• Re: More rompy-stompy robots! Heavy Gear III announced!

    From Dimensional Traveler@21:1/5 to Spalls Hurgenson on Thu Jul 31 17:27:16 2025
    On 7/31/2025 8:17 AM, Spalls Hurgenson wrote:

    Sure, call me a hypocrit if you want. "Stop depending on nostalgia and dragging up old IPs from yesteryear for your new games," I cry.
    "Create something new instead!"

    How about "Just create good games!!!"

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

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  • From Ross Ridge@21:1/5 to spallshurgenson@gmail.com on Tue Aug 5 14:06:03 2025
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    * announcing the announcement here >https://www.dp9community.com/gear-up-blog/heavy-gear-iii-pre-emptively-answered-questions

    I never played the Heavy Gear games, I wasn't enough of a fan giant
    robots to go beyond the MechWarrior games, so wasn't too interested
    in this new game, but I have to give them points for not calling the announcement you linked an FAQ.

    --
    l/ // Ross Ridge -- The Great HTMU
    [oo][oo] rridge@csclub.uwaterloo.ca
    -()-/()/ http://www.csclub.uwaterloo.ca:11068/
    db //

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  • From Anssi Saari@21:1/5 to Spalls Hurgenson on Thu Aug 7 12:54:28 2025
    Spalls Hurgenson <spallshurgenson@gmail.com> writes:

    1999's "Heavy Gear II" was a much better game; it boasted a brand new
    engine and the 'gears' (the in-game name for the robots) played
    differently from the hundred-ton bipedal tanks of Mechwarrior. The
    series had finally found its own voice, and was ready to take on the
    world

    I remember I quite liked Heavy Gear II. Although I remember they at the
    time expected you to buy a strategy guide too since the user guide was
    kinda lacking on details, like how far does an anti-gear missile fly or
    how much damage different weapons do. OTOH, there was some interesting attention to detail, your missiles could target things that were out
    range. Similar thing with lasers, range was apparently unlimited in
    space.

    It was a little buggy too, I remember there was this really long mission
    where some boss enemy liked to mouth off over the radio, how he was
    going to kill you and blah blah. Then when I finally reached the guy,
    instead of an epic boss battle, he was just a loser who'd got his gear
    stuck in a wall. I don't remember if I melee'd him to death or what but
    a challenge it was not.

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