spalls Hurgenson on Sat Jul 12 11:53:32 2025
    On Fri, 11 Jul 2025 13:47:29 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:


    Question: Do you ever return games you've bought for a refund?

    [snip]

    b) Only if there is something really wrong with it (the
    disc is broken or it's missing something important from
    the box)

    c) Sure, if the game is too buggy to run on my computer

    d) If the game works but there's something about it I
    disagree with (say, discovering it has Denuvo) that wasn't
    disclosed before purchase, I don't see why I shouldn't

    e) If I try it and don't like it, back it goes!

    [snip]

    But that's just me. Where do you draw the line? Do you return games
    for refunds?


    B thru E.

    I will return a game if it is physically broken, has DRM I wasn't
    notified of, has poor performance, crashes, or just plain sucks. I might
    then rebuy it if I've found out that some or all of those things are
    fixed.

    When I was 14, I returned an adventure game that I finished overnight.
    Too easy.

    https://www.mobygames.com/game/12339/rendezvous-with-rama/

    I've since grown up. I don't think I'd do that nowadays.

    Finally, I bought a game on the Switch called Star Trek: Legends, on a
    deal with all DLC. Turns out it was a port of a phone game. If I could
    have returned that, I would have. I felt ripped off.

    So for sure I would return a game up through E.

    --
    Zag

    What's the point of growing up
    if you can't be childish sometimes? ...Terrance Dicks, BBC

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to Xocyll on Sat Jul 12 12:08:10 2025
    On Sat, 12 Jul 2025 06:10:51 -0400, in comp.sys.ibm.pc.games.action,
    Xocyll wrote:

    North America does not have the equivalent of Britain's "Fit for
    Purpose" law that actually requires software to run and run properly.

    The US has the implied warranty of merchantability, ie: It has to do what
    it says on the label, TL;DR it has to work properly.

    All software EULAs disclaim it. Such disclaimer clauses are quasi-legal
    and untested, but the Steam refund policy gets you around it.

    This case came close, as the Crowdstrike incident caused severe harm:

    https://www.crowdstrike.com/en-us/press-releases/us-district-court-dismisses-class-action-lawsuit-against-crowdstrike/

    But it was dismissed. It was not dismissed over merchantability claims.
    It was dismissed over a deregulation technicality. Yay deregulation.

    So, it's a toss-up. Can they really get away with that? Fact is, nobody's
    going to court because a $60 item didn't work, so game publishers get
    away with it.

    Steam doesn't offer refunds in Canada?

    --
    Zag

    What's the point of growing up
    if you can't be childish sometimes? ...Terrance Dicks, BBC

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ant@21:1/5 to Spalls Hurgenson on Sat Jul 12 23:48:12 2025
    I don't recall ever returning a computer and video game in my life.


    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    Wait, didn't we just do one of these stupid things two weeks ago? And
    another one just a fortnight prior to that? What's going on? Didn't
    these polls used to be monthly (if that often?) Yeah, well, the thing
    is that I got a list of ideas for future polls... and that list keeps
    getting longer. I gotta start shoving some of them out the door before
    that list evolves into a spreadsheet. I really don't need ANOTHER
    spreadsheet in my life. ;-)


    Preliminaries done; let's get to this latest Completely Random and
    Pointless Poll!

    ----------------

    Question: Do you ever return games you've bought for a refund?

    a) Nope. I buy the game and it's mine forever, regardless
    of any issues.

    b) Only if there is something really wrong with it (the
    disc is broken or it's missing something important from
    the box)

    c) Sure, if the game is too buggy to run on my computer

    d) If the game works but there's something about it I
    disagree with (say, discovering it has Denuvo) that wasn't
    disclosed before purchase, I don't see why I shouldn't

    e) If I try it and don't like it, back it goes!

    f) Ran it, played it, liked it but it's done before the
    return period ends; why shouldn't I get my money back?

    g) If they'll take it back, it's going back

    h) I never purchase my games, so this concept of
    'returns' does not apply to me

    &) I am an iconoclast who refuses your options and instead
    offers my own suggestion: ___________________________



    ----------------

    Ideally, I'd fall into option A but realistically, I tend to go with
    option B. I'm a big believer in "caveat emptor" and if I buy something
    and it doesn't suit me (or has problems running on my rig), I believe
    I've only myself to blame. It's only if I pay for a game and -for
    whatever reason- I don't GET it that I start making a fuss and
    demanding my money back. Some examples in my own personal history
    include buying a game and there was a disc missing in the box, or the
    manual was missing (and it was impossible to play the game without it
    because of copy-protection), or the download link doesn't work.

    I tend to be more forgiving of bugs than I should, but that's probably because a) I'm usually technically adept that I can get a game
    running, or have enough 'spare' computers that even if the game
    doesn't run on one platform, I can get it working on another.
    Similarly, I give the publishers a pass about unspecified DRM because
    I figure that's something _I_ should have looked into before
    purchasing if it was such a deal breaker.

    But that's just me. Where do you draw the line? Do you return games
    for refunds?
    --
    "Enter through the narrow gate. For wide is the gate and broad is the road that leads to destruction, and many enter through it. But small is the gate and narrow the road that leads to life, and only a few find it." --Matthew 7:13-14. Even this ant is
    struggling get into this tiny gate. So many humans outside & vehicles 2day! Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Rin Stowleigh@21:1/5 to All on Sat Jul 12 19:44:10 2025
    I refund games all the time on Steam.

    Biggest reason is substandard key rebinding options that assume every
    player uses WASD (which I am willing to switch to for some single
    player games, but typically not multiplayer). Douchey keybinding
    limitations like making the right mouse button hard-bound to a
    specific function or whatever is mostly a side effect of consolitis,
    and there isn't a viable technical reason for having a limitation like
    that... and there is nothing like a "Keybinding
    Flexibility/Accessibility Standard" that can be mentioned prior to
    purchase "this game conforms to... (blah blah)...".

    I use a specific custom keybind setup that I won't go into here other
    than to say it has distinct physical advantages over traditional WASD
    movement (and is more comfortable in long gaming sessions). Those
    advantages really only come into play in games with intense first
    person combat, but I committed to the binding layout decades ago
    during my more competitive gaming days, and I don't want to change it
    now.

    Fully customizable keybinds is just a feature every game should have,
    it doesn't add substantially to development cost and it's just stupid
    not to have it as a feature.

    I also will refund a game if I'm just not drawn to it initially and
    don't see myself playing it.

    When the Steam refund feature came out, it basically became a feature
    in itself that adds a 2-hour trial demo for every game, without any
    stupid limitations.

    Which, the gaming industry needed desperately.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Zaghadka on Sun Jul 13 10:00:21 2025
    On 12/07/2025 18:08, Zaghadka wrote:
    The US has the implied warranty of merchantability, ie: It has to do what
    it says on the label, TL;DR it has to work properly.

    In the UK for goods bought online you can legally return an item within fourteen days for any reason you want although I assume that are some
    caveats in what condition it's in. Buying goods in person doesn't have
    that protection but most stores realise that it's more hassle than it's
    worth to fight over it.

    That's actually quite a change from how it used to be where retailers
    would argue over it. I remember getting a mobile phone that broke with
    in a week. So back to the store to get another one and I was told by the
    kindly shop assistant that their store policy was for me to deal
    directly with the manufacturer. I also being kind pointed out that I
    don't really care what their policy is as my contract is with you not,
    the manufacture so you can either give me a refund or new phone. I came
    back with a new phone.

    The other store policy that used to common was only credit notes for
    refunds. The worse thing was you were arguing with a shop assistant that
    didn't realise what the law actually is.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to All on Sun Jul 13 09:39:55 2025
    On Sun, 13 Jul 2025 10:00:21 +0100, in comp.sys.ibm.pc.games.action, JAB
    wrote:

    The worse thing was you were arguing with a shop assistant that
    didn't realise what the law actually is.

    ...aaaand their job depends on expressing and enforcing policy received
    from store management. Like, they might get fired for following the law,
    even when they do know it.

    And store management gets mandates from the higher ups, no choice, and
    the higher ups (right up to the C's) think they're above the law and will
    try to get away with anything they can. Lie. Cheat. Steal. Repeat.

    God knows, I've had to enforce ridiculous policies, and when the customer
    has a fit about how poorly they were treated, by the *policy* which is
    from management not me, *I* get written up for it. Damned if you do,
    damned if you don't. The write up is actually the best case scenario, so
    long as the manager has your back.

    In short, people be people. Sometimes they suck. Try hard not to blame
    the peon or think them ignorant.

    --
    Zag

    What's the point of growing up
    if you can't be childish sometimes? ...Terrance Dicks, BBC

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Zaghadka on Mon Jul 14 08:23:51 2025
    On 13/07/2025 15:39, Zaghadka wrote:
    On Sun, 13 Jul 2025 10:00:21 +0100, in comp.sys.ibm.pc.games.action, JAB wrote:

    The worse thing was you were arguing with a shop assistant that
    didn't realise what the law actually is.

    ...aaaand their job depends on expressing and enforcing policy received
    from store management. Like, they might get fired for following the law,
    even when they do know it.

    And store management gets mandates from the higher ups, no choice, and
    the higher ups (right up to the C's) think they're above the law and will
    try to get away with anything they can. Lie. Cheat. Steal. Repeat.

    God knows, I've had to enforce ridiculous policies, and when the customer
    has a fit about how poorly they were treated, by the *policy* which is
    from management not me, *I* get written up for it. Damned if you do,
    damned if you don't. The write up is actually the best case scenario, so
    long as the manager has your back.

    In short, people be people. Sometimes they suck. Try hard not to blame
    the peon or think them ignorant.

    Oh don't get me wrong, I long ago learnt there can be a fine line
    between being assertive and being aggressive. So make your point but
    always stay calm and if need be do say I'm not having a go at you but
    instead your company, it's just you're the person I have to speak to.
    Then you can always do a Karen and ask to speak to the manager.

    The other thing I mindful of is when dealing with waiting staff mistakes
    happen and as long as they are quickly rectified it's not a problem.
    They aren't infallible and all of us have bad days where we aren't
    completely focused due to other issues. As a general rule they don't go
    out of their way to piss you off.

    Saying all of that one that did test my limits was having a meal in a
    chain pub and finding a clump of hair inside a breaded mushroom
    (fortunately I spotted it before eating it). After complaining the
    trainee manager came over. I explained that I'd pay for my drink but
    wasn't paying for the meal (I was at most a third of the way through it)
    and now did fancy the idea of another one. He kinda blankly looked at me
    and explained it wasn't their fault as the mushrooms were delivered
    frozen from another company. All I could think was, did you really just
    put forward that as an explanation.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From rms@21:1/5 to All on Mon Jul 14 07:56:59 2025
    I don't think I ever returned a game. Digital or physical. So clearly,
    option A for me.

    Same!

    rms

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to All on Tue Jul 15 10:26:04 2025
    On Mon, 14 Jul 2025 08:23:51 +0100, in comp.sys.ibm.pc.games.action, JAB
    wrote:

    He kinda blankly looked at me
    and explained it wasn't their fault as the mushrooms were delivered
    frozen from another company. All I could think was, did you really just
    put forward that as an explanation.

    Lol! Like it matters whose fault it was!

    --
    Zag

    What's the point of growing up
    if you can't be childish sometimes? ...Terrance Dicks, BBC

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Spalls Hurgenson on Tue Jul 15 19:20:04 2025
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 17:47 this Friday (GMT):

    Wait, didn't we just do one of these stupid things two weeks ago? And
    another one just a fortnight prior to that? What's going on? Didn't
    these polls used to be monthly (if that often?) Yeah, well, the thing
    is that I got a list of ideas for future polls... and that list keeps
    getting longer. I gotta start shoving some of them out the door before
    that list evolves into a spreadsheet. I really don't need ANOTHER
    spreadsheet in my life. ;-)


    Preliminaries done; let's get to this latest Completely Random and
    Pointless Poll!

    ----------------

    Question: Do you ever return games you've bought for a refund?

    a) Nope. I buy the game and it's mine forever, regardless
    of any issues.

    b) Only if there is something really wrong with it (the
    disc is broken or it's missing something important from
    the box)

    c) Sure, if the game is too buggy to run on my computer

    d) If the game works but there's something about it I
    disagree with (say, discovering it has Denuvo) that wasn't
    disclosed before purchase, I don't see why I shouldn't

    e) If I try it and don't like it, back it goes!

    f) Ran it, played it, liked it but it's done before the
    return period ends; why shouldn't I get my money back?

    g) If they'll take it back, it's going back

    h) I never purchase my games, so this concept of
    'returns' does not apply to me

    &) I am an iconoclast who refuses your options and instead
    offers my own suggestion: ___________________________



    ----------------

    Ideally, I'd fall into option A but realistically, I tend to go with
    option B. I'm a big believer in "caveat emptor" and if I buy something
    and it doesn't suit me (or has problems running on my rig), I believe
    I've only myself to blame. It's only if I pay for a game and -for
    whatever reason- I don't GET it that I start making a fuss and
    demanding my money back. Some examples in my own personal history
    include buying a game and there was a disc missing in the box, or the
    manual was missing (and it was impossible to play the game without it
    because of copy-protection), or the download link doesn't work.

    I tend to be more forgiving of bugs than I should, but that's probably because a) I'm usually technically adept that I can get a game
    running, or have enough 'spare' computers that even if the game
    doesn't run on one platform, I can get it working on another.
    Similarly, I give the publishers a pass about unspecified DRM because
    I figure that's something _I_ should have looked into before
    purchasing if it was such a deal breaker.

    But that's just me. Where do you draw the line? Do you return games
    for refunds?


    I firmly fall into the E category here. I always feel a bit bad about
    spending money for games, so if its not something I super enjoy, then
    it's going back in the Steam shelves. I remember refunding Terraria bc
    it didn't click with me. For more story based games, if I DO finish it
    in the period, I will refund it too (pony island). I usually don't
    refund games under 5$ tho.
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Spalls Hurgenson on Wed Jul 16 21:30:03 2025
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 16:32 this Wednesday (GMT):
    On Tue, 15 Jul 2025 19:20:04 -0000 (UTC), candycanearter07
    <candycanearter07@candycanearter07.nomail.afraid> wrote:

    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 17:47 this Friday (GMT):

    Wait, didn't we just do one of these stupid things two weeks ago? And
    another one just a fortnight prior to that? What's going on? Didn't
    these polls used to be monthly (if that often?) Yeah, well, the thing
    is that I got a list of ideas for future polls... and that list keeps
    getting longer. I gotta start shoving some of them out the door before
    that list evolves into a spreadsheet. I really don't need ANOTHER
    spreadsheet in my life. ;-)


    Preliminaries done; let's get to this latest Completely Random and
    Pointless Poll!

    ----------------

    Question: Do you ever return games you've bought for a refund?

    a) Nope. I buy the game and it's mine forever, regardless
    of any issues.

    b) Only if there is something really wrong with it (the
    disc is broken or it's missing something important from
    the box)

    c) Sure, if the game is too buggy to run on my computer

    d) If the game works but there's something about it I
    disagree with (say, discovering it has Denuvo) that wasn't
    disclosed before purchase, I don't see why I shouldn't

    e) If I try it and don't like it, back it goes!

    f) Ran it, played it, liked it but it's done before the
    return period ends; why shouldn't I get my money back?

    g) If they'll take it back, it's going back

    h) I never purchase my games, so this concept of
    'returns' does not apply to me

    &) I am an iconoclast who refuses your options and instead
    offers my own suggestion: ___________________________



    ----------------

    Ideally, I'd fall into option A but realistically, I tend to go with
    option B. I'm a big believer in "caveat emptor" and if I buy something
    and it doesn't suit me (or has problems running on my rig), I believe
    I've only myself to blame. It's only if I pay for a game and -for
    whatever reason- I don't GET it that I start making a fuss and
    demanding my money back. Some examples in my own personal history
    include buying a game and there was a disc missing in the box, or the
    manual was missing (and it was impossible to play the game without it
    because of copy-protection), or the download link doesn't work.

    I tend to be more forgiving of bugs than I should, but that's probably
    because a) I'm usually technically adept that I can get a game
    running, or have enough 'spare' computers that even if the game
    doesn't run on one platform, I can get it working on another.
    Similarly, I give the publishers a pass about unspecified DRM because
    I figure that's something _I_ should have looked into before
    purchasing if it was such a deal breaker.

    But that's just me. Where do you draw the line? Do you return games
    for refunds?


    I firmly fall into the E category here. I always feel a bit bad about >>spending money for games, so if its not something I super enjoy, then
    it's going back in the Steam shelves. I remember refunding Terraria bc
    it didn't click with me. For more story based games, if I DO finish it
    in the period, I will refund it too (pony island). I usually don't
    refund games under 5$ tho.

    Don't feel that bad. There's no right and wrong to these answers
    (well, maybe if I'd added a "I steal the game then bring it back for
    money", that would be wrong, but the other options are forgivable ;-)
    and I didn't want to imply any sort of moral high-ground. I could even
    argue that sticking to my guns with options A and B are not only
    silly, but encourage bad practices on the part of retailers and
    publishers, whereas taking back a product after you find it isn't to
    your taste sends a clearer message.

    Fair enough, though I think the publisher still gets paid a little bit
    for refunded games.

    I think Valve does a good job with its refund policy that's fairest
    for all around; it's a full refund, but with a time limit (both in
    terms of how long since you've purchased and how long you played the
    game). If you aren't trying to cheat that system, then there's no need
    to feel bad about demanding your cash back after you try a game and
    find its not to taste.


    In egregious situations, they're also really good about issuing refunds automatically for everyone.
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Rin Stowleigh@21:1/5 to anssi.saari@usenet.mail.kapsi.fi on Sat Jul 19 17:54:53 2025
    On Sun, 20 Jul 2025 00:19:03 +0300, Anssi Saari <anssi.saari@usenet.mail.kapsi.fi> wrote:

    But what do you do if you find the game lacking and still somehow ended
    up putting 60 hours in it? Leave a negative review?

    If the game compelled you to play 60 hours, how bad could it have
    really been? To expect to refund it after a couple of hours really
    isn't a reasonable ask, people would refund games because they don't
    like the ending. Imagine if movie theatres operated that way back in
    the day and were required to issue refunds when the viewer didn't like
    how it turned out.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Anssi Saari@21:1/5 to Spalls Hurgenson on Sun Jul 20 00:19:03 2025
    Spalls Hurgenson <spallshurgenson@gmail.com> writes:

    Question: Do you ever return games you've bought for a refund?

    a) Nope. I buy the game and it's mine forever, regardless
    of any issues.

    This, in practice.

    c) Sure, if the game is too buggy to run on my computer

    e) If I try it and don't like it, back it goes!

    I may have returned a game once or twice on Steam games for this sort of reasons. It's been a while though.

    But what do you do if you find the game lacking and still somehow ended
    up putting 60 hours in it? Leave a negative review?

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Lane "Stonehowler" Waldby@21:1/5 to Rin Stowleigh on Sat Jul 19 17:23:44 2025
    Rin Stowleigh wrote:
    On Sun, 20 Jul 2025 00:19:03 +0300, Anssi Saari <anssi.saari@usenet.mail.kapsi.fi> wrote:

    But what do you do if you find the game lacking and still somehow ended
    up putting 60 hours in it? Leave a negative review?

    If the game compelled you to play 60 hours, how bad could it have
    really been? To expect to refund it after a couple of hours really
    isn't a reasonable ask, people would refund games because they don't
    like the ending. Imagine if movie theatres operated that way back in
    the day and were required to issue refunds when the viewer didn't like
    how it turned out.


    i was furous about Heroes of Might & Magic 7 not working that I was so
    angry I didn't even ask for a refund. I heard it's a lot like HOMM 6,
    but that doesn't substitute for playing it.

    Some kind of error where the game is half in my library maybe I will buy
    it one more time on GOG.

    --
    Hasbro

    --- SoupGate-Win32 v1.05
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  • From candycanearter07@21:1/5 to Rin Stowleigh on Mon Jul 21 14:20:06 2025
    Rin Stowleigh <rstowleigh@x-nospam-x.com> wrote at 21:54 this Saturday (GMT):
    On Sun, 20 Jul 2025 00:19:03 +0300, Anssi Saari
    <anssi.saari@usenet.mail.kapsi.fi> wrote:

    But what do you do if you find the game lacking and still somehow ended
    up putting 60 hours in it? Leave a negative review?

    If the game compelled you to play 60 hours, how bad could it have
    really been? To expect to refund it after a couple of hours really
    isn't a reasonable ask, people would refund games because they don't
    like the ending. Imagine if movie theatres operated that way back in
    the day and were required to issue refunds when the viewer didn't like
    how it turned out.


    That's why you rent movies first. :D
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Rin Stowleigh@21:1/5 to candycanearter07@candycanearter07.n on Mon Jul 21 18:25:48 2025
    On Mon, 21 Jul 2025 14:20:06 -0000 (UTC), candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> wrote:

    Rin Stowleigh <rstowleigh@x-nospam-x.com> wrote at 21:54 this Saturday (GMT): >> On Sun, 20 Jul 2025 00:19:03 +0300, Anssi Saari >><anssi.saari@usenet.mail.kapsi.fi> wrote:

    But what do you do if you find the game lacking and still somehow ended >>>up putting 60 hours in it? Leave a negative review?

    If the game compelled you to play 60 hours, how bad could it have
    really been? To expect to refund it after a couple of hours really
    isn't a reasonable ask, people would refund games because they don't
    like the ending. Imagine if movie theatres operated that way back in
    the day and were required to issue refunds when the viewer didn't like
    how it turned out.


    That's why you rent movies first. :D

    Which is, in effect, what folks going to movie theatres are doing..
    But what if you could refund your rental? Would their even be a movie industry?

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Rin Stowleigh on Wed Jul 23 15:20:03 2025
    Rin Stowleigh <rstowleigh@x-nospam-x.com> wrote at 22:25 this Monday (GMT):
    On Mon, 21 Jul 2025 14:20:06 -0000 (UTC), candycanearter07
    <candycanearter07@candycanearter07.nomail.afraid> wrote:

    Rin Stowleigh <rstowleigh@x-nospam-x.com> wrote at 21:54 this Saturday (GMT): >>> On Sun, 20 Jul 2025 00:19:03 +0300, Anssi Saari >>><anssi.saari@usenet.mail.kapsi.fi> wrote:

    But what do you do if you find the game lacking and still somehow ended >>>>up putting 60 hours in it? Leave a negative review?

    If the game compelled you to play 60 hours, how bad could it have
    really been? To expect to refund it after a couple of hours really
    isn't a reasonable ask, people would refund games because they don't
    like the ending. Imagine if movie theatres operated that way back in
    the day and were required to issue refunds when the viewer didn't like
    how it turned out.


    That's why you rent movies first. :D

    Which is, in effect, what folks going to movie theatres are doing..
    But what if you could refund your rental? Would their even be a movie industry?


    Well, maybe if you could only refund stuff if you didn't watch x amount
    of the movie?
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Anssi Saari@21:1/5 to Spalls Hurgenson on Sat Jul 26 15:28:59 2025
    Spalls Hurgenson <spallshurgenson@gmail.com> writes:

    On Sun, 20 Jul 2025 00:19:03 +0300, Anssi Saari <anssi.saari@usenet.mail.kapsi.fi> wrote:


    But what do you do if you find the game lacking and still somehow ended
    up putting 60 hours in it? Leave a negative review?

    I recommend a long snarky comment detailing your play experience at
    the beginning of the month on an under-used Internet forum.

    It seems to work for me, anyway ;-)

    Yes, I think that's the best course of action ;-)

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Anssi Saari on Mon Jul 28 18:20:03 2025
    Anssi Saari <anssi.saari@usenet.mail.kapsi.fi> wrote at 12:28 this Saturday (GMT):
    Spalls Hurgenson <spallshurgenson@gmail.com> writes:

    On Sun, 20 Jul 2025 00:19:03 +0300, Anssi Saari
    <anssi.saari@usenet.mail.kapsi.fi> wrote:


    But what do you do if you find the game lacking and still somehow ended >>>up putting 60 hours in it? Leave a negative review?

    I recommend a long snarky comment detailing your play experience at
    the beginning of the month on an under-used Internet forum.

    It seems to work for me, anyway ;-)

    Yes, I think that's the best course of action ;-)


    Don't forget to make a blogpost on your self hosted website! :D
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)