• Re: A Blast From The Past -- c.s.i.p.games FAQ (2/2)

    From Ant@21:1/5 to Spalls Hurgenson on Thu Aug 28 21:44:37 2025
    [continued from previous message]

    EGA Extended Graphics Adapter -- Previous generation
    of graphics adapter, used for most of
    older games. (includes a 320x200 16 color
    mode, which was the old standard for games)
    EOB,EoB Eye Of the Beholder -- mouse based AD&D game from SSI
    FAQ Frequently Asked ?s -- Self-explanatory
    FTP File Transfer Protocol -- Tool used to
    transfer files between two machines
    (usually UNIX machines)
    IMHO In My Humble (or Honest) Opinion
    -- Expression used by net.people
    IMNSHO In My Not So Humble/Honest Opinion
    -- Expression used by net.people
    LSL Leisure Suit Larry -- Siera Online adventure
    game series
    M&M Might and Magic -- A fantasy roleplaying series by
    New World Computing
    KQ King's Quest -- Siera Online adventure game series
    PBM Play By Mail -- Game (often RPG) that is played by mail PBEM,PBeM Play by Email -- Game (often PRG) that is played by EMail
    PC Personal Computer -- Usually implies "IBM-PC compatible"
    POD,PoD Pools of Darkness -- Computer based AD&D game from SSI
    POR,PoR Pool of Radiance -- Computer based AD&D game from SSI
    RTM Read The Manual
    RTFM Read The F_CKIN Manual-- Phrases used by people who
    don't have the time/patience/desire
    to help those who have a question.
    This editor personally dislikes this
    because it sends the message Read
    the Manual Stupid. Some things are
    not always clear to others and they
    have as much a right to ask their
    questions as we have to ask ours.
    SB Sound Blaster -- A brand of Sound Card
    SQ Space Quest -- Siera Online adventure game series
    SSI Strategic Simulations Inc -- A game company that
    makes the AD&D computer games,
    among others.
    SSB Secret of the Silver Blades -- Computer based
    AD&D game from SSI
    U Ultima -- A fantasy roleplaying series by Origin
    VGA Video Graphics Array -- Current graphics adpater
    "du jour" of the game companies. It
    is required for newer games that use
    256 colors at 320x200
    SVGA Super VGA -- higher resolution 256 color modes
    that come on 3rd party graphics cards
    (includes 640x480,800x600,and 1024x768)
    see comp.sys.ibm.cp.hardware for more
    info
    WC Wing Commander -- Popular space flight simulator
    series from Origin
    Wiz Wizardy -- A fantasy roleplaying series by
    Sir Tech

    [Please post additions and corrections]

    ---------------------------- Part 3: Game Bugs
    ----------------------------

    This section cover some common game bug situations. It contains no
    Spoilers other than where a bug in the game prevents the player from
    finding out the info.


    Might and Magic III
    Sierra Games (General)
    Leisure Suit Larry 5
    Monkey Island
    Ultima 6
    Spellcasting 101
    Eye of the Beholder
    Wing Commander 1
    Wing Commander I,II cheat


    Might and Magic III

    Q: Why does brother Zeta never talk to me, even though I have visted
    brother Delta, who told me to go see him.

    A: This is a bug in the game. Zeta is supposed to tell you that you
    can find the shell on day 99. Also Zeta is the last of the brothers.

    Q: What is the magic number that lord might wants in the Arachnoid
    Caverent?

    A: [I don't remember the #. Someone please post]
    There is a bug in the game, that makes it [nearly] impossible to
    compute the number based on the clues, and besides, it's tedious. If
    you wait til later (nothing really depends on this quest), you will
    come across the answer elsewhere.


    Sierra Games (General)

    Q: I have several games from Sierra (and the associated company
    Dynamix), e.g. King's Quest V, Stellar 7, etc. When I install these
    programs with sound set to sound blaster (I have a version 2.0 sound
    blaster--not pro) my system hangs. If I set them to adlib board then
    they seem to work fine but I guess I am potentially missing out on any digitised sound effects. I had the same problem with Martian
    Memorandum but its manual gave instructions on how to change the
    interrupt from 3 (used on older sound blaster boards) to 7 (used on
    newer boards -- and what mine uses as reported by TEST-SBC). This
    change fixed things up perfectly. [What can I do?]

    A: I had the same problem with both Martian Memorandum and the Sierra
    games. I solved the problem with Martian Merorandum the same way as
    you. As for the Sierra games, when I talked to their tech support
    they indicated that there was no difference between Addlib mode and SB
    mode (I'm not sure about Dynamix however.) So I don't think you're
    missing much.


    Leisure Suit Larry 5

    Q: What happened to Leisure Suit Larry 4?

    A: According to a newsletter(or game mag) I read somewhere, after
    completing LSL3, the author swore he would never do a part 4. So as a
    man of the highest moral caliber *grin*, he kept his word and did part
    5 instead.

    Another answer is: it appears in the game Space Quest IV, so they had
    to roll the release number when they built LSL 5.


    Monkey Island

    Q: I can't get this game to run with Soundblaster (in Adlib mode) on
    my fast (33MHZ 486) machine.

    A: try running in 8MHZ mode. There is a bug that makes their Adlib
    driver fail on the fast machine.

    Ultima 6

    Q: I'm trying to install Ultima 6 for the Soundblaster. How do I do
    it?

    A: Choose Adlib and use all its default values. It will work fine.


    Q: What if I did the above and the music still doesn't sound right?

    A: Then you are in the same situation as the editor was. He called
    Origin and they told him to get the CMS chipset. He did this and
    played the game in CMS mode.


    Spellcasting 101

    Q: I have Spellcasting 101, for my IBM but I have a SoundBlaster Pro
    sound card. The packaging with S101 says that the game only uses the
    adlib sound card but only when you have run SOUND.COM.

    A: When you installed S101, it put the file SB_SOUND.COM in your S101 directory. This is the program to run before starting S101.

    [thanks to Sam Fineberg for this info]
    Thanks to Andrew Robinson I found sound.com included in an ad-lib demo
    called dpdemo. This is available on nic.funet.fi among other places
    in the directory /pub/msdos/sound/adlib. The file is called
    dpdemo.lzh.
    Included in this archive is the original ad-lib sound.com driver.
    This worked perfectly with my SoundBlaster.
    Please take note of case as most of these machines are case sensitive.
    I found that for this file to work, the Soundblaster board has to be
    set to the default address (0220H).


    Eye of the Beholder

    Q: Where can I obtain maps for the different levels?

    A: They are available as .gif files at wuarchive.wustl.edu in
    /pub/MSDOS_UPLOADS. The file names are level-01.gif through
    level-12.gif.

    brolga.cc.uq.oz.au (130.102.128.5), in directory /pub/eob.
    This site is in Australia.


    The EOB maps were removed from wuarchive.wustl.edu.
    But someone just (12/18/91) posted the following note in
    bit.listserv.games-l:

    ---------------------------------------------------------------------

    I've just uploaded the maps for Eye of the Beholder 1 to the ftp
    site wuarchive.wustl.edu in the directory MSDOS_UPLOADS under
    the filename eobmaps.zip.
    (path \pub\MSDOS_UPLOADS)

    The twelve maps have been PKzipped into one file. Just do a binary
    ftp get on the file eobmaps.zip. When PKunzipped, it will explode
    into the twelve separate maps.

    If you have any trouble with this file and blame it on the original
    at the ftp site, please let me know so I can check and see if I did
    something wrong.



    Wing Commander 1

    Q: Where can I get the wc.exe with the joystick fix?

    A: wuarchive.wustl.edu in /pub/MSDOS_UPLOADS. It's called
    wc1joyfx.zip


    Wing Commander I,II

    Q: What is the alt-del cheat in Wing Commander I [thanks Bill
    Poitras]

    A: The alt-del cheat is part of a mode that origin put in the Wing
    Commander games. you start the game wc Origin
    sm2 Origin
    wc2 Origin

    And when you hit Alt-Del, the targetted ship explodes. Lock is not
    neccessary. If you hit Alt-Ins, then all the enemy fighters blow
    up, but not capital ships. If you start the executable up with -k
    Origin, then your ship is invicible!!!

    ---------------------------- Part 4: Game Spoilers ----------------------------


    [SPOILER ALERT]

    This section contains common spoiler/bug/cheat questions for certain
    games.
    Games covered are:

    Might and Magic III
    Lemmings

    [We may want to break this off into a separate FAQ -- SPOILERS]


    [SPOILER ALERT]





    This section is for commonly asked questions about particular games,
    that haven't or will never make it to the hint/solutions area. Feel
    free to post or email me updates and addtions to this list. Also let
    me know when walkthroughs become available so I can delete them from
    here. We should try keep these to 2-4 questions per game.


    Might and Magic III

    Q: What goes up and down but never moves?
    A: STAIRS


    Q: What turns everything around but does not move?
    A: MIRROR


    Lemmings

    Q: How do I get a lemming to turn round?
    A: [thanks Adrian Hurt]
    Make the lemming dig vertically, until the top of his head is level
    with the floor from which he started digging. Then make him build.
    The pit which he has just dug should be small enough that he can get
    out of it without being a climber, but large enough that he doesn't
    keep building over the side - the ladder will hit the side, then he
    will stop building and turn round.

    Q: How do I complete Tricky Level 23?
    A: [thanks Adrian Hurt]
    Use both bashers to get through the big barrier in the middle - two
    bashers work faster than one. Once some lemmings are in the pit on
    the right of the barrier, make one a climber. Just before this
    lemming gets to the exit, turn him round as described above. Then
    make him a miner, so he digs a diagonal tunnel into the pit, up which
    the other lemmings can go to the exit.



    [Others?]



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